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YabbaCoe

Public Test 0.10.7 - General Feedback

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Sorry if I miss understood previous comments but I thought if we reach rank 1 Gold then it will reset so we can complete the missions I still need 1 more submarine battle to get the reward and it would be very frustrating to miss out because I did not deliberately loose some matches.

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[GIGMA]
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I suggest to add an antisom group on aircraft carriers tier VII or higher because we had embarked antisom starting from a dedicated version of Avengers

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[WOLF1]
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Hello

I like change to secondary armanent skills for BBs ,shame that we can get them for cruiser captains. Subs- if I want play subs I go for Silent Hunter . they look to me like wheeled vehicles in WoT,  hard to balanced and bringing frustration,maybe its time to say fair well and look for new game

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[MCKP]
[MCKP]
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I have noticed a lot of negative feedback, All I can say is that I play this game for fun, and have enjoyed taking part in this test, The submarines are not to the level of silent hunter, but still fun to play, cannot wait until they are on the main game.

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Bots are anti-sub are getting more stupid by the day.

Anti-sub: any of the cruisers I've played don't have depth charges. Have I been unlucky multiple times, or do you really intend to not equip cruisers with any way of countering a new and wonderfully intelligent new ship class?
I hope not, because that would be the most stupid thing weegee have ever done.
Apart from Subs and CVs.

Bots: I've mentioned that bots ram themselves to death all the time, but today they seem to have elevated this ramming to retarded levels.
What did you change, why did you change it and when will you accept that this will encourage people to avoid any game with bots?
Or is that the grand plan?
 

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Realism has been removed from the submarines, they are far to vunerable in the water. During the second world war they were a real threat to shipping, they were slower underwater than you allow them to be, but they could stay there for a long time, you put to much of a limit on them. Need to be able to stay submerged a lot longer, but make finding the enemy a little harder, more realistic. No radio contact underwater, so no location details from allies. Make it more real, at the moment Submarines are to Arcade like. But good first try.

 

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On 7/31/2021 at 12:40 AM, Torahn said:

The issue is for players who pass the qualification phase for gold league at the end of the phase 1.
We started the Phase 2 in the gold league, so unless you manage to make your team loose games in ranked you cannot fulfil both combat mission for ranked game until reaching rank 1 (the mission group “play 3 Ranked battles on cruisers/battleships/destroyers/carriers” and the mission "play 3 game as sub").

You have to play 15 ranked games and there is only 4 games to win to reach rank one in gold league.

 

All players should have there progress in Ranked battle reset for the Phase 2 or we should be able to play ranked battles even if we reach rank 1 in the gold league.

 

On 7/31/2021 at 8:48 AM, stefaan1974 said:

@Torahn I think it is an issue even though I didn't encounter it because I've lost some stars during ranked battles. You need 9 or 10 stars to reach rank 1 (starting from silver like I had) but with the missions you have to play 3 games of each class (minus the subs) and an additional 3 games with TierX subs. Seems that you played "too good" to be able to complete your missions.

 

@YabbaCoe It would be good to add some sort of "underwater seafloor indicator" for subs. I often grounded myself when diving under water near islands. I know you should stay away from the edges, but as a sub player you can't see the sea floor until you're diving to operational depth.

Also, using ranked to get community tokens on the PTS is a bad isea because it's the PTS. You are testing so you do what you want. It's frustrating for both sides to see players just yolo towards the enemy because of "community tokens".

The commander skills there are too many that are conditional and difficult to use or judge so everyone uses the same popular skills like adrenaline rush, improved torp flood chance, preventative maintenance etc...

 

 

 

On 7/31/2021 at 12:18 PM, McBaal said:

So you are telling me i am screwed. I am missing one more T10 submarine match for 750 community tokens but just ranked out. Thx a million for that. Whoever came up with this stupid idea should clearly be promoted to laundry manager!

 

 

Edit:

Once you think about it, this entire PTS - session is pointless. Most players want the community tokens, but due to the risk of being unable to fullfill the mission because some genius at WG decided to decrease the ranks and not allow a manual reset by the player, most players in ranked battles seem to just stay AFK or autopilot straight into the enemy lines to loose the match and finish missions without the risk of getting a star and rank out. And you seriously believe this is getting you any valuable data about your submarines and the new ranked? Are you kidding me? Yes, i am salty because i at least tried to take it serious and play good and now i get punished for it by missing out on 750 community tokens because of 1 missing match. This is so dumb. I want my tokens, i want my reward for suffering through this mess instead of just yoloing in or spending my time on the live server. I am seriously annoyed and salty AF Wargaming!

 

On 7/31/2021 at 1:09 PM, Torahn said:

@McBaal I was in the same situation as you.

I just log in on the PTR and I had the sprint end & restart notification so I can finally end the 2 combat mission, so it seem that will do it to solve the problem

 

23 hours ago, IlljustcallhimDave said:

@YabbaCoe Have reached rank 1 and I'm unable to complete the 500 token mission, this whole round of the PTS has been really badly thought out.

 

I know you aren't responsible as you are just the community manager but WG needs to get its act together. This is just another in a long line of badly manged events. You claim that WG care about the game but it doesn't appear that way.

 

 

 

21 hours ago, Chaos_Umbra said:

Was hoping each sprint would only last a day so I could at least finish the 500 Community points mission but unfortunately it seems to be the same sprint for the whole weekend, so I am being penalised for completing the play 3 T10 sub games in ranked last weekend as it meant I was already in gold league for the second weekend of testing, and unfortunately me yolo charging in with a Zao wasn't enough for the enemy team to win, so I prioritised getting the 3 sub games in as it was worth more points, still means I miss out on the 500.

 

Really badly thought out missions.

 

Guys!

As I mentioned earlier, we reset the progress for those, who reached Rank 1 during Friday. So in the case you reached rank 1 during the weekend, please contact Customer Support, which is instructed to do so, when asked.

Thank you

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[WGZK]
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For me torps of subs give too few damage. A torp of a sub in WWII can sunk a cruiser i fired 14 torps to do a serious damage to a bb ........ must be powered torps damage of 3x cant be equiparate torps of subs to torps of planes

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14 minutes ago, HansLangdorf said:

For me torps of subs give too few damage. A torp of a sub in WWII can sunk a cruiser i fired 14 torps to do a serious damage to a bb ........ must be powered torps damage of 3x cant be equiparate torps of subs to torps of planes

Low damage? :Smile_facepalm:

So, you are not capable of landing double pings, which is the only skill requiring (really low skill) feature of subs. Tell us more.

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[AMARS]
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I really like playing Subs in this Round, BUT:

 

I personally would prefer that you DON'T add them to Coop, Random, Ranked, etc Battles as a Normal Option. IMHO it really would stop some (most?) Players to play those Battles or you just have Subs in one Match.

 

When you last had Subs on the Live Servers, you had a separate Battle Mode for this Shiptype. I REALLY would prefer THAT!

 

Otherwise, the Mechanics for Sailing them is easier to handle now with different"Set" depth-planes for the Submarines to which they can dive now, Turning of Torpedoes onto their Pinged Target could be a bit faster, in my T10 Battles the Torps were so fast compared to their turning around, that they even on 7km on a double pinged (sometimes even 3 or 4 times pinged) Enemy ran hopelessly away without a chance to hit the enemy.

 

 

Also, with my Live Account, it was not transferred into PT, maybe because i only did Round 2 (because of issues that stopped me from playing Round one).

 

I at least hope that the rewards arrive this time within the coming week (if i remember right, around Friday?)

 

 

 

Best regards Guys!

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[AMARS]
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I really like playing Subs in this Round, BUT:

 

I personally would prefer that you DON'T add them to Coop, Random, Ranked, etc Battles as a Normal Option. IMHO it really would stop some (most?) Players to play those Battles or you just have Subs in one Match.

 

When you last had Subs on the Live Servers, you had a separate Battle Mode for this Shiptype. I REALLY would prefer THAT!

 

Otherwise, the Mechanics for Sailing them is easier to handle now with different"Set" depth-planes for the Submarines to which they can dive now, Turning of Torpedoes onto their Pinged Target could be a bit faster, in my T10 Battles the Torps were so fast compared to their turning around, that they even on 7km on a double pinged (sometimes even 3 or 4 times pinged) Enemy ran hopelessly away without a chance to hit the enemy.

 

 

Also, with my Live Account, it was not transferred into PT, maybe because i only did Round 2 (because of issues that stopped me from playing Round one).

 

I at least hope that the rewards arrive this time within the coming week (if i remember right, around Friday?)

 

 

 

Best regards Guys!

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[POPPY]
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13 hours ago, YabbaCoe said:

Guys!

As I mentioned earlier, we reset the progress for those, who reached Rank 1 during Friday. So in the case you reached rank 1 during the weekend, please contact Customer Support, which is instructed to do so, when asked.

Thank you

Didn't see anywhere mentioned about contacting Customer support and have done so as soon as I saw your reply, still haven't heard anything so I guess I am unable to complete it as the PTS finishes in the early hours of the morning and I doubt it will be looked at until after the PTS closes...

 

I was in Gold league from the week prior, but hadn't ranked out and was unable to play on the PTS until the Saturday. So clearly the reset only applied to players that played on the Thursday and ranked out again, rather than those just in Gold league.

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[GWHAT]
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Vor 14 Minuten, Chaos_Umbra sagte:

Didn't see anywhere mentioned about contacting Customer support and have done so as soon as I saw your reply, still haven't heard anything so I guess I am unable to complete it as the PTS finishes in the early hours of the morning and I doubt it will be looked at until after the PTS closes...

 

I was in Gold league from the week prior, but hadn't ranked out and was unable to play on the PTS until the Saturday. So clearly the reset only applied to players that played on the Thursday and ranked out again, rather than those just in Gold league.

Neither did i. I usually dont rant against WG, but this is just so dumb. The entire 10.7 PTS round is as braindead and useless as the submarines. The data gathered from ranked is meaningless due to the incredible stupid CT - missions. I just hope WG learned from this mess, though somehow i doubt it. The only good thing is the new secondary skill, german BBs were actually fun again.

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Hi I am now very upset that the wold of worships  has gone the way of the tanks, as in this so called 'concealment '  you can not hid a battleship in the middle of the ocean and in close proximity it is BS and is spoiling the game.  you see it then you don't.  with low profile destroyers that can go be low the wave height ok and hide in smoke and any other ship that has smoke on ok.  why not introduce Fog it is natural and big ships can hide in it. get rid of this hide and seek stuff in the open water.  

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10 hours ago, Chaos_Umbra said:

Didn't see anywhere mentioned about contacting Customer support and have done so as soon as I saw your reply, still haven't heard anything so I guess I am unable to complete it as the PTS finishes in the early hours of the morning and I doubt it will be looked at until after the PTS closes...

 

I was in Gold league from the week prior, but hadn't ranked out and was unable to play on the PTS until the Saturday. So clearly the reset only applied to players that played on the Thursday and ranked out again, rather than those just in Gold league.

On Friday I announced, that for those, who reached rank 1 on Friday, their progress will be reset. There was still some time to do that on Monday.

But I agree, that the design of those missions was unfortunate and we will do our best, that keep this in mind when designing missions for PT next time. 

 

9 hours ago, McBaal said:

Neither did i. I usually dont rant against WG, but this is just so dumb. The entire 10.7 PTS round is as braindead and useless as the submarines. The data gathered from ranked is meaningless due to the incredible stupid CT - missions. I just hope WG learned from this mess, though somehow i doubt it. The only good thing is the new secondary skill, german BBs were actually fun again.

On the contrary. All the battles players on PT were very important for us, because we gathered valuable data of different outcomes, gameplays, tactics tried with submarines and against them. 

One mission was badly designed, that is true, but other ones were quite ok and understandable. They are usually meant to let you try everything possible, basically what needs some testing.

 

3 hours ago, Tarakmytar said:

Hi I am now very upset that the wold of worships  has gone the way of the tanks, as in this so called 'concealment '  you can not hid a battleship in the middle of the ocean and in close proximity it is BS and is spoiling the game.  you see it then you don't.  with low profile destroyers that can go be low the wave height ok and hide in smoke and any other ship that has smoke on ok.  why not introduce Fog it is natural and big ships can hide in it. get rid of this hide and seek stuff in the open water.  

Every single ship has its own concealment parameters. You can check those in game and also on our Wiki https://wiki.wargaming.net/en/World_of_Warships

So under these circumstances, the ship can be spotted only when there is somebody in the proximity, who can actually spot her.

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Having played the latest Public Trial version of submarines there are just a couple of points worth noting. Submerging is far to simplistic, I can steer any vessel and move forward or backward in increments, but diving and surfacing are to limited it needs a little more control. I press C and dive to periscope depth, press C again and it dives, but it does not stop, it just keeps going. I think a second press should drop a small amount and allow more control over depth. Holding the C key should dive until you let go and then slowly start to level out. It is currently far to clunky and almost unusable. Speed underwater is still a little to fast and battery life far to short, think speed needs 20% drop minimum and battery life needs to be doubled at least. Make it easier for ships to escape whilst sub is submerged, whilst allowing the sub to hunt rather than seek on the surface then dive to attack. We want to use realistic subs, not Nemo's sub from 20,000 leagues under the sea.

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7 hours ago, RojBlake said:

Having played the latest Public Trial version of submarines there are just a couple of points worth noting. Submerging is far to simplistic, I can steer any vessel and move forward or backward in increments, but diving and surfacing are to limited it needs a little more control. I press C and dive to periscope depth, press C again and it dives, but it does not stop, it just keeps going. I think a second press should drop a small amount and allow more control over depth. Holding the C key should dive until you let go and then slowly start to level out. It is currently far to clunky and almost unusable. Speed underwater is still a little to fast and battery life far to short, think speed needs 20% drop minimum and battery life needs to be doubled at least. Make it easier for ships to escape whilst sub is submerged, whilst allowing the sub to hunt rather than seek on the surface then dive to attack. We want to use realistic subs, not Nemo's sub from 20,000 leagues under the sea.

Hi RojBlake, thank you for your precious feedback. I do feel as feel that the submerging mechanics can be improved a little. We will share your input with the developers. 😊

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[GWHAT]
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Am 3.8.2021 um 10:53, YabbaCoe sagte:

On the contrary. All the battles players on PT were very important for us, because we gathered valuable data of different outcomes, gameplays, tactics tried with submarines and against them. 

One mission was badly designed, that is true, but other ones were quite ok and understandable. They are usually meant to let you try everything possible, basically what needs some testing.

But the data isn't worth anything regarding the performance of ships, balance and ranked with submarines. I didn't have a single match without players being just AFK or yoloing into the enemy team without shooting to loose the match to not rank out. How is this giving you any credible information? The stupid missions on PTS ruined the entire thing.

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[SHYLO]
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IS THE SERVER DOWN AGAING .

GETTING KICKED OFF SERVER HALF WAT TROUGH GAMES .

LIKE THE SUBS BUT BATTERY INDICKATER IS NOT SOWING FULL ?

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On 8/6/2021 at 11:10 AM, MisterOizo said:

In profile you can not filter Brawls like Random, Co-op and Ranked Battles.

Sorry, MisteOizo, 

Could you please elaborate on your issue and include a screenshot of the problem, please? 

 

 

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[-BRD-]
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Please note these comments are in the context of the fact that I never felt like playing submarines. (And aircraft carriers for that matter)

 

1- Submarines are not realistic. No WW2 era submarine can crash dive to 50 meters in 3 seconds. 

2- No submarine can surface and dive in 3 seconds or less...
3- Submarines need to be reviewed before they are put into the main game.

4- For surface ships, there needs to be a way to see the bearing of the submarines once they dive, since it is not realistic to only say "impossible to hit" .OK, it may be impossible to hit. But once they are detected; any SONAR or ASDIC can detect and track their bearing...

5- How come no cruiser or DD except for a few have no means of sub-hunting gear ? Almost all cruisers and DD's had depth charges or ASROC / porcupine systems beginning from the mid 1930's...

6- The only way to avoid torpedo homing is to punch REPAIR in the game. However, shutting down engines and going into "silent cruise mode" for a surface ship should also disengage any homing... (Like hitting P to avoid detection by aircraft) 

I hope these humble opinions of mine are of any help.

 

 

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