[OM] ghostbuster_ Players 4,996 posts 21,846 battles Report post #76 Posted July 24, 2021 1 hour ago, gabberworld said: i not have Missouri , tell me where i can get that right now with credit ? So, you not having the ship gotta mean that only unicums have her? most missouri players i see gotta be glad that they can still breathe. Thats the arvg missouri player profile, far away from being unicum. Quote even if those rare ships was ages, not every player have those And? Is there a secret law wbich says that everyone must have every ship? 1 Share this post Link to post Share on other sites
[LSCA] gabberworld Players 2,104 posts 16,946 battles Report post #77 Posted July 24, 2021 40 minutes ago, ghostbuster_ said: And? Is there a secret law wbich says that everyone must have every ship? you still not get, right?, the ship winrate comes from players, if someone is missing the ship then he/she cant also show the real result for the ships statistic , if noobs own the good ships, they not know how to play, they are those who drop the ships statistic down what means, statistic is not 100% accurate 1 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #78 Posted July 24, 2021 38 minutes ago, gabberworld said: you still not get, right?, the ship winrate comes from players, if someone is missing the ship then he/she cant also show the real result for the ships statistic , if noobs own the good ships, they not know how to play, they are those who drop the ships statistic down what means, statistic is not 100% accurate Dude. With this logic not a single ship's statistics is "accurate" as there is always 1000s of players missing a ship. Maybe you should go an learn statistics first. Untill you do, just don't talk about statistics. You are beginning to reach Beastofwar's level of content 1 Share this post Link to post Share on other sites
[LSCA] gabberworld Players 2,104 posts 16,946 battles Report post #79 Posted July 24, 2021 4 minutes ago, 159Hunter said: Dude. With this logic not a single ship's statistics is "accurate" as there is always 1000s of players missing a ship. Maybe you should go an learn statistics first. Untill you do, just don't talk about statistics. You are beginning to reach Beastofwar's level of content soo you start me insult atm with you low iq? its ok i take it, no worris Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,332 battles Report post #80 Posted July 24, 2021 God forbid players learn some skill..... Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #81 Posted July 24, 2021 1 hour ago, gabberworld said: soo you start me insult atm with you low iq? its ok i take it, no worris Well at least I know how to read the stats. You are just another person that feels he got insulted when proven wrong. Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #82 Posted July 24, 2021 2 hours ago, ghostbuster_ said: Radar is a shitty game design? Had you been around before radar was introduced? With just a little effort you could have seen that I've around since the end of WoWs beta phase... so, yes, I was around before radar was introduced. And I played all ship classes then. I was around when invisible firing for ships with gun ranges beyond their visibilty was removed. Played all classes then, too. Only after the CV reeework I stopped playing CVs. So... Radar in the form it is in the game is shitty game design. So is hydro. And "group spotting". And most other crutches WG put in the game to dumb it down for potatoes (mostly those that are commonly called "BaBBies" (= players that concentrate on playing BBs without even a basic knowledge of the game's mechanics; not used for really skilled BB players). So putting sh*tty game mechanics into the game because laziness or inability to programming something proper is... sh*tty game design. See CV reeework, submarines that will come, radar and hydro working through kilometers of rock and quite a few other mindboggling stupid design choices. 3 Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,846 battles Report post #83 Posted July 25, 2021 13 hours ago, gabberworld said: you still not get, right?, the ship winrate comes from players, if someone is missing the ship then he/she cant also show the real result for the ships statistic , if noobs own the good ships, they not know how to play, they are those who drop the ships statistic down what means, statistic is not 100% accurate Why do you cut the other part of my post. Read again. Besides how do you know it isnt the case for other ships? Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,846 battles Report post #84 Posted July 25, 2021 11 hours ago, Deckeru_Maiku said: With just a little effort you could have seen that I've around since the end of WoWs beta phase... so, yes, I was around before radar was introduced. And I played all ship classes then. I was around when invisible firing for ships with gun ranges beyond their visibilty was removed. Played all classes then, too. Only after the CV reeework I stopped playing CVs. So... Radar in the form it is in the game is shitty game design. So is hydro. And "group spotting". And most other crutches WG put in the game to dumb it down for potatoes (mostly those that are commonly called "BaBBies" (= players that concentrate on playing BBs without even a basic knowledge of the game's mechanics; not used for really skilled BB players). So putting sh*tty game mechanics into the game because laziness or inability to programming something proper is... sh*tty game design. See CV reeework, submarines that will come, radar and hydro working through kilometers of rock and quite a few other mindboggling stupid design choices. I agree with CV rework and subs but not radar and hydro. If it was only a competitive game and if you could choose other 11 people you play with, sure i would say ok to not having radar. If you were around than you know how the games looked like. For example once i killed the enemy DD, there was absolutely nothing to counter me. Radar was very much needed. We could discuss about it going through land but imo its kinda a balancing factor and i have absolutely no problem with that. Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,550 battles Report post #85 Posted July 25, 2021 13 hours ago, gabberworld said: you still not get, right?, seems so ^^ .... Quote the ship winrate comes from players, right?! it does..... Quote if someone is missing the ship then he/she cant also show the real result for the ships statistic , ok.... missi been available for quite some time to any player at the time around. meaning, any player of any skilllevel was able to get her. by fxp directly, or by converting elite ship xp to fxp via money. conclusively: the square of the playerbase was able to get it. to here have something like statistical implications we'd need a samplesize of at least 1k. while from like a samplesize of 10k on we're in the realm of statistical reliance. 2 factors are now important: numbers of players owning missi, and for each one number of matches played on whatever skilllevel. now, with the individual perfomances on the ship summed up we get the square stats of the ship. it does somehow play a role who played the most battles on what performance here in the first place, but the more players of whatever skilllevel add to the stats, the less important this becomes. atm there's 20k+ players listed on wowsstats, who played missi in pvp on eu. on top comes coops onlies (or simply not-missi-in-randoms ^^) and hidden stats players. on a 4.5+mil matches........ lol, how reliant u need it?! .... in other words: nope! as long there's no indication that the skilllevel of players who not got access yet to missi is higher (or lower) than that of those who played missi, on the given skilllevel at time of matches, it is statistically very unlikely that there's gonna be a significant change in stats. there would be need of dunno how many 10k's of differing new missi players playing a sheeeeeeetload of matches to change a lot here lol.... maybe shortly after release due to hype-effect in shortterm stats, but not in the long run or for longtime stats of the ship^^.... Quote if noobs own the good ships, they not know how to play, they are those who drop the ships statistic down eeerm.... yeah..... lol...... coz nubs is a totally new thing in this game. they're only here since missi got announced to get re-released?! .... any noob could get missi while it was available. and a lot did get it, in particular for all the reasons stated. rare, radar, mo, seagal, credits, ........ pick one. or all........ Quote what means, statistic is not 100% accurate what means: the stats of missi hardly could be more accurate! we have a very big samplesize, collected over a long time from a lot of players. while tendencies always play a role, f.e. on new additions/changing variables. but, as missi seen quite some here as well, one might wild-guess these to be statistically insignificant by now (to check one would've to go into stats progression in relation to additions, to matches played at time in relation, ?!.............AAAAAHH). been a while, so anyone might feel free to correct me. but, in whole i guess should be halfway right lol anyways, to conclude my answer on a post not directed at me: lol. Share this post Link to post Share on other sites
[LSCA] gabberworld Players 2,104 posts 16,946 battles Report post #86 Posted July 25, 2021 15 hours ago, MrWastee said: 20k+ players there is only one problem, player base self is much higher. and because silver ships can get free then average winrate is possible easier drop for those Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,550 battles Report post #87 Posted July 26, 2021 13 hours ago, gabberworld said: there is only one problem, player base self is much higher. and because silver ships can get free then average winrate is possible easier drop for those only coz u say so, it really isnt there though.... as explained: in statistics a samplesize of 1k is taken as representative. so, implicating and showing general tendencies/relations. the more data, the more reliable. 10k is reliant, thus more than ngh to draw the picture. again, everything above just adds on. while we're talking here in relation to statistics risen for millions of people! not the few 10k's in here.... "much higher" lol.... it doesnt matter at all.... as missi, as explained as well, was obtainable and obtained by the square of the playerbase, and as 20k+ did get it and played it alot while it being one of the oldest prems, its stats are along the most solid one could find in here. in other words, in relation to common frames in statistical fields, in here like a samplesize of a few hundred might even suffice for representativeness.... and we got 20k lol.... fine if u think it's not. no one cares, as by general rules of statistics it is. Share this post Link to post Share on other sites
[LSCA] gabberworld Players 2,104 posts 16,946 battles Report post #88 Posted July 26, 2021 ok that upcoming Missouri does it at-least have the Tomahawk missile ??? Share this post Link to post Share on other sites