THX83 ∞ Players 18 posts 4,139 battles Report post #1 Posted June 29, 2021 I have been playing this game for 4 years. I love it. Yet my scores don't show, I have'nt improved my accuracy to a satisfactory level. I gave a lot of time. What I got in return? I don't play with BB's any more. Because I don't want to be in the same position with the other BB players who have no idea about their role in the match. Most of the time I play with BB's I don't get decent dd's or cruisers. I play with cruisers most of the time. I get -1's even after the matches I've been in top three. I give full attention according to my ship's responsibilities while playing, seeking dd's, providing AA cover, trying to spot torps and other ships. I can send recent replays to WG if they ask. I don't believe or see that most of the players have no idea with the other bonuses they would get by tanking, defending, providing AA cover or spotting torps/other players - I know WG spent a lot of time to integrate those bonunes to the game. Yet noone cares. I don't think many players follow youtube or ingame notifications. How is it possible to improve my accuracy if I don't get the chance?My suggestion to make every match fun and satisfying is simple:Remove the survival bonuses, repair costs e.t.c. Survival rate should not be considered as a ranking statistic. Encourage players forward. Encourage players in a more simple way. Even one player's timitidy may ruin all other's game. Communication suggestion: Name and clan is not important at all at message board. Player's location and his/her ship is important. Young or grown no one can give the necessary attention to find the ship by player's name during the battle's heat. It would be difficult but shouldn't be impossible to tag the ships with their calls, just use the same symbols at the quick menu and attach it on the minimap figure for a decent duration. AND STOP TURNING THIS GAME INTO A BUMPER CARS GAME. GRAND BATTLE MY ... WHAT A WASTED EFFORT. (No pun intented to the ships and developers working for the ships) Create a world map with hotspots - create rosters and encourage players to chose one hotspot where they can play with their favored ship and chase better/competitive/more rewarding hotspots by improving their gameplay not only score. These rosters can be decided according to tier, location (intention: carrier vs carrier battles or classic fleet maneuvers) and then as an ultimate goal "what if" scenarios can be integrated. 6 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #2 Posted June 30, 2021 There are no repair costs for years now. We have service costs and they are the same for undamaged, damaged or sunk ships. And no, that is not the reason people stay back. 1 1 2 Share this post Link to post Share on other sites
[D_G] Pukovnik7 Players 1,080 posts 6,617 battles Report post #3 Posted June 30, 2021 What Colonel said, it has nothing to do with repair costs. It has to do with the game design discouraging pushing... too open maps, too weak secondaries, too strong HE considering the map design... best maps are ones where there is enough cover for even battleships to sneak up on each other, but how frequent these maps are? Very rare, from what I have seen. 1 1 Share this post Link to post Share on other sites
[R_N_G] Bindolaf_Werebane Players 1,387 posts 12,045 battles Report post #4 Posted June 30, 2021 I hate to agree with the good colonel, but he's right. The reasons BBs stay back are: Player is new and unsure of what to do (0.5%) Player is l33t sn!p3r in CoD and also in WoWs (47%) Player is watching twitch, downloading pr0n, eating, listening to music and firing a salvo every half a minute (38%) Player has destroyed brain with adhesive product vapors (14.5%) 3 9 Share this post Link to post Share on other sites
[DEH] hellhound666 Beta Tester 1,978 posts Report post #5 Posted June 30, 2021 6 hours ago, THX83 said: I don't believe or see that most of the players have no idea with the other bonuses they would get by tanking, defending, providing AA cover or spotting torps/other players - I know WG spent a lot of time to integrate those bonunes to the game. Yet noone cares. I don't think many players follow youtube or ingame notifications. How is it possible to improve my accuracy if I don't get the chance? what are the bonuses for tanking, defending, aa cover, spotting torps and enemies? Share this post Link to post Share on other sites
[UNNF] Big_Daddy5 Players 380 posts 30,394 battles Report post #6 Posted June 30, 2021 Damn, you was such a nice couple with WG : 2 Share this post Link to post Share on other sites
[UNNF] Big_Daddy5 Players 380 posts 30,394 battles Report post #7 Posted June 30, 2021 Everything ends one day Submarines are coming 1 8 Share this post Link to post Share on other sites
THX83 ∞ Players 18 posts 4,139 battles Report post #8 Posted June 30, 2021 1 hour ago, hellhound666 said: what are the bonuses for tanking, defending, aa cover, spotting torps and enemies? Obviously they are rewarded with XP and you get see them on the top right of the screen. Potential damage is tanking, getting a Dreadnought badge is tanking. You get an xp when you spot torps don't you? Or may be using hydro on time might save a teammate it is already a reward itself. What are you implying - they should be rewarded more generously (I very much think so) or they are not taken in account for a player's ranking? 2 hours ago, Pukovnik7 said: What Colonel said, it has nothing to do with repair costs. It has to do with the game design discouraging pushing... too open maps, too weak secondaries, too strong HE considering the map design... best maps are ones where there is enough cover for even battleships to sneak up on each other, but how frequent these maps are? Very rare, from what I have seen. I can't agree with the map part, almost all maps have such positions. Again, as it should be the same as the reality, players should go in a formation in layers. How many battles were fought between islets? Most of the battles were in the open sea or between large islands due to (support) land operations. Bismarck didn't look for a cover how can it? In the middle of Atlantic? Besides, players playing with cruisers and destroyers in the open - don't they have a life, don't they deserve satisfaction from a game they spend so much time? Again bumper cars mentality... Weak secondaries, strong HE are because of the rescaling naval environment and half of the players trying to play with bb's which in reality there were too fewer bb's and so many more dd's and ca/cl's. Maps are already encouraging/inviting tactics enough. Reward system should be adjusted. 3 hours ago, ColonelPete said: There are no repair costs for years now. We have service costs and they are the same for undamaged, damaged or sunk ships. And no, that is not the reason people stay back. This is half of the transmission I believe. My mind is the same: Survival should not be a ranking/mm/rewarded statistic. Whatever that causes a Tier 10 BB going around an island closer to start point while his/her Tier 8 ca/cl/dd steaming in the open should be removed from the game stats. No answers to Grand Campaign mode suggestion? 1 Share this post Link to post Share on other sites
[D_G] Pukovnik7 Players 1,080 posts 6,617 battles Report post #9 Posted June 30, 2021 7 minutes ago, THX83 said: I can't agree with the map part, almost all maps have such positions. Again, as it should be the same as the reality, players should go in a formation in layers. How many battles were fought between islets? Most of the battles were in the open sea or between large islands due to (support) land operations. Bismarck didn't look for a cover how can it? In the middle of Atlantic? Maps are already encouraging/inviting tactics enough. Reward system should be adjusted. "Battles in reality" that you think of were fought at 20+ kilometers and lasted for hours if not days, oftentimes with little damage done on either side. Also, what exactly you mean by "formation in layers"? But this game is not a simulator, it is arcade. And most of all, it is a PC game. You really think players would want to sit around for hours with nothing happening? Matches are too boring as it is. You want realism, go play Rule the Waves. 1 Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #10 Posted June 30, 2021 18 minutes ago, THX83 said: No answers to Grand Campaign mode suggestion? I gave up hope, that WG does anything interesting. It was pointed out by I_Earlgrey long time ago and I agree: Randoms and (now) Ranked are completely sufficient to make the game playable. No other modes needed, especially no permanent. Its bare bone as its get but why invest in smth you dont get any direct revenue out of it? WG is very clear here imo: If it cant generate cash on a direct way, it has no priority. 2 Share this post Link to post Share on other sites
THX83 ∞ Players 18 posts 4,139 battles Report post #11 Posted June 30, 2021 29 minutes ago, Pukovnik7 said: "Battles in reality" that you think of were fought at 20+ kilometers and lasted for hours if not days, oftentimes with little damage done on either side. Also, what exactly you mean by "formation in layers"? But this game is not a simulator, it is arcade. And most of all, it is a PC game. You really think players would want to sit around for hours with nothing happening? Matches are too boring as it is. You want realism, go play Rule the Waves. That's why I added this sentence: Weak secondaries, strong HE are because of the rescaling naval environment and half of the players trying to play with bb's which in reality there were too fewer bb's and so many more dd's and ca/cl's. What I mean by formation in layers is a dd shouldn't waste time behind bb's more than a turning /disengaging time. A cruiser should be close enough to bb's, ready to provide hydro, aa cover and close enough to dd's to radar capture points or support them against other dd's. A dd playing so timid ruins an arcade game like this doesn't it? If it gets sunk it gets sunk. If it goes behind, team sinks. Starting position of the ships/their groups is formation in layers. Thanks for the advice tough. I'll play it soon. After "Naval War: Arctic Circle" I was losing my hope for such game. 1 Share this post Link to post Share on other sites
[DEH] hellhound666 Beta Tester 1,978 posts Report post #12 Posted June 30, 2021 34 minutes ago, THX83 said: Obviously they are rewarded with XP and you get see them on the top right of the screen. Potential damage is tanking, getting a Dreadnought badge is tanking. You get an xp when you spot torps don't you? Or may be using hydro on time might save a teammate it is already a reward itself. What are you implying - they should be rewarded more generously (I very much think so) or they are not taken in account for a player's ranking? how much exp for: 2 000 000 tanking spotted 20 torps spotted 5 enemies 250k spot dmg 100 def points 50k dmg on plains do you have these figures or formulas to calculate? Share this post Link to post Share on other sites
THX83 ∞ Players 18 posts 4,139 battles Report post #13 Posted June 30, 2021 16 minutes ago, hellhound666 said: how much exp for: 2 000 000 tanking spotted 20 torps spotted 5 enemies 250k spot dmg 100 def points 50k dmg on plains do you have these figures or formulas to calculate? Of course not, you are the beta tester you tell. But I know defending gives substantial xp - I got the be the amongst top players on a few matches with Fiji with damages around 25.000 Got to be within top three with Martel in Tier 10 random matches - inflicting damages around 50k - running around like a wet hen - 1000k potential damage at least. BB's wasted so many salvos mostly early in the game which is crucial assistance to any team... When I see such players I +1 them immediately. Share this post Link to post Share on other sites
[DEH] hellhound666 Beta Tester 1,978 posts Report post #14 Posted June 30, 2021 5 minutes ago, THX83 said: Of course not, you are the beta tester you tell. But I know defending gives substantial xp - I got the be the first player on a few matches with Fiji with damages around 25.000 Got to be within top three with Martel in Tier 8 random battles - inflicting damages around 50k - running around like a wet hen - 1000k potential damage at least. BB's wasted so many salvos mostly early in the game which is crucial assistance to a team... When I see such players I +1 them immediately. and i thought you had figures or formulas at least ... vast majority of the rewards come from how many % of enemy hp you take away. plane kills (but not dmg), kills and caps give also smthg. all the rest very little to none Share this post Link to post Share on other sites
THX83 ∞ Players 18 posts 4,139 battles Report post #15 Posted June 30, 2021 2 minutes ago, hellhound666 said: and i thought you had figures or formulas at least ... vast majority of the rewards come from how many % of enemy hp you take away. plane kills (but not dmg), kills and caps give also smthg. all the rest very little to none And how can I be the second player with 60k damage in a Tier 10 match? I remember all opponent ships were destroyed... Anyway, my suggestions should be clear now. Share this post Link to post Share on other sites
[XTREM] Miragetank90 Players 2,626 posts 18,702 battles Report post #16 Posted June 30, 2021 So what you're saying is, you would have left your gf long ago if she gave you the same level of dissatisfaction. Your relationship with WoWs, on the other hand - still going steady after 4 years, and now with this thread you've entered into open-dialogue with your partner hoping to resolve the issues that you two have, moving forward. It's beautiful. Nice to see there are still men who are willing to give 110% to making it work, MAJOR PROPS. 2 1 Share this post Link to post Share on other sites
THX83 ∞ Players 18 posts 4,139 battles Report post #17 Posted June 30, 2021 More than 4 years actually - there have been times we were seperated 4 Share this post Link to post Share on other sites
[DEH] hellhound666 Beta Tester 1,978 posts Report post #18 Posted June 30, 2021 18 minutes ago, THX83 said: And how can I be the second player with 60k damage in a Tier 10 match? I remember all opponent ships were destroyed... Anyway, my suggestions should be clear now. show the result screens Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #19 Posted June 30, 2021 42 minutes ago, THX83 said: And how can I be the second player with 60k damage in a Tier 10 match? I remember all opponent ships were destroyed... Anyway, my suggestions should be clear now. You can be top scoring player with considerable margin to the runner up to boot if those 60k damage belonged to say 4 enemy DDs… 1 Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #20 Posted June 30, 2021 4 hours ago, Pukovnik7 said: What Colonel said, it has nothing to do with repair costs. It has to do with the game design discouraging pushing... too open maps, too weak secondaries, too strong HE considering the map design... best maps are ones where there is enough cover for even battleships to sneak up on each other, but how frequent these maps are? Very rare, from what I have seen. The most important reason to not push in with a BB is torps btw. Not having good secondaries really is not as important a reason for BBs not pushing in, esepcially if the intended target isn't even spotted anyway. Definitely agree with the cover part, especially now that BB concealment is not as good anymore. 1 Share this post Link to post Share on other sites
[D_G] Pukovnik7 Players 1,080 posts 6,617 battles Report post #21 Posted June 30, 2021 1 hour ago, NothingButTheRain said: The most important reason to not push in with a BB is torps btw. Not having good secondaries really is not as important a reason for BBs not pushing in, esepcially if the intended target isn't even spotted anyway. Definitely agree with the cover part, especially now that BB concealment is not as good anymore. Torps can be countered... kinda. Stick to friendly destroyers and don't come around an island exposing your entire broadside. Most of the time it works well for me, though when it doesn't, I usually get devstruck. HE spam? If there is no cover, the only counter is to stay at range... And good secondaries would help a lot, because they would a) help keep destroyers at range and b) make brawling a lot more fun. Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #22 Posted June 30, 2021 20 minutes ago, Pukovnik7 said: Torps can be countered... kinda. Stick to friendly destroyers and don't come around an island exposing your entire broadside. Most of the time it works well for me, though when it doesn't, I usually get devstruck. HE spam? If there is no cover, the only counter is to stay at range... And good secondaries would help a lot, because they would a) help keep destroyers at range and b) make brawling a lot more fun. I wasn't saying there's no counter to torps. I am saying that torps are one of the most important reasons to not want to push in. And tbf, it's not easy to counter it like one counters AP by angling for instance. Torps are devastating and sudden where HE spam can be managed to a much better degree as it is more DoT based. I think you're kinda right about having more fun with brawling would definitely entice players to push in more. 1 Share this post Link to post Share on other sites
[EST] Profilus [EST] Players 1,859 posts 35,597 battles Report post #23 Posted June 30, 2021 3 hours ago, hellhound666 said: show the result screens My most ridiculous 4th place ever. So its not all about damage number or damage to DD-s. Spoiler 1 Share this post Link to post Share on other sites
[BFSE] Echo_519 Players 347 posts 9,469 battles Report post #24 Posted June 30, 2021 Vor 5 Stunden, THX83 sagte: Obviously they are rewarded with XP and you get see them on the top right of the screen. Potential damage is tanking, getting a Dreadnought badge is tanking. You get an xp when you spot torps don't you? Or may be using hydro on time might save a teammate it is already a reward itself. What are you implying - they should be rewarded more generously (I very much think so) or they are not taken in account for a player's ranking? Hah, you wish that you would get rewards for this kind of stuff. First of all, Dreadnought like any other achievement does not reward you with anything. You used to get signals, but not anymore. Potential damage is not rewarded with anything. That question was asked in a stream some years ago, Crysantos' answer can be paraphrased as:"Why should we reward you for being shot at. You're not doing anything actively for it, so why do you think you deserve a reward?".... Spotting torpedos? You joking, right? Same thing as above, you're not doing anything actively to spot the torpedos. They just come your way without any of your doing. Your reward for spotting them is your teammates not getting blown up by those torpedos.(Only wish that actually was true, Some while ago, had a Yamato in my team that managed to get devastated by 20km Shima torpedos that i spotten for him 18km before. 15 torpedos being spotted for 18km and still he managed to get Devstruck from full HP...) Share this post Link to post Share on other sites
THX83 ∞ Players 18 posts 4,139 battles Report post #25 Posted June 30, 2021 8 hours ago, hellhound666 said: show the result screens I am already sick and tired of the forum as well. What kind of an attitude is this? I made several suggestions and spoke of fundamental concerns and what I get is bs with stats. You have spoken of no ideas. I'll provide some screens asap. Some screens already provided - thanks Profilus. 7 hours ago, NothingButTheRain said: The most important reason to not push in with a BB is torps btw. Not having good secondaries really is not as important a reason for BBs not pushing in, esepcially if the intended target isn't even spotted anyway. Definitely agree with the cover part, especially now that BB concealment is not as good anymore. Finally a constructive comment regarding BB timidity issue. Again, spotting torps in advance via Hydro (if not taken into account any how) should be rewarded - even perhaps just like an aircraft kill or spotting. 1 Share this post Link to post Share on other sites