[SIXWM] _Spanish_Inquisition_ Players 10 posts 25,427 battles Report post #1 Posted July 2, 2021 since WG change the heroic achievement, the detonation it's more disgusting experience... run out of Juliets charles or pay 96000 credits every battle (armory price)... and why CV is the only class without Detonation mechanic ?? 20 1 5 Share this post Link to post Share on other sites
[LCDP] Chocan Beta Tester 166 posts 28,067 battles Report post #2 Posted July 2, 2021 If they remove it, they won't be able to sell anti-detonation flags anymore. 12 Share this post Link to post Share on other sites
[4PHUN] Aixin Players 1,084 posts 7,420 battles Report post #3 Posted July 2, 2021 Keep It. But give back Flags ....... For everything. 10 Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,584 battles Report post #4 Posted July 2, 2021 + game needs to get dumbed down - less credits spent hmmmm.... wont happen. Share this post Link to post Share on other sites
[BLITZ] principat121 Modder 6,023 posts 11,475 battles Report post #5 Posted July 2, 2021 3 Share this post Link to post Share on other sites
[PISH] Bratoev Players 524 posts 5,416 battles Report post #6 Posted July 2, 2021 Keep Detonations, make the animation for it better. 7 1 Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #7 Posted July 2, 2021 yes please, that will make a flag and module redundant ... the signal slot can be actually used for something useful (and potentialy more expensive). 3 Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #8 Posted July 2, 2021 1 hour ago, _Spanish_Inquisition_ said: since WG change the heroic achievement, the detonation it's more disgusting experience... run out of Juliets charles or pay 96000 credits every battle (armory price)... and why CV is the only class without Detonation mechanic ?? as you point out, 25% of the classes are without deto. We're soon halfway! 2 1 Share this post Link to post Share on other sites
[ATRA] Srle_Vigilante Weekend Tester 1,233 posts 10,342 battles Report post #9 Posted July 2, 2021 How bout just returning the rewards for achievements? 5 Share this post Link to post Share on other sites
[PISH] Bratoev Players 524 posts 5,416 battles Report post #10 Posted July 2, 2021 You could always run the magazine mod 1 you know. 1 Share this post Link to post Share on other sites
RossijskijAxisFlot Players 683 posts 4,171 battles Report post #11 Posted July 2, 2021 1 ora fa, _Spanish_Inquisition_ ha scritto: since WG change the heroic achievement, the detonation it's more disgusting experience... run out of Juliets charles or pay 96000 credits every battle (armory price)... and why CV is the only class without Detonation mechanic ?? Hell no, I love seeing full HP DDs going boom 1 Share this post Link to post Share on other sites
[-OOF-] Miscommunication Players 550 posts 6,680 battles Report post #12 Posted July 2, 2021 1 hour ago, _Spanish_Inquisition_ said: since WG change the heroic achievement, the detonation it's more disgusting experience... run out of Juliets charles or pay 96000 credits every battle (armory price)... and why CV is the only class without Detonation mechanic ?? Why remove it? It's a fun and engaging mechanic. 1 4 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #13 Posted July 2, 2021 13 minutes ago, AxisMarine said: Hell no, I love seeing full HP DDs going boom Wasn't that possibility removed over a year ago? From memory, you have to have already taken some damage (although I entirely forget how much) before you can detonate. 49 minutes ago, Bratoev said: Keep Detonations, make the animation for it better. This. If I'm going to get horribly exploded (due to lack of anti-det flags), the least WG can do is give me a mushroom cloud to mark my passing! Whilst I'm irritated that achievements no longer award signals, I'd still oppose removing Detonation for the usual reason - it's one of the few nods to history in the game... 4 1 1 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #14 Posted July 2, 2021 I think every citadel hit should result in immediate detonation. 3 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #15 Posted July 2, 2021 1 hour ago, Bratoev said: You could always run the magazine mod 1 you know. You could always pick a carrier and go sit in a corner you know. 6 4 Share this post Link to post Share on other sites
[BIF] K82J Players 827 posts 10,204 battles Report post #16 Posted July 2, 2021 2 hours ago, Verblonde said: Wasn't that possibility removed over a year ago? From memory, you have to have already taken some damage (although I entirely forget how much) before you can detonate. This. If I'm going to get horribly exploded (due to lack of anti-det flags), the least WG can do is give me a mushroom cloud to mark my passing! Whilst I'm irritated that achievements no longer award signals, I'd still oppose removing Detonation for the usual reason - it's one of the few nods to history in the game... You need to have less than 75% HP if i remember right. I also agree with better animations, we should have even more variant. Ships break to half, superstructures break off, turrets fly away, bow/stern missing, etc. Would like to see scorch marks on islands too. And a small personal idea : oil spills and debris after ships sunk, which could be lit on fire, providing a temporary smoke cover for some time. 3 Share this post Link to post Share on other sites
[RAIN] GarrusBrutus Players 3,711 posts 12,557 battles Report post #17 Posted July 2, 2021 11 minutes ago, K82J said: You need to have less than 75% HP if i remember right. Which is a nonsense "rule" as you still can get detonated from 100-0 in one salvo when the first shell that hits you 0.00000001s earlier removes 25%+ of your hp. I have never nor will i ever understand why players want a totally random fatal event in a PvP game... Especially where such an even is game-ending for the victim as there is no respawn mechanic in wows. Unlike in games such as Battlefield where your soldier gets a sudden heart attack and you can just respawn. 15 Share this post Link to post Share on other sites
HassenderZerhacker Players 1,307 posts 3,884 battles Report post #18 Posted July 2, 2021 4 hours ago, _Spanish_Inquisition_ said: since WG change the heroic achievement, the detonation it's more disgusting experience... run out of Juliets charles or pay 96000 credits every battle (armory price)... and why CV is the only class without Detonation mechanic ?? just stop to play this FUBAR game, problem solved. WG wants to increase RNG and random frustrations so it can monetize better. It's less obvious in WoT, but in WoWS, oh my Buddha. Just say no. 1 Share this post Link to post Share on other sites
[SUOLA] arttuperkunas Players 1,963 posts 10,936 battles Report post #19 Posted July 2, 2021 2 minutes ago, GarrusBrutus said: Which is a nonsense "rule" as you still can get detonated from 100-0 in one salvo when the first shell that hits you 0.00000001s earlier removes 25%+ of your hp. I have never nor will i ever understand why players want a totally random fatal event in a PvP game... Especially where such an even is game-ending for the victim as there is no respawn mechanic in wows. Unlike in games such as Battlefield where your soldier gets a sudden heart attack and you can just respawn. Hurr durr Hood kablooie historical realism hurr durr. 4 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #20 Posted July 2, 2021 1 hour ago, GarrusBrutus said: I have never nor will i ever understand why players want a totally random fatal event in a PvP game... Especially where such an even is game-ending for the victim as there is no respawn mechanic in wows. Unlike in games such as Battlefield where your soldier gets a sudden heart attack and you can just respawn. That's because the game is built by russian trolls more familiar with casino's then fun gameplay systems. 2 3 Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #21 Posted July 2, 2021 2 hours ago, arttuperkunas said: Hurr durr Hood kablooie historical realism hurr durr. Actually no. On the Hood it was a totally lucky shot and a few mitigation measures malfunctioned to make it happen. Also if you look into ANY promotional videos where WG display detonations, they get it completely wrong and a flooded SHELL MAGAZINE explodes the ship while the actual danger is in the powder magazines ... 3 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #22 Posted July 2, 2021 2 hours ago, GarrusBrutus said: I have never nor will i ever understand why players want a totally random fatal event in a PvP game... Speaking only for myself, it's purely for the nod to history (not just Hood); I imagine if it were less rare, I might have a less sanguine opinion. As others have pointed out on previous occasions, I suspect the reason *WG* want it in the game is that it provides a chance for any potato to get a spectacular 'feel good' (for the potato) result against any player, no matter how good they are. I still remember the first time I got one (years ago, in the old days where one shell on a 100% target would do it): I clipped an Atlanta and the poor bugger exploded. This was followed with the two of us in chat exchanging 'what the hell just happened?!' type messages (I think we must have both been new players)! 2 Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #23 Posted July 2, 2021 31 minutes ago, Verblonde said: s others have pointed out on previous occasions, I suspect the reason *WG* want it in the game is that it provides a chance for any potato to get a spectacular 'feel good' (for the potato) result against any player, no matter how good they are. Like me, today... My Mutsu ended up as high tier BB on Strait (Standard Battle, starting on the left side, up) and when sailing towards the map's center a wild Nürnberg appeared at 18 or so klicks... guns were loaded and pointed in the right direction... Boom... and shortly after BOOM! One disintegrated Nürnberg... (seems 3 AP hits from 8 guns can be enough for that...). So I felt the need to say "Oooopsie... sorry..." in chat. Didn't got an answer though... 1 Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #24 Posted July 2, 2021 48 minutes ago, Verblonde said: Speaking only for myself, it's purely for the nod to history (not just Hood); I imagine if it were less rare, I might have a less sanguine opinion. As others have pointed out on previous occasions, I suspect the reason *WG* want it in the game is that it provides a chance for any potato to get a spectacular 'feel good' (for the potato) result against any player, no matter how good they are. I still remember the first time I got one (years ago, in the old days where one shell on a 100% target would do it): I clipped an Atlanta and the poor bugger exploded. This was followed with the two of us in chat exchanging 'what the hell just happened?!' type messages (I think we must have both been new players)! If it were not so random it would be fine. Take citadels f.e. ... they are a similar catastrophic situation but if you know your ship and what the enemy has available, you can mitigate them. Unfortunately the magazines are nowhere to be seen in the client or otherwise, so you have no clue what and how to hide ... 1 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #25 Posted July 2, 2021 36 minutes ago, Deckeru_Maiku said: So I felt the need to say "Oooopsie... sorry..." in chat. I have to say that I usually apologise too if I Detonate someone with lots of health... 1 Share this post Link to post Share on other sites