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The_EURL_Guy

Submarine Testing

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11 hours ago, Pikkozoikum said:

Since the homing torpedos and pings get very heavily warned and mess around it the concealment. How about adding two types od torpedos?
 

1 - Homing torpedos, low damage, high hit rate

2 - Non-Homing torpedos, high damage, but moving straight like all the other torpedos

 

This would be like HE and AP. AP needs mostly better aiming and understanding/prediction, while HE is often just to cause fires So the homing would be the flooding starter, while the other torpedos are the hard hitting "AP shells"

 

There would be also the game option of sneaky attacks with hard hits, but hard to aim vs. less sneaky guided torpedos

That is a good suggestion, I even remember, that you mentioned something like this during last testing of subs. And honestly to me it makes sence, to have two types of torpedoes.

 

4 hours ago, AegeanGhost said:

naval legends that never existed ,

radar and hydro that can detect behind and through solid matter islands etc ,

radar that lasts for a minute or so ...

and among these and other comedies ..

subs that have limited time underwater ...

just to satisfy the community of spoiled , who oh i forgot pay the bills ....

people laught with you , fix the game make it realistic ,

not the arcade crap that it is now ....

Well, WoWs will never be reaslistic game.

But I can have interesting suggestion for you. If you want to reach more of let's say realism in WoWs, try to go to the battle and in the beginning turn your HUD off pressing CTRL+j and don't turn it on until the end of the battle.

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WoW's is Realistic when they want to :etc_swear: some Nations Factual ships over and Full On Arcade for Certain Fairy Tale BS Powered Ships of other Nations non existent Fleets, That is a Fact we All Know full well :Smile_honoring:

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Submarines, like CV's and DD's are naval units present in battles.  That they appear in WOWS is one more incentive for the game.  After reading the changes made they will be quite detectable, much like a DD and nobody complains about the DD's.  I think the best thing is to try to give an objective opinion.  If there is also the possibility of choosing between underwater or random battles, I do not understand what all the fuss is about due to the presence of submarines in the game.  I think the submarines will bring something else to the game.  For me they are welcome

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    If you're hit by a sonar ping, you can remove its effect by using the Damage Control Party consumable.

 

Wut??  :cap_hmm:

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17 minutes ago, ZeuSueZ1337 said:

Will it be possible to add the game by an ID in the WG-client? If so; what are the ID?

In WG client that is not possible. If you want to add TST server, just do it with Install additional game instance and if you had TST before, try to update it.

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2 minutes ago, salescsan said:

Submarines, like CV's and DD's are naval units present in battles.  That they appear in WOWS is one more incentive for the game.  After reading the changes made they will be quite detectable, much like a DD and nobody complains about the DD's.  I think the best thing is to try to give an objective opinion.  If there is also the possibility of choosing between underwater or random battles, I do not understand what all the fuss is about due to the presence of submarines in the game.  I think the submarines will bring something else to the game.  For me they are welcome

 

Well hopefully they will allow you to brake the 36,000 damage mark in a tier 10 midway after 29 games! 

 

Quite detectable like DD's? No....Idea....

 

But it's generally interesting hearing what you are saying, as at the end of the day you are the voice of the "masses".

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guess what wg releases next , premium subs and anti sub dds

also homing torpedos that do all the time cit damage isnt exactly nerfed enough

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20 minutes ago, tsounts said:

 

This seem s like absolutely crazy to me, very slack planning, surely the map development team would have picked up on this, this is just straight up stupid design.

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6 minutes ago, DreadNought84 said:

Hey WG is there a reason as to why i'm getting a few trojan warnings while downloading the TST client?

Didn't have anything like that.

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Having to take into account a maximum diving time and non-rechargable battery might make end game situations absolutely horrible, where there is still something to fight but the submarine needs to play surfaced for the rest of the battle. Often enough you need to heavily adapt your playstyle to situations, push, flee etc. I think this artificial diving time limit is a failure to begin with - if you want to add submarines in the first place. It screams for another hard-to-play class that people heavily fail with and then in addition to DDs we will have suicidal submarines or submarines that cannot dive anymore when needed making it an empty and senseless class that nobody benefits from. Matches might be horribly stretched or shortened on top of that.

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Unable to Login to TST server - Message indicates:

"You have been disconnected from the Server - Technical Issues Found. Please Try again later or Contact Player Support"

I can play WWS okay, so what's likely the issue with the TST Server?

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4 minutes ago, Teumessian_Fox said:

Unable to Login to TST server - Message indicates:

"You have been disconnected from the Server - Technical Issues Found. Please Try again later or Contact Player Support"

I can play WWS okay, so what's likely the issue with the TST Server?

Getting the same, I'm afraid.

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Yup - I've just come out of the 'Check and Repair' function too. No different. Still disconnected with same message. WWS website indicates the server is up, so at which end is the Technical Issue I wonder?

 

ANY HELP WG STAFF?

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8 minutes ago, Teumessian_Fox said:

Yup - I've just come out of the 'Check and Repair' function too. No different. Still disconnected with same message. WWS website indicates the server is up, so at which end is the Technical Issue I wonder?

 

ANY HELP WG STAFF?

We have some technical issues, as some players can login, but some can't.

We are currently investigating those issues.

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5 hours ago, _Capt_Biggles_ said:

The ability for human beings to know they hate something without even trying it is an hysterical thing to observe. 🤣 

People fear change, unless its something they like themself, then nothing is wrong :D

i alwyes wanted manual aim, instead of fcs so you would alter the angel of turrets yourself, more challenge. but that got turned down in aplha

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1 hour ago, Von_Pruss said:

Having to take into account a maximum diving time and non-rechargable battery might make end game situations absolutely horrible, where there is still something to fight but the submarine needs to play surfaced for the rest of the battle. Often enough you need to heavily adapt your playstyle to situations, push, flee etc. I think this artificial diving time limit is a failure to begin with - if you want to add submarines in the first place. It screams for another hard-to-play class that people heavily fail with and then in addition to DDs we will have suicidal submarines or submarines that cannot dive anymore when needed making it an empty and senseless class that nobody benefits from. Matches might be horribly stretched or shortened on top of that.

True, it shouldendt be limited like that, but have a slow recharge, short dive time, so you go in hit sail away to refill air on the surface. therefore if you pursue a target to long submerged you will eventually have to face that target on the surface like a sitting duck

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10 minutes ago, YabbaCoe said:

We have some technical issues, as some players can login, but some can't.

We are currently investigating those issues.

Thank you for your reply. At least we know that it's not something we've done at our end, such as a poor install or hardware issue. I hope you find a solution soon so that we can get stuck in to some Sub-Surface mischief! :cap_rambo:

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