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Leo_Apollo11

Sad news... the PT WoWs v0.10.7 is here and, as far as I can see, there are still NO visual clues when some specific commander skills are ON / OFF ... incrediible....

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4 hours ago, SuperDare83 said:

@YabbaCoe any update on the torp curving bug being fixed?

Any news on the beached target bug ?

Any news on the shells falling too low bug ?

 

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2 hours ago, MementoMori_6030 said:

Holy f... s...

 

First I thought it was left from the old era but then I saw the power outlets. Those are damn new. Man cannot imagine how many similar places can be in a country of this size...

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8 hours ago, Leo_Apollo11 said:

we were told in January 2021 that it will be ....

You actually believe this stuff?

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[TACHA]
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We need an in-gamee visual indicator for when a skill reeeeeework is coming, would likely come up more often than half the current conditional bonuses...

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19 hours ago, Leo_Apollo11 said:

Hi all,

 

 

I am sorry but there is no excuse... we were told in January 2021 that it will be implemented in few patches... now it is 6+ patches after and 7 months after... still nothing... :Smile_sad:

 

How can we have another "Commander Skill" update without knowing exactly whether some skill is ON / OFF at certain point in time? :Smile-angry:

 

 

Leo "Apollo11"

Why not simply look at skill parameter X and situation Y in game relating to parameter X and use your brain to figure out if the skill is active or not?  I understand that using the brain is difficult for a lot of players, but I mean really.. can it be that hard to figure out?

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On 7/24/2021 at 5:44 AM, HMCS_Halifax said:

Why not simply look at skill parameter X and situation Y in game relating to parameter X and use your brain to figure out if the skill is active or not?  I understand that using the brain is difficult for a lot of players, but I mean really.. can it be that hard to figure out?

Yup like you will be able to do with the upcoming convoluted and messy secondary re-re-reeeeeeework, right? It's really baffling how some *removed* can defend WarGaming on this particular issue... 

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4 hours ago, HMCS_Halifax said:

Why not simply look at skill parameter X and situation Y in game relating to parameter X and use your brain to figure out if the skill is active or not?  I understand that using the brain is difficult for a lot of players, but I mean really.. can it be that hard to figure out?

Good luck for your brain trying to figure out if Dazzle is active, not active, not implemented correctly or not implemented at all. There are a lot of skills that do not affect your own ship and which state can thus not at all be gauged by looking at the performance characteristics of your own ship. So all your brain can do is to assume that the skill is working when you assume that the trigger is met. A visual indication that the skill in question is at least supposed to be working when the respective trigger happens would really go a long way.

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What I never got, why do we need 4x6 skills per class? It made sense before the rework to have more skills in the array, since we had only one for all classes. Now I think it would be better to have 4x4 of actually usefull skills for every class.

A shame WG never asked the community or cares much about our oppinion. Now we are stuck with alot of useless skills until the next re-re-re-...-work.

Lets see how this will work out.

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Also, any news on the bugged torpedoes that change course when the launching ship is turning?

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On 7/23/2021 at 11:30 AM, Prophecy82 said:

 

No worries. Only a few builds per class are viable. WG got you covered that way. :cap_like:

LOL yeah, it seems there is even less diversity in commander builds than before the rework, at least in BB's.

Gotta say though, the secondaries seem much more viable on German BB's in 10.7, while still leabing some points for survivability. 

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5 hours ago, Ubertron_X said:

Good luck for your brain trying to figure out if Dazzle is active, not active, not implemented correctly or not implemented at all. There are a lot of skills that do not affect your own ship and which state can thus not at all be gauged by looking at the performance characteristics of your own ship. So all your brain can do is to assume that the skill is working when you assume that the trigger is met. A visual indication that the skill in question is at least supposed to be working when the respective trigger happens would really go a long way.

I don't use dazzle so no problem for me :)

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21 hours ago, bobtherterrible said:

Dazzle would be pointless even in concept if there was a visual clue if it was active.

The idea is to make them waste their first shot. All that will happen is you'll have 15 seconds wait before they nail you. 

 

ACtually thinking about it a bit more this might be even better as the poor BB will be confused as to what to do: Shoot now with worse dispersion, or wait 15s and probably be torped.

i think the general idea is that the player having dazzle knows when its active and when not. 

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On 7/23/2021 at 11:03 AM, YabbaCoe said:

I don't recall, that we promised this. Probably I mentioned, that it would be good and I will pass this feedback and suggestion to devs. But there was no promise made, as far as I remember.

Of course you do not recall. You (WG) lost count of the lies you tell.

I hope paycheck is hefty enough to compensate the loss of self esteem

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On 7/24/2021 at 9:38 AM, Carandraug said:

Yup like you will be able to do with the upcoming convoluted and messy secondary re-re-reeeeeeework, right? It's really baffling how some *removed* can defend WarGaming on this particular issue... 

He's not defending WG probably, he's bragging about his awesome brain. Makes him feel all warm and fuzzy inside :D

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