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woppy101

AP even more useless now

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[SPURD]
Beta Tester
613 posts
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AP is now even more useless now all I am getting is bounces and 1080damage even when the target is broadside on, and HE is still the same overpowered crap 

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Beta Tester
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I just hit a Pensacola for way over half his health at 18km and two shot a Kongo at 10km in my Nagato.

 

Maybe you are doing it wrong?

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Alpha Tester, In AlfaTesters
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AP is now even more useless now all I am getting is bounces and 1080damage even when the target is broadside on, and HE is still the same overpowered crap 

 

AP get a little Buff in this patch.. and you say "even more useless" ? :ohmy:

 

i think it's not the problem of AP ..  :rolleyes:

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[KOKOS]
[KOKOS]
Beta Tester, Players
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i think it's not the problem of AP ..  :rolleyes:

 

:trollface:

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Beta Tester
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woppy buddy you are the clown of this Forum now? You complain about everything. Geez should we take guns from everyone and give 850km cannos to you with point accuracy while they arent on the move and they are super close ?

 

Guys leave this troll's thread he isnt worth wasting your time

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Players
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What else have I complained about you muppet 

The problem is not the problem. The problem is your attitude about the problem. Savvy?

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[KOKOS]
[KOKOS]
Beta Tester, Players
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What else have I complained about you muppet 

 

2ppndqc.jpg
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This is good news to me!

 

I like the fact that AP takes a bit of thought to use, and is no longer the default mindless shooting option. It means that if you are smart about when you use it you can get a huge advantage over an opponent.

 

If people stop complaining that AP doesn't work, that is when I will know that this is no longer the case.

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[SPURD]
Beta Tester
613 posts
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woppy buddy you are the clown of this Forum now? You complain about everything. Geez should we take guns from everyone and give 850km cannos to you with point accuracy while they arent on the move and they are super close ?

 

Guys leave this troll's thread he isnt worth wasting your time

Sorry about the shots into you I thought you were coming across to do the same to me 

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Weekend Tester, In AlfaTesters
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Thought to use Pico  ?  You should try 16" guns.

On 16" guns 1040 for US and 1060 for IJN are most common single penetrating hits, you need help from RNG to get more, and that is done by multiplier, 1-5x

On same guns HE will blast around 1,8k dmg ( non penetrating hits, and I have never observed HE penetrating hit - what's up with that, DD has 15mm armor yet HE can't pen )

My AP shells on Colorado bounce off Des Moines main belt ( where the citadel is ) at 17km, while they get citadel hits on Montana at that range, what to think about that ?

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[SPURD]
Beta Tester
613 posts
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Thought to use Pico  ?  You should try 16" guns.

On 16" guns 1040 for US and 1060 for IJN are most common single penetrating hits, you need help from RNG to get more, and that is done by multiplier, 1-5x

On same guns HE will blast around 1,8k dmg ( non penetrating hits, and I have never observed HE penetrating hit - what's up with that, DD has 15mm armor yet HE can't pen )

My AP shells on Colorado bounce off Des Moines main belt ( where the citadel is ) at 17km, while they get citadel hits on Montana at that range, what to think about that ?

RGN hates you just as much as me 

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Sorry about the shots into you I thought you were coming across to do the same to me 

 

i dont team damage people. i was jsut turning so that i dont get caught by an enemy

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Thought to use Pico  ?  You should try 16" guns.

On 16" guns 1040 for US and 1060 for IJN are most common single penetrating hits, you need help from RNG to get more, and that is done by multiplier, 1-5x

On same guns HE will blast around 1,8k dmg ( non penetrating hits, and I have never observed HE penetrating hit - what's up with that, DD has 15mm armor yet HE can't pen )

My AP shells on Colorado bounce off Des Moines main belt ( where the citadel is ) at 17km, while they get citadel hits on Montana at that range, what to think about that ?

 

Well I confess my experience using AP since the ammo patch has been almost entirely in an Omaha. Kamuka seems to be doing ok in his Nagato though.

 

Also this: "My AP shells on Colorado bounce off Des Moines main belt ( where the citadel is ) at 17km, while they get citadel hits on Montana at that range" seems to kind of prove my point that AP is effective in some situations but not all, so it needs a bit of thought.

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Beta Tester
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Well I confess my experience using AP since the ammo patch has been almost entirely in an Omaha. Kamuka seems to be doing ok in his Nagato though.

 

Also this: "My AP shells on Colorado bounce off Des Moines main belt ( where the citadel is ) at 17km, while they get citadel hits on Montana at that range" seems to kind of prove my point that AP is effective in some situations but not all, so it needs a bit of thought.

 

That can just be a question of angle when the bullet hits the armor. If you want to compare hits against two targets, you need the same angle. A few degree change can make a lot of difference between hit and ricochet.

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[URGRN]
Beta Tester
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2ppndqc.jpg

 

pls, who needs a tire when u can drive on rims :P

 

 

But yeah, not sure about the newest patch yet, just updated, but from before, even when you're full broadside and the enemy BB is aswell, u shoot your full salvo, get 6-7 hits, 2k damage and just yesterday i was in my Fuso and the enemy New Mexico fired 4 shots, all 4 shots hit me and all 4 shots hit the citadel, instakilling me...(i was angled, showing him mostly my front)

The problem is not the AP, but the RNG, it's even more retarded than in WoT

Edited by NecroFlex

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Beta Tester
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AP is fine, and much more viable now. I just got beaten in a match but I got several citadel hits, and my general accuracy was better. So much so I was accused of aim-botting. :trollface:

 

So its fine.

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Beta Tester
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Both parties are wrong. HE got nerfed, but AP has lost some effectiveness aswell. Played couple of games today (around 15) and I noticed 1 thing, namely, It's very hard to score a citadel hit. In my best game with the Amagi today I scored 58 hits square on enemy battleships. Most of them were perfectly in line with my salvos, which were very precise, i mean after 400 battles on battleships mostly I have some practice with aiming. However, those were 58 hits on various ranges, without any citadel penetrations, despite me aiming directly below the turrets (best chance to score a citadel hit). Now, It's very hard for me to blame RNG, I managed to score some good hits, ranging from 5 to 10k dmg without penetrating the said citadel, But there's something strange going on indeed. I'll need some further testing to exactly determine the change.

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[SPURD]
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i dont team damage people. i was jsut turning so that i dont get caught by an enemy

 

as I say that's why I said sorry 

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Alpha Tester, In AlfaTesters
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Both parties are wrong. HE got nerfed, but AP has lost some effectiveness aswell. Played couple of games today (around 15) and I noticed 1 thing, namely, It's very hard to score a citadel hit.

 

you are wrong.. AP lost effectiveness @ 0.3.1 but with 0.3.1.3 it is a little buff!

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Beta Tester
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had a few games this morning, not too many and to me, for DD's, CL's & CA's at least, I'm finding AP a tad bit more reliable now when fired against the correct targets. Certainly been getting some nice citadel hits in my cruisers against other cruisers at least. Not many, but certainly feels like more and in most of the games I've played today, my AP damage is higher than my HE damage which hasn't been the case since 0.3.1 at least. Will play some more however and keep having a go with it! 

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Alpha Tester
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This is good news to me!

 

I like the fact that AP takes a bit of thought to use, and is no longer the default mindless shooting option. It means that if you are smart about when you use it you can get a huge advantage over an opponent.

 

That would be good if HE wasn't the mindless default shooting option now and it would require some skill. Not that i don't like AP but there are two serious issues now:

1. HE is mindless, just point and shoot, while AP require not only knowledge how to use it, but also a large bit of luck as it depends mainly on enemy positioning. And as with any enemy-dependant variable most of it is out from our hands.

2. Armor seems to be working very weird - long range plunging shots from AP deal very little damage while short range side armor slugging devastate. Shouldn't it be opposite (at least in BB vs BB)?

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