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gabberworld

ships Radar

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Soo i been thinking little bit in here about Missouri , First pop me up ok it have radar. but now there is problem  why the hell ships have limited radars?

i mean ok other stuff usually need something like components,  bullets, torpedoes and soo on.  that you run out those in some point

 

BUT radar/ hydro not needs those as they are electric. soo there some what i think about this. radar guys start strike. WE NOT WORK ANYMORE GO AND ADD that to your , "you know where"

 

then comes the new problem, but they risk then own live by toning that, either killed for country betrayed , or by enemy ships as they not help detect

 

and funny part about all this is, you not run out off those stuff what actually should run off

 

 

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7 minutes ago, gabberworld said:

Soo i been thinking little bit in here about Missouri , First pop me up ok it have radar. but now there is problem  why the hell ships have limited radars?

i mean ok other stuff usually need something like components,  bullets, torpedoes and soo on.  that you run out those in some point

 

BUT radar/ hydro not needs those as they are electric. soo there some what i think about this. radar guys start strike. WE NOT WORK ANYMORE GO AND ADD that to your , "you know where"

 

then comes the new problem, but they risk they own live by toning that, either killed for country betrayed , or by enemy ships as they not help detect

 

and funny part about all this is, you not run out off those stuff what actually should run off

 

 

its a game dude...and arcade game btw...

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Game balance maybe?

 

It's not a simulation if you've missed that as well.

 

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8 minutes ago, BrusilovX said:

Game balance maybe?

 

It's not a simulation if you've missed that as well.

 

 

with Missouri  i cant protect myself from dds because they have unlimited torpedoes, would not say that its balanced 

 

as for dd player myself, i like that unbalance

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Vor 3 Minuten, gabberworld sagte:

with Missouri  i cant protect myself from dds because they have unlimited torpedoes, would not say that its balanced 

You have unlimited shells and a much higher number of barrels as well as cadence - so yes, it's not balanced, because you have an extreme advantage in firepower.

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25 minutes ago, gabberworld said:

Soo i been thinking little bit in here about Missouri , First pop me up ok it have radar. but now there is problem  why the hell ships have limited radars?

i mean ok other stuff usually need something like components,  bullets, torpedoes and soo on.  that you run out those in some point

 

BUT radar/ hydro not needs those as they are electric. soo there some what i think about this. radar guys start strike. WE NOT WORK ANYMORE GO AND ADD that to your , "you know where"

 

then comes the new problem, but they risk they own live by toning that, either killed for country betrayed , or by enemy ships as they not help detect

 

and funny part about all this is, you not run out off those stuff what actually should run off

 

 

Just try to imagine what constant radar would mean for OTHER players. 

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26 minutes ago, gabberworld said:

Soo i been thinking little bit in here about Missouri , First pop me up ok it have radar. but now there is problem  why the hell ships have limited radars?

i mean ok other stuff usually need something like components,  bullets, torpedoes and soo on.  that you run out those in some point

 

BUT radar/ hydro not needs those as they are electric. soo there some what i think about this. radar guys start strike. WE NOT WORK ANYMORE GO AND ADD that to your , "you know where"

 

then comes the new problem, but they risk they own live by toning that, either killed for country betrayed , or by enemy ships as they not help detect

 

and funny part about all this is, you not run out off those stuff what actually should run off

 

 

 

I asked myself the same thing.... why oh why cant I have perma reload booster on Kleber or Torp reloader on Kitakaze. 

Half a second later I realized: Oh my! that would be OP AF!

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1 minute ago, Tanaka_15 said:

Just try to imagine what constant radar would mean for OTHER players. 

nothing much as radar have limit range expect those op  russian ships

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It’s just a part of game balance don’t over think it. I absolutely love playing in the Missouri the radar does give you options when it comes to positioning or pushing that I would be reluctant to do in other battleships, destroyer players and sometimes cruisers have to work around the fact I have radar and that can be useful when dictating the battle.

 

I seriously doubt that this game needs unlimited radar changes as a feature

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It's an arcade not a simulation. If radars and hydros would be unlimited those ship would be almost invulnerable. DDS and torpedo ships would become useless and the minimum tactic that remains in this game would be gone for good. 

 

For me it is good that remains as it is. You must use the radar and hydro in the right moment and in the right place to help you team.

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2 minutes ago, Prophecy82 said:

 

I asked myself the same thing.... why oh why cant I have perma reload booster on Kleber or Torp reloader on Kitakaze. 

Half a second later I realized: Oh my! that would be OP AF!

 

No, no, no, you got this wrong, see? You cannot have hundreds of torps or ammo by the thousands in your little DD but radar obviously requires just some electric power so it should work at all times. That he probably is a BBaby is not here nor there and this is just an argument for more realistic perfomance on an arcade gam... oh.

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4 minutes ago, gabberworld said:

nothing much as radar have limit range expect those op  russian ships

 

Aaaand we're closing on bingo now.

When on a DD, I'd rather face a russian cruiser than a US one. Radar duration is usually the deciding factor, particularly when you take into account that allied ships don't see you from the moment the radar starts.

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35 minutes ago, gabberworld said:

 

and funny part about all this is, you not run out off those stuff what actually should run off

 

 

The funny part is that we have too many players in this game, that do not understand what balance is, but demand game breaking changes. It is hilarious...

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3 minutes ago, Taliesn said:

You cannot have hundreds of torps or ammo by the thousands in your little DD but radar obviously requires just some electric power so it should work at all times.

 

Not buying it. I dont think its too much to ask from the lazy crew on my ship to work at an accelerated pace for ~15 mins when they can chill the rest of the day afterwards. 

Lazy pr*cks! 

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1 minute ago, ColonelPete said:

The funny part is that we have too many players in this game, that do not understand what balance is, but demand game breaking changes. It is hilarious...

 

Balance is what happens to others.

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5 minutes ago, ColonelPete said:

The funny part is that we have too many players in this game, that do not understand what balance is, but demand game breaking changes. It is hilarious...

that comes also for the CV and his unlimited planes , its like in CV have they own plane factory in build

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1 minute ago, gabberworld said:

that comes also for the CV and his unlimited planes , its like in CV have they own plane factory in build

 

Guess what, for many players CVs are seen as a game breaking class. 

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3 minutes ago, Prophecy82 said:

 

Guess what, for many players CVs are seen as a game breaking class. 

 

dd have in build factory as well as it have unlimited torpedoes

 

i not even want talk about the submarines and with his small rooms

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1 minute ago, gabberworld said:

 

dd have in build factory as well as it have unlimited torpedoes

 

And BBs have a 3D-Printer on board. 

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28 minutes ago, gabberworld said:

 

with Missouri  i cant protect myself from dds because they have unlimited torpedoes, would not say that its balanced 

 

as for dd player myself, i like that unbalance

Yes i also love camping at 10-12 km with my DDs. It is such fulfilling and rewarding gameplay from both me and my team.

Yes lets make the game more static and more campy and more border hugging.

 

Here take this as well.. because why not...

Spoiler

image.thumb.png.2c5d7ea29b3aada4ac29da18eb9d2564.png

 

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i started this topic by this reason really, thanks but no thanks i skip the Missouri as allot others get that with FXP

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2 minutes ago, gabberworld said:

i started this topic by this reason really, thanks but no thanks i skip the Missouri as allot others get that with FXP

 

This post right here is almost unintelligible yet it is the one that makes more sense. Fair play, my flabber is truly gasted.

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1 hour ago, gabberworld said:

why the hell ships have limited radars?

Gameplay balancing purposes.

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1 minute ago, Taliesn said:

 

This post right here is almost unintelligible yet it is the one that makes more sense. Fair play, my flabber is truly gasted.

there nothing interesting at that ship, yes it have radar but that's all ,i not see that it's worth real money

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Eh, I don't find I run out of radars and especially don't run out of hydro. Neither does it seem that other people do, if you run at an Alaska in the late game, you can bet your [edited]he has radar left. 

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