Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
VedranSeaWolf359

Idea for new class of ship Command & Control ship which have access to airstrike and ship repair mechanic

39 comments in this topic

Recommended Posts

Players
714 posts
11,288 battles

I got idea for new ship class in WoW an truly support class ship with unique support ability Command and Control class ship

 

I got idea based on USS Mount Whitney (LCC-20) which been on repair in my city shipyard

 

 

my idea of features of ship in general it need to be fine evaluated:

 

1. ability to call airstrike in range of its radar so radar ability must be activated and target area locked before air strike will be commanded this will limited number of it per battle and Command ship must going closer to the enemy because radar range will be limited to Example 14-16km

2. ability to repair ally ships ONE SHIP AT TIME AT CLOSE RANGE 1-2km, DURING RAPIER ship which been repaired cannot move and attack others with guns and only MG AA defense works, repair process that need time based on damage to ship, and during repairs both ships would be very vulnerable to attacks.

 

Without offensive guns only light AA MG for self defense, light armor, but mediocre concealment, easily to get fire, about 50.000HP

 

One per team of course!

 

This ship will be more logical option for airstrike ability than Dutch ships are Dutch EVER HAVE NAVAL AVIATION?

 

What you think @YabbaCoe, @TheWarJaC

USS_Mount_Whitney;10012001.jpg

  • Cool 5
  • Bad 1

Share this post


Link to post
Share on other sites
[SM0KE]
Players
9,787 posts
20,664 battles

A sort of healing class (perhaps it would be easier to 'just' implement the healing circle mechanic from Ops?) might be an interesting addition, although I wonder how keen people would be to play it, given that you wouldn't get to do much actual proper shooting?

 

Some sort of finite time/charges consumable area heal thing might work if it was felt that - kind of - a cleric type class was needed; stick it on something with guns and such, and then you could still blow stuff up.

 

Of course, this would be laughably unrealistic (and that's saying something given some of the things we already have in the game)...

  • Cool 4

Share this post


Link to post
Share on other sites
[BHSFL]
[BHSFL]
Players
4,596 posts

I like the idea ( repair merchants in Operations are very usefull ) but i would really hate to play that ship in PvP modes.....

 

If you have radar or fighter consumables flying planes hopping masses  of crazed players DEMAND you use your ability for their benefit. The higher their dependency on a high WR for ego and prestige, the more toxic and demanding they come.... Do not abide their will and your "karma" will be rock solid 0 while you have to report all their PM's after battle insulting your family, wishing you to die from diseases and more.

 

While karma is not your biggest concern ( it is useless ) it does indicate how enjoyful playing such a ship amongst UNWORTHY of being healed players will be. I expect it will fuel toxicness a thousand fold.

 

“Most of the evil in this world is done by people with good intentions.”


T.S. Eliot

 

 

I have an addition now i think of it :

 

- a floating dockyard repair ship that can dismantle the ships of mewling or camping useless players, to be used as repair parts on worthy and useful players !

  • Funny 1

Share this post


Link to post
Share on other sites
Players
714 posts
11,288 battles
5 hours ago, Verblonde said:

A sort of healing class (perhaps it would be easier to 'just' implement the healing circle mechanic from Ops?) might be an interesting addition, although I wonder how keen people would be to play it, given that you wouldn't get to do much actual proper shooting?

 

Some sort of finite time/charges consumable area heal thing might work if it was felt that - kind of - a cleric type class was needed; stick it on something with guns and such, and then you could still blow stuff up.

 

Of course, this would be laughably unrealistic (and that's saying something given some of the things we already have in the game)...

Yeah almost every multiplayer RPG/FPS have support class which can healing ally.

Indeed is be good question on which way you willing people to play with is solution may be that good airstrike and healing of near death ships bring to Command Ship player good (high) amount of credits and XP.

  • Cool 1

Share this post


Link to post
Share on other sites
Players
714 posts
11,288 battles
5 hours ago, Beastofwar said:

I like the idea ( repair merchants in Operations are very usefull ) but i would really hate to play that ship in PvP modes.....

 

If you have radar or fighter consumables flying planes hopping masses  of crazed players DEMAND you use your ability for their benefit. The higher their dependency on a high WR for ego and prestige, the more toxic and demanding they come.... Do not abide their will and your "karma" will be rock solid 0 while you have to report all their PM's after battle insulting your family, wishing you to die from diseases and more.

 

Yes demands will be always problem

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
6,636 posts
24,864 battles

Will never hit the game, as playing with it would way too complicated for the clientele that WG targets (= potatoes with more money than braincells..)

  • Cool 1
  • Funny 1

Share this post


Link to post
Share on other sites
Players
714 posts
11,288 battles
5 hours ago, Beastofwar said:

I have an addition now i think of it :

 

- a floating dockyard repair ship that can dismantle the ships of mewling or camping useless players, to be used as repair parts on worthy and useful players !

this will be cool funny ahahahahaa! :Smile_teethhappy:

  • Funny 1

Share this post


Link to post
Share on other sites
[BS4]
Players
238 posts
18,079 battles
Spoiler
7 hours ago, GarrusBrutus said:

Did you know that the Russians had a version of their own? The Petrohampton.

image.png.d6d36efa8309ce4b699ade049f85466a.png

 

 

 

It seems Komrad Brutus has fallen to deceitful wEstErN fake news!

 

Komrad should be well aware that Petrohampton is Armed with 130mm quad turrets, just like it's dedicated escort ship MLK 16-130

turret1.thumb.jpg.f1e0f43d639ebab418ac45f9e5fa3b4e.jpg

  • Funny 4

Share this post


Link to post
Share on other sites
Players
2,533 posts
On 6/17/2021 at 2:44 PM, VedranSeaWolf359 said:

I got idea for new ship class in WoW an truly support class ship with unique support ability Command and Control class ship

 

I got idea based on USS Mount Whitney (LCC-20) which been on repair in my city shipyard

 

 

my idea of features of ship in general it need to be fine evaluated:

 

1. ability to call airstrike in range of its radar so radar ability must be activated and target area locked before air strike will be commanded this will limited number of it per battle and Command ship must going closer to the enemy because radar range will be limited to Example 14-16km

2. ability to repair ally ships ONE SHIP AT TIME AT CLOSE RANGE 1-2km, DURING RAPIER ship which been repaired cannot move and attack others with guns and only MG AA defense works, repair process that need time based on damage to ship, and during repairs both ships would be very vulnerable to attacks.

 

Without offensive guns only light AA MG for self defense, light armor, but mediocre concealment, easily to get fire, about 50.000HP

 

One per team of course!

 

This ship will be more logical option for airstrike ability than Dutch ships are Dutch EVER HAVE NAVAL AVIATION?

 

What you think @YabbaCoe, @TheWarJaC

USS_Mount_Whitney;10012001.jpg

Very interesting idea. Problem is, that, they'll be as boring af to play. So how about adding this class with AI. Anyone can call that ship in for assistance. Let its conceal be a bit low, like 9km

Share this post


Link to post
Share on other sites
Players
3,021 posts
11,390 battles
15 hours ago, GarrusBrutus said:

Did you know that the Russians had a version of their own? The Petrohampton.

image.png.d6d36efa8309ce4b699ade049f85466a.png

You mean that isn't the pan-asian Yuhuang Dadi that was sold by the US to Hong Kong?

Share this post


Link to post
Share on other sites
Players
130 posts
570 battles

I have an idea, if she increased the health of allies by 50,000 during the match, she should get credits and XP as if she gave 50,000 dmg at the end of the match

  • Cool 1

Share this post


Link to post
Share on other sites
[-TPF-]
Players
6,382 posts
26,855 battles
16 hours ago, Verblonde said:

A sort of healing class (perhaps it would be easier to 'just' implement the healing circle mechanic from Ops?) might be an interesting addition, although I wonder how keen people would be to play it, given that you wouldn't get to do much actual proper shooting?

I love playing support classes. Lots of people do, really, it's a very common role in MMO games: good support is often more essential than high-performing DPS or tank types, and playing support means you can make mediocre teams competitive - it's much easier to carry from a support role than from a DPS. 

 

I like the idea of an HMS Unicorn style support carrier, able to drop Ops style circles on the map providing buffs, heals, consumable top ups, smoke screens in an RTS type playstyle. She would definitely need some Airstrike style damage capability, too. 

  • Cool 4

Share this post


Link to post
Share on other sites
[SM0KE]
Players
9,787 posts
20,664 battles
6 hours ago, totally_potato said:

your a retard

?!!

Share this post


Link to post
Share on other sites
[SM0KE]
Players
9,787 posts
20,664 battles
11 minutes ago, totally_potato said:

its a joke

All good my man

 

I thought it was - bonus points, sir!

 

:Smile_honoring:

 

(I was struggling to find an emoji that conveyed "I see what you did there, and it made me laugh!" without causing offence on the off-chance it was an actual grammatical clanger...!)

Share this post


Link to post
Share on other sites
Players
2,533 posts

:cap_like::Smile_veryhappy:

Ig this works

5 minutes ago, Verblonde said:

I thought it was - bonus points, sir!

 

:Smile_honoring:

 

(I was struggling to find an emoji that conveyed "I see what you did there, and it made me laugh!" without causing offence on the off-chance it was an actual grammatical clanger...!)

 

  • Cool 1

Share this post


Link to post
Share on other sites
Players
4,158 posts
25,226 battles

Perhaps we could introduce bot Submarine tenders to allow subs to recharge battery/oxygen or whatever WG choose to call it. They sail around on a set course and it’s up to the subs/ if they want to protect it or not. 
 

HMS Maidstone provided as an example: 

AB5A3DE1-30AF-4DE4-AD7F-8FD409FEF4E8.jpeg

  • Cool 2

Share this post


Link to post
Share on other sites
Players
4,158 posts
25,226 battles
17 minutes ago, NobleSauvage said:

Ooh, support ships eh?

 

Three words:

 

Kam. Furkin'. Chatka :Smile_trollface:

Do you see torpedo boats?

  • Funny 1

Share this post


Link to post
Share on other sites
Sign in to follow this  

×