totally_potato Players 2,533 posts Report post #1 Posted July 3, 2021 So a discussion happened a while ago on Mr G's stream on the significance of PT. I personally like PT, and the info it gives. But what are your thoughts on PT? Is it worth the cost of 2 points? How do you find it useful. I know how I find it useful Just wanna know what everyone's take is, on this subject. 2 Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,584 battles Report post #2 Posted July 3, 2021 i'm confused.... r u asking if potato totally is worth it anymore?! as for me: i never ever did put a skillpoint in that skill, xcept for 1 or 2 builds on which i had absolutely no use for any other skill either. not using it at all since reeeework. 3 Share this post Link to post Share on other sites
totally_potato Players 2,533 posts Report post #3 Posted July 3, 2021 Just now, MrWastee said: i'm confused.... r u asking if potato totally is worth it anymore?! nah. I can answer the question. PT means priority target What's your take on this? Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,584 battles Report post #4 Posted July 3, 2021 Just now, totally_potato said: nah. I can answer the question. PT means priority target What's your take on this? edited already ;) 1 Share this post Link to post Share on other sites
RossijskijAxisFlot Players 683 posts 4,171 battles Report post #5 Posted July 3, 2021 Flamu loves it, however I never use it... I consider that i'm always being shot at and look everywhere for incoming salvos 5 Share this post Link to post Share on other sites
[RO-RN] Animalul2012 Players 1,345 posts 21,361 battles Report post #6 Posted July 3, 2021 On bbs NO,on cruisers yes,on dds no(incoming fire is better). 2 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #7 Posted July 3, 2021 Yes, I think it is. Last game I played: Grand Battle in a Smolensk. You do need to know who's aiming at you when you're playing a Smolly vs Superbattleships. Incoming Fire is also useful, but I think I have PT on everything. 1 Share this post Link to post Share on other sites
[HPF] Ocsimano18 Players 3,476 posts 13,949 battles Report post #8 Posted July 3, 2021 I specced out of it since the skill rework. I was using it everywhere except on DDs. I don’t miss it at all, actually looking around gives you more information. Share this post Link to post Share on other sites
Pururut Players 356 posts 815 battles Report post #9 Posted July 3, 2021 I use it on everything except destroyers. Priority target is useful in two ways; it tells how many people are aiming at you and whether if a destroyer has fired his torpedoes or not. Destroyer part is self explanatory so I will briefly touch on the aiming part. You don't need Priority Target to know that everyone is training their guns at you when you have overextended a bit too much and have to make a turn. You can zoom out in between shots to watch the sky for any tracers coming at your direction or ships to see where their turrets are aiming. The fault with this approach however is that it assumes the player to be in peak condition. Unless you are a carefree student, retired without worries or rich enough to be set for life you wont be able to consistently concentrate on everything. Sooner or later a salvo you have failed to notice or have forgotten to react to will wipe you out. Instead of relying on something that might fail it is better to invest 2 points for the sake of consistency. 2 1 Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #10 Posted July 3, 2021 I think so, especially in 19 or 21 point builds but perhaps the bigger question is where does it sit with less skilled captains. For DD LS is the automatic 2 point skill to pick, so on a 10 point build do you want to sacrifice CE for that? Probably not; with a 13 or 14 point build do you want it ahead of RPF or a level 3 skill? Possibly, and so on. Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #11 Posted July 3, 2021 33 minutes ago, Pururut said: I use it on everything except destroyers. Destroyer part is self explanatory I'm not sure it is. Share this post Link to post Share on other sites
[OST-X] Khaba_Gandalf Players 2,547 posts 25,093 battles Report post #12 Posted July 3, 2021 Pre rework : used it on all bbs, all cruisers and my gunboat dds. Reason being that my eyes are bad and I'm using a 27" monitor with the native 1440p solution, so incoming shells from far away = hard to notice = pt not a bad choice for my lacklustre spherical view Post rework due to the changes in cost I dropped it on all my bbs without any kind of replacement, dropped it on my gunboat dds for IFA and kept it on my cruisers since PT and EM (or gtg as it is called now) swapped places in the cruiser tree and most of my old cruiser builds started with PT, EM, SE, CE for the first ten points. Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #13 Posted July 3, 2021 6 hours ago, AxisMarine said: Flamu loves it, however I never use it... I consider that i'm always being shot at and look everywhere for incoming salvos Ditto, I only use it on few ships that I really have nothign better to take on anyway... 1 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #14 Posted July 3, 2021 6 hours ago, totally_potato said: But what are your thoughts on PT? Is it worth the cost of 2 points? Mainly thinking about DDs, as they're the vast majority of what I play. Prior to the rework, it was pretty much always the first one point skill I picked. Since the rework, I always pick LS first for two points; I like PT a lot still, and usually do a lot less badly when I have it, but don't usually pick it until one of my last one or two skill picks. Whilst the 'I assume everyone is shooting at me' approach works fine, knowing the difference between 'everyone' meaning, say, two ships, and it meaning five does make a significant difference - if you drop everything and run the moment you're detected, you miss opportunities that you might not if you know the precise numbers of guns swinging in your direction. Of course, there is the question of what you're giving up to gain that information, and it may not be worth it for everyone... 2 Share this post Link to post Share on other sites
[THESO] SV_Kompresor Beta Tester, Players, In AlfaTesters 5,868 posts Report post #15 Posted July 3, 2021 I use it on almost all of my ships. Share this post Link to post Share on other sites
[PONY] _Th3_H0ly_AP_Shell Weekend Tester, Players 2,072 posts 9,725 battles Report post #16 Posted July 3, 2021 I still use it on most Ships, expept on those with very low turret rotation speed, if I don't have enough points to speck both. PT still helps avoiding torpedos, because many DD players switch between guns and torpedos while still locking on to you. Share this post Link to post Share on other sites
RossijskijAxisFlot Players 683 posts 4,171 battles Report post #17 Posted July 3, 2021 10 minuti fa, Verblonde ha scritto: Mainly thinking about DDs, as they're the vast majority of what I play. Prior to the rework, it was pretty much always the first one point skill I picked. Since the rework, I always pick LS first for two points; I like PT a lot still, and usually do a lot less badly when I have it, but don't usually pick it until one of my last one or two skill picks. Whilst the 'I assume everyone is shooting at me' approach works fine, knowing the difference between 'everyone' meaning, say, two ships, and it meaning five does make a significant difference - if you drop everything and run the moment you're detected, you miss opportunities that you might not if you know the precise numbers of guns swinging in your direction. Of course, there is the question of what you're giving up to gain that information, and it may not be worth it for everyone... That is true, it might be a good asset for brawling BBs too... just to help the captain to make the right choice at the right moment. When to push and when not to. 1 Share this post Link to post Share on other sites
Estaca_de_Bares Players 1,534 posts 25,837 battles Report post #18 Posted July 3, 2021 I use it in BBs and CAs/CLs, it's nice to know when the room gets hot and if there might be incoming torpedoes. Since I prefer sneaky torpboats and being forward, I don't have it in DD captains for now. I simply assume adding the whole enemy team when spotted to being permanently targeted by half my own team, pretty much like playing dodgeball with the jailball rule. And yes, I know the threshold regarding team damage has been changed. Salute. Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,469 battles Report post #19 Posted July 3, 2021 11 hours ago, totally_potato said: nah. I can answer the question. PT means priority target What's your take on this? I thought you meant public test and were referring to the abysmal rewards! Im learning to live without priority target in most cases. It’s just two points I can use elsewhere. Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,226 battles Report post #20 Posted July 3, 2021 I personally don’t bother with it, I’m pretty used to scanning around to see who is looking at me so I prefer to invest the points elsewhere. Share this post Link to post Share on other sites
totally_potato Players 2,533 posts Report post #21 Posted July 4, 2021 Nice As for me, I use it on pretty much all my cruiser builds, very few DD builds Rest of the ships, I take something else. For BBs, if non-italian and non-German or non -russian, GtG. For Russians, I take PT, for Germans, I take IFHE or Vigilance or Consumable enhancements, on Italians, I take Consumable enhancements Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #22 Posted July 4, 2021 21 hours ago, totally_potato said: So a discussion happened a while ago on Mr G's stream on the significance of PT. I personally like PT, and the info it gives. But what are your thoughts on PT? Is it worth the cost of 2 points? How do you find it useful. I know how I find it useful Just wanna know what everyone's take is, on this subject. If u used it as a 1 point skill and found it useful - perhaps, yes but only if u have a loose point left over, incoming fire alert is just as much if not more useful As a 2 point skill - well it is twice the cost for info of someone aiming at u, u still know if u are detected of not (free sixth sense lol) Someone mentioned BB:s and avoiding torps - Seems a lot of BB:s (and ships in general) keep sailing in a straight line until u use the lock on prediction, I dont always lock on when firing torps "If u are spotted u can count on someone aiming at u" This is Mr G:s opinion and I pretty much agree with it 1 Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #23 Posted July 4, 2021 Before the rework I used it on everything except DDs and CVs. Since the rework I only take it after I've picked the turret traverse and FP skills. I like the skill and would prefer to have it, but I've been kinda doing fine without it when playing Kansas. The cost increase is part of it with the other part being that PT is compared with different skills which overall are more important. Btw another skill which pretty much got axed post rework for BBs at least is CE, even though I still miss that skill (esepcially on ships like Dunkerque which already has terrible concealment). Share this post Link to post Share on other sites
totally_potato Players 2,533 posts Report post #24 Posted July 4, 2021 4 hours ago, NothingButTheRain said: Btw another skill which pretty much got axed post rework for BBs at least is CE really? I still find myself and lot of players use CE on BBs. Share this post Link to post Share on other sites
[HOO] callumwaw Players 270 posts 17,489 battles Report post #25 Posted July 4, 2021 I use it on DDs too. It gives me an idea if I can just dodge (if, say, 2 people are targeting me) or if I should stop firing and go dark (if I'm being targeted by 5 or 6 ships, I won't be able to dodge everything). I also have a feeling it has similar use on BBs that aren't too tanky but rely on healing, like Conq. If you're not being targeted, you can push a bit more forward, but if the counter goes up it may be time to stop firing for a while, and possibly heal. Incoming fire alert is a good skill and I use it on kiting cruisers, it makes hitting them nigh on impossible, but it's no good on a DD I think. If you're fired at by a Harugumo/Halland/etc., Incomig Fire Alert is basically permanently on, so it doesn't let you know if you're only fighting this one Harugumo or if half the enemy team are targeting you, too. By the time you see incoming SAP from a Venezia, it's too late :) To sum up, I think Priority Target lets you survive longer by giving you better situational awareness, while Incoming Fire Alert lets you survive longer by making dodging easier. Both are useful. If I had to choose one, I'd go with PT, but IFA is better on cruisers IMHO. 2 Share this post Link to post Share on other sites