Imsali Players 266 posts 12,820 battles Report post #1 Posted July 21, 2021 Not playing this ship much recently, partly as lately it felt underwhelming compared to its former self both in dispersion and fire chance - even though I used a lot of AP recently. Yesterday I ran an experiment and fired almost exclusively HE, mostly at a Yamato, max three salvos were fired when the opponent ship was on fire. I get pretty wonky RNG from this game at times, but this feels like a new low compared to the otherwise "fire on every salvo" reputation - and when Flamu says "Johan de Mediocre" party because it lit roughly 17 fires after 170 hits. For the record, I'm not running any skill that reduces fire chance. So the question is: is it only me? Or a ship with fire prevention can be this fire resistant? Share this post Link to post Share on other sites
[DSNF] Wulf_Ace Players 2,179 posts 12,988 battles Report post #2 Posted July 21, 2021 1 hour ago, optimal_909 said: Not playing this ship much recently, partly as lately it felt underwhelming compared to its former self both in dispersion and fire chance - even though I used a lot of AP recently. Yesterday I ran an experiment and fired almost exclusively HE, mostly at a Yamato, max three salvos were fired when the opponent ship was on fire. I get pretty wonky RNG from this game at times, but this feels like a new low compared to the otherwise "fire on every salvo" reputation - and when Flamu says "Johan de Mediocre" party because it lit roughly 17 fires after 170 hits. For the record, I'm not running any skill that reduces fire chance. So the question is: is it only me? Or a ship with fire prevention can be this fire resistant? when I use thunderer EVERY salvo is fire, and i have 2 screenshots where I had ONE non penetrating shot and it was fire ,i laughed so hard, i ll post it later. I think thunderer has 98% fire chance Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,997 battles Report post #3 Posted July 21, 2021 So you got 2 fires from 7 salvos. It's called RNG. Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,772 battles Report post #4 Posted July 21, 2021 The joys of RNG, sadly. It’s why when you stealth up damage con and then a random blind fire shot sets you back on fire or when you desperately need a fire to finish off a low health BB you won’t get a fire no matter what. Share this post Link to post Share on other sites
[WG] YabbaCoe WG Staff, WG Staff, WG Staff 10,676 posts 5,495 battles Report post #5 Posted July 21, 2021 2 hours ago, optimal_909 said: Not playing this ship much recently, partly as lately it felt underwhelming compared to its former self both in dispersion and fire chance - even though I used a lot of AP recently. Yesterday I ran an experiment and fired almost exclusively HE, mostly at a Yamato, max three salvos were fired when the opponent ship was on fire. I get pretty wonky RNG from this game at times, but this feels like a new low compared to the otherwise "fire on every salvo" reputation - and when Flamu says "Johan de Mediocre" party because it lit roughly 17 fires after 170 hits. For the record, I'm not running any skill that reduces fire chance. So the question is: is it only me? Or a ship with fire prevention can be this fire resistant? So to cause a fire with Thunderer, you have 63% chance to set on fire. Than you have to take in consideration fire prevention on the target ship, also if the section you hit is already on fire, how you hit that section and also if that particular section is destroyed. Did you really manage to hit Yamato with 52 Thunderer HE shells in one battle? Share this post Link to post Share on other sites
Imsali Players 266 posts 12,820 battles Report post #6 Posted July 21, 2021 3 minutes ago, YabbaCoe said: So to cause a fire with Thunderer, you have 63% chance to set on fire. Than you have to take in consideration fire prevention on the target ship, also if the section you hit is already on fire, how you hit that section and also if that particular section is destroyed. Did you really manage to hit Yamato with 52 Thunderer HE shells in one battle? I did hit that, a DD and a Conqueror with HE shells plus perhaps something else. But it was hilarious to see a non-burning Yamato getting no fires after at least the first 3 salvos. If I calculated correctly, even with a fire prevention build I should have lit a fire with ever 4th shell at least. Sure, 1-2 salvos arrived when the mid section was on fire and perhaps most shells hit the centre, still it felt odd. Out of curiosity I played another match today and by coincidence I landed 52 HE again, and the result was 7 fires. Share this post Link to post Share on other sites
[WG] YabbaCoe WG Staff, WG Staff, WG Staff 10,676 posts 5,495 battles Report post #7 Posted July 21, 2021 1 minute ago, optimal_909 said: I did hit that, a DD and a Conqueror with HE shells plus perhaps something else. But it was hilarious to see a non-burning Yamato getting no fires after at least the first 3 salvos. If I calculated correctly, even with a fire prevention build I should have lit a fire with ever 4th shell at least. Sure, 1-2 salvos arrived when the mid section was on fire and perhaps most shells hit the centre, still it felt odd. Out of curiosity I played another match today and by coincidence I landed 52 HE again, and the result was 7 fires. It is basically a coinflip. That fire chance is not, that if you have 4 shells landed, those odds are calculated, so you would have for example 210% = 2 fires. For each shell this probability is "coinfliped" or better dice rolled with 100 sides, where you need f.e. 63 of them. Also if one of those shells would set a fire in this section, another landed ones, even though they would normally set on fire too, won't extend to another section of that ship. Share this post Link to post Share on other sites
Imsali Players 266 posts 12,820 battles Report post #8 Posted July 21, 2021 3 minutes ago, YabbaCoe said: It is basically a coinflip. That fire chance is not, that if you have 4 shells landed, those odds are calculated, so you would have for example 210% = 2 fires. For each shell this probability is "coinfliped" or better dice rolled with 100 sides, where you need f.e. 63 of them. Also if one of those shells would set a fire in this section, another landed ones, even though they would normally set on fire too, won't extend to another section of that ship. Coinflip or not, we all know what happens when you just barely limp away to concealment with 2k health and dmg con on cooldown, then the last blind fired salvo's shell skims your ships funnel... :) Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #9 Posted July 21, 2021 19 minutes ago, optimal_909 said: Coinflip or not, we all know what happens when you just barely limp away to concealment with 2k health and dmg con on cooldown, then the last blind fired salvo's shell skims your ships funnel... :) Yes. Yes, we do. Share this post Link to post Share on other sites
[R_N_G] Bindolaf_Werebane Players 1,387 posts 12,045 battles Report post #10 Posted July 21, 2021 Buff plz Share this post Link to post Share on other sites
[EMPOR] _DemonGuard_ Players 982 posts Report post #11 Posted July 21, 2021 1 hour ago, YabbaCoe said: Than you have to take in consideration [...] how you hit that section What?! 2 Share this post Link to post Share on other sites
[BOATY] The_Chiv Players 1,592 posts 18,060 battles Report post #12 Posted July 21, 2021 Oh no thunder trying to be a conqueror and failing. In all seriousness as a PROUD He spamming Cruiser main I can tell you that just cause it says x amount does not mean you will get that amount. Imagine the Smolensk with a fire chance of 9.5% hitting over 500 shots. Simple math would say this would be 47 fires, Yet I am lucky to get between 7-17. There are many factors when it comes to starting a fire, just cause you hit the target does not mean you will get a fire. In many ways it is similar to the Johan de Witt bundles. Some people can get it in 2 buys most 50-72 buys. The difference however is one is based on math and the other on greed. Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 28,092 battles Report post #13 Posted July 21, 2021 24 minutes ago, The_Chiv said: There are many factors when it comes to starting a fire Are there? Did you hit section? if Yes -> Is it already burning? if No -> roll chance to burn (burn chance of shell(with skills) minus various preventions) Did I miss something? 1 Share this post Link to post Share on other sites
[BOATY] The_Chiv Players 1,592 posts 18,060 battles Report post #14 Posted July 21, 2021 Just now, Nibenay78 said: Are there? Did you hit section? if Yes -> Is it already burning? if No -> roll chance to burn (burn chance of shell(with skills) minus various preventions) Did I miss something? more then 2 = many Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 28,092 battles Report post #15 Posted July 21, 2021 1 minute ago, The_Chiv said: more then 2 = many For most, I suppose you're right, although I'll disagree personally. Both step 1 and 2 can be considered trivial... Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA Beta Tester 1,669 posts 8,264 battles Report post #16 Posted July 21, 2021 Share replay Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,490 battles Report post #17 Posted July 21, 2021 I think you might be the only one here unhappy that you didn't set millions of fires for once. Share this post Link to post Share on other sites
[SLAPP] lameoll Players 1,792 posts 10,860 battles Report post #18 Posted July 21, 2021 this was a fluke? AHHW NUTS. and here i thought the balancing department did something usefull for a change :( Share this post Link to post Share on other sites