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The_Chiv

My impressions of grand battles

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So here are my thoughts on WG latest clown fiesta of a mode. Unlike other modes I actually enjoyed this one quite a bit as a cruiser player. So below are my thoughts 

 

  1. DD players are still bad no matter what the game mode. Seriously the amount of times I have seen these guys just rush a cap and pop smoke only to die to another dd it could not see because of...yep you guessed it their own smoke is just mind blowing. God forbid they do something useful like spot a dd or even engage them. Even more fun try asking one to spot and read the litany of stupidity that follows.
  2. New super bbs can be a ton of fun. I mean shooting at bbs who tried to angle against that IJN monstrosity was hilariously funny. The super accuracy function was also pretty awesome as well. I was able to one salvo a thunder who was at 3/4 health. Feels good man, feels good.
  3. CL's are downright op, because as per the usual most of these players in the super bbs are just barely above the average dd player in terms of combat tactics and situational awareness. This tends to reward even the most base cl player with some pretty impressive damage results. Even my Colbert was able to farm these oversized pinatas with little to no ill effect.

shot-21_06.17_12_06.16-0749.thumb.jpg.a9b7e5f5f3bee21d2e8bbbc555f76e93.jpg

     4.The use of the same maps from randoms for this mode felt a bit of a let down as these big ships tend to be a bit hindered by the design of those maps.

     5.These ships should never, ever be considered for live play. 

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57 minutes ago, The_Chiv said:

DD players are still bad no matter what the game mode.

 

Here, allow me. ;)

It's just how it is at this point unfortunately.

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To be honest, I think they would be fine for live play as long as they're restricted. 

 

- One per, or no more than 2 per team and taking up BB slots.

- ''Mirrored'' like in the case of CVs. If one side gets a Super, the other side must get a Super. 

- No Supers Divving with each other. 

 

Something like that I guess. 

 

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1 hour ago, El2aZeR said:

 

Here, allow me. ;)

It's just how it is at this point unfortunately.

You should play some mechwarrior online

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21 minutes ago, CptBarney said:

You should play some mechwarrior online

I have and yeah I can 100% see a connection 

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2 hours ago, The_Chiv said:

God forbid they do something useful like spot a dd or even engage them. Even more fun try asking one to spot and read the litany of stupidity that follows.

While of course all the other heroic ships (BaBBies, SuperBaBBies and Cruisers), humping islands like if they are paid for it, start shooting immediately at each spotted enemy DD... :cap_haloween:

 

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Just played a Grand Battle there i was in a Conq next to as Satsuma with a Shim further ahead , CV focused on me from the start , never even looked for a DD , i think he was in the Roosevelt thing , wave after wave of planes , but i ate about 40 torps and bombs , fire and flooding , ended up quitting the battle , absolute [edited]. 

both me and the Satsuma AA done nothing against the planes , shot a couple down but he was still able to launch a spread of about 10 torps. Utter garbage.

 

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19 minutes ago, Deckeru_Maiku said:

While of course all the other heroic ships (BaBBies, SuperBaBBies and Cruisers), humping islands like if they are paid for it, start shooting immediately at each spotted enemy DD... :cap_haloween:

 

Why you think I play light cruisers. They tend to be able to be adapt for both anti dd and anti bb play, however they still require dds to do their primary job. SPOTTING. There is a reason 90% of my reports for bad play are for dds. When they fail to do something it cost games and hurts the whole team. 

 

I can not shoot the dd if I can not see it. And if I can not see it then that is the fault of the class designed to spot. This also applies to Cancer vultures as well.

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7 minutes ago, The_Chiv said:

Why you think I play light cruisers. They tend to be able to be adapt for both anti dd and anti bb play, however they still require dds to do their primary job. SPOTTING. There is a reason 90% of my reports for bad play are for dds. When they fail to do something it cost games and hurts the whole team. 

 

I can not shoot the dd if I can not see it. And if I can not see it then that is the fault of the class designed to spot. This also applies to Cancer vultures as well.

And I play a shipload of DDs and learned the hard way that spotting enemy DDs and even marking them with the "shoot at this ugly f*cker pls" does exactly nothing.

BaBBies and Cruisers happily blast away at all enemy Cruisers or even better BaBBies that aren't even close to the competed cap, but ignore the visible enemy DD because... well.. too hard to hit? Or a case of "not my problem, I'm here to farm damage" or just outright stupidity...

 

So sorry that I don't pity You for Your bad experiences with bad DDs... but it's not only a DD problem.

 

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6 minutes ago, Deckeru_Maiku said:

And I play a shipload of DDs and learned the hard way that spotting enemy DDs and even marking them with the "shoot at this ugly f*cker pls" does exactly nothing.

BaBBies and Cruisers happily blast away at all enemy Cruisers or even better BaBBies that aren't even close to the competed cap, but ignore the visible enemy DD because... well.. too hard to hit? Or a case of "not my problem, I'm here to farm damage" or just outright stupidity...

 

So sorry that I don't pity You for Your bad experiences with bad DDs... but it's not only a DD problem.

 

I have played a ton of DD games as well. I also tend to tell people going dd hunting back be up and I wait for the "Roger from at least 1 or 2 before I go charging full on to hunt, even then I always leave myself a means of breaking contact and escaping depending on what I see. Saddly people seem to think one needs to rush to get things done. I guess people want the matches over fast and are willing to be over aggressive to try and get the job done. Frankly if you as a dd can get the enemy dd to engage and chase you then you have already done 10x more then most dd players do, even if you get no support fire from your team this does not mean you stop doing what needs to be done. Imagine if the garbage people decided to stop picking up trash because no one on their route sorted their recycling. Things would get pretty foul pretty quickly. Same applies here. 

 

You are correct however in the fact that it is not just a dd problem. It is a ego stroking "MUST DO DAMAGE WAAAAGH!!!!" mentality of this game that is the problem. People care more about individual achievements to the point of being blind to the fact they are losing. Of all the classes however the one that has the greatest impact to winning or losing is the DD, so yeah I hold them to a higher standard because a bad cruiser wont cost a team a win. A bad dd however 100% can and will.

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Vor 3 Stunden, The_Chiv sagte:

 5.These ships should never, ever be considered for live play.

They could be implemented as T11 BBs but they should be balanced without the special Boost.

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Just now, doerhoff_damian said:

They could be implemented as T11 BBs but they should be balanced without the special Boost.

I dont know that IJN one I was able to pen at any angle against regular t10 bbs. it was Fun AF watching them try to angle against it only to eat 6 pens

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Vor 1 Minute, The_Chiv sagte:

dont know that IJN one I was able to pen at any angle against regular t10 bbs. it was Fun AF watching them try to angle against it only to eat 6 pens

That´s what happens if you can overmatch 32mm. Both Superbattleships can do that.

Other Ships capable of doing that include Musashi, Yamato and Shikishima

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I was hitting them in the guns not the Hull. :D I took out turrets 1 and 2 on a musahi at 18km away. The rage in chat was hilarious.

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35 minutes ago, doerhoff_damian said:

They could be implemented as T11 BBs but they should be balanced without the special Boost.

Implement as T11

give them -1 MM so they meet only T10 ships, no lower tiers

limit to one SuperBaBBy per team

give double exp for damage done against it....

???

winrar...

:Smile_trollface:

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This can be rather much fun with brawling Battleships fighting it out.

He spammers are of coarse trying to spoil the fun for everyone except them selves.

And They should set max rule 2 DD's in a game

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Is OK until some moron in a OP FDR sky cancer turns up and spoils everybody's fun, CVs should be banned from mode but won't happen as CVs WG bas**** love child for point and click reta*** !!

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2 hours ago, AkulaTSR said:

Just played a Grand Battle there i was in a Conq next to as Satsuma with a Shim further ahead , CV focused on me from the start , never even looked for a DD , i think he was in the Roosevelt thing , wave after wave of planes , but i ate about 40 torps and bombs , fire and flooding , ended up quitting the battle , absolute [edited]. 

both me and the Satsuma AA done nothing against the planes , shot a couple down but he was still able to launch a spread of about 10 torps. Utter garbage.

 

I have same XP with Hanover too week AA

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4 hours ago, Miragetank90 said:

- One per, or no more than 2 per team and taking up BB slots.

Aren't there already like 200 BBs in the queue, and only 3-4 DDs?


Seriously, it should be super-BBs only: let the secondaries have their fun!

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34 minutes ago, VedranSeaWolf359 said:

I have same XP with Hanover too week AA

The trick is not to play the super BBs in the super BB mode. Just play a DD; fight the other DDs, and if you win, you get to farm the giant, lumbering HP pinatas.

 

I played a fewmatches as radar mino with divved up Shima smoke dispenser/spotter. Much fun was had (by us at least).

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Well I gathered some intelligence, win or lose (?) and played sniper battleships twice. Okay, seen it. Doesn't seem like there's much of an incentive to play?

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3 hours ago, Itwastuesday said:

Well I gathered some intelligence, win or lose (?) and played sniper battleships twice. Okay, seen it. Doesn't seem like there's much of an incentive to play?

.I noticed the last mission of the Colorado chain requires five kills in one battle, and doesn't permit co-op like the rest of it does. That seems like it might be easier to achieve if you're playing one of the big 'uns, poooosssssibly? 

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I played a few rounds.

 

First round, Smolensk. Tons of fun, ended first in the team board.

 

Second round, Hannover. Rushed in, secondary build. Died in 12 minutes or so. Secondaries are useless, main guns are ok, but nothing special. Overmatch is funny?

 

Five matches in FDR. Oh... my... god. I was ashamed of myself. Barbecued fatties!

 

Mode is... OK. Will play some more, but not as super-battleships.

 

Quick edit: The mode actually punishes (well, in CV games) what a lot of BB players do: sitting back and sniping. With the exception of one game, every other had a Satsuma, alone in the back, sporting spotter plane. Yummy.

 

Quick edit #2: Since the point of Satsuma seems to be to sit back and snipe, should WG maybe disallow CVs in the mode? I know, madness!

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9 hours ago, AkulaTSR said:

Just played a Grand Battle there i was in a Conq next to as Satsuma with a Shim further ahead , CV focused on me from the start , never even looked for a DD , i think he was in the Roosevelt thing , wave after wave of planes , but i ate about 40 torps and bombs , fire and flooding , ended up quitting the battle , absolute [edited]. 

both me and the Satsuma AA done nothing against the planes , shot a couple down but he was still able to launch a spread of about 10 torps. Utter garbage.

 

Could have been me, could have been someone else. In any case, I'm sorry you had such an experience. You're right, AA does nothing and solo (or even two) BBs are just food for the FDR. As for "not looking for DDs", why should we? The mode is just for damage farming. Winning or losing matters nothing to the CV.

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