[DTABM] Battlehawk Players 7 posts 5,689 battles Report post #1 Posted July 20, 2021 Can we please, for pitties sake, get to see WHERE the blieping border is between sea and land! Because it is blieping frustrating to get your ship and torpedos get stuck in what on the map looks like sea. Look I understand that this border is not binary in reality. But at least in reality you can clearly see which bits are navigable and which are not. And this issue seems to be getting worse. It used to be so that you'd only get stuck if you were actually hitting the land. These days you can be two ships widths away from the land and still get stuck. And torpedos getting stuck one can deal with, but ships getting stuck is often a death sentence. And also, please consider that gameplay is more important than realism. 8 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 Players 6,381 posts Report post #2 Posted July 20, 2021 Vor 2 Minuten, Battlehawk sagte: gameplay is more important than realism Rest assured, to WG everything in this game is more important than realism. 3 2 Share this post Link to post Share on other sites
[-RNR-] Tanaka_15 Beta Tester 2,514 posts 20,459 battles Report post #3 Posted July 20, 2021 Well wg will send you exact maps of their map in a lot box. you can put 5 euro, on one box and you can win one map per box, or ofc you can win some patches or other usless staff. Feel free to order as many boxes as you can. :) 3 Share this post Link to post Share on other sites
[BIF] K82J Players 827 posts 10,493 battles Report post #4 Posted July 20, 2021 I think we can call this also as " surprise mechanics " :) 2 Share this post Link to post Share on other sites
[I-J-N] Admiral_Karasu Players 13,025 posts Report post #5 Posted July 20, 2021 Don't go near the rocks. Problem solved. Actually, I noticed OP has only 5 posts. Maybe we ought to be a little nicer? Share this post Link to post Share on other sites
[I-J-N] Admiral_Karasu Players 13,025 posts Report post #6 Posted July 20, 2021 29 minutes ago, MementoMori_6030 said: Rest assured, to WG everything in this game is more important than realism. Actually, we all know there's only one thing that really counts. 1 Share this post Link to post Share on other sites
[-AP-] thiextar Players 3,503 posts 9,956 battles Report post #7 Posted July 20, 2021 Yes please, its so damned stupid that theres this arbitrary border where you get stuck with absolutely zero visual cues. Its the dumbest Fing crap. 2 Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,036 battles Report post #8 Posted July 20, 2021 1 hour ago, MementoMori_6030 said: Rest assured, to WG everything in this game is more important than realism. Money is king in WG:s world.. 1 Share this post Link to post Share on other sites
Ashardalon_Dragnipur Players 493 posts 5,497 battles Report post #9 Posted July 20, 2021 yay for submarines creating the need for underwater rocks if they really insist on adding subs the only way to avoid ships getting stuck is to add a very ugly sonar representation of the underwater terrain no way to make it look good, making them loose the only thing they where doing somewhat right, looks 1 Share this post Link to post Share on other sites
Camperdown Players 2,501 posts 17,258 battles Report post #10 Posted July 20, 2021 You mean the shallows before the coast? Don't have that irl do we? Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,764 battles Report post #11 Posted July 20, 2021 Just another wonderful bonus feature of the submarine project, they create shallow water and hidden rocks but don’t give us any clue where they are. 1 Share this post Link to post Share on other sites
[DTABM] Battlehawk Players 7 posts 5,689 battles Report post #12 Posted July 20, 2021 1 hour ago, Camperdown said: You mean the shallows before the coast? Don't have that irl do we? Yes, that was exactly the point I was addressing. Yes, we have shallow coastal water irl, BUT we also have exact maps with depth information irl. So irl we can safely navigate these waters. While in a game we can not. Usually, you'd expect realism in games to err on the side of making things a little easier, more clear, not more difficult. Gameplay should be more important than realism. 4 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,696 battles Report post #13 Posted July 20, 2021 56 minutes ago, Battlehawk said: Yes, that was exactly the point I was addressing. Yes, we have shallow coastal water irl, BUT we also have exact maps with depth information irl. So irl we can safely navigate these waters. While in a game we can not. Usually, you'd expect realism in games to err on the side of making things a little easier, more clear, not more difficult. Gameplay should be more important than realism. Though irl you would largely sail around those for not taking a risk and not going like 1 meter aside as close as possible ^^ 1 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,764 battles Report post #14 Posted July 20, 2021 3 minutes ago, Pikkozoikum said: Though irl you would largely sail around those for not taking a risk and not going like 1 meter aside as close as possible ^^ Exactly but this game isn’t like real life otherwise the only map would be Ocean. Up until now we could sail stupidly close to islands for cover, they are changing the maps but failing to provide adequate information to players about where it’s possible to sail and where not. It’s pure laziness on the part of WG. 4 Share this post Link to post Share on other sites
[I-J-N] Admiral_Karasu Players 13,025 posts Report post #15 Posted July 20, 2021 1 hour ago, Battlehawk said: . Usually, you'd expect realism in games to err on the side of making things a little easier, more clear, not more difficult. Gameplay should be more important than realism. Yes, that is exactly what simulation games do. They make things considerably easier for you to play for the sake of gameplay over realism while retaining the immersion. But this is an arcade game *firm nod* which apparently means it makes a sh*tshow of everything and flushes any immersion down the drain along with that. 2 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,696 battles Report post #16 Posted July 20, 2021 1 minute ago, lovelacebeer said: Exactly but this game isn’t like real life otherwise the only map would be Ocean. Up until now we could sail stupidly close to islands for cover, they are changing the maps but failing to provide adequate information to players about where it’s possible to sail and where not. It’s pure laziness on the part of WG. Hmm, actually I don't think it's laziness. I'm pretty sure they are quite busy. I see that btw in many games. That there are so often minor details, that could improve the game experience so much, but they don't change it. I make an example with Elite Dangerous. In that game you can earn credits and if you are a pilot of the first hour, you earn already 10k-100k Credits with each mission easily. Now I'm pretty progressed, doing a passenger mission and sometimes you get a Bonuspayment for time or other objectives. While the mission is 10,000,000 worth, the bonus would reward for 10k The bonus of missions are so much not rewarding, but they never change it ^^ When I play Eve Online, you get missions with lets say 100k reward, but the time bonus is also 100k. That's what I would expect I think, it's just a question of budget, that they have their priorities and limited work power. So they put the work power in somethin else. 1 Share this post Link to post Share on other sites
Humorpalanta Players 2,025 posts 13,785 battles Report post #17 Posted July 20, 2021 4 hours ago, Karasu_Hidesuke said: Don't go near the rocks. Problem solved. Actually, I noticed OP has only 5 posts. Maybe we ought to be a little nicer? Actually there are some sweetspots which are not near the islands. :) And they also kill torps :D 1 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,764 battles Report post #18 Posted July 20, 2021 6 minutes ago, Pikkozoikum said: Hmm, actually I don't think it's laziness. I'm pretty sure they are quite busy. I see that btw in many games. That there are so often minor details, that could improve the game experience so much, but they don't change it. I make an example with Elite Dangerous. In that game you can earn credits and if you are a pilot of the first hour, you earn already 10k-100k Credits with each mission easily. Now I'm pretty progressed, doing a passenger mission and sometimes you get a Bonuspayment for time or other objectives. While the mission is 10,000,000 worth, the bonus would reward for 10k The bonus of missions are so much not rewarding, but they never change it ^^ When I play Eve Online, you get missions with lets say 100k reward, but the time bonus is also 100k. That's what I would expect I think, it's just a question of budget, that they have their priorities and limited work power. So they put the work power in somethin else. Your right in that it’s about priorities, there are plenty of bugs and things that keep coming up here on the forum and we are told they will be fixed(tm). As for why they have not provided a visual clue for where shallow waters are perhaps it’s something they are working on/ currently debating but I personally won’t hold my breath. I don’t believe it’s malicious but it Is lazy of them. 1 Share this post Link to post Share on other sites
[DTABM] Battlehawk Players 7 posts 5,689 battles Report post #19 Posted July 20, 2021 30 minutes ago, Pikkozoikum said: Though irl you would largely sail around those for not taking a risk and not going like 1 meter aside as close as possible ^^ I think you are choosing to miss the point that I am trying to make. 1 Share this post Link to post Share on other sites
[ENUF] Ze_Reckless Players 2,532 posts 23,622 battles Report post #20 Posted July 20, 2021 2 hours ago, Pikkozoikum said: Hmm, actually I don't think it's laziness. I'm pretty sure they are quite busy. I see that btw in many games. That there are so often minor details, that could improve the game experience so much, but they don't change it. I agree, they aren't lazy. It is a deliberate choice: churning out new lines and ship classes is more important for them than fixing years old and/or game breaking bugs. Apparently there is enough players who like to buy new stuff no matter how broken this game is. 6 Share this post Link to post Share on other sites