[CZWSM] Max_Kammerer Players 483 posts 26,013 battles Report post #1 Posted July 1, 2021 Ufff... https://blog.worldofwarships.com/blog/169 1 Share this post Link to post Share on other sites
[R_N_G] Bindolaf_Werebane Players 1,387 posts 12,045 battles Report post #2 Posted July 1, 2021 Did we just get called a "stable audience"? 10 Share this post Link to post Share on other sites
totally_potato Players 2,533 posts Report post #3 Posted July 1, 2021 "Stable audience" How dare they? We are instable as hell bois 3 Share this post Link to post Share on other sites
[SSDZA] PyroA [SSDZA] Players 83 posts 8,827 battles Report post #4 Posted July 1, 2021 Now add tanks and artillery into to the mix. Put them on the islands so players can shoot passing by ships and submarine Since WG has enter the realm of ridiculousness. They are adding to many sh1t into the mix and its going to self destruct 5 Share this post Link to post Share on other sites
[RAIN] GarrusBrutus Players 3,711 posts 12,557 battles Report post #5 Posted July 1, 2021 8 3 Share this post Link to post Share on other sites
[HOO] Fat_Maniac [HOO] Players 2,337 posts 4,238 battles Report post #6 Posted July 1, 2021 1 minute ago, totally_potato said: "Stable audience" How dare they? We are instable as hell bois We will be unstable after 11 weeks of subs in ranked and coop "testing". Well at least those of us that are left will be. 1 1 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #7 Posted July 1, 2021 Vor 43 Minuten, Bindolaf_Werebane sagte: Did we just get called a "stable audience"? I don't live in a stable, so I don't feel adressed. 1 7 Share this post Link to post Share on other sites
[CAIN] Jethro_Grey Players 5,207 posts 25,733 battles Report post #8 Posted July 1, 2021 58 minutes ago, Bindolaf_Werebane said: Did we just get called a "stable audience"? Well, after all the sh*t WG forced down our throats, we haven't started going on murder sprees, so they think we're stable. Now excuse me i have to clean the blood stains off my Nail clipper. 5 Share this post Link to post Share on other sites
[RDNT] ZeuSueZ1337 Players 434 posts Report post #9 Posted July 1, 2021 Gonna find the popcorn for all the "bUt YuO sAiD yOu NeVeR wErE gOnNa AdD sUbS"-cry babies. Gonna be a great addition (game balance is already a massive cluster f***, so why not toss in some subs also) 1 4 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #10 Posted July 1, 2021 Amongst all the BS in these latest news, I especially like that the torps will be much more efficiently guided vs subs than vs battleships. Who would have thought that those early guidance systems could deal much better with small nimble targets moving in 3 dimensions than slow lumbering targets moving in 2 dimensions... 3 2 Share this post Link to post Share on other sites
[-RNR-] Tanaka_15 Beta Tester 2,514 posts 20,269 battles Report post #11 Posted July 1, 2021 4 minutes ago, MementoMori_6030 said: Amongst all the BS in these latest news, I especially like that the torps will be much more efficiently guided vs subs than vs battleships. Who would have thought that those early guidance systems could deal much better with small nimble targets moving in 3 dimensions than slow lumbering targets moving in 2 dimensions... Camone bbs are hard to play.... Its not like this is esiest class in game.. 2 Share this post Link to post Share on other sites
BoxOfAngryBees Players 335 posts 6,690 battles Report post #12 Posted July 1, 2021 We don't plan to increase the size of teams in the main type of battle - Random battles: The balance is built around the interaction of a certain number of ships. Changing it would lead to a need to completely reconfigure all ships in the game; All maps and modes suited for 12 ships per team would have to likewise be changed; The more ships in there are in a battle, the less influence on the outcome each of them has. We find the influence of individual ships in the "12 vs 12" format to be optimal for Random battles. in english: just gonna duct-tape this cuz: *too lazy *too lazy *too lazy 4 2 Share this post Link to post Share on other sites
[URUC] S_h_i_v_a Players 674 posts Report post #13 Posted July 1, 2021 So no separate submarine gamemode? 1 Share this post Link to post Share on other sites
[ATRA] Srle_Vigilante Weekend Tester 1,233 posts 10,342 battles Report post #14 Posted July 1, 2021 I do not understand why they took everything that was ok in the previous test and broke it beyond every rhyme or reason. 3 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #15 Posted July 1, 2021 1 hour ago, BoxOfAngryBees said: We don't plan to increase the size of teams in the main type of battle - Random battles: The balance is built around the interaction of a certain number of ships. Changing it would lead to a need to completely reconfigure all ships in the game; All maps and modes suited for 12 ships per team would have to likewise be changed; The more ships in there are in a battle, the less influence on the outcome each of them has. We find the influence of individual ships in the "12 vs 12" format to be optimal for Random battles. Team size should be 12 vs. 12 plus subs. Which means MM creates classic 12 vs 12 teams and bolts 1 - 2 Subs per side on top, evenly paired. They won't have to worry about 14 vs 14 surface ship battles being an issue. But whatever. 2 Share this post Link to post Share on other sites
[OZYR] Andrewbassg Players 3,800 posts 25,867 battles Report post #16 Posted July 1, 2021 3 hours ago, GarrusBrutus said: [ insert any laughing meme here ] Share this post Link to post Share on other sites
Humorpalanta ∞ Players 2,025 posts 13,785 battles Report post #17 Posted July 1, 2021 That blog post is wrong on so many levels but I don't even have the strength anymore to give a ... 6 Share this post Link to post Share on other sites
[TACHA] NobleRipper Players 1,211 posts Report post #18 Posted July 1, 2021 Someone desperately needs to remind the team working on subs about the K.I.S.S. acronym- Keep It Simple, Stupid! 1 Share this post Link to post Share on other sites
BoxOfAngryBees Players 335 posts 6,690 battles Report post #19 Posted July 1, 2021 Just now, NobleSauvage said: Someone desperately needs to remind the team working on subs about the K.I.S.S. acronym- Keep It Simple, Stupid! maybe they just have nothing else to do ... theyve brought so many ships into the game, so many gimmicks ... theyre just flat out of ideas - but they have this huge team to keep occupied, shareholders to constantly keep glistening ... maybe they desperate like a hoe on a street corner. 1 1 Share this post Link to post Share on other sites
Spartan_Renegade Players 855 posts 7,183 battles Report post #20 Posted July 1, 2021 Quote We don't want to add submarines directly to the main type of battle, but at the same time, a new class requires a prolonged trial by a wide and stable audience. Good luck finding them cause I've only seen unstable, bad-tempered keyboard smashers so far 2 Share this post Link to post Share on other sites
[OZYR] Andrewbassg Players 3,800 posts 25,867 battles Report post #21 Posted July 1, 2021 6 minutes ago, Spartan_Renegade said: Good luck finding them cause I've only seen unstable, bad-tempered keyboard smashers so far They have to come up with some crap Share this post Link to post Share on other sites
[-EXS-] Hades_warrior Players 5,381 posts 6,643 battles Report post #22 Posted July 1, 2021 4 hours ago, Srle_Vigilante said: I do not understand why they took everything that was ok in the previous test and broke it beyond every rhyme or reason. BEcause thats what weegee does all the times. You say NO to them, they hear it as ''OK, you want it''. Like they are def idiots on purpose. 1 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,226 battles Report post #23 Posted July 1, 2021 I have to admire WG for not only their laziness on trying to just dump this square peg into a round hole but also the fact they are just utterly clueless on what to do. Still they are determined to force subs on us. 2 Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #24 Posted July 1, 2021 5 minutes ago, lovelacebeer said: I have to admire WG for not only their laziness on trying to just dump this square peg into a round hole but also the fact they are just utterly clueless on what to do. Still they are determined to force subs on us. More content is more money you know! 2 Share this post Link to post Share on other sites
BoxOfAngryBees Players 335 posts 6,690 battles Report post #25 Posted July 1, 2021 4 hours ago, Europizza said: Team size should be 12 vs. 12 plus subs. Which means MM creates classic 12 vs 12 teams and bolts 1 - 2 Subs per side on top, evenly paired. They won't have to worry about 14 vs 14 surface ship battles being an issue. But whatever. Not sure where I heard this, was some while a ago but I remember wedgie saying that their engine was at the max running the matches ... I think they were talking bout a mechanic or so that couldnt be implemented for that reason. If so, thats still pretty laughable - they have entire office buildings of staff, it should not be a problem to modernize the engine. Complex? yes - Not easy? yes - but not a problem. 17 minutes ago, lovelacebeer said: I have to admire WG for not only their laziness on trying to just dump this square peg into a round hole but also the fact they are just utterly clueless on what to do. Still they are determined to force subs on us. my hair stands on end when I think of the kind of broken, obscene mindset you have to have to think something like subs would fit in the game as it is now .... I mean, carriers arguably dont fit either but ... yknow ... I remember old man jingles once made a video about an online game like WOWS - except with subs from the getgo ... but by the life of me I cant remember its name, must also be a few years back ... dunno, maybe someone industrious can find it - im goin to bed 2 Share this post Link to post Share on other sites