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DreadArchangel

nerf shipborne torps

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I think the torpedo lead which ship borne torps should be done away with, as shown by airborne torps which have to estimate  where the enemy ship will be, granted short range, but shows there is no real need for the guide. Doing away with it would help out those ships which live in dread of being torped to a certain extent.

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2 minutes ago, DreadArchangel said:

I think the torpedo lead which ship borne torps should be done away with, as shown by airborne torps which have to estimate  where the enemy ship will be, granted short range, but shows there is no real need for the guide. Doing away with it would help out those ships which live in dread of being torped to a certain extent.

So you did not notice that airborne torpedos hit MUCH more quickly than ship torpdos from kilometers away?

 

When you get hit too often with ship torpedos, you should improve your WASD skills.

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[LAFIE]
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Spoken like a BB main. Contrary to popular belief, BB's need a counter in this game.

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Vor 7 Minuten, DreadArchangel sagte:

I think the torpedo lead which ship borne torps should be done away with

WG should replace it with one which is not mortally bugged.

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12 minutes ago, DreadArchangel said:

I think the torpedo lead which ship borne torps should be done away with, as shown by airborne torps which have to estimate  where the enemy ship will be, granted short range, but shows there is no real need for the guide. Doing away with it would help out those ships which live in dread of being torped to a certain extent.

Weekend Tester explains alot about this post...

 

Are you also going to bring up that you can see Airborne torps coming as they planes are carrying them, why can you see the ship ones sooner...

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23 minutes ago, DreadArchangel said:

I think the torpedo lead which ship borne torps should be done away with, as shown by airborne torps which have to estimate  where the enemy ship will be, granted short range, but shows there is no real need for the guide. Doing away with it would help out those ships which live in dread of being torped to a certain extent.

Private profile as usual...

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Vor 45 Minuten, DreadArchangel sagte:

I think the torpedo lead which ship borne torps should be done away with, as shown by airborne torps which have to estimate  where the enemy ship will be, granted short range, but shows there is no real need for the guide. Doing away with it would help out those ships which live in dread of being torped to a certain extent.

I think BB guns should not have any lead indicator, aiming view or aiming help by targeting enemy ships. As CV rocket planes showed before nerf, there is no real need for the aiming view nor any croshair or target lock. 

 

Doing away with it would help out those ships which live in dread of being oneshotted by BB shells to a certain extent.

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45 minutes ago, DreadArchangel said:

I think the torpedo lead which ship borne torps should be done away with, as shown by airborne torps which have to estimate  where the enemy ship will be, granted short range, but shows there is no real need for the guide. Doing away with it would help out those ships which live in dread of being torped to a certain extent.

image.png.4de7eb45081d9f7b1c7b4d234682228e.pngwut??

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You do realize torpedo hit ratio is around 7-10%. Other weapon systems have much higher hitratios.

So guess what happens if you remove the lead indicator (hint: look what happens with current bugged out indicator)

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[OGHF2]
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56 minutes ago, DreadArchangel said:

I think the torpedo lead which ship borne torps should be done away with, as shown by airborne torps which have to estimate  where the enemy ship will be, granted short range, but shows there is no real need for the guide. Doing away with it would help out those ships which live in dread of being torped to a certain extent.

sure, right after the lock on help on guns and improved dispersion of such is removed as well ....

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12 hours ago, DreadArchangel said:

I think the torpedo lead which ship borne torps should be done away with, as shown by airborne torps which have to estimate  where the enemy ship will be, granted short range, but shows there is no real need for the guide. Doing away with it would help out those ships which live in dread of being torped to a certain extent.

I would welcome this IF it also included the removal of the PT skill

Get rid of "sixth sense" (detected) while your at it

how the hell IRL do you know if someone is looking / aiming at you (yeah its a game etc..)

Can do a pretty good "gues"timation without the prediction alerting the ship that it has been targeted

 

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[CAIN]
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Ahh, one of the BB mains that haven't discovered the benefits of pressing the WASD keys every now and then.

 

Understandable tho, it kinda distracts from blapping cruisers. 

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[BOATY]
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13 hours ago, DreadArchangel said:

I think the torpedo lead which ship borne torps should be done away with, as shown by airborne torps which have to estimate  where the enemy ship will be, granted short range, but shows there is no real need for the guide. Doing away with it would help out those ships which live in dread of being torped to a certain extent.

Peeling away the layers of your suggestion clearly shows a bb main, as someone pointed out already. If so, you're playing the strongest, most popular class with great armour, great range, great benefits for defence and attack in captain skills and the one best rewarded for its ability to farm damage. You have you cake, you've eaten it, what more would you like? :Smile-_tongue:

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12 hours ago, 159Hunter said:

You do realize torpedo hit ratio is around 7-10%. Other weapon systems have much higher hitratios.

So guess what happens if you remove the lead indicator (hint: look what happens with current bugged out indicator)

"To balance plummeting effectiveness of ship based torpedoes since removal of lead indicator, we have decided to increase their damage 20fold, making any torpedo hit to be guaranteed oneshot":cap_book:

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[NMD]
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9 minutes ago, Panocek said:

"To balance plummeting effectiveness of ship based torpedoes since removal of lead indicator, we have decided to increase their damage 20fold, making any torpedo hit to be guaranteed oneshot":cap_book:

Ochotnik thinks that is a fair deal :cap_like:

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21 minutes ago, Spartan_93 said:

Ochotnik thinks that is a fair deal :cap_like:

Kitakami Likes it even more.

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[WCBG]
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1 hour ago, Jethro_Grey said:

Ahh, one of the BB mains that haven't discovered the benefits of pressing the WASD keys every now and then.

Yes, one that likes to sail in a neat straight line and doesn't want to be shot at by anyone.

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14 hours ago, DreadArchangel said:

Doing away with it would help out those ships which live in dread of being torped to a certain extent.

i know right!! what is one to do with all that extra torpedo belt armor!?:Smile_sceptic:

 

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15 hours ago, lafeel said:

Spoken like a BB main. Contrary to popular belief, BB's need a counter in this game.

But but the torpedoes are so scary! and you can almost never guess where they will be coming from! and I don't have wasd on my keyboard!!!111

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45 minutes ago, BrusilovX said:

Yes, one that likes to sail in a neat straight line and doesn't want to be shot at by anyone.

Usually a bit of WD is enough to dodge torps. AD is purely for the more advanced players (goes for all classes)

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1 hour ago, Shaka_D said:

You have you cake, you've eaten it, what more would you like?

He wants your cake, too. 

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9 hours ago, Spartan_93 said:

Ochotnik thinks that is a fair deal :cap_like:

Okhotnik does not understand what”one torpedo hit” means

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[SM0KE]
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After all the seriousness of the recent Yukon debacle, I feel that it's very public-spirited of the OP to come along and give us all a laugh...

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