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Lemasive

I get so bored when I play the "right" way

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Play manly, charge and brawl. What do you have to lose? It is only a game. :cap_rambo:

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You can paint yourself with chocolate and honey.

 

Then sit at your computer and play.

 

For sure that will be an original way of playing.

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1 minute ago, Smeggo said:

Play manly, charge and brawl. What do you have to lose? It is only a game. :cap_rambo:

True, that is what I usually do. However it's almost impossible to get anyone to listen in this game without having good stats, or actually compete in any decent clan without having decent stats in random games. 

 

It's pretty annoying honestly, I dunno why people are so obsessed with stats in random games. 

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20 minutes ago, Lemasive said:

What should I do? 

Setup a disco playlist to run in the background. Make playing as wrong as you can handle.

 

 

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1 minute ago, Lemasive said:

it's almost impossible to compete in any decent clan without having decent stats in random games. 

But by saying  "a decent clan" you look at their stats too. It goes both ways.

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3 minutes ago, SV_Kompresor said:

But by saying  "a decent clan" you look at their stats too. It goes both ways.

Not that a decent clan is 100% guarantee that the player is decent.

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4 minutes ago, SV_Kompresor said:

But by saying  "a decent clan" you look at their stats too. It goes both ways.

CB stats, because they are relevant? 

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[ALONE]
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Vor 16 Minuten, Lemasive sagte:

[...] why people are so obsessed with stats in random games. 

Turn your profile invisible, turn off chat.

Disable karma and messages.

Don't look at stats or expect anything of other players. 

Then enjoy your own game. :cap_tea:

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2 minutes ago, Lemasive said:

CB stats, because they are relevant? 

And likewise clans set their own expectations of players. A hurricane clan will generally have a demand for players that are capable of slogging through typhoon comfortably. When it comes to CBs, clans search for members that will enhance their chances, not the other way around.

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1 minute ago, SV_Kompresor said:

And likewise clans set their own expectations of players. A hurricane clan will generally have a demand for players that are capable of slogging through typhoon comfortably. When it comes to CBs, clans search for members that will enhance their chances, not the other way around.

Thats fine, so how is random games relevant? 

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6 minutes ago, Lemasive said:

Thats fine, so how is random games relevant? 

It tells the clan roughly how capable the player is in making correct decisions. While it's true that CB gameplay and meta are somewhat different from randoms (ie. more campy and cap oriented) you still need a rough approximation of a player's skill. So most clans set some sort of a minimum expectation but will often accept players below it, if they think that they have promise and are capable of learning.

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@Lemasive

 

Which is the right way?

The only thing that can be said is that: Since the rewards are based on wining - victory is important. So, any gamestyle that helps your team get "victory" is a good way to play.

Your winrate shows how much you win over a significant amount of battles played. It is simple. Your detailed stats show many other things that characterize your game.

It is not so complicated.

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30 minutes ago, Lemasive said:

It's pretty annoying honestly, I dunno why people are so obsessed with stats in random games. 

Well, stats generally give a good indication of whether you're a good player or not. If you want to join a decent clan etc, you'll have to try to play games properly (and patiently) in order to keep your stats looking decent.

 

But you can still have fun and have good stats if you pick the right ship. I'm a semi decent player and when I want to have some fun I play around in my Scharnhorst, which you can play aggressively and which I find is still decent even when uptiered. T7 used to be the sweet spot for having fun in the game.

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6 minutes ago, SV_Kompresor said:

It tells the clan roughly how capable the player is in making correct decisions. While it's true that CB gameplay and meta are somewhat different from randoms (ie. more campy and cap oriented) you still need a rough approximation of a player's skill. So most clans set some sort of a minimum expectation but will often accept players below it, if they think that they have promise and are capable of learning.

 I can tell you from having FCed players in WoT that was between 60 and 73% often did not even get close to the teamwork you could find in players with 55-59%. Mostly because people who try to get as high WR/PR mainly are self-centered players, that are ineffective in team play unless specifically taught to think about the team first. 

Overall it was harder to educate players with a higher WR than a lower one, and if there is something that is necessary in a team game it's to follow orders and do whats best for the collective. 

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11 minutes ago, Saltface said:

@Lemasive

 

Which is the right way?

The only thing that can be said is that: Since the rewards are based on wining - victory is important. So, any gamestyle that helps your team get "victory" is a good way to play.

Your winrate shows how much you win over a significant amount of battles played. It is simple. Your detailed stats show many other things that characterize your game.

It is not so complicated.

In random games it's to play as a coward, trying to survive at the cost of your fellow team. Making sure you stay alive as long as possible to start farming in endgame, and having a bigger impact. 

Playing like it's a marathon, and being as self-centered as possible. This is not a teamgame in randoms, it's a farming game.

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16 minutes ago, Lemasive said:

In random games it's to play as a coward, trying to survive at the cost of your fellow team. Making sure you stay alive as long as possible to start farming in endgame, and having a bigger impact. 

Will you win if you play this way?

If yes...you are right.

 

However, I am under the impression that most probably you will lose the game if you play like that.

 

My humble opinion.

 

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1 minute ago, Saltface said:

Will you win if you play this way?

If yes...you are right.

 

However, I am under the impression that most probably you will lose the game if you play like that.

 

My humble opinion.

 

Oh I will win if I play boring and as a coward, believe me this is not the first time I've tested it. The only reason why my PR is crap in the last 7 days in ranked is because I tried out Kansas in ranked and that sucked harder than anything you can imagine

image.png.37b63ad12d172049908f60969d641bd4.pngimage.png.c0e42c9240661856aa08f006ddde09a9.png

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20 minutes ago, Lemasive said:

In random games it's to play as a coward, trying to survive at the cost of your fellow team. Making sure you stay alive as long as possible to start farming in endgame, and having a bigger impact. 

Playing like it's a marathon, and being as self-centered as possible. This is not a teamgame in randoms, it's a farming game.

I disagree.

If you support your teammates, have measured aggression and try to dominate your flank, all while not taking excessive risk, you can have a good WR and have fun and play in a way that is positive for your team too.

Farming damage is boring. Now if your team sucks, ofc you adjust your play style.

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1 minute ago, Camperdown said:

I disagree.

If you support your teammates, have measured aggression and try to dominate your flank, all while not taking excessive risk, you can have a good WR and have fun and play in a way that is positive for your team too.

Farming damage is boring. Now if your team sucks, ofc you adjust your play style.

How can you say you disagree when you yourself say 

Support them(that means you are nowhere close being the one that needs support)
Not taking excessive risk, means you stay back and chill

 

 

So you just told us to play like a coward and farm damage and if possible hit priority targets, how can you not see this.

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2 minutes ago, Lemasive said:

How can you say you disagree when you yourself say 

Support them(that means you are nowhere close being the one that needs support)
Not taking excessive risk, means you stay back and chill

 

 

So you just told us to play like a coward and farm damage and if possible hit priority targets, how can you not see this.

dude WTF?

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55 minutes ago, Lemasive said:

 I can tell you from having FCed players in WoT that was between 60 and 73% often did not even get close to the teamwork you could find in players with 55-59%. Mostly because people who try to get as high WR/PR mainly are self-centered players, that are ineffective in team play unless specifically taught to think about the team first. 

Overall it was harder to educate players with a higher WR than a lower one, and if there is something that is necessary in a team game it's to follow orders and do whats best for the collective. 

Well wows isn't wot. Here, the difference between 45, 50, 55, 60, and 65 is quite noticable. It's not even about the teamwork. That can be patched up by educating your clanmates or with a good FC as you've said. It's about the basics. How often will a player get themselves unnecessarily blapped. Or how good they are at angling. How good their aim is. How well they know their ship. These things are taught through personal practice and trial and error (and affect the stats).

 

In the end it's about how much effort a clan is prepared to invest in educating a player. Good clans expect good players right from the start, while some others might be willing to teach others.

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1 hour ago, Lemasive said:

What should I do? 

there are ships in game that are fun even when playing the right way.

or experiment with things that normally you wouldnt.

or play in a divison and have fun.

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1 hour ago, Saltface said:

Will you win if you play this way?

If yes...you are right.

 

However, I am under the impression that most probably you will lose the game if you play like that.

 

My humble opinion.

OP totally has a point, that's also how WoWS gameplay looks (looked) to me.

 

The exception is when playing top tier BB in a relatively DD and CV safe MM, or DD when there are no CV and not too much opposing DD.

 

And if you observe the better players, they are often what remains at the end of a battle because they have been hiding behind islands for the most part of the battle.

 

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12 minutes ago, HassenderZerhacker said:

And if you observe the better players, they are often what remains at the end of a battle because they have been hiding behind islands for the most part of the battle.

That depends on the ship more than on the player.

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