[LSOD] JTJ22 Players 17 posts Report post #1 Posted June 23, 2021 I'm well aware I'm going to do downvoted to hell by all the 'big brain game designer' DD players who inhabit the forums. I feel like it has to be said, steadily over the last couple of years WG has clearly pandered to the needs of DD players, the so called 'highest skill' class in the game. They've been given a 'special damage system' (only overpens/10% damage), the very recent rocket change to CV's making it nearly impossible to be hit by CV's, commander rework being an overall buff to all DD's, torpedo reloads have lowered and torpedo travel times have creeped very high over the years, DD DPM has gotten insane even being able to melt BB's (while bb's can do nothing back cus secondaries are LOL)! I really wouldn't be shocked if there were more radar nerfs, durations lowered and ranges lowered as well! Mixing all this with great concealment and high mobility just makes them feel REALLY oppressive recently (the terms of engagement is in their hands and they control every fight). This class is meant to be high risk, high reward. Just feels like WG have slowly been removing the risks and making them more rewarding to play unless you're actually brain dead! We need to stop pandering to the DD players constantly and balancing around the people who play them. 9 34 2 11 Share this post Link to post Share on other sites
[SUOLA] arttuperkunas Players 1,963 posts 10,936 battles Report post #2 Posted June 23, 2021 One of those moments when the certainty of a forum warning holds one back from expressing one’s opinion. 9 6 Share this post Link to post Share on other sites
Camperdown Players 2,501 posts 17,258 battles Report post #3 Posted June 23, 2021 If you feel this way: do play the uber class of DDs by all means 26 Share this post Link to post Share on other sites
[-SBF-] Lieut_Gruber Alpha Tester, Players, In AlfaTesters 828 posts 17,211 battles Report post #4 Posted June 23, 2021 So thats why DD top the average damage statistics all the time……..o wait……@ColonelPete ? 2 2 Share this post Link to post Share on other sites
[LSOD] JTJ22 Players 17 posts Report post #5 Posted June 23, 2021 2 minutes ago, Camperdown said: If you feel this way: do play the uber class of DDs by all means I have believe it or not! This is where my opinion comes from! :) 2 Share this post Link to post Share on other sites
[SUOLA] arttuperkunas Players 1,963 posts 10,936 battles Report post #6 Posted June 23, 2021 I would add that it’s not very productive to talk about “dds” as one thing. Mogador doesnt care much about visibility nerfs like growing numbers of radar, hybrid cv spotting etc, but Ijn torp boats and cap contesters do. 6 Share this post Link to post Share on other sites
[LSOD] JTJ22 Players 17 posts Report post #7 Posted June 23, 2021 2 minutes ago, Lieut_Gruber said: So thats why DD top the average damage statistics all the time……..o wait…… This old argument, they top win rates all the time, they don't need to do massive damage their impact is map control and cap control. 4 3 1 Share this post Link to post Share on other sites
[R3B3L] HystericalAccuracy Players 1,505 posts 40,425 battles Report post #8 Posted June 23, 2021 1 hour ago, JTJ22 said: big brain hidden acc you don´t play DDs 6 5 Share this post Link to post Share on other sites
Humorpalanta ∞ Players 2,025 posts 13,785 battles Report post #9 Posted June 23, 2021 Aww yiss. BBaby with private profil on the "easy" DDs. 5 Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #10 Posted June 23, 2021 18 minutes ago, JTJ22 said: I'm well aware I'm going to do downvoted to hell by all the 'big brain game designer' DD players who inhabit the forums. I feel like it has to be said, steadily over the last couple of years WG has clearly pandered to the needs of DD players, the so called 'highest skill' class in the game. They've been given a 'special damage system' (only overpens/10% damage), the very recent rocket change to CV's making it nearly impossible to be hit by CV's, commander rework being an overall buff to all DD's, torpedo reloads have lowered and torpedo travel times have creeped very high over the years, DD DPM has gotten insane even being able to melt BB's (while bb's can do nothing back cus secondaries are LOL)! I really wouldn't be shocked if there were more radar nerfs, durations lowered and ranges lowered as well! Mixing all this with great concealment and high mobility just makes them feel REALLY oppressive recently (the terms of engagement is in their hands and they control every fight). This class is meant to be high risk, high reward. Just feels like WG have slowly been removing the risks and making them more rewarding to play unless you're actually brain dead! We need to stop pandering to the DD players constantly and balancing around the people who play them. DD do require the highest skill in game. That is because they are the lowest HP ship in the food chain ( not much longer though ) and practically everything can kill them when they are (made) visible. Besides that they have 4 major counter mechanisms working against them ( radar, hydro, RDF/RL, and planes - but soon Subs ) to prevent them becoming too powerful. However any nerf that is felt to benefit DD is actually meant to make room in PvP for Submarines on the surface that are even more fragile and slower. WG balanced them to be on the surface 50 % of match time so all that nerfing does make sense then. 2 Share this post Link to post Share on other sites
[LSOD] JTJ22 Players 17 posts Report post #11 Posted June 23, 2021 1 minute ago, VIadoCro said: hidden acc you don´t play DDs I have played them! Instead of trying to attack the person posting, actually discuss the topic 3 2 2 Share this post Link to post Share on other sites
[1701] Steel_duck_1 [1701] Players 156 posts 18,730 battles Report post #12 Posted June 23, 2021 1 minute ago, JTJ22 said: This old argument, they top win rates all the time, they don't need to do massive damage their impact is map control and cap control. In a game where mirrored MM makes the DD number even on both sides, DDs top the win rate? Math is strange 4 1 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #13 Posted June 23, 2021 Vor 18 Minuten, JTJ22 sagte: I'm well aware I'm going to do downvoted to hell by all the 'big brain game designer' DD players who inhabit the forums. "Normal brain" DD players are sufficient to do so. Zitat I feel like it has to be said, steadily over the last couple of years How many games did you play during those "couple of years", with which classes, with which results? Zitat WG has clearly pandered to the needs of DD players, the so called 'highest skill' class in the game. Lol no. Zitat They've been given a 'special damage system' (only overpens/10% damage), Maybe this is... because DD have so low HP pools? Just a thought. Zitat the very recent rocket change to CV's making it nearly impossible to be hit by CV's, Only by very bad CV players. Zitat commander rework being an overall buff to all DD's, Care to specify how? Maybe I am skilling my commanders wrong. Zitat torpedo reloads have lowered and torpedo travel times have creeped very high over the years, Ah. And still, most guns reload considerably faster than tubes. Zitat DD DPM has gotten insane Strange, my IJN torp DD (gun) DPM feels quite feeble. Zitat even being able to melt BB's (while bb's can do nothing back cus secondaries are LOL)! You know that you can blow DD out of the water with your MAIN guns, don't you? Zitat I really wouldn't be shocked if there were more radar nerfs, durations lowered and ranges lowered as well! Mixing all this with great concealment and high mobility just makes them feel REALLY oppressive recently (the terms of engagement is in their hands and they control every fight). Somehow I have the feeling you aren't a DD player. Vor 18 Minuten, JTJ22 sagte: This class is meant to be high risk, high reward. Says who? Zitat Just feels like WG have slowly been removing the risks and making them more rewarding to play unless you're actually brain dead! We need to stop pandering to the DD players constantly and balancing around the people who play them. Ok, stop pandering to the DD players and git gud. 4 Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #14 Posted June 23, 2021 Lol really ? Smoke firing changes ? Flooding nerf ? Fire Prevention skill ? Almost every new cruiser has radar and/or hydro ? Oh btw DDs have the shortest weapon ranges in the game ... and least penetration of all main guns (except things that use DD guns like Smolensk or Atlanta, but that actually proves the point). Or you were not around when those changes happened ? 2 Share this post Link to post Share on other sites
[-SBF-] Lieut_Gruber Alpha Tester, Players, In AlfaTesters 828 posts 17,211 battles Report post #15 Posted June 23, 2021 6 minutes ago, JTJ22 said: This old argument, they top win rates all the time, they don't need to do massive damage their impact is map control and cap control. I am afraid the winrate part is mostly that new players often jump the BB lines, so more noobs in them killing the WR. 4 Share this post Link to post Share on other sites
[R3B3L] HystericalAccuracy Players 1,505 posts 40,425 battles Report post #16 Posted June 23, 2021 1 hour ago, JTJ22 said: Instead of trying to attack the person posting, actually discuss the topic 1 hour ago, JTJ22 said: 'big brain uh, ok. But on topic: yes DDs are the most demanding class. Do you bother to de-activate AA and re-activate it in the right moment while playing anything else than a DD? While being on the verge of being visually spotted by surface-ships. While constantly monitoring position and distance of the radar ships. To do so you ofc have to remember the parameters of every single radar-ship you could come across. Do you bother remembering which ships even have radar if you are in anything else than a DD? And when you make it into the cap and rest behind that little island you are spotted by the hydro of the German DD on the other side of the island WAAAAH And then remeber that DDs earn the least amount of XP for taking zones. Every other class gets more XP for doing the same thing. 1 Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,376 battles Report post #17 Posted June 23, 2021 37 minutes ago, JTJ22 said: I'm well aware I'm going to do downvoted to hell by all the 'big brain game designer' DD players who inhabit the forums. I feel like it has to be said, steadily over the last couple of years WG has clearly pandered to the needs of DD players, the so called 'highest skill' class in the game. They've been given a 'special damage system' (only overpens/10% damage), the very recent rocket change to CV's making it nearly impossible to be hit by CV's, commander rework being an overall buff to all DD's, torpedo reloads have lowered and torpedo travel times have creeped very high over the years, DD DPM has gotten insane even being able to melt BB's (while bb's can do nothing back cus secondaries are LOL)! I really wouldn't be shocked if there were more radar nerfs, durations lowered and ranges lowered as well! Mixing all this with great concealment and high mobility just makes them feel REALLY oppressive recently (the terms of engagement is in their hands and they control every fight). This class is meant to be high risk, high reward. Just feels like WG have slowly been removing the risks and making them more rewarding to play unless you're actually brain dead! We need to stop pandering to the DD players constantly and balancing around the people who play them. So I take it, it's so easy to play them your smashing out Unicums numbers left and right. Right? (Pressing X for doubt) 7 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #18 Posted June 23, 2021 29 minutes ago, JTJ22 said: This old argument, they top win rates all the time, they don't need to do massive damage their impact is map control and cap control. @ColonelPete do your numbers support this? 33 minutes ago, Lieut_Gruber said: So thats why DD top the average damage statistics all the time……..o wait……@ColonelPete ? Failed linking, so I helped you 3 1 Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #19 Posted June 23, 2021 35 minutes ago, JTJ22 said: I have played them! Instead of trying to attack the person posting, actually discuss the topic I don't see a reason to trust people with hidden accounts making claims about this and that. Which tiers and DDs in particular are you talking about? I'm clearly not a DD player but I'd say they get a lot of crap thrown after them if they bother to engage :D Dang, I thought I was a BBaby - or used to be... 1 1 Share this post Link to post Share on other sites
[R_N_G] Bindolaf_Werebane Players 1,387 posts 12,045 battles Report post #20 Posted June 23, 2021 I'm sorry, I tried. I tried to see merit in the OP's post. I thought about countering some points one by one. I thought about linking @Beastofwar 's opinion about coming submarines being the driving force behind changes. All for nought. I can't. There is only one possible answer and I DEMAND that someone post it: BBaby Bingo. 7 Share this post Link to post Share on other sites
[-RNR-] Tanaka_15 Beta Tester 2,514 posts 20,269 battles Report post #21 Posted June 23, 2021 55 minutes ago, JTJ22 said: I'm well aware I'm going to do downvoted to hell by all the 'big brain game designer' DD players who inhabit the forums. I feel like it has to be said, steadily over the last couple of years WG has clearly pandered to the needs of DD players, the so called 'highest skill' class in the game. They've been given a 'special damage system' (only overpens/10% damage), the very recent rocket change to CV's making it nearly impossible to be hit by CV's, commander rework being an overall buff to all DD's, torpedo reloads have lowered and torpedo travel times have creeped very high over the years, DD DPM has gotten insane even being able to melt BB's (while bb's can do nothing back cus secondaries are LOL)! I really wouldn't be shocked if there were more radar nerfs, durations lowered and ranges lowered as well! Mixing all this with great concealment and high mobility just makes them feel REALLY oppressive recently (the terms of engagement is in their hands and they control every fight). This class is meant to be high risk, high reward. Just feels like WG have slowly been removing the risks and making them more rewarding to play unless you're actually brain dead! We need to stop pandering to the DD players constantly and balancing around the people who play them. Funny that 5-6 bbs in each game was not bodering you that much... 3 Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,531 battles Report post #22 Posted June 23, 2021 3 hours ago, 159Hunter said: @ColonelPete do your numbers support this? Failed linking, so I helped you Last 2 months source http://maplesyrup.sweet.coocan.jp/wows/ranking/20210619/eu_2month/average_class.html Player Average for Shipclasses [ at 2021/06/19 ] Svr.eu div name class players total battles average of rates battles win draw lose exp damage caused warship destroyed aircraft destoryed base capture base defense survived kill / death agro damage spot damage hit ratio 1 BB Higher Tier 45043 5380309 119.45 50.43 0.02 49.55 1570 67198 0.72 2.93 3.21 4.48 36.65 1.14 1262215 17119 28.64 1 CA Higher Tier 33126 3722927 112.39 50.51 0.02 49.46 1578 54417 0.65 2.93 5.81 7.24 33.50 0.98 885151 17009 32.29 1 CV Higher Tier 3428 325034 94.82 51.54 0.03 48.43 1709 69577 0.90 4.29 0.54 11.66 72.51 3.27 243467 59463 0.00 1 DD Higher Tier 28729 3531877 122.94 50.45 0.02 49.53 1595 38671 0.70 2.04 28.85 6.84 30.51 1.01 484798 32159 42.06 2 BB Lower Tier 13757 1217499 88.50 49.91 0.08 50.01 1063 39008 0.79 2.28 3.63 6.48 38.34 1.28 737249 8938 25.25 2 CA Lower Tier 12357 1148071 92.91 50.16 0.25 49.59 954 24006 0.77 1.40 4.64 8.05 24.86 1.02 426727 7121 32.49 2 CV Lower Tier 2331 192455 82.56 50.85 0.09 49.06 1055 34340 0.71 3.22 0.92 12.95 64.44 2.00 156836 24356 0.00 2 DD Lower Tier 9157 832390 90.90 49.99 0.37 49.64 962 21875 0.78 0.69 16.98 5.05 23.75 1.02 303229 12494 42.99 Funly enough XP and winrates of DD/BB are almost identical.. @JTJ22 DD is easy mode.... strange why is BBs played so much more by so many more players if DD is easy mode.. 1 Share this post Link to post Share on other sites
WWDragon Players 1,297 posts Report post #23 Posted June 23, 2021 18 minutes ago, VIadoCro said: Do you bother remembering which ships even have radar if you are in anything else than a DD? Considering the longest ranged radar is 12km with cruisers having concealment ranges of around 11km ... only cruisers with smoke with low gun bloom should have concerns about radar and then there are variables, radar doesnt have a constant uptime so only "well done" players activate radar (or hydro) for no reason, others will activate if there is the sure tell of seeing smoke, see cap being captured or are suspicious of a area. DDs only need to worry about radar is they do anything that makes a cruiser respond by radar the location, otherwise its just a limited time "assured detection" zone to be avoided, it exists to prevent DDs to just park in cover and be completely undetected, few cruisers are affected by it since they need to have smoke and being able to spot as well have low gun bloom, that very much limits the number of cruisers that should care about radar to just about the 2 Belfast. Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,573 battles Report post #24 Posted June 23, 2021 1 hour ago, JTJ22 said: [pfffff] This class is meant to be high risk, high reward. Just feels like WG have slowly been removing the risks and making them more rewarding to play unless you're actually brain dead! We need to stop pandering to the DD players constantly and balancing around the people who play them. ..... let's see: - removal of real stealth firing - introduction of smoke firing penalty - introduction of radars - cv rework, introducing rockets - moar radars, longer radars, farer radars - introduction of torp-spot-module - we need loooots of hydro on dd's!!!!1!!111!!! - lots of shifts and splits towards gunboatstyle within dd's itselves, more dd's without smoke - >add own< so. yeah. nope. lol.lmao.rofl. lulz. fart. burp. btw lol 1 hour ago, JTJ22 said: I'm well aware I'm going to do downvoted to hell by all the 'big brain game designer' DD players who inhabit the forums. [bzzzzzzzzzzz] Battleship 8 941 Destroyer 4 870 Cruiser 5 232 Aircraft Carrier 871 hmmmmmmmmmmmmmmmmmmmmmmmmmmm.... anyways. i leave a pic of me voting u down, as requested 7 6 Share this post Link to post Share on other sites
[CHEFT] geschlittert Players 874 posts 9,576 battles Report post #25 Posted June 23, 2021 1 minute ago, WWDragon said: Considering the longest ranged radar is 12km with cruisers having concealment ranges of around 11km There is no cruiser in the game with a 12km radar and 11km concealment besides the chapayev 1 Share this post Link to post Share on other sites