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The_EURL_Guy

Submarine Testing

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Weekend Tester, In AlfaTesters
5,710 posts
13,399 battles
On 7/30/2021 at 1:19 AM, 1080dulk said:

Bring them in the game 4 real.

 

Although..

 

I worked on a sub myself... and find it strandge that on 8feet perescoop depth divetime depleets ?? I mean 4real ?? air is sucked in on per. depyh that should not count!

By the way time under water should be way longer! why not indefinet... not like you see alot  or far under water....

 

mini map should be updated fully on per depth ! I mean your own fleet knows there location so should the subs on per. depth we recaive signals you know ?

 

and since fully under wather we should be given sounds....signals of where something moves... thats how real life works implement that... sonar... come on... only when we have no other choice!

 

 

CV's  should be given planes whith anty sub torps... depth charge.... 

 

bring them in I cant wait

 

Mate.

WW2 is about 80 Years Ago.

 

The Only Submarines that could Suck in Air at Periscope Depth was the Latewar German Submarines Equipped with Snorkels.

 

Radio Equipment of that time was generally not usable underwater either.

Submerged a Sub was Blind.

 

Needless to Say. They had no IFF. Your Fleet had no Idea where you are.

 

 

Divetime. Minimap etc. All is just for the Game to work.

I Agree Subs should not have Limited Divetime.

But People are unfortunately Stupid.

They think if Subs can stay Submerged Unlimited. They are Invincible if last Enemy is a BB.

Who cares that DDs can already do that.

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Players
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My 2c's worth.

 

I'm an inexperienced player wandering in the seas here because of the borderline unplayably woeful server speed I get in Warplanes and I've found submarines to be enjoyable to play as a new casual player in coop battles - circle high-traffic areas mainly at periscope depth trying to be a nuisance with no danger of anyone telling you how to play - the extra physical dimension (up & down) is pleasing compared to the surface ships.  

 

I think that on this basis they're a sound business move for Wargaming... stick some on the tech trees, have some to buy I think you will expand a player base because they are so casual user friendly: sure I don't make much impact in games but I don't get killed very often compared to other lines & have fun & that's the point, right? 

 

I see the worry of the long-term player, but I don't think change will affect a mass player base here as much as on WOWP as long as this game retains its friendly coop mode - despite its own problems - because it is just so newbie friendly.  Part of the problem for the potential player base with Warplanes (compounded by structural frustrations and a dreadful server) is that it's a SIGNIFICANTLY harder game to play for the inexperienced casual because you will get outclassed more often, k/o'd more often, and lose more often with nothing to show for it which means it gets a bad name.

 

Have fun all!     

 

 

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