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Public Test 0.10.7 - Submarines in Ranked Battles

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IMHO the best thing will be that players are forced to work together, a capital ship is dead without a ASW ship in attendance.. ASW air strike only work in coordinated  ASW action, limiting the subs space to manouvre. A lone capitol ship is dead when a sub can get close enough. I don't care for the stats,  but i think i saw subs survive longest most of the time and usually not at the bottom of the list. Surprisingly subs need more then 2 sub torpedo hits to die. As a sub the most satisfying is to do a surfaced torp attack on a capitol, the only worrying part is that you need more torps then the forward tubes have on offer so skill those rudder gears too  cause you need those rear tubes soon... As DD you now go spotting or capping or sub hunting/running picket lines with all the consequences that bears.  Unfortunately the "Onderzeebootjager" (Submarinehunter)  Friesland was not available in test. (we got those in the hope we would get to hunt subs soon).  Halland is equipped with what looks like Asrocks.  (look at the bow not the stern)  The only thing is there is no target area and or range indicated, so firing of those Asrocks will take some practice. Ships that have depth charges  have a similar issue but at least you know they are catapulted of the stern.  If you are a capitol ship player i would advise you to get some DD playing friends.. soon

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Hi,

 

In my opinon the submarines are totaly boring. They are slow and the rate of fire of the torpedos is also slow. The most of the time you stting in this metal can under water and waiting for your torpedos. You shoot your salvo of torpedos an waits again. The interaction with other ships types is really hard. At the moment the submarines are not funny at all.

 

Regards

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Not a lot to add from what I have already said, however I still implore WG to change how we remove sonar pings from our ships, just create a proper consumable based on acoustic decoys like the British Foxer. It is beyond stupid that you encourage people to waste their repair consumable I have seen so many people fall for that trick. 

 

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[NOFUN]
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On 7/27/2021 at 4:19 AM, tsounts said:

 

Enjoy more lack of balance.... Now bbs won't even be leaving their spawn....

Not just BB's, most cruisers have no counter to subs either. See this turning into another CV rework style disaster where WG will tell the player base they don't care what we think, they've spent money on it so we will get it in whatever form they  decide and if we don't like it we can go play another game.

 

We just need to look at the mess they have made of torps to see that they don't care about the game.

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[_PDW_]
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I don't get the balance between the submarines. The American subs have more torpedos, which do more damage, are faster, have more range and reload faster. If the Amaricans have more range and are slower in return and/or do more damage but reload slower i would get it, but they are better at every attribute torpedo related. What exactly is the balance idea between the submarines?

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[GONLY]
[GONLY]
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Before testing:

 

-Oh god DCP on CV's must be too long for subs

-Won't be to hard with the new secondaries to get back with the german BB's 

 

After testing:

-Bronze

-> looks okay..... ish. Normal buisness for normal people. 

-> With almost no CV experience they are still a solid pick, if you understand your role.

-Silver

-> Almost no BB's are seen and after playing SecondarySecBismark and volunteering as an ExpPinjata i now know why.

-> GunboatDD's have a great time, while TorpDD's got fewer and fewer.

-> Cruisers are New META esp. Light cruisers and Tallin. 

-> CV's are now not your biggest problem anymore. A decent sub player will outplay you. 

-Gold

-> Some BB's returned, but got melted down. With no real defense they are still ExpPinjatas waiting to get wacked.

-> The DD's got fewer. By that i mean that now there are JUST 2 TO 3. Harugamo, Elbing, Daring, Gearing, Halland. TorpDD's are a rare sight. 

-> Heavy Cruisers like Hindenburg/Goliath/Zao: have not seen a single one. Only seen Heavy Cruiser Petropavlovsk&Venezia..... not surprised. 

-> Light Cruisers are now relevent. Very nice to see them seeping back into relevanz.  Minotaur was the majority of them, and the occasional Worchester. Rest of em: unseen and unheard of.

-> The Sub('s) are no problem now until you are their main target. That's the time when you are screwed.

-> Time to party: CV's are rarely seen WHOOOHOW

 

 wait

 

that means they will get buffed.... 

 

Until Wargaming stops to balance CV's&Sub's on popularity we are in for a game without fun for half of the ships. 

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[-REB-]
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Kamuflaże nie zapisują się bitwach w niektórych okrętach. W PT2 w ostatni slot krętu jest pusty.

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Players
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The experience of playing submarines and against them left a lot to be desired. I have always loved playing submarine games in the past such as Silent Hunter  so I had some hopes for WOWS version, I am sorry to say I'm sorely disappointed. Submarines are boring to play and frustrating to play against. The whole experience really was unsatisfying and this project seems extremely poorly thought out. 

 

On the Pro side submarines look pretty and its nice the camo covers the whole hull of the boat now, I also like the horn sound. The battery life is easily enough and recharges at a reasonable rate no problems there. I did like that the Anti Submarine Warfare planes for nations varied with the US have Catalina's, UK having Short Sunderland's and Japan having Kawanishi H8K1's. 

 

The rest of my experience was very negative. Game play is boring you can move so fast around the map you just get into a spotting and blocking position then unless the enemy rush you (ie Bots) you can then either chip away at the enemy or just keep them spotted for your team at pretty much no risk. I really don't like the ping mechanic its so easy for you to force someone to use their damacon and then they are vulnerable to being set on fire or from your own torps. We have youtubers mocking people for wasting their damacons and now we have a mechanic designed to do just that. I saw others suggesting some sort of jammer function that would be far better than the current system. 

 

Submarine on submarine combat is just boring, it took some getting used too and I notice a lot of people actually get too close for their torpedo's to arm, but its just boring you go around and around and around until eventually someone made a mistake. 

 

Sub vs CV interaction still needs work for a start its silly given that CVs damacon lasts so long, also even when the sub has AA guns on the model they don't work, that's just bad. 

 

I found a lot of the consumables and captain skills for subs not thought through they are almost unnecessary , this part of the project clearly unfinished and needs a lot more thought put into it. 

 

Periscope depth is pretty useless beyond spotting for teammates. As a blocking tool its amazing your able to sit safely undetected very close to the enemy making sure they cannot go unspotted as your team farms them but for yourself its unnecessary with the homing torpedo's its just so easy you have no need to use the periscope. 

 

End game was extremely boring if a submarine was left alive they are so good at hiding it just wasted time, also the fact that not all ships have Anti Submarine Warfare equipment is not a good idea, ok I know if its end game and a DD vs a BB the DD has a lot of advantages but at least the BB has a chance, but with the way submarines are now its even more stacked in the favour of the submarine than it was for the DD. 

 

I know submarines are coming WarGaming didn't spend all this money without expecting results, but they are far from ready and a lot more work is needed. 

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[EXE77]
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SUBMARINES:

- in "Periscope depth" its dificult to see what position has your ship. in battle u dont know is it going right left or forward. add some shadow model of whole ship in periscope depth

- in full depth all island are invisible. its not ok

- in shallow water game should not alowed player to go in full depth. it makes colision. but u dont know what kind of collision is that, because there is no island models in full depth.

 

-in periscope depth ship should recover some healt points, not as fast as in surface

- it is imposible to aim at 4 diferent targets, torpedos goes only to selected one

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[_BELG]
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Ravi d'avoir pu utiliser et essayer les sous marins; ce sera une nouvelle expérience bientôt , j'espère

bonne continuation

JP

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3 hours ago, tripskys said:

Ravi d'avoir pu utiliser et essayer les sous marins; ce sera une nouvelle expérience bientôt , j'espère

bonne continuation

JP

Captain,

This is the English section of the forum, please write in English the next time. 😊

 

If you are looking for the French section you can find it here:  https://forum.worldofwarships.eu/forum/134-communauté-francophone/

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[WBF]
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Introduction of subs in co-op and ranked is useful for developing strategies before full introduction in gameplay, Subs should be also equipped with surface weapons and aa's. 

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[LSCA]
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4 hours ago, samtomis said:

Subs should be also equipped with surface weapons and aa's. 

subs are silent killers , they lose that status when they start use those :cap_rambo:

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[P-7-S]
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Ich denke U-Boote werden hier im Spiel überbewertet , es ist viel zu einfach den Torpedos auszuweichen .

Interessant aber um für zwischendurch Abwechslung zu bringen sind sie auf jeden Fall., nur bitte dann die Anforderungen für Erfolge nicht zu hoch ansetzen .

 

Gruß

Dekaden

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6 hours ago, Dekaden said:

Ich denke U-Boote werden hier im Spiel überbewertet , es ist viel zu einfach den Torpedos auszuweichen .

Interessant aber um für zwischendurch Abwechslung zu bringen sind sie auf jeden Fall., nur bitte dann die Anforderungen für Erfolge nicht zu hoch ansetzen .

 

Gruß

Dekaden

Hi Dekaden, 

Thanks for your feedback. This is the English section of the forum, though. Please write in English the next time. You can find the German part here 😊 https://forum.worldofwarships.eu/forum/131-deutschsprachige-community/ 

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[OGHF2]
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On 7/31/2021 at 12:28 PM, admiraldelorin said:

IMHO the best thing will be that players are forced to work together, a capital ship is dead without a ASW ship in attendance.. ASW air strike only work in coordinated  ASW action, limiting the subs space to manouvre. A lone capitol ship is dead when a sub can get close enough. I don't care for the stats,  but i think i saw subs survive longest most of the time and usually not at the bottom of the list. Surprisingly subs need more then 2 sub torpedo hits to die. As a sub the most satisfying is to do a surfaced torp attack on a capitol, the only worrying part is that you need more torps then the forward tubes have on offer so skill those rudder gears too  cause you need those rear tubes soon... As DD you now go spotting or capping or sub hunting/running picket lines with all the consequences that bears.  Unfortunately the "Onderzeebootjager" (Submarinehunter)  Friesland was not available in test. (we got those in the hope we would get to hunt subs soon).  Halland is equipped with what looks like Asrocks.  (look at the bow not the stern)  The only thing is there is no target area and or range indicated, so firing of those Asrocks will take some practice. Ships that have depth charges  have a similar issue but at least you know they are catapulted of the stern.  If you are a capitol ship player i would advise you to get some DD playing friends.. soon

We had this before ... certain ships were no fly zones for CVs and he depended on his teammates to either kill those ships or reduce their AA ... not anymore, that was deemed too difficult for WG so they neutered the strong AA ships ....

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[TBGSN]
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In this game, they don't work, yet I've just started play Cold Waters which is a dedicated sub-game and they work very well. Maybe because it's a more detailed sub-game?

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[31ER]
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Subs? No Thx... Killed some and its boring, id rather fight cruisers, DD and BB´s. That sneeky Ninja-sh*t is not for me.

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1 hour ago, Word_Max_ said:

Salve, non sono d accordo con i sommergibili ! Preferisco giocare con le navi senza di loro.

Hi Word_max, this is the English section of the forum, please write in English the next time.

 

Puoi trovare la sezione italiana qua: https://forum.worldofwarships.eu/forum/658-comunità-italiana/ 😊

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