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Yosha_AtaIante

Blizzard losing WoWarcraft players - Wargaming same fate soon?

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Currently World of Warcraft, which has been going strong for nearly 2 decades.. before reaching the completion of those.... has up till now lost more than 40% of their players. With the introduction of casualized game play, blind steering of game developers through community complaints about issues of the game and disrespect of devs towards their own playerbase, release of underwhelming and over prized expansions and additional micro transactions + China controversy it was finally enough for one of their most popular streamers named Asmongold who represents the majority of his community to be officially insulted by WoWarcraft devs...to leave their game for a competitor Final Fantasy online. 

 

These players needed more than 5 years of mediocrity and declining quality of game play to finally make the decision to quit in masses. They had the choice of many of WoWarcrafts competitors to choose from and Final Fantasy Online got the majority of them. 

 

 

How does this tie to Wows? Well it's quite similar here isn't it? According to this forum since 2 years ago with the CV rework apparently the game is dying and people are leaving. Flamu, the most popular streamer and loudest community voice has been removed from the CC platform and people are apparently ready to mass quit with subs. Many individuals everywhere are saying they would quit with the introduction of those. But there is a problem. War Thunder is not exactly great. It's inherently different from Wows and so much so that it's very unlikely that players will pick that game up instead. For many WOWS is actually still enjoyment under the right circumstances and many players even on this forum who preach for 2 years that they would quit and how the game is dying still hang around. 

The problem is that WOWS doesn't have competitors. There certainly might be players who will quit and just play something else or stop video games overall. After all we are all getting busier usually every year facing new responsibilities and maybe WOWS is the last game that we still cared about. 

 

But seriously though, can WOWS situation be compared to what is happening to WoWarcraft at all? Towards where are our players going to quit? Currently the player numbers are still strong and the voices that tell about themselves quitting are still not enough to make a real dent in the WOWS population which would warrant a developer response. 

Even more than that I believe the Devs signaled very clearly with possibly double t6 CV Clanbattles season that is coming up that they don't care at all about the vocal part of their community and are ready to lose them. They are purposely making themselves unattractive to possibly weed out the last of the whiners so they can work with their silent majority. And this is a problem because I believe the vocal part of the community is just to weak and insignificant to provoke a change yet. 

 

 

Blizzard is shitting their pants now because the amounts that quit soon reach more than half of their total playerbase and that goes into the million. Warships has probably more than 50k casually active players at the moment with an average of around 18k players online 24/7 on Europe alone. The number of vocal people is probably not even braking 500 players. 

 

I think what would be needed to show how much the community dislikes wows direction would be a similar wave of players quitting. Because only now Blizzard is starting to react. None of the vocal players ever influenced anything there. It's likely the same for wargaming. They don't care about the voices in the forum. They will only care if similar things happens to their player numbers. And for that to happen a competitor is missing. Players will accept flawed unbalanced game if it's the only game availible. The majority of their players doesn't care at all and they enjoy the amazing visuals, well designed ships and explosions. 

Wargaming themselves couldn't be happier to make the vocal players quit who criticise their game all the time to get rid of them. 

 

Unlike the WorldofWarcraft playerbase who are currently making the best decision in gaming history that might hopefully change Blizzards and other devs approach on community interaction... the players of Warships barely display any leverage to make a dent in the mannerism of Wows devs. Where is this going to lead us? Will players truly quit with subs arriving? 

 

We will find out... 

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WoW players are quitting for over 10 years.

You cannot play a game foreever and new generations have different interests.

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7 minutes ago, ColonelPete said:

WoW players are quitting for over 10 years.

You cannot play a game foreever and new generations have different interests.

You just summed up every game ever. What you fail to miss is the current controversy making the biggest dent of players  in their history. More than half their players are quitting after clear events. That is not natural behavior and therefore more than worth mentioning. I usually appreciate you posting but please at least look around what is happening before stating obvious things

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Just now, principat121 said:

Why do you think Wargaming is pumping out so many premiums lately?

because they are having great success with earning money that way. way to many customers. definetly not to keep people around and more like because it gives them shitton of profit

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https://wotcharts.eu/Servers

 

World of Tanks, prime Wargaming cashcow is somewhat stable on EU and NA, slight decline on home market (RU) and slight grow on Asia. And that game is 10 years old and went through number of "CV REEEwork" grade reworks, changes and dubious premium vehicles as well balancing decisons.

 

What WoT have in common with WoWs, is lack of competition - War Thunder is entirely different can of worms to the point competition between Wargaming and Gaijin is who can shoot themselves in the foot faster and with bigger gun. Armored Warfare is too similar to World of Tanks, held only by its solid PvE, as PvP is effectively extinct and if one wants to wipe themselves with randoms grade sandpaper, they probably can do so with their existing WoT account. Also "Almost Working" is unofficial title for AW for a reason, as game is marred with minor bugs devs CBA to fix them, not when they can copypaste another tank/vehicle as premium.

 

So in terms of WoWs, if CV REEEwork didn't made big enough ripples, odds are, Submarines won't do either.

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I have already moved (my wallet only so far) to the other Russian game with a slow action on a water - Russian Fishing 4 :cap_haloween:

Playing now mostly because of my clan-mates, otherwise I'd play 1/4 of the time max.

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I guess the majority of the cashcows here do not care about the game's sorry state and direction it is steering, so WG's revenue is probably quite unaffected by the revulsion and quitting of experienced or at least informed players.

Which leads me to believe that the game's fate is not at all tied to player quality and game quality, and that's a dire perspective if you put any hopes into these factors somehow growing back into a tolerable state.

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32 minutes ago, Yosha_nai said:

You just summed up every game ever. What you fail to miss is the current controversy making the biggest dent of players  in their history. More than half their players are quitting after clear events. That is not natural behavior and therefore more than worth mentioning. I usually appreciate you posting but please at least look around what is happening before stating obvious things

WoW reached 12M subscribers in 2010 and had 5.5M in 2015.

The numbers are falling since 2011.

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5 minutes ago, Gwynbleidd11 said:

can't even be compared with great quality and support that WG provides

 

 

tenor (2).gif

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6 minutes ago, ColonelPete said:

WoW reached 12M subscribers in 2010 and had 5.5M in 2015.

The numbers are falling since 2011.

that's nice. However have they every dropped within a week by 40% before? 

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47 minutes ago, Yosha_nai said:

Will players truly quit with subs arriving?

 

Not in sufficiently large numbers to have a noticeable effect

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10 minutes ago, Gwynbleidd11 said:

can't even be compared with great quality and support that WG provides

Australian Politics Forum - Sarcastic comments

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You can always expect player numbers to ebb here and there, but an overall declining playerbase is a bad sign for any game. Devs focus on marketing to entice new players, but do they focus on retaining those players, as in old and new? In the beginning the devs tend to nurture their growing playerbase, considering feedback given. Then, as with Wows and WoT imho, once they get too powerful they tend to destroy that relationship and replace it with an arrogant, highly monetised one. It's power, greed and overconfidence. If numbers drop, they hire someone seemingly clever in marketing who drives more advertising to increase numbers, and all the while they ignore the very thing that grew their game in the first place, their loyal players, the ones still hanging around even after being subject to ridiculously abusive behaviour from the company. My opinion of course.

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These days I feel there are less players than some months ago, but I have no stats about it nor reasons that may be behind it. Summer time, "too many planes", "submarines are coming", nerfable premiums, some premiums strange release like Flander, torpedos bug,  who knows.

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22 minutes ago, Gwynbleidd11 said:

.....can't even be compared with great quality and support that WG provides

 

You were believable until this point, then I smelled something unpleasant (and it wasn't me!)

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36 minutes ago, Gwynbleidd11 said:

I believe that we have not seen the top popularity of WoWs yet. Subs will bring new players and great support with releases of new lines (3 already this year) ensures that the game is growing. Balancing and new features (community tokens, daily login awards) are amazing and will keep current players and bring new players.

 

World of Warcraft? Dead game and can't even be compared with great quality and support that WG provides

 

Your WG job offer is in the mail :cap_haloween:

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The lack of a decent alternative to WOWS is the main thing this game has going for it, whilst there are unmistakable issues for the most part we endure them because this game is largely unique coving the topic it does in an arcade fashion. 

 

I personally doubt that submarines will kill the game (I will probably quit but that’s me, I just have lost patience with WGs incompetence when it comes to shoving in half baked ideas).  I expect that most people will just endure the fall out and various patches and random lurching logic and ideas of WG trying desperately to make subs work. Sure people might complain but most will reluctantly submit to WGs whims. 

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3 minutes ago, lovelacebeer said:

The lack of a decent alternative to WOWS is the main thing this game has going for it, whilst there are unmistakable issues for the most part we endure them because this game is largely unique coving the topic it does in an arcade fashion. 

 

I personally doubt that submarines will kill the game (I will probably quit but that’s me, I just have lost patience with WGs incompetence when it comes to shoving in half baked ideas).  I expect that most people will just endure the fall out and various patches and random lurching logic and ideas of WG trying desperately to make subs work. Sure people might complain but most will reluctantly submit to WGs whims. 

Agreed.

There is clear dissatisfaction among the long term WoWs player base. At the same time subs will attract some new players. Unfortunately it all boils down to dumbing the game down for an unskilled player base. I dislike that, but as there is little competition and I am a naval buff, there is little choice for me except putting up with the crap WG throws at me.

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2 minutes ago, Camperdown said:

Agreed.

There is clear dissatisfaction among the long term WoWs player base. At the same time subs will attract some new players. Unfortunately it all boils down to dumbing the game down for an unskilled player base. I dislike that, but as there is little competition and I am a naval buff, there is little choice for me except putting up with the crap WG throws at me.

 

It is so frustrating the lack of choice isn’t it for those of us who love Naval history. I can endure a fair amount of the dumbing down, I just really loath the lazy way they are trying to shove subs in. How I wish there was a new fleet command style game,  I still fondly remember the game Fighting Steel where you had to manage a fleet and then control the battles. 

 

 

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I'm not so sure that there's a lack of choice of naval games. In the last couple of days, I've started test-playing Destroyer: The U-boat Killer on Steam, and very promising it is too. Based on the detail and complexity, I would rate it as a direct competitor to WoWs - better, in fact:

 

https://store.steampowered.com/app/1272010/Destroyer_The_UBoat_Hunter/

 

Another good U-boat game:

 

https://store.steampowered.com/app/494840/UBOAT/

 

CVs ? Another forthcoming game, also on Steam, is Task Force Admiral - Vol 1: American Carrier Battles. No demo yet, but based on what I've read over the last year, this will represent carrier warfare as it was, over long distances, with all the considerations of wind, weather, searching, fuel consumption, rearming, deck spotting etc

 

https://store.steampowered.com/app/1281220/Task_Force_Admiral__Vol1_American_Carrier_Battles/

 

On top of these, there are other games either available now, or in the pipeline - Ultimate Admiral: Age of Sail ( which I have now bought ) and Ultimate Admiral: Dreadnoughts for example. For me personally, the bottom line is obvious - WG isn't listening to player's suggestions or concerns. The game itself is becoming more absurd by the month. My premium time has just expired,  and like many others who want some degree of realism in a naval game, I shall be taking my disposable income elsewhere.

 

 

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