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Update 0.10.5: The Grand Battle

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I was 1000% sure some of that stuff like grand battle is in game live for weeks and i just didint care playing it after watching few yt videos, it was even boring to watch, take giant ship and die to yoloing dd.

No worry WG i will ignore and forget about it again.

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Would like now that TK is out of the way in the next patch for WG to address AFK players by inserting penalties and removing any earnings of credits and exp and that players would have a mechanism where they would need to reconfirm they´re present before or at the start of the match.

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2 hours ago, Dante_AK said:

I was 1000% sure some of that stuff like grand battle is in game live for weeks and i just didint care playing it after watching few yt videos, it was even boring to watch, take giant ship and die to yoloing dd.

No worry WG i will ignore and forget about it again.

I don't think it is boring, on contrary actually. Maybe I was lucky (and also considering, there were few bots), but I did twice more than 340k damage.... honestly I am happy when I reach 100k damage in normal battle and once I do more than 200k, I feel like it was a battle of my life. 

That Hannover secondary buff is damn amazing. Accuracy is quite decent, range can reach 14kms, I think I did something like 100k damage just with secondaries

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5 minutes ago, YabbaCoe said:

I don't think it is boring, on contrary actually. Maybe I was lucky (and also considering, there were few bots), but I did twice more than 340k damage.... honestly I am happy when I reach 100k damage in normal battle and once I do more than 200k, I feel like it was a battle of my life. 

That Hannover secondary buff is damn amazing. Accuracy is quite decent, range can reach 14kms, I think I did something like 100k damage just with secondaries

I think the main issue and the reason he said its boring is the way you get the intelligence reports. This highly encourages players to just pick a fast dd like french or soviet and die as fast as they can and redo it until they can play the super battleship themselves and be yoloed by the others grinding the reports.

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50 minut temu, YabbaCoe napisał:

I don't think it is boring, on contrary actually. Maybe I was lucky (and also considering, there were few bots), but I did twice more than 340k damage.... honestly I am happy when I reach 100k damage in normal battle and once I do more than 200k, I feel like it was a battle of my life. 

That Hannover secondary buff is damn amazing. Accuracy is quite decent, range can reach 14kms, I think I did something like 100k damage just with secondaries

If i need play special grand battle to feel good with secondary bb i say no thanks.

I will play it and think "damn that armament buff to secondaries is awesome", but grand battle will end, and it will probably leave bad taste when i will have to come back to no special armament secondary BBs, if it would leave reallllly bad taste i would probably quit game, why you might ask "damn thats how new secondaries could work in game but its only for event" i would look on kurfust or pommern and say its kinda trash, without special armament from event.

Giving me taste of what secondaries could be but wont be (or will be, i asked you that in other topic, and ye you dont know, only boys in HQ knows, and you cant spoil stuff even if you would like or something like that).

 

42 minuty temu, Kosmonopo napisał:

I think the main issue and the reason he said its boring is the way you get the intelligence reports. This highly encourages players to just pick a fast dd like french or soviet and die as fast as they can and redo it until they can play the super battleship themselves and be yoloed by the others grinding the reports.

Yeah there was even one streamer or just YTuber video about getting fast intelligence reports, just pick fast french dd and yolo, pick another and repeat.  And both event ships are not speed or turning demons.

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3 hours ago, Lc4Hunter said:

Whats coming next? Indicators where the shells of a BB will land?

Yes.

Or little flags on torpedoes that i can see them from at least 10km?

Almost, firing torpedoes will automatic spot the ship, except for DDs.

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On 6/14/2021 at 4:33 PM, PanNickt said:

Really?

You had Blyskawica in Polish tech-tree and you moved her to PanEU tech-tree without problems.

Why you didn't leave Blyskawica in Polish tech-tree? You could add Grom to PanEU and left Blyskawica in Polish tech-tree.

 

Few years ago it wasn't problem to migrate ship from tech-tree to another tech-tree and now it's a problem?

because you cant sell a migrated ship again

 

On 6/14/2021 at 5:21 PM, Sebastian_the_crap said:

I play CVs ( i guess not sooo bad) and i also play DD (not really good but ok). The most DD-players that get wasted by a CV are bad players. When playing CV, i have my problems with good players. But you need at least a bit of knowledge how other classes work, or how can it be that i (most times) can handle a CV in the game when playing a DD?

I guess these changes are like warnings on coffee cups that the coffee could be "hot"...

I can only assume you s*ck at carrier then. There are billions of videos that show superunicum players getting completely shafted by way below average carrier players. Something like players with 40% winrate in their carrier (and even less in surface ships) and 40k avg damage on a T10 carrier completely ruining the game for a player with around 70% winrate account wide trying to play DD.

And this rocket change doesn't change anything. Just because you can now see where the rockets will hit in 2 seconds doesn't mean that your DD can stop,reverse or do a 180° turn in that time. Even worse this can be considered a buff to carrier because the planes will be completely invulnerable for the whole time. Pretty sure that good carrier players will just abuse that to get like 6 or 8 seconds of invulnerability for their planes to get through AA screens.

On 6/15/2021 at 2:37 PM, YabbaCoe said:

I don't think it is boring, on contrary actually. Maybe I was lucky (and also considering, there were few bots), but I did twice more than 340k damage.... honestly I am happy when I reach 100k damage in normal battle and once I do more than 200k, I feel like it was a battle of my life. 

That Hannover secondary buff is damn amazing. Accuracy is quite decent, range can reach 14kms, I think I did something like 100k damage just with secondaries

2 high dmg games out of how many ? Also this sounds pretty made up. 
Why do i have to fire my main guns to get the 2ndary buff ? Why does it trigger instantly ? So i fire my main guns while getting close, trigger the 2ndary buff and by the time i'm in range the buff runs out ..... sounds good. Triggering the buff in brawls is unlikely since you have to brawl something for what w/e amount of salvos/minutes it needs to fill the bar.
Still doesn't adress the issue that even with all skill, modules and whatever you loose 2ndary guns, often even before you can get in range. Flamuu had a hillarious game where he lost ALL 2ndaries before he ever got into range and with loosing less then 50% of his Ship HP.
That leaves the overmatching guns (for both ships), overmatch...another garbage design. Being awarded dmg for just randomly hitting because armor is considered non-existent (aka overmatch) has been an issue ever since you started handing out 457mm guns like candy. Ofc getting dmg numbers when all you have to do is hit, regardless of pen, range or angling is not exactly an achievement.
anyway if something is fin or not depends on the person, but so far it seems like the majority of feedback (i saw or heard) indicates boring.

 

On 6/14/2021 at 10:39 PM, ColonelPete said:

That works for balance changes, but not changes of gameplay. With the CV rework, people could give back their premium CV for Dubloons.

That was long ago.

You can be sure that it needs a global sh*tstorm with websites shutting down in protest for WG to refund. How often did we see refund offers ?
Graf Zeppelin after it all exploded. The christmas crate makarov scam after it exploded, the Puerto Rico disaster after it exploded. The Kong ships after it exploded ( there is even the story where someone got the "no refund" answer, then the whole scam exploded and 1 day later he got it refunded) ... did i forget anything ?

ctually can't say if the premium carrier rework exploded or not for WG to offer a refund .... if there was no sh*tstorm involved then it might be the only instance ever...

 

On 6/15/2021 at 3:24 PM, Dante_AK said:

Yeah there was even one streamer or just YTuber video about getting fast intelligence reports, just pick fast french dd and yolo, pick another and repeat.  And both event ships are not speed or turning demons.

Basically that...but not 1 streamer, everyone. It's kinda hillarious that the way to get "intelligence" reports is to play as stupid as possible.

 

but here is a joke:
why do we see all those insanely garbage designs and balance decisions ? Because in order to gain any intelligence (report) WG would have to actually play their own game ...
wxJrC.gif.615980b44052d533edb28e440f9e4476.gif

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1 hour ago, Catslave said:

That was long ago.

You can be sure that it needs a global sh*tstorm with websites shutting down in protest for WG to refund. How often did we see refund offers ?
Graf Zeppelin after it all exploded. The christmas crate makarov scam after it exploded, the Puerto Rico disaster after it exploded. The Kong ships after it exploded ( there is even the story where someone got the "no refund" answer, then the whole scam exploded and 1 day later he got it refunded) ... did i forget anything ?

ctually can't say if the premium carrier rework exploded or not for WG to offer a refund .... if there was no sh*tstorm involved then it might be the only instance ever...

Then that should be easy, as these reactions are quite common...

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godzinę temu, Catslave napisał:

Basically that...but not 1 streamer, everyone. It's kinda hillarious that the way to get "intelligence" reports is to play as stupid as possible.

So it will be death circle, ppl will yolo with dds to get intelligence points to play super battleships, then they will be yoloed by others to play super battleships, that sounds like insanity.

 

It would be funny if tomorrow or few days later WG would not allow dds at all in Grand Yolo.

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1 hour ago, Catslave said:

 

2 high dmg games out of how many ? Also this sounds pretty made up. 
Why do i have to fire my main guns to get the 2ndary buff ? Why does it trigger instantly ? So i fire my main guns while getting close, trigger the 2ndary buff and by the time i'm in range the buff runs out ..... sounds good. Triggering the buff in brawls is unlikely since you have to brawl something for what w/e amount of salvos/minutes it needs to fill the bar.
Still doesn't adress the issue that even with all skill, modules and whatever you loose 2ndary guns, often even before you can get in range. Flamuu had a hillarious game where he lost ALL 2ndaries before he ever got into range and with loosing less then 50% of his Ship HP.
That leaves the overmatching guns (for both ships), overmatch...another garbage design. Being awarded dmg for just randomly hitting because armor is considered non-existent (aka overmatch) has been an issue ever since you started handing out 457mm guns like candy. Ofc getting dmg numbers when all you have to do is hit, regardless of pen, range or angling is not exactly an achievement.
anyway if something is fin or not depends on the person, but so far it seems like the majority of feedback (i saw or heard) indicates boring.

To be honest, on PT I only played 2 battles with SuperBBs, as I didn't have much time to grind for Intelligence Reports.

Firing main guns triggers the buff counter after that the buff starts automatically. Those buffs can be different and honestly it makes more sense to buff Hannover secondaries, as this ship is strong with her secondaries. While filling the bar for the boost you can also kinda predict, when you will have the last salvo which triggers the buff. It is brand new mechanics which is kinda being tested in this special game mode.

You can loose some of your secondaries, of course. But how many times it happened to you with brawling BB, that you lost all your secondaries on both sides?

 

Shikishima is in the game for a while, is there superhuge problem with overmatch? Armor make sense, as not every single salvo hits the right spot on your ship, so it can still bounce or overpenetrate.

Majority of feedback... well the event is up for 1 hour, not much relevant feedback spotted yet.

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11 minutes ago, YabbaCoe said:

Shikishima is in the game for a while, is there superhuge problem with overmatch?

Yes. The problem is not the lone ship, but the more ships with big guns are introduced, the more frequent they become and the harder it gets to angle properly.

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Update is installed in my PC but the daily login rewards did not kick in. Has it been moved elsewhere? Normally you have it in your port on the left, below the containers tab.

Anyone else with this issue?

 

image.png.5b449f052402dd802fbeec9c473c0802.png

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Is there any explanation to why the Tone has a whole 1 minute cool down longer than the Ise ?

 

At tier 6 you face ships with less effective AA but you can spam the aircraft more often with the Ise.

At tier 8 you face ships from tier 8, 9 and 10 with average of AA power rating at over 80% but you decided to give this this thing  3 minute cool down when its squadron of only 4 planes are eaten as breakfast by even destroyer, and you don't have better torp damage nor more HP than Ise's planes, wtf ?

 

The only reason anyone would pick the Tone over the Atago is obviously because it has aircraft but the whole point of it become redundant when you spend most of time playing as regular cruiser because your planes take extremely long to prepare and extremely easy to be shot down and will bring you back to the normal cruiser gameplay faster than you have to wait for their preperation, you ended up playing like the Atago for most of the  time but you have one less turret and worse RoF than Mogami.....

 

With the game last for 20 minute you can spawn in  Ise's aircraft 10 times but in Tone you can only spawn in aircraft 6 times despite it is at a much higher tier that is more competitive and facing much more powerful ships but you're a weaker hybrid than what a Tier 6 hybrid can do. What is this balancing decision, it is so garbage and makes no sense??? You'd only expect the ship with higher tier to have even better aircraft not the otherway around !

 

 

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1 hour ago, stefaan1974 said:

Update is installed in my PC but the daily login rewards did not kick in. Has it been moved elsewhere? Normally you have it in your port on the left, below the containers tab.

Anyone else with this issue?

 

image.png.5b449f052402dd802fbeec9c473c0802.png

Try click: your in-game name (top left side) > Click: Daily Rewards > Click: Open the Daily Rewards window on login (bottom right side corner)

credit to @Domize to remind me this

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I play everything, DDs, BBs and CVs and i am well aware I don't have the best stats i know well aware that CVs have been getting the short end of the stick for years now.

 

This thing with the rocket delay aside ridiculous (sorry WG but now we must also PREDICT where the ship is going since it's a 4-5s delay from when you press the button and until the rockets land - in that time most DDs have turned already) isn't the only recent nerf. Unfortunately for those who play CVs quite often it's clear that WG has been nerfing accuracy and damage long before this. This however was the cherry on the pie. It would be exactly the same if tomorrow they added a 5km torpedo detection for all ships, I'm sure all DD player would hate it (which is strange cause right now they have no problem with the CV nerf).

 

CVs are not the only ships nerfed in my view however, BBs are also being nerfed. Just take a look at most maps, they have so many islands and rocks for ships to hide behind that long range shooting is not possible. Meanwhile you have cruisers just park behind those islands and start spamming due to gun elevation (something which WG strangely enough never fixed).

 

Sorry WG but you have way too many things to fix first, then you can nerf everything to the ground.

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@YabbaCoe

 

Thanks for the solution; the box to 'open the daily rewards on login' was ticked but I think it was hidden by other messages because of the new update

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Totally uninteresting mode, the grand thing is... Just some big bbs still depending on RNG, nothing new... 

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11 hours ago, Catslave said:

And this rocket change doesn't change anything. Just because you can now see where the rockets will hit in 2 seconds doesn't mean that your DD can stop,reverse or do a 180° turn in that time. Even worse this can be considered a buff to carrier because the planes will be completely invulnerable for the whole time. Pretty sure that good carrier players will just abuse that to get like 6 or 8 seconds of invulnerability for their planes to get through AA screens.

 

 

It absolutely does change everything. It's not 2 seconds. It's over 4 seconds for most players now, with a big warning to the DD player that a shot is coming and where it will land. If you can't dodge this telegraphed attack in a DD nearly 100% of the time, never play DDs ever again.

 

And no it's NOT a buff to be immune to DD AA because majority of DDs have poor AA anyway.

 

The only thing this will do is cause me to not use my rockets till I have no choice and if I do have a choice, I'm just going to go farm BBs because they're too slow to change direction which is basically the worst habit of CV players.

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9 hours ago, burning_phoneix said:

It absolutely does change everything. It's not 2 seconds. It's over 4 seconds for most players now, with a big warning to the DD player that a shot is coming and where it will land. If you can't dodge this telegraphed attack in a DD nearly 100% of the time, never play DDs ever again.

 

And no it's NOT a buff to be immune to DD AA because majority of DDs have poor AA anyway.

 

The only thing this will do is cause me to not use my rockets till I have no choice and if I do have a choice, I'm just going to go farm BBs because they're too slow to change direction which is basically the worst habit of CV players.

Oui... 

 

I stopped using rockets on DD's as a CV player, was 100% useless, bombs were as good as before and same with torps. so DD's got those.. the damn rockets were something to be used on cruisers or BB's to try and get some fires..

 

As a DD player, especially IJN ones, this change was hilarious, ohh boy, splashes, just stop and all rockets would miss. Or if you could be bothered, turn and it would be also missed.. SOOOOOO easy. Skip bombs however :D.

 

What a daft change that weren't needed.

 

-Fes

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How about you guys start working on some technical issues the game has instead of releasing premium ships and boring game modes every month?

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On 6/19/2021 at 9:20 AM, Nolaan1980 said:

There is a problem with camo for Z-52

Błąd w kamuflażu.PNG

Interesting, seems, that some space camo made it to this rusty one from Rogue Wave.

Please create a bug report ticket to Customer Support. Thank you

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On 6/18/2021 at 4:17 PM, tsounts said:

How about you guys start working on some technical issues the game has instead of releasing premium ships and boring game modes every month?

Nah, that won't earn any significant money for them.

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How about they bring back the flag rewards for achievements?

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10 hours ago, Fesvil said:

How about they bring back the flag rewards for achievements?

Thank you for your suggestion, but currently there is no information, that those signals for achievements would be returned. But that doesn't mean, that it won't happen in the future...

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