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Subs News...

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[SSDZA]
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Now add tanks and artillery into to the mix. Put them on the islands so players can shoot passing by ships and submarine Since WG has enter the realm of ridiculousness. 

 

They are adding to many sh1t into the mix and its going to self destruct 

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[HOO]
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1 minute ago, totally_potato said:

"Stable audience" 

How dare they?

We are instable as hell bois:cap_haloween:

We will be unstable after 11 weeks of subs in ranked and coop "testing".

Well at least those of us that are left will be.

 

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Vor 43 Minuten, Bindolaf_Werebane sagte:

Did we just get called a "stable audience"? :cap_haloween:

I don't live in a stable, so I don't feel adressed.

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[CAIN]
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58 minutes ago, Bindolaf_Werebane said:

Did we just get called a "stable audience"? :cap_haloween:

Well, after all the sh*t WG forced down our throats, we haven't started going on murder sprees, so they think we're stable.

 

Now excuse me  i have to clean the blood stains off my Nail clipper.

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[RDNT]
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Gonna find the popcorn for all the "bUt YuO sAiD yOu NeVeR wErE gOnNa AdD sUbS"-cry babies.

Gonna be a great addition (game balance is already a massive cluster f***, so why not toss in some subs also)

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Amongst all the BS in these latest news, I especially like that the torps will be much more efficiently guided vs subs than vs battleships. Who would have thought that those early guidance systems could deal much better with small nimble targets moving in 3 dimensions than slow lumbering targets moving in 2 dimensions...

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4 minutes ago, MementoMori_6030 said:

Amongst all the BS in these latest news, I especially like that the torps will be much more efficiently guided vs subs than vs battleships. Who would have thought that those early guidance systems could deal much better with small nimble targets moving in 3 dimensions than slow lumbering targets moving in 2 dimensions...

Camone bbs are hard to play.... Its not like this is esiest class in game.. 

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We don't plan to increase the size of teams in the main type of battle - Random battles:

  • The balance is built around the interaction of a certain number of ships. Changing it would lead to a need to completely reconfigure all ships in the game;
  • All maps and modes suited for 12 ships per team would have to likewise be changed;
  • The more ships in there are in a battle, the less influence on the outcome each of them has. We find the influence of individual ships in the "12 vs 12" format to be optimal for Random battles.

in english:
just gonna duct-tape this cuz:
*too lazy
*too lazy
*too lazy

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Weekend Tester
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I do not understand why they took everything that was ok in the previous test and broke it beyond every rhyme or reason.

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1 hour ago, BoxOfAngryBees said:

We don't plan to increase the size of teams in the main type of battle - Random battles:

  • The balance is built around the interaction of a certain number of ships. Changing it would lead to a need to completely reconfigure all ships in the game;
  • All maps and modes suited for 12 ships per team would have to likewise be changed;
  • The more ships in there are in a battle, the less influence on the outcome each of them has. We find the influence of individual ships in the "12 vs 12" format to be optimal for Random battles.

 

Team size should be 12 vs. 12 plus subs. Which means MM creates classic 12 vs 12 teams and bolts 1 - 2 Subs per side on top, evenly paired. They won't have to worry about 14 vs 14 surface ship battles being an issue. But whatever.

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That blog post is wrong on so many levels but I don't even have the strength anymore to give a ...

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[TACHA]
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Someone desperately needs to remind the team working on subs about the K.I.S.S. acronym- Keep It Simple, Stupid!

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Just now, NobleSauvage said:

Someone desperately needs to remind the team working on subs about the K.I.S.S. acronym- Keep It Simple, Stupid!

maybe they just have nothing else to do ...

theyve brought so many ships into the game, so many gimmicks ... theyre just flat out of ideas - but they have this huge team to keep occupied, shareholders to constantly keep glistening ...

maybe they desperate like a hoe on a street corner.

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We don't want to add submarines directly to the main type of battle, but at the same time, a new class requires a prolonged trial by a wide and stable audience.

 

Good  luck finding them cause I've only seen unstable, bad-tempered keyboard smashers so far  

 

joker.gif.d9f2f774ab86be7291ada12c50be6215.gif

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[OZYR]
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6 minutes ago, Spartan_Renegade said:

 

Good  luck finding them cause I've only seen unstable, bad-tempered keyboard smashers so far  

 

joker.gif.d9f2f774ab86be7291ada12c50be6215.gif

They have to come up with some crap

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4 hours ago, Srle_Vigilante said:

I do not understand why they took everything that was ok in the previous test and broke it beyond every rhyme or reason.

BEcause thats what weegee does all the times. You say NO to them, they hear it as ''OK, you want it''.

Like they are def idiots on purpose.

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I have to admire WG for not only their laziness on trying to just dump this square peg into a round hole but also the fact they are just utterly clueless on what to do. Still they are determined to force subs on us.

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5 minutes ago, lovelacebeer said:

I have to admire WG for not only their laziness on trying to just dump this square peg into a round hole but also the fact they are just utterly clueless on what to do. Still they are determined to force subs on us.

More content is more money you know!

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4 hours ago, Europizza said:

 

Team size should be 12 vs. 12 plus subs. Which means MM creates classic 12 vs 12 teams and bolts 1 - 2 Subs per side on top, evenly paired. They won't have to worry about 14 vs 14 surface ship battles being an issue. But whatever.

Not sure where I heard this, was some while a ago but I remember wedgie saying that their engine was at the max running the matches ... I think they were talking bout a mechanic or so that couldnt be implemented for that reason.

 

If so, thats still pretty laughable - they have entire office buildings of staff, it should not be a problem to modernize the engine. Complex? yes - Not easy? yes - but not a problem.

 

17 minutes ago, lovelacebeer said:

I have to admire WG for not only their laziness on trying to just dump this square peg into a round hole but also the fact they are just utterly clueless on what to do. Still they are determined to force subs on us.

my hair stands on end when I think of the kind of broken, obscene mindset you have to have to think something like subs would fit in the game as it is now ....

I mean, carriers arguably dont fit either but ... yknow ...

 

I remember old man jingles once made a video about an online game like WOWS - except with subs from the getgo ... but by the life of me I cant remember its name, must also be a few years back ...

dunno, maybe someone industrious can find it - im goin to bed

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