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Wingoka

The New cant hit Freindly target works perfect.

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You can no longer take a BB up in close combat and avoid getting torped. Some really Wise person in WG decided you can not hurt own ships anymore so know its free for all torp into fighting ships, and get some damage.

Why did they remove it in the first Place? 

 

Oh sorry i Know becourse people started to torp and shoot useless campers in ranked, and those people then complained. 

But have you solved anything? Nope you just made a new problem. 

 

By the way can i get a job as Dev, i mean its pretty easy make new stuff all the time and do not take consequences into consideration, so i'm pretty sure i can do that also. 

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[R7S]
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today i saw allied BB going in for a close brawl, i was like, should i torp or not,i might hit him. then i was like, damn my ally wont get hurt. Bang ,fired torps. Hitted enemy with 2 torps, hitted ally with 3 (no damage ofc). win win situation.

 

on the other hand, braindead action...

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It's a great improvement. For every player who torps into a brawl, there are also players alive because idiot friendly cruisers with 6 or 4 km torps, cant torp the DD in front of them trying to hit a BB 19 kms away.

It goes both ways. 

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[NECRO]
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Vor 7 Stunden, Wulf_Ace sagte:

Hitted enemy with 2 torps, hitted ally with 3 (no damage ofc). win win situation.

There are countries where this would be totally fine in a hostage situation. Elsewhere, wasting the hostages together with the tangos would not be seen as a win-win situation. So it's up to you how you rate the results.:Smile_teethhappy:

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[NWP]
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8 hours ago, Wulf_Ace said:

today i saw allied BB going in for a close brawl, i was like, should i torp or not,i might hit him. then i was like, damn my ally wont get hurt. Bang ,fired torps. Hitted enemy with 2 torps, hitted ally with 3 (no damage ofc). win win situation.

 

on the other hand, braindead action...

Well, it wasn't braindeath for you. You contemplated on your actions and the consequences.

Of course, this behaviour is not representative of the avg wows player. He would just throw in the torps without even being aware that his torps could hit an ally.

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[HOO]
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37 minutes ago, 159Hunter said:

He would just throw in the torps without even being aware that his torps could hit an ally.

he won't be aware the friendly was there, after all that pesky minimap has to be minimised and he has to stay in binocular view and look at his next target the whole match.

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[ENUF]
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2 hours ago, MementoMori_6030 said:

Average division at work:

 

Spoiler

Baukloetze.jpg

 

My favourite is the one on the left who is about to try to put a hole into a hole like a true BB main.

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Weekend Tester, In AlfaTesters
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15 hours ago, Wingoka said:

You can no longer take a BB up in close combat and avoid getting torped. Some really Wise person in WG decided you can not hurt own ships anymore so know its free for all torp into fighting ships, and get some damage.

Why did they remove it in the first Place? 

 

Oh sorry i Know becourse people started to torp and shoot useless campers in ranked, and those people then complained. 

But have you solved anything? Nope you just made a new problem. 

 

By the way can i get a job as Dev, i mean its pretty easy make new stuff all the time and do not take consequences into consideration, so i'm pretty sure i can do that also. 

 

Got no Issues.

I am a very Aggressive BB Player and have yet to Suffer any Negative Consequences of having no Friendly Fire.

 

I had quite alot of Positive Experiences tough. As my Allies Torped me and unlike other cases in the Past. It did not Cost me Half my HP or Forced me to take a Position where I Show Broadside to the Enemy....

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[-RDE-]
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oh ffs i forgot they did this, i was sat there earlier waiting for my bb to reverse..lol.

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16 hours ago, Wingoka said:

You can no longer take a BB up in close combat and avoid getting torped. Some really Wise person in WG decided you can not hurt own ships anymore so know its free for all torp into fighting ships, and get some damage.

Why did they remove it in the first Place? 

 

Oh sorry i Know becourse people started to torp and shoot useless campers in ranked, and those people then complained. 

But have you solved anything? Nope you just made a new problem. 

 

By the way can i get a job as Dev, i mean its pretty easy make new stuff all the time and do not take consequences into consideration, so i'm pretty sure i can do that also. 

Nah, it's not mainly because people shot and torped each other on purpose. Also the avg game pop. have really speshul teammate torping abilities. Imagine getting torped and sunk by a noob allied yoshino or dd while you are about to sink enemy bb and dd/cruiser. Those players still exist and still ruin the game for others but at least they can't shoot or torp their allied ships anymore. It was super annoying before, good change.

 

Also, the team damage still registers as unsportsmanlike behavior if you keep hitting allied ships and will force you to go to coop,

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14 minutes ago, MannequinSkywalker said:

Also, the team damage still registers as unsportsmanlike behavior if you keep hitting allied ships and will force you to go to coop,

pretty sure it requires something like 50 hits on the same target or something stupid like that 

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9 minutes ago, Ashardalon_Dragnipur said:

pretty sure it requires something like 50 hits on the same target or something stupid like that 

I think that's for shell hits, not torps.

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32 minutes ago, MannequinSkywalker said:

Nah, it's not mainly because people shot and torped each other on purpose. Also the avg game pop. have really speshul teammate torping abilities. Imagine getting torped and sunk by a noob allied yoshino or dd while you are about to sink enemy bb and dd/cruiser. Those players still exist and still ruin the game for others but at least they can't shoot or torp their allied ships anymore. It was super annoying before, good change.

 

Also, the team damage still registers as unsportsmanlike behavior if you keep hitting allied ships and will force you to go to coop,

Probably also because of the subs. Imagine a torpedo-dependent type of ship where you can't attack in every direction.

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Just now, Robber_Baron said:

Probably also because of the subs. Imagine a torpedo-dependent type of ship where you can't attack in every direction.

You're right. I didn't think of subs but when you look at how they are implemented into the game, this can be another big reason. Otherwise, why would WG, who didn't care about teammates shooting and torping each other on purpose or not for 5 years suddenly make a game play change? Subs sounds logical.

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It’s purely for subs because of their homing torps that can go off in random directions due to pinging, and also the depth charges so you can depth charge near friendly subs. Just another wonderful consequence of the sub rework.

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7 minutes ago, lovelacebeer said:

It’s purely for subs because of their homing torps that can go off in random directions due to pinging, and also the depth charges so you can depth charge near friendly subs. Just another wonderful consequence of the sub rework.

Might also be because of the increasing number of ships with slow-moving long-range torpedoes. The upcoming German battlecruisers will create a lot of torp soup, with fish incoming from all directions long after the action in a particular position is over.

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[_PDW_]
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I somehow don't get the point of this here. You can go into a brawl with your BB, who cares if a DD or some other "helpfull" friend drops some torps in your direction, they don't do any damage anymore.

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18 minutes ago, Arctic_Nation said:

Might also be because of the increasing number of ships with slow-moving long-range torpedoes. The upcoming German battlecruisers will create a lot of torp soup, with fish incoming from all directions long after the action in a particular position is over.

You know what, yes, this could be a another reason when you consider T10 upcoming Schlieffen has 13.5km torp range with 1.2km visibility.

 

Come on, we're solving the Riddicks cube :cap_haloween: Subs and upcoming German cruisers caused the change in friendly fire mechanics. Anything else, anyone?

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24 minutes ago, Arctic_Nation said:

Might also be because of the increasing number of ships with slow-moving long-range torpedoes. The upcoming German battlecruisers will create a lot of torp soup, with fish incoming from all directions long after the action in a particular position is over.


It’s possible WG decided as they have changed team damage they are happy to add long range slow torps but surely if that was the reason they would have done such a change for the Yoshino or even the Kitakami.

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3 hours ago, MannequinSkywalker said:

I think that's for shell hits, not torps.

i never read any mention about hits being in any way different

would need someone to test by torping their allies until he turns pink 

would probably need a ship with a lot of fast reloading torps to even reach the number in 20 minutes

3 hours ago, SobanRe said:

I somehow don't get the point of this here. You can go into a brawl with your BB, who cares if a DD or some other "helpfull" friend drops some torps in your direction, they don't do any damage anymore.

you realize the enemy team also has ships with torps

used to be once BBs where in a brawl you needed a really confident or really stupid person on the map to try and throw torps into the mix

because course corrections are inevitable in that situation

the enemy was your protection against the enemy torps

now there is no such thing, every brawl will be a distracted easy big target

so no, going brawling is absolutely moronic for a battleship now unless every destroyer is already long dead and most cruisers are taken care off

going in reverse and sniping for the backline is the intended playstyle 

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