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OldschoolGaming_YouTube

3 part question regarding the Friesland and upcoming changes

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1. So my first question is what will happen in the upcoming update? I know Friesland will be taken out of the game and those who own her I guess just will get a nation change on her (maybe even a name change?). And after the update an exact copy with another name will be available but in the Dutch tree, am I correct so far? Is it the same 1 M Free XP cost for the new Dutch one after the update? Will there still be a Friesland in the European tech tree or will all old Friesland be moves to Dutch?!

 

2. Will anything happen to Jerzy Swersky and kjesmvlköasej klesjvmkesjk Legendary captains? Are those European or Dutch? Don't want to loose Jerzy for my Halland. 

 

3. Is Friesland worth it? So on the fence about this ship. Im a DD main but lean more towards the ninja torp assassins then the Gunboats. Still haven't seen many games showcased on YouTube? Seems like even Super unicum streamers like Flambass, Flamu, Sailing Robin etc etc have a hard time getting good games in them?!

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I thought WG said it stays where she is : in the EU tree and a copy-paste version, the Groningen is added to the Dutch tree. The Commanders stay EU as well.

 

So if you are going Dutch ( lol ) you will have to train new captains.

 

Should be no surprise as WG will ofcourse monetize that new tree where they can. Why transfer a ship when you can sell a copy of it again ? Why transfer Captains when you can sell ( direct or indirect ) new ones ?

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1. https://blog.worldofwarships.com/blog/161

2. nothing happens, everything stays as it is

3. one of the most fun ships in the game and unicums produce amazing games in it all the time. I'm not a real unicum yet …

Spoiler

solo stats

vkIYhty.jpg

 

Friesland has insane firepower, but no stopping power (e.g. a BB charging your smoke). Amazing cap contester, DD killer, best AA for a DD i believe (if not best then top3 in the game for sure), prints credits and XP like crazy, which is important to farm elite commander XP.

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27 minutes ago, OldschoolGaming_YouTube said:

1. So my first question is what will happen in the upcoming update? I know Friesland will be taken out of the game and those who own her I guess just will get a nation change on her (maybe even a name change?). And after the update an exact copy with another name will be available but in the Dutch tree, am I correct so far? Is it the same 1 M Free XP cost for the new Dutch one after the update? Will there still be a Friesland in the European tech tree or will all old Friesland be moves to Dutch?!

 

2. Will anything happen to Jerzy Swersky and kjesmvlköasej klesjvmkesjk Legendary captains? Are those European or Dutch? Don't want to loose Jerzy for my Halland. 

 

3. Is Friesland worth it? So on the fence about this ship. Im a DD main but lean more towards the ninja torp assassins then the Gunboats. Still haven't seen many games showcased on YouTube? Seems like even Super unicum streamers like Flambass, Flamu, Sailing Robin etc etc have a hard time getting good games in them?!

At the moment, I believe it's still technically WiP; that said, the Dev Blog outlines where we are at the moment: https://blog.worldofwarships.com/blog/161

 

Short version: Friesland stays European, but will be removed from the store; a copy-paste version (although, presumably, with the 'nerfable' label) will be introduced as a Dutch ship. You'll have the choice to swap your Friesland for Groningen in 0.10.7; I don't believe I've seen anything in detail on captains yet, but I imagine the Leg-ends will stay European.

 

I have Friesland, but don't play her that much; my sub-average perspective FWIW:

  • Glorious dakka, but to make the most of it (in terms of raw damage numbers) you really need to camp in smoke which presents a couple of issues: first, you aren't spotting, and second, you're prone to being rushed/torped.
  • No torps, and every fatty knows that; if you encounter anyone manly, they'll charge you and there isn't much you can do about it.
  • You're pretty good against other DDs: smoke/hydro, and the ability to chuck out a *lot* of shells (assuming your turrets don't get hit) can ruin people's day, provided you have mates with you who can fend off the advances of the fatties.
  • Outstanding for 'main gun hits', 'ribbons', and 'fires' missions in Coop (which is mostly what I do with mine).
  • Real ship, which is always good.
  • Edit: as @ThePurpleSmurf points out, the AA is very good too.

I haven't made the effort in PvP yet, but I have seen good players make monstrously effective use of Friesland in the DD-hunter role; equally, I've taken lesser players to the cleaners in weaker gunboats, and even torpedoed a couple in their smoke...

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3 minutes ago, ThePurpleSmurf said:

1. https://blog.worldofwarships.com/blog/161

2. nothing happens, everything stays as it is

3. one of the most fun ships in the game and unicums produce amazing games in it all the time. I'm not a real unicum yet …

  Hide contents

solo stats

vkIYhty.jpg

 

Friesland has insane firepower, but no stopping power (e.g. a BB charging your smoke). Amazing cap contester, DD killer, best AA for a DD i believe (if not best then top3 in the game for sure), prints credits and XP like crazy, which is important to farm elite commander XP.

But get Friesland or get Gröningen later?

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2 minutes ago, Bindolaf_Werebane said:

But get Friesland or get Gröningen later?

 

Depends where you want to (re)train your captains !

 

I would suggest the new Dutch tech tree line as you will need to (re)train often climbing the Tech Tree : each silver ship needs a (re)trained captain.

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4 minutes ago, Bindolaf_Werebane said:

But get Friesland or get Gröningen later?

Read the link that i have posted. It is planned that Friesland stays EU line but in a later patch Friesland owner will have the option to trade her for the NL version. So you can have it all. Friesland first to train EU commanders and then trade her for the NL ship to train NL commander. But as i said, read the dev blog link above for details.

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Hm.. so I have Halland with a dedicated captain, which I use for Viribus Unitis. I don't play any other European DDs, I mostly can't stand them. I assume Friesland would need a separate captain with different skills than Halland. I was thinking of getting Swirski at some point.

 

If I get Gröningen, I'd have to train a captain from scratch, right? Not sure what to do. I have almost 1M free XP. Not sure if I should just keep it... Decisions, decisions!

 

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11 minutes ago, Bindolaf_Werebane said:

I assume Friesland would need a separate captain with different skills than Halland.

My feeling is that it depends a bit how 'gun heavy' you go on Halland; my Halland captain is really built for Smaland (Halland is just the silver ship he's assigned to), so most of the focus is on dakka - that works pretty well on Friesland too, although I think I have the 1 pt 'extra flooding' which is wasted in that case. Friesland doesn't get a heal, so there is perhaps less need for the 'extra consumables charge' too.

 

If I were making heavy PvP use of Friesland, I'd probably go with a specialised captain if I wanted an optimal match between captain and ship...

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1 hour ago, Beastofwar said:

I thought WG said it stays where she is : in the EU tree and a copy-paste version, the Groningen is added to the Dutch tree. The Commanders stay EU as well.

 

So if you are going Dutch ( lol ) you will have to train new captains.

 

Should be no surprise as WG will ofcourse monetize that new tree where they can. Why transfer a ship when you can sell a copy of it again ? Why transfer Captains when you can sell ( direct or indirect ) new ones ?

 

I had to Google that because I thought it was something Sexual ..... boy was I disappointed .... :Smile_smile:

1 hour ago, ThePurpleSmurf said:

1. https://blog.worldofwarships.com/blog/161

2. nothing happens, everything stays as it is

3. one of the most fun ships in the game and unicums produce amazing games in it all the time. I'm not a real unicum yet …

  Hide contents

solo stats

vkIYhty.jpg

 

Friesland has insane firepower, but no stopping power (e.g. a BB charging your smoke). Amazing cap contester, DD killer, best AA for a DD i believe (if not best then top3 in the game for sure), prints credits and XP like crazy, which is important to farm elite commander XP.

 

Nice stats, do you have a good build to recommend for it? Heard that she can lose her turrets often which is a problem in a DD with no torps.

 

1 hour ago, Bindolaf_Werebane said:

But get Friesland or get Gröningen later?

 

1 hour ago, Verblonde said:

At the moment, I believe it's still technically WiP; that said, the Dev Blog outlines where we are at the moment: https://blog.worldofwarships.com/blog/161

 

Short version: Friesland stays European, but will be removed from the store; a copy-paste version (although, presumably, with the 'nerfable' label) will be introduced as a Dutch ship. You'll have the choice to swap your Friesland for Groningen in 0.10.7; I don't believe I've seen anything in detail on captains yet, but I imagine the Leg-ends will stay European.

 

I have Friesland, but don't play her that much; my sub-average perspective FWIW:

  • Glorious dakka, but to make the most of it (in terms of raw damage numbers) you really need to camp in smoke which presents a couple of issues: first, you aren't spotting, and second, you're prone to being rushed/torped.
  • No torps, and every fatty knows that; if you encounter anyone manly, they'll charge you and there isn't much you can do about it.
  • You're pretty good against other DDs: smoke/hydro, and the ability to chuck out a *lot* of shells (assuming your turrets don't get hit) can ruin people's day, provided you have mates with you who can fend off the advances of the fatties.
  • Outstanding for 'main gun hits', 'ribbons', and 'fires' missions in Coop (which is mostly what I do with mine).
  • Real ship, which is always good.
  • Edit: as @ThePurpleSmurf points out, the AA is very good too.

I haven't made the effort in PvP yet, but I have seen good players make monstrously effective use of Friesland in the DD-hunter role; equally, I've taken lesser players to the cleaners in weaker gunboats, and even torpedoed a couple in their smoke...

This is my question as well.... I'm Swedish so I'm leaning towards grinding/playing European (Swedish) cruiser line when that gets released in the future. But Dutch cruisers comes first and they seems pretty fun as well (read: OP AF and broken). So I think I will need a Captain trainer for both lines. That said, didn't WG say anything about a Dutch Legendary captain as well

39 minutes ago, Bindolaf_Werebane said:

Hm.. so I have Halland with a dedicated captain, which I use for Viribus Unitis. I don't play any other European DDs, I mostly can't stand them. I assume Friesland would need a separate captain with different skills than Halland. I was thinking of getting Swirski at some point.

 

If I get Gröningen, I'd have to train a captain from scratch, right? Not sure what to do. I have almost 1M free XP. Not sure if I should just keep it... Decisions, decisions!

 

Swirsky is Amazing for Halland. Get his activations every game.

23 minutes ago, Verblonde said:

My feeling is that it depends a bit how 'gun heavy' you go on Halland; my Halland captain is really built for Smaland (Halland is just the silver ship he's assigned to), so most of the focus is on dakka - that works pretty well on Friesland too, although I think I have the 1 pt 'extra flooding' which is wasted in that case. Friesland doesn't get a heal, so there is perhaps less need for the 'extra consumables charge' too.

 

If I were making heavy PvP use of Friesland, I'd probably go with a specialised captain if I wanted an optimal match between captain and ship...

Unfortunatly I only have Halland and not Småland so my Swirsky is very torp based. So will put suievmievbj ksjemlkej on Friesland.

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28 minutes ago, OldschoolGaming_YouTube said:

This is my question as well.... I'm Swedish so I'm leaning towards grinding/playing European (Swedish) cruiser line when that gets released in the future. But Dutch cruisers comes first and they seems pretty fun as well (read: OP AF and broken). So I think I will need a Captain trainer for both lines. That said, didn't WG say anything about a Dutch Legendary captain as well

As you know, one of the positives (perhaps the only one?) of the captain rework is the whole 'multiple class skill-trees' thing, meaning that one can pick any class to be a captain trainer. This means you have quite a few options.

  • Orkan is a good trainer for Pan-EU (provided you're comfortable with the radar thing, as that's what makes her), and her heal means her skill build has fairly solid overlap with the regular silver line (Halland, in your case). My approach was to generally use ship mods to buff torps, and captain skills to focus on dakka; since Orkan has weaker torps (one launcher), that works well. In that case, you could move your Friesland to the Dutch version.
  • I gather there is at least one Dutch premium incoming, so there will be captain trainer options there too, although we don't know yet if they'll be any good/fun.
  • For the Pan-EU trainer, you also have the upcoming Ragnar (https://blog.worldofwarships.com/blog/152) although we don't know yet if she'll be any good, or for which resource she'll be available - it could easily be another bloody silly 2 million free xp effort. She could potentially also fill the gap if you move your Friesland to the Dutch nation (well, you know what I mean - get the copy-paste version).
  • Of course, the option is there to just have both versions!

I think I read something about a Dutch Leg-end, but I can't remember what was said. There is a splendidly mustachioed captain incoming, but I can't remember if he is actually legendary or not...

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4 hours ago, Verblonde said:

a copy-paste version (although, presumably, with the 'nerfable' label) will be introduced as a Dutch ship.

Frankly, the Friesland already got nerfed despite being non-nerfable; lost 5% dpm (Bft-change) and 2% fire-chance* in captain-skills. Should Groningen get the nerf-disclaimer on top of that, uff... Shows that in WG-universe the product matures with the customer.

Bananas.

 

*EDIT actually it is 2 percentage-points (11% > 9% from a base 8%), so the nerf is not 2% but around 12% - am I right? Confused right now.

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12 minutes ago, VIadoCro said:

Frankly, the Friesland already got nerfed despite being non-nerfable; lost 5% dpm (Bft-change) and 2% fire-chance in captain-skills. Should Groningen get the nerf-disclaimer on top of that, uff... Shows that in WG-universe the product matures with the customer.

Bananas.

Entirely true, although presumably WG would hide behind the (rather pitiful) figleaf of 'global changes'.

 

(Don't mind me though, I'm just grumpy because I joined the game too late to stealth fire at people in my DDs.)

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1 hour ago, Verblonde said:

stealth fire at people in my DDs

Oh, other classes did it too. Mogami was well-known, especially with Hull A.

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10 hours ago, VIadoCro said:

Frankly, the Friesland already got nerfed despite being non-nerfable; lost 5% dpm (Bft-change) and 2% fire-chance* in captain-skills. Should Groningen get the nerf-disclaimer on top of that, uff... Shows that in WG-universe the product matures with the customer.

Bananas.

 

*EDIT actually it is 2 percentage-points (11% > 9% from a base 8%), so the nerf is not 2% but around 12% - am I right? Confused right now.

Correct, I had hoped they just moved the ship to the dutch but seems i have to keep her and just buy a Groningen instead.

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10 hours ago, Verblonde said:

Entirely true, although presumably WG would hide behind the (rather pitiful) figleaf of 'global changes'.

 

(Don't mind me though, I'm just grumpy because I joined the game too late to stealth fire at people in my DDs.)

 

10 hours ago, VIadoCro said:

Oh, other classes did it too. Mogami was well-known, especially with Hull A.

Forget about those. back in the day Zao had like 2 km stealth fire! ! ! I used to park within that window in open water and just spam HE and fires on parked BBs and they couldn't see crap. It was a good thing it went away, one of the times WG got a thing right.

3 hours ago, ThePurpleSmurf said:

It's nothing fancy, just a standard DD build.

 

Is it worth speccing in to AFT and maybe Fearless brawler or are the arcs an issue?

34 minutes ago, Onsterfelijke said:

Correct, I had hoped they just moved the ship to the dutch but seems i have to keep her and just buy a Groningen instead.

But I think you can trade her in for a Groning if you want that instead. So then it kind of moves to the Dutch.

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2 minutes ago, OldschoolGaming_YouTube said:

Is it worth speccing in to AFT and maybe Fearless brawler or are the arcs an issue?

A lot of players use AFT, because you are a damage machine and don't have torps for additional damage, so you have to dakka the entire time, but you do this from smoke or from behind islands. So more range is good to have, if you can handle the shell arcs. Fearless Brawler however is trash on Friesland for a bunch of reasons. Main reasons being, you farm damage from smoke or from cover, because you don't have a crazy high health pool and you have no heal, so you want to avoid open gunboating as much as possible (Friesland is a big ship and sluggish slow, which makes it an easy target). And if you are in the open and are forced to fight another DD, the reload is already so fast that FB doesn't really make much of a difference, the rest of the time you stay undetected. It's 4 wasted points that you can spend better IMO. Friesland is not an easy to play ship, but fun and much stronger than a DD with only 4 guns and no torps might suggest.

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3 hours ago, OldschoolGaming_YouTube said:

 

Forget about those. back in the day Zao had like 2 km stealth fire! ! ! I used to park within that window in open water and just spam HE and fires on parked BBs and they couldn't see crap. It was a good thing it went away, one of the times WG got a thing right.

 

Is it worth speccing in to AFT and maybe Fearless brawler or are the arcs an issue?

But I think you can trade her in for a Groning if you want that instead. So then it kind of moves to the Dutch.

 

But then you lose the Friesland as it would be removed from you. I will spend de 1Mfreeexp to get the Groningen. Then i will keep de Friesland ok she is in the European line but i will still have her.

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2 hours ago, Onsterfelijke said:

But then you lose the Friesland as it would be removed from you.

Nah - anyone with Friesland will keep her; she's just being removed from 'sale'...

 

Edit: ignore me - I misread; you obviously do lose Friesland if you swap her out for the Dutch replacement.

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5 hours ago, ThePurpleSmurf said:

A lot of players use AFT, because you are a damage machine and don't have torps for additional damage, so you have to dakka the entire time, but you do this from smoke or from behind islands. So more range is good to have, if you can handle the shell arcs. Fearless Brawler however is trash on Friesland for a bunch of reasons. Main reasons being, you farm damage from smoke or from cover, because you don't have a crazy high health pool and you have no heal, so you want to avoid open gunboating as much as possible (Friesland is a big ship and sluggish slow, which makes it an easy target). And if you are in the open and are forced to fight another DD, the reload is already so fast that FB doesn't really make much of a difference, the rest of the time you stay undetected. It's 4 wasted points that you can spend better IMO. Friesland is not an easy to play ship, but fun and much stronger than a DD with only 4 guns and no torps might suggest.

 

Ok, sweet. maybe that 1- or 2-point skill that makes your smoke/hydro consumables have longer duration can be something to consider? Then you could negate the bad concealment and creep smoke/hydro into a cap and force out any contester.

 

2 hours ago, Onsterfelijke said:

 

But then you lose the Friesland as it would be removed from you. I will spend de 1Mfreeexp to get the Groningen. Then i will keep de Friesland ok she is in the European line but i will still have her.

 

Yeah, I just thought you wanted your Friesland to get moves to Dutch.

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2 minutes ago, OldschoolGaming_YouTube said:

Ok, sweet. maybe that 1- or 2-point skill that makes your smoke/hydro consumables have longer duration can be something to consider?

If you're going to make heavy use of her, perhaps the coal mods might be worth considering? I don't think I've got them on mine (well, maybe just hydro), but I would do if I was using her for PvP a lot. Thinking about it, I probably should go and check after work...

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16 hours ago, OldschoolGaming_YouTube said:

Yeah, I just thought you wanted your Friesland to get moves to Dutch.

 

Yes, for sure i wanted her in the Dutch line. But relistic some person decide to copy the ship and you can get the maybe nerfed ship instead of the unnerfable Friesland.

 

Just move the ship without captain seems to hard (and refund the captain point on it) for the devs to compute.

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I'm switching my Friesland for her Dutch copy in 0.10.7, won't waste any more free exp for a clone anyway.

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Sorry if I'm missing the point entirely as a noob, but what benefit you get from exchanging Friesland for Groningen? You lose a premium to get a Tech-tree ship that is exactly the same + the hard grind of a captain from scracth? could please someone elaborate for a beginner? 

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