[SYTHE] yagron_the_real Players 76 posts 4,822 battles Report post #1 Posted July 7, 2021 Cruisers and battleships, so the classes with citadels, as we all know, can take huge amount of damage in one salvo, if the stars align for the enemy player (showing broadside, or being overmatched). On the other hand, destroyers have no citadels, and while they can also take excessive amount of damage in a single salvo, in my findings it's a noticeably less common occurrence (multiple cruiser SAP hits, or a lot of HE pens). So I'd argue, that DDs are less prone to devstrikes than bigger ships (especially cruisers). Do you think it's good as it is, or some adjustments would make the balance better? Discuss! Also don't take it as a "Nerf this, buff that! Immediately!" sort of thread I'm just interested what others think. Share this post Link to post Share on other sites
bakmaita Players 159 posts 4,977 battles Report post #2 Posted July 7, 2021 DD's already end up being most focus fired ships in game with lowest HP pool and worst survival rate. They once had a citadel, which was removed for a good reason. 15 Share this post Link to post Share on other sites
[ATRA] Srle_Vigilante Weekend Tester 1,233 posts 10,342 battles Report post #3 Posted July 7, 2021 9 minutes ago, yagron_the_real said: in my findings Would you mind sharing your findings here online? Also I do not agree, DDs by far are the most squishy and targeted class in the game. Survivability is not measured by the amount of Dev strikes the class has received. 1 Share this post Link to post Share on other sites
[POILU] Sink_Different Players 348 posts 23,777 battles Report post #4 Posted July 7, 2021 18 minutes ago, yagron_the_real said: Cruisers and battleships, so the classes with citadels ....in my findings CVs too have citadel. So much for the quality of your "research". For deeper answers see above. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #5 Posted July 7, 2021 23 minutes ago, yagron_the_real said: Cruisers and battleships, so the classes with citadels, as we all know, can take huge amount of damage in one salvo, if the stars align for the enemy player (showing broadside, or being overmatched). On the other hand, destroyers have no citadels, and while they can also take excessive amount of damage in a single salvo, in my findings it's a noticeably less common occurrence (multiple cruiser SAP hits, or a lot of HE pens). So I'd argue, that DDs are less prone to devstrikes than bigger ships (especially cruisers). Do you think it's good as it is, or some adjustments would make the balance better? Discuss! Also don't take it as a "Nerf this, buff that! Immediately!" sort of thread I'm just interested what others think. It is good as it is, as most DD do not have armor and would get citadelled all the time. HE, SAP, planes and torps are already deadly enough. DD have the lowest survivalrating in game. 3 Share this post Link to post Share on other sites
[BFSE] Echo_519 Players 347 posts 9,469 battles Report post #6 Posted July 7, 2021 Maybe if Wg did fix the bug where He shells can overpen(yes, HE shells actually do overpen quite often, despite not being able to overpen by design.) more DD's would take huge damage salvos.... Share this post Link to post Share on other sites
[-TAP-] Pandafaust Players 755 posts 10,484 battles Report post #7 Posted July 7, 2021 12 minutes ago, Echo_519 said: Maybe if Wg did fix the bug where He shells can overpen(yes, HE shells actually do overpen quite often, despite not being able to overpen by design.) more DD's would take huge damage salvos.... Am I the only person who hasnt seen or heard anything about HE overpens? Have you got any screenshots of it happening? 1 Share this post Link to post Share on other sites
[RO-RN] Animalul2012 Players 1,345 posts 21,361 battles Report post #8 Posted July 7, 2021 Dont think dds need survivability nerfs. They had citadels and could eat 283mm ap full pens in the past and it was not pleasant. Nowadays they tend to get focused as soon as they are spoted. After hp of some destroyers drops below 50%(notably gun boat destroyers) theyre impact starts to drop,now they have to take risky plays that could end up in losing the ship. Also a one shot gun boat is next to useless while a one shot shimakaze/halland is still a pain the [edited]. Another thing to note is that the game has been dumbed down...back in the days beight caught broadside resulted in dead or coma. Missoury/montana/Iowa broadside Oh boy my tirpitz is going to enjoy that. Nowadays? Iowa/montana underwater trolly citadel, new dutch cruisers with underwater citadels,american light cruisers with almost below waterline citadel and a very small one. Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #9 Posted July 7, 2021 1 hour ago, yagron_the_real said: Cruisers and battleships, so the classes with citadels, as we all know, can take huge amount of damage in one salvo, if the stars align for the enemy player (showing broadside, or being overmatched). On the other hand, destroyers have no citadels, and while they can also take excessive amount of damage in a single salvo, in my findings it's a noticeably less common occurrence (multiple cruiser SAP hits, or a lot of HE pens). So I'd argue, that DDs are less prone to devstrikes than bigger ships (especially cruisers). Do you think it's good as it is, or some adjustments would make the balance better? Discuss! Also don't take it as a "Nerf this, buff that! Immediately!" sort of thread I'm just interested what others think. If you ever pointed a Thunderer's HE at a DD and hit, you'll notice that halfing or instakilling isn't an uncommon process. Many DDs also can die to a single torpedo, depending what torp it is. 1 Share this post Link to post Share on other sites
[SYTHE] yagron_the_real Players 76 posts 4,822 battles Report post #10 Posted July 7, 2021 2 hours ago, Srle_Vigilante said: Would you mind sharing your findings here online? Also I do not agree, DDs by far are the most squishy and targeted class in the game. Survivability is not measured by the amount of Dev strikes the class has received. I play a lot of cruisers and recently started plating more destroyers, and I was pleasantly surprised with how much open water gunboating I can get away with. I agree, focus fire can result in sudden sinking, but in randoms and even ranked it is often missing... 2 hours ago, Sink_Different said: CVs too have citadel. So much for the quality of your "research". For deeper answers see above. I am aware that carriers have citadels, thank you. However they participate somewhat less often in artillery duels... I agree with you, I don't think giving destroyers citadels is a remotely good idea. Maybe increasing the overpen damage percentage? Just an idea. Share this post Link to post Share on other sites
[EST] Profilus [EST] Players 1,859 posts 35,597 battles Report post #11 Posted July 7, 2021 17 minutes ago, yagron_the_real said: more destroyers, and I was pleasantly surprised with how much open water gunboating I can get away with I would not call it "getting away with" open water gunboating 1 1 1 Share this post Link to post Share on other sites
[SYTHE] yagron_the_real Players 76 posts 4,822 battles Report post #12 Posted July 7, 2021 2 minutes ago, Profilus said: I would not call it "getting away with" open water gunboating I have not claimed I am very good at playing destroyers 🙂. But please show me how my personal winrate in destroyers correlate with how destroyers in general can survive certain game situations Share this post Link to post Share on other sites
[EST] Profilus [EST] Players 1,859 posts 35,597 battles Report post #13 Posted July 7, 2021 10 minutes ago, yagron_the_real said: I have not claimed I am very good at playing destroyers 🙂. But please show me how my personal winrate in destroyers correlate with how destroyers in general can survive certain game situations Why ppl always look wr? You said you get away with gunning open water, but you dont because your damage is too low to support that claim. Share this post Link to post Share on other sites
[SYTHE] yagron_the_real Players 76 posts 4,822 battles Report post #14 Posted July 7, 2021 46 minutes ago, Profilus said: Why ppl always look wr? You said you get away with gunning open water, but you dont because your damage is too low to support that claim. This is getting further and further from the original topic, but I'm bored so I'll bite. So on a couple occasions, when I was in the Vasteras (well respected gunboat with 4 guns, 7.5 s reload iirc), I opened up open water, and even though I initially expected to be quickly sunk, to my delight usually I only took chip damage. I also saw friendly and enemy destroyers take surprisingly little damage in an encounter when they were spotted. This prompted this topic. Share this post Link to post Share on other sites
[D_G] Pukovnik7 Players 1,080 posts 6,617 battles Report post #15 Posted July 7, 2021 4 minutes ago, yagron_the_real said: This is getting further and further from the original topic, but I'm bored so I'll bite. So on a couple occasions, when I was in the Vasteras (well respected gunboat with 4 guns, 7.5 s reload iirc), I opened up open water, and even though I initially expected to be quickly sunk, to my delight usually I only took chip damage. I also saw friendly and enemy destroyers take surprisingly little damage in an encounter when they were spotted. This prompted this topic. That is mostly because destroyers are hard to hit to begin with. I have shot at destroyers from 10 - 20 km in my battleship when there was nothing else available to shoot, and hitting is basically impossible if destroyer player is paying any attention. Giving them a citadel would not change this, though it would make an occasional lucky hit more dangerous. Share this post Link to post Share on other sites
[-DGH-] xe_N_on [-DGH-] Players 525 posts 3,591 battles Report post #16 Posted July 7, 2021 Vor 8 Stunden, yagron_the_real sagte: Cruisers and battleships, so the classes with citadels, as we all know, can take huge amount of damage in one salvo, if the stars align for the enemy player (showing broadside, or being overmatched). On the other hand, destroyers have no citadels, and while they can also take excessive amount of damage in a single salvo, in my findings it's a noticeably less common occurrence (multiple cruiser SAP hits, or a lot of HE pens). So I'd argue, that DDs are less prone to devstrikes than bigger ships (especially cruisers). Do you think it's good as it is, or some adjustments would make the balance better? Discuss! Also don't take it as a "Nerf this, buff that! Immediately!" sort of thread I'm just interested what others think. Stats show that the survivability rate of DDs is already the lowest of all ship classes, even without having a citadel. So, apparently your individual perception is wrong. 1 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #17 Posted July 7, 2021 4 hours ago, yagron_the_real said: This is getting further and further from the original topic, but I'm bored so I'll bite. So on a couple occasions, when I was in the Vasteras (well respected gunboat with 4 guns, 7.5 s reload iirc), I opened up open water, and even though I initially expected to be quickly sunk, to my delight usually I only took chip damage. I also saw friendly and enemy destroyers take surprisingly little damage in an encounter when they were spotted. This prompted this topic. So your personal experience in DDs prompted this topic. Yet the abysmal results yielded by the same experience are not valid in this discussion? Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,469 battles Report post #18 Posted July 7, 2021 7 hours ago, Pandafaust said: Am I the only person who hasnt seen or heard anything about HE overpens? Have you got any screenshots of it happening? Maybe he is referring to damage to saturated sections? Share this post Link to post Share on other sites
[OGHF] Cyclops_ Players 2,108 posts 36,213 battles Report post #19 Posted July 7, 2021 Far to many variables in hitting a DD over 10k away, rng, shell arc, AP or AP. A kiting DD is hard to hit, a broadside DD is easier to hit etc, etc, etc. Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,469 battles Report post #20 Posted July 7, 2021 4 hours ago, Pukovnik7 said: That is mostly because destroyers are hard to hit to begin with. I have shot at destroyers from 10 - 20 km in my battleship when there was nothing else available to shoot, and hitting is basically impossible if destroyer player is paying any attention. Giving them a citadel would not change this, though it would make an occasional lucky hit more dangerous. I killed an Asashio the other day from 21km. Of course he was straight lining and the stars aligned but it just shows it’s worth a try. Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #21 Posted July 7, 2021 7 hours ago, Pukovnik7 said: That is mostly because destroyers are hard to hit to begin with. I have shot at destroyers from 10 - 20 km in my battleship when there was nothing else available to shoot, and hitting is basically impossible if destroyer player is paying any attention. Giving them a citadel would not change this, though it would make an occasional lucky hit more dangerous. Aim three lengths ahead and usually that would be a good 4-12K damage per BB salvo. Since DDs operate near enemy front line, a few of those volleys from various ships and it is over. Hence why radar ships with 10-12km range are so effective as some DDs have to get within 7km to even launch torps effectively or have just 10km ballistic range. The gunboating can be done, especially with Kleber, Elbing, Marceau, Blyska, Mogador, or Friesland, but circumstance must call for it. Too much exposure and you easily are overcommitted. Especially around radar ships. Share this post Link to post Share on other sites
[D_G] Pukovnik7 Players 1,080 posts 6,617 battles Report post #22 Posted July 8, 2021 5 hours ago, gopher31 said: I killed an Asashio the other day from 21km. Of course he was straight lining and the stars aligned but it just shows it’s worth a try. 2 hours ago, Figment said: Aim three lengths ahead and usually that would be a good 4-12K damage per BB salvo. Since DDs operate near enemy front line, a few of those volleys from various ships and it is over. Hence why radar ships with 10-12km range are so effective as some DDs have to get within 7km to even launch torps effectively or have just 10km ballistic range. The gunboating can be done, especially with Kleber, Elbing, Marceau, Blyska, Mogador, or Friesland, but circumstance must call for it. Too much exposure and you easily are overcommitted. Especially around radar ships. That is why I wrote, if destroyer player is paying attention. Granted, I still have difficulty with landing long-range shots even on battleships on occasion, but what I was referring to is the fact that if player is paying attention, such salvos can be avoided even in a battleship, let alone a destroyer. I actually do that myself quite often - that incoming fire alert skill can be awesome, but I've done it without it as well. Of course, throw enough sh*t at the wall and some of it will stick, so getting focus-fired isn't healthy even for a destroyer that is paying attention... 1 Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #23 Posted July 8, 2021 5 hours ago, Pukovnik7 said: That is why I wrote, if destroyer player is paying attention. Granted, I still have difficulty with landing long-range shots even on battleships on occasion, but what I was referring to is the fact that if player is paying attention, such salvos can be avoided even in a battleship, let alone a destroyer. I actually do that myself quite often - that incoming fire alert skill can be awesome, but I've done it without it as well. Of course, throw enough sh*t at the wall and some of it will stick, so getting focus-fired isn't healthy even for a destroyer that is paying attention... Aiming for DD in a turn us easy though, hold fire till you know its rudder os committed. Share this post Link to post Share on other sites
[BODEM] FukushuNL Players 1,235 posts 8,476 battles Report post #24 Posted July 8, 2021 @OP I understand where you came from, but your experience is waaaaay too limited to warrent a change in DD survivability. What you see as DDs surviving remarkably easy is just wrong focus of the opposite party. Yes, there are DDs that can do open water gunboating more easy, sometimes very easily (saying this from personal experience with the RN DDs), but most of the time that is the DD captain chosing the right moment for it with occupied and not many adversaries. Or the enemy just doesn't seem to care enough to focus on the DD. 1 Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #25 Posted July 8, 2021 Wouldn't mind seeing a slight nerf to DD survivability if the baby class didn't exist. Share this post Link to post Share on other sites