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Imsali

Two fires from 52 Thunderer HE shell hits

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Not playing this ship much recently, partly as lately it felt underwhelming compared to its former self both in dispersion and fire chance - even though I used a lot of AP recently. Yesterday I ran an experiment and fired almost exclusively HE, mostly at a Yamato, max three salvos were fired when the opponent ship was on fire. I get pretty wonky RNG from this game at times, but this feels like a new low compared to the otherwise "fire on every salvo" reputation - and when Flamu says "Johan de Mediocre" party because it lit roughly 17 fires after 170 hits.

 

For the record, I'm not running any skill that reduces fire chance.

 

So the question is: is it only me? Or a ship with fire prevention can be this fire resistant?

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1 hour ago, optimal_909 said:

Not playing this ship much recently, partly as lately it felt underwhelming compared to its former self both in dispersion and fire chance - even though I used a lot of AP recently. Yesterday I ran an experiment and fired almost exclusively HE, mostly at a Yamato, max three salvos were fired when the opponent ship was on fire. I get pretty wonky RNG from this game at times, but this feels like a new low compared to the otherwise "fire on every salvo" reputation - and when Flamu says "Johan de Mediocre" party because it lit roughly 17 fires after 170 hits.

 

For the record, I'm not running any skill that reduces fire chance.

 

So the question is: is it only me? Or a ship with fire prevention can be this fire resistant?

when I use thunderer EVERY salvo is fire, and i have 2 screenshots where I had ONE non penetrating shot and it was fire ,i laughed so hard, i ll post it later. I think thunderer has 98% fire chance 

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The joys of RNG, sadly. 
 

It’s why when you stealth up damage con and then a random blind fire shot sets you back on fire or when you desperately need a fire to finish off a low health BB you won’t get a fire no matter what.

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2 hours ago, optimal_909 said:

Not playing this ship much recently, partly as lately it felt underwhelming compared to its former self both in dispersion and fire chance - even though I used a lot of AP recently. Yesterday I ran an experiment and fired almost exclusively HE, mostly at a Yamato, max three salvos were fired when the opponent ship was on fire. I get pretty wonky RNG from this game at times, but this feels like a new low compared to the otherwise "fire on every salvo" reputation - and when Flamu says "Johan de Mediocre" party because it lit roughly 17 fires after 170 hits.

 

For the record, I'm not running any skill that reduces fire chance.

 

So the question is: is it only me? Or a ship with fire prevention can be this fire resistant?

So to cause a fire with Thunderer, you have 63% chance to set on fire. Than you have to take in consideration fire prevention on the target ship, also if the section you hit is already on fire, how you hit that section and also if that particular section is destroyed. Did you really manage to hit Yamato with 52 Thunderer HE shells in one battle?

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3 minutes ago, YabbaCoe said:

So to cause a fire with Thunderer, you have 63% chance to set on fire. Than you have to take in consideration fire prevention on the target ship, also if the section you hit is already on fire, how you hit that section and also if that particular section is destroyed. Did you really manage to hit Yamato with 52 Thunderer HE shells in one battle?

I did hit that, a DD and a Conqueror with HE shells plus perhaps something else. But it was hilarious to see a non-burning Yamato getting no fires after at least the first 3 salvos.

If I calculated correctly, even with a fire prevention build I should have lit a fire with ever 4th shell at least. Sure, 1-2 salvos arrived when the mid section was on fire and perhaps most shells hit the centre, still it felt odd.

 

Out of curiosity I played another match today and by coincidence I landed 52 HE again, and the result was 7 fires.

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1 minute ago, optimal_909 said:

I did hit that, a DD and a Conqueror with HE shells plus perhaps something else. But it was hilarious to see a non-burning Yamato getting no fires after at least the first 3 salvos.

If I calculated correctly, even with a fire prevention build I should have lit a fire with ever 4th shell at least. Sure, 1-2 salvos arrived when the mid section was on fire and perhaps most shells hit the centre, still it felt odd.

 

Out of curiosity I played another match today and by coincidence I landed 52 HE again, and the result was 7 fires.

It is basically a coinflip. That fire chance is not, that if you have 4 shells landed, those odds are calculated, so you would have for example 210% = 2 fires. For each shell this probability is "coinfliped" or better dice rolled with 100 sides, where you need f.e. 63 of them. Also if one of those shells would set a fire in this section, another landed ones, even though they would normally set on fire too, won't extend to another section of that ship. 

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3 minutes ago, YabbaCoe said:

It is basically a coinflip. That fire chance is not, that if you have 4 shells landed, those odds are calculated, so you would have for example 210% = 2 fires. For each shell this probability is "coinfliped" or better dice rolled with 100 sides, where you need f.e. 63 of them. Also if one of those shells would set a fire in this section, another landed ones, even though they would normally set on fire too, won't extend to another section of that ship. 

 

Coinflip or not, we all know what happens when you just barely limp away to concealment with 2k health and dmg con on cooldown, then the last blind fired salvo's shell skims your ships funnel... :)

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19 minutes ago, optimal_909 said:

Coinflip or not, we all know what happens when you just barely limp away to concealment with 2k health and dmg con on cooldown, then the last blind fired salvo's shell skims your ships funnel... :)

 

Yes. Yes, we do.

 

 

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Oh no thunder trying to be a conqueror and failing. 

giphy.gif

 

In all seriousness as a PROUD He spamming Cruiser main I can tell you that just cause it says x amount does not mean you will get that amount. Imagine the Smolensk with a fire chance of 9.5% hitting over 500 shots. Simple math would say this would be 47 fires, Yet I am lucky to get between 7-17. There are many factors when it comes to starting a fire, just cause you hit the target does not mean you will get a fire. In many ways it is similar to the  Johan de Witt bundles. Some people can get it in 2 buys most 50-72 buys. The difference however is one is based on math and the other on greed.

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24 minutes ago, The_Chiv said:

 There are many factors when it comes to starting a fire

Are there?

 

Did you hit section? if Yes ->

Is it already burning? if No ->

roll chance to burn (burn chance of shell(with skills) minus various preventions) 

 

Did I miss something?

  • Cool 1

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Just now, Nibenay78 said:

Are there?

 

Did you hit section? if Yes ->

Is it already burning? if No ->

roll chance to burn (burn chance of shell(with skills) minus various preventions) 

 

Did I miss something?

more then 2 = many

 

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1 minute ago, The_Chiv said:

more then 2 = many

 

For most, I suppose you're right, although I'll disagree personally. Both step 1 and 2 can be considered trivial...

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this was a fluke? AHHW NUTS.

 

and here i thought the balancing department did something usefull for a change :( 

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