[TACHA] VedranSeaWolf359 Players 714 posts 11,288 battles Report post #1 Posted June 17, 2021 I got idea for new ship class in WoW an truly support class ship with unique support ability Command and Control class ship I got idea based on USS Mount Whitney (LCC-20) which been on repair in my city shipyard my idea of features of ship in general it need to be fine evaluated: 1. ability to call airstrike in range of its radar so radar ability must be activated and target area locked before air strike will be commanded this will limited number of it per battle and Command ship must going closer to the enemy because radar range will be limited to Example 14-16km 2. ability to repair ally ships ONE SHIP AT TIME AT CLOSE RANGE 1-2km, DURING RAPIER ship which been repaired cannot move and attack others with guns and only MG AA defense works, repair process that need time based on damage to ship, and during repairs both ships would be very vulnerable to attacks. Without offensive guns only light AA MG for self defense, light armor, but mediocre concealment, easily to get fire, about 50.000HP One per team of course! This ship will be more logical option for airstrike ability than Dutch ships are Dutch EVER HAVE NAVAL AVIATION? What you think @YabbaCoe, @TheWarJaC 5 1 Share this post Link to post Share on other sites
Adm_Andre Players 280 posts 586 battles Report post #2 Posted June 17, 2021 WW2 or post-WW2 variant would be https://en.wikipedia.org/wiki/USS_Northampton_(CLC-1) based on Oregon City-class heavy cruisers 1 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #3 Posted June 17, 2021 RU T10 will be SSV-33, then? 2 Share this post Link to post Share on other sites
[TACHA] VedranSeaWolf359 Players 714 posts 11,288 battles Report post #4 Posted June 17, 2021 I think that T6 or T7 and T9 or 10 to each nation will be enough 1 Share this post Link to post Share on other sites
[RAIN] GarrusBrutus Players 3,711 posts 12,557 battles Report post #5 Posted June 17, 2021 1 hour ago, Adm_Andre said: WW2 or post-WW2 variant would be https://en.wikipedia.org/wiki/USS_Northampton_(CLC-1) based on Oregon City-class heavy cruisers Did you know that the Russians had a version of their own? The Petrohampton. 17 Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,584 battles Report post #6 Posted June 17, 2021 2 hours ago, Adm_Andre said: WW2 or post-WW2 variant would be https://en.wikipedia.org/wiki/USS_Northampton_(CLC-1) based on Oregon City-class heavy cruisers oh.... hey.... beauty, juicy lil big thing. how r ya? Spoiler BLAP Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #7 Posted June 17, 2021 A sort of healing class (perhaps it would be easier to 'just' implement the healing circle mechanic from Ops?) might be an interesting addition, although I wonder how keen people would be to play it, given that you wouldn't get to do much actual proper shooting? Some sort of finite time/charges consumable area heal thing might work if it was felt that - kind of - a cleric type class was needed; stick it on something with guns and such, and then you could still blow stuff up. Of course, this would be laughably unrealistic (and that's saying something given some of the things we already have in the game)... 4 Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #8 Posted June 17, 2021 I like the idea ( repair merchants in Operations are very usefull ) but i would really hate to play that ship in PvP modes..... If you have radar or fighter consumables flying planes hopping masses of crazed players DEMAND you use your ability for their benefit. The higher their dependency on a high WR for ego and prestige, the more toxic and demanding they come.... Do not abide their will and your "karma" will be rock solid 0 while you have to report all their PM's after battle insulting your family, wishing you to die from diseases and more. While karma is not your biggest concern ( it is useless ) it does indicate how enjoyful playing such a ship amongst UNWORTHY of being healed players will be. I expect it will fuel toxicness a thousand fold. “Most of the evil in this world is done by people with good intentions.” ― T.S. Eliot I have an addition now i think of it : - a floating dockyard repair ship that can dismantle the ships of mewling or camping useless players, to be used as repair parts on worthy and useful players ! 1 Share this post Link to post Share on other sites
[TACHA] VedranSeaWolf359 Players 714 posts 11,288 battles Report post #9 Posted June 17, 2021 5 hours ago, Verblonde said: A sort of healing class (perhaps it would be easier to 'just' implement the healing circle mechanic from Ops?) might be an interesting addition, although I wonder how keen people would be to play it, given that you wouldn't get to do much actual proper shooting? Some sort of finite time/charges consumable area heal thing might work if it was felt that - kind of - a cleric type class was needed; stick it on something with guns and such, and then you could still blow stuff up. Of course, this would be laughably unrealistic (and that's saying something given some of the things we already have in the game)... Yeah almost every multiplayer RPG/FPS have support class which can healing ally. Indeed is be good question on which way you willing people to play with is solution may be that good airstrike and healing of near death ships bring to Command Ship player good (high) amount of credits and XP. 1 Share this post Link to post Share on other sites
[TACHA] VedranSeaWolf359 Players 714 posts 11,288 battles Report post #10 Posted June 17, 2021 5 hours ago, Beastofwar said: I like the idea ( repair merchants in Operations are very usefull ) but i would really hate to play that ship in PvP modes..... If you have radar or fighter consumables flying planes hopping masses of crazed players DEMAND you use your ability for their benefit. The higher their dependency on a high WR for ego and prestige, the more toxic and demanding they come.... Do not abide their will and your "karma" will be rock solid 0 while you have to report all their PM's after battle insulting your family, wishing you to die from diseases and more. Yes demands will be always problem 1 Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #11 Posted June 17, 2021 Will never hit the game, as playing with it would way too complicated for the clientele that WG targets (= potatoes with more money than braincells..) 1 1 Share this post Link to post Share on other sites
[TACHA] VedranSeaWolf359 Players 714 posts 11,288 battles Report post #12 Posted June 17, 2021 5 hours ago, Beastofwar said: I have an addition now i think of it : - a floating dockyard repair ship that can dismantle the ships of mewling or camping useless players, to be used as repair parts on worthy and useful players ! this will be cool funny ahahahahaa! 1 Share this post Link to post Share on other sites
[BS4] aleksi111 Players 238 posts 18,079 battles Report post #13 Posted June 17, 2021 Spoiler 7 hours ago, GarrusBrutus said: Did you know that the Russians had a version of their own? The Petrohampton. It seems Komrad Brutus has fallen to deceitful wEstErN fake news! Komrad should be well aware that Petrohampton is Armed with 130mm quad turrets, just like it's dedicated escort ship MLK 16-130 4 Share this post Link to post Share on other sites
totally_potato Players 2,533 posts Report post #14 Posted June 18, 2021 On 6/17/2021 at 2:44 PM, VedranSeaWolf359 said: I got idea for new ship class in WoW an truly support class ship with unique support ability Command and Control class ship I got idea based on USS Mount Whitney (LCC-20) which been on repair in my city shipyard my idea of features of ship in general it need to be fine evaluated: 1. ability to call airstrike in range of its radar so radar ability must be activated and target area locked before air strike will be commanded this will limited number of it per battle and Command ship must going closer to the enemy because radar range will be limited to Example 14-16km 2. ability to repair ally ships ONE SHIP AT TIME AT CLOSE RANGE 1-2km, DURING RAPIER ship which been repaired cannot move and attack others with guns and only MG AA defense works, repair process that need time based on damage to ship, and during repairs both ships would be very vulnerable to attacks. Without offensive guns only light AA MG for self defense, light armor, but mediocre concealment, easily to get fire, about 50.000HP One per team of course! This ship will be more logical option for airstrike ability than Dutch ships are Dutch EVER HAVE NAVAL AVIATION? What you think @YabbaCoe, @TheWarJaC Very interesting idea. Problem is, that, they'll be as boring af to play. So how about adding this class with AI. Anyone can call that ship in for assistance. Let its conceal be a bit low, like 9km Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #15 Posted June 18, 2021 15 hours ago, GarrusBrutus said: Did you know that the Russians had a version of their own? The Petrohampton. You mean that isn't the pan-asian Yuhuang Dadi that was sold by the US to Hong Kong? Share this post Link to post Share on other sites
YILDIRIM39 Players 130 posts 570 battles Report post #16 Posted June 18, 2021 I have an idea, if she increased the health of allies by 50,000 during the match, she should get credits and XP as if she gave 50,000 dmg at the end of the match 1 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #17 Posted June 18, 2021 16 hours ago, Verblonde said: A sort of healing class (perhaps it would be easier to 'just' implement the healing circle mechanic from Ops?) might be an interesting addition, although I wonder how keen people would be to play it, given that you wouldn't get to do much actual proper shooting? I love playing support classes. Lots of people do, really, it's a very common role in MMO games: good support is often more essential than high-performing DPS or tank types, and playing support means you can make mediocre teams competitive - it's much easier to carry from a support role than from a DPS. I like the idea of an HMS Unicorn style support carrier, able to drop Ops style circles on the map providing buffs, heals, consumable top ups, smoke screens in an RTS type playstyle. She would definitely need some Airstrike style damage capability, too. 4 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #18 Posted June 18, 2021 6 hours ago, totally_potato said: your a retard ?!! Share this post Link to post Share on other sites
totally_potato Players 2,533 posts Report post #19 Posted June 18, 2021 2 hours ago, Verblonde said: ?!! its a joke All good my man Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #20 Posted June 18, 2021 11 minutes ago, totally_potato said: its a joke All good my man I thought it was - bonus points, sir! (I was struggling to find an emoji that conveyed "I see what you did there, and it made me laugh!" without causing offence on the off-chance it was an actual grammatical clanger...!) Share this post Link to post Share on other sites
totally_potato Players 2,533 posts Report post #21 Posted June 18, 2021 Ig this works 5 minutes ago, Verblonde said: I thought it was - bonus points, sir! (I was struggling to find an emoji that conveyed "I see what you did there, and it made me laugh!" without causing offence on the off-chance it was an actual grammatical clanger...!) 1 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,226 battles Report post #22 Posted June 18, 2021 Perhaps we could introduce bot Submarine tenders to allow subs to recharge battery/oxygen or whatever WG choose to call it. They sail around on a set course and it’s up to the subs/ if they want to protect it or not. HMS Maidstone provided as an example: 2 Share this post Link to post Share on other sites
[TACHA] NobleRipper Players 1,211 posts Report post #23 Posted June 18, 2021 Ooh, support ships eh? Three words: Kam. Furkin'. Chatka 1 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,226 battles Report post #24 Posted June 18, 2021 17 minutes ago, NobleSauvage said: Ooh, support ships eh? Three words: Kam. Furkin'. Chatka Do you see torpedo boats? 1 Share this post Link to post Share on other sites
[TACHA] NobleRipper Players 1,211 posts Report post #25 Posted June 18, 2021 Just now, lovelacebeer said: Do you see torpedo boats? Do you not?! 1 Share this post Link to post Share on other sites