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Pukovnik7

Rework ramming mechanics

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Right now, ramming does full HP damage to both the ramming ship and the target. Which makes it annoying, since one generally has to avoid it unless at extreme starting distadvantage. However, why not rework it? In my suggestion, a successful ram would remove 10% of HP if an area outside the citadel was hit (so, say, prow or the stern), and 50% of HP if the citadel was hit. It would also cause flooding. This way, maneuvering would matter far more.

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3 minutes ago, Pukovnik7 said:

Right now, ramming does full HP damage to both the ramming ship and the target. Which makes it annoying, since one generally has to avoid it unless at extreme starting distadvantage. However, why not rework it? In my suggestion, a successful ram would remove 10% of HP if an area outside the citadel was hit (so, say, prow or the stern), and 50% of HP if the citadel was hit. It would also cause flooding. This way, maneuvering would matter far more.

if that is true nobody would get Die Hard achievment. and you have a signal for less ramming damage received and done.

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4 minutes ago, Wulf_Ace said:

if that is true nobody would get Die Hard achievment. and you have a signal for less ramming damage received and done.

Yes, I know. But I generally don't care for achievments (other than the Dreadnought and Close Quarters Expert), and you could still have an achievment for ramming the enemy ship in the first place.

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Lol... in the other head you specifically wanted to ram. :Smile-_tongue:

 

Seriously speaking, I don't like to see ramming at all. Then again, I don't want any islands either. Generally speaking, I don't like hitting anything in battle unless it's with my guns or torps.

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[-YR-]
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Ramming should cause a damage equal to the ship HP in that moment. So if your ship has only 3k hp ramming would cause to your opponent 3k + flag. That's would be simple and clean. That’s why I doubt it will ever happen. 

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28 minutes ago, Alfa_Tau said:

Ramming should cause a damage equal to the ship HP in that moment. So if your ship has only 3k hp ramming would cause to your opponent 3k + flag. That's would be simple and clean. That’s why I doubt it will ever happen. 

Yes, because it's a well know fact that ships get significantly lighter as they take damage.  Any ship reaching 30% hp or lower should gain the power of flight.

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33 minutes ago, Alfa_Tau said:

Ramming should cause a damage equal to the ship HP in that moment. So if your ship has only 3k hp ramming would cause to your opponent 3k + flag. That's would be simple and clean. That’s why I doubt it will ever happen. 

Why? A heavily damage Bismarck weighs just as much, and therefore has equal impact at a given speed, to a shiny-fresh-out-of-dock one.

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I honestly like ramming since it is mostly a very tactical move, but imo ramming mechanics should take armour and speed into account a bit more. 

In practice though the current mechanics are predictable, reliable and balanced in my view, which is best you can want since were talking about an arcade style game here.

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36 minutes ago, Pandafaust said:

Yes, because it's a well know fact that ships get significantly lighter as they take damage.  Any ship reaching 30% hp or lower should gain the power of flight.

Dude you don’t really want to talk about “realism” do you? Cause in this game a ship that has 1% Hp keep the same firepower , maneuverability etc etc just like the one which has 100%.

IMO the actual mechanic is unbalanced as it can be exploited by a bad player to redeem is bad game. 
but this is my opinion and as I said you can sleep sweet dreams as WG won’t change anything. 

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1 hour ago, Isoruku_Yamamoto said:

Why? A heavily damage Bismarck weighs just as much, and therefore has equal impact at a given speed, to a shiny-fresh-out-of-dock one.

the hull integrity of a heavily damaged ship is reduced, so it will more likely than not crumble under the impact and absorb the impact damage to itself than a full HP ship ... so yeah ...

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4 hours ago, Alfa_Tau said:

Dude you don’t really want to talk about “realism” do you? Cause in this game a ship that has 1% Hp keep the same firepower , maneuverability etc etc just like the one which has 100%.

 

 

This is something I'd like to be handled... well, differently, shall we say.

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20 hours ago, Pukovnik7 said:

Yes, I know. But I generally don't care for achievments (other than the Dreadnought and Close Quarters Expert), and you could still have an achievment for ramming the enemy ship in the first place.

First and foremost in reality when ships ram it usually leaves catastrophic damages to both ships.

Secondly if ramming got nerfed it would create a big in-balance between ships, and you would end up having far more long range ships in play over "knife fighters".

My point being that the game would turn into a game of camping much like Wot and barely anyone would proceed to engage anyone, 1 common issue would become a frequent loss of dds as both teams will start focusing them more.

The list of issues goes on...

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1 hour ago, ZealousStrategist said:

First and foremost in reality when ships ram it usually leaves catastrophic damages to both ships.

 Secondly if ramming got nerfed it would create a big in-balance between ships, and you would end up having far more long range ships in play over "knife fighters".

My point being that the game would turn into a game of camping much like Wot and barely anyone would proceed to engage anyone, 1 common issue would become a frequent loss of dds as both teams will start focusing them more.

 The list of issues goes on...

Well, depends. Ramming was usual recourse against submarines, and many pre-WWI ships were actually designed for ramming.

 

But yeah, it might make people even more shy about closing the distance... if that is even possible.

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On 7/10/2021 at 11:42 AM, LemonadeWarriorITA said:

I like how tactical it is. Dumbing it down because the full hp player made a mistake is only making stuff more boring.

 

Your argument is nonsensical to say the least. If anything, the possibility to bring a pushing brawler from 100% hp to 0% by one simple mechanic IS just that - a simple mechanic.

 

Most of the (random game) rammings are done by the potatoes that don't know / are unaware of or cannot pull a good brawl, drive-by or other close range stuff.

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On 7/10/2021 at 2:10 AM, Pukovnik7 said:

Right now, ramming does full HP damage to both the ramming ship and the target. Which makes it annoying, since one generally has to avoid it unless at extreme starting distadvantage. However, why not rework it? In my suggestion, a successful ram would remove 10% of HP if an area outside the citadel was hit (so, say, prow or the stern), and 50% of HP if the citadel was hit. It would also cause flooding. This way, maneuvering would matter far more.

I think the ramming mechanics are mostly fine. I do agree that tonnage has to be taken into consideration too, but still, I see it as completely fine. Rams can define a game at times and the way it is designed, its balanced, which is good for the arcade game WoW primarily is.

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On 7/10/2021 at 8:23 PM, ZealousStrategist said:

Secondly if ramming got nerfed it would create a big in-balance between ships, and you would end up having far more long range ships in play over "knife fighters".

Can’t see the logic in your point. Unless you consider that a player main goal is to enter the game with the aim of killing another ship by ramming. 
I generally prefer to use guns and torps, but you know I am an old school guy….

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On 7/9/2021 at 4:40 PM, Pukovnik7 said:

Right now, ramming does full HP damage to both the ramming ship and the target. Which makes it annoying, since one generally has to avoid it unless at extreme starting distadvantage. However, why not rework it? In my suggestion, a successful ram would remove 10% of HP if an area outside the citadel was hit (so, say, prow or the stern), and 50% of HP if the citadel was hit. It would also cause flooding. This way, maneuvering would matter far more.

Ramming is fine. Again it is not the mechanics or the system that is failing. It is you.

 

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1 hour ago, The_Chiv said:

Ramming is fine. Again it is not the mechanics or the system that is failing. It is you.

 

So do tell me how to avoid mutual suicide when ramming another ship of a similar tonnage, oh GodOfWhatever...

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24 minutes ago, Pukovnik7 said:

So do tell me how to avoid mutual suicide when ramming another ship of a similar tonnage, oh GodOfWhatever...

Kill it before it can ram you. Not a hard concept.

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1 hour ago, The_Chiv said:

Kill it before it can ram you. Not a hard concept.

Which means no ramming at all. And that is the problem, in the case you have not noticed.

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3 hours ago, The_Chiv said:

Ramming is fine. Again it is not the mechanics or the system that is failing. It is you.

 

 

This is a gross oversimplification, and with so many battles under your belt, you know it. Stroke that ego.

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