[X-10] ___V_E_N_O_M___ Players 2,129 posts 14,292 battles Report post #1 Posted June 8, 2021 2 14 Share this post Link to post Share on other sites
[SPURD] Itwastuesday Players 1,768 posts 13,575 battles Report post #2 Posted June 8, 2021 Ah, so submarines can destroy a ship without even being added to the game yet! 1 1 Share this post Link to post Share on other sites
[XTREM] Miragetank90 Players 2,626 posts 18,702 battles Report post #3 Posted June 8, 2021 I freaking knew it, I'm not going crazy. Getting stuck in weird places and seeing ship hulls just vanish into thin air before they completely sink. 6 Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,114 battles Report post #4 Posted June 8, 2021 Surprised it took this long for people to notice and put up a youtube video. I already sent 2 replays to WG support where my ship got stuck and could not get off. North and the island in D cap that all DDs use to hide behind? Yep, my DD got stuck, couldn't get off for 15 minutes before we lost.... Also lost a CB last sunday because my grad got stuck 100 m from the enemy Kremlin I would have rammed. Position? The island on Trap B cap where people always park a radar cruiser to crossfire C. Share this post Link to post Share on other sites
[CG] Redcap375 Players 4,371 posts 15,295 battles Report post #5 Posted June 8, 2021 Incompetence 101. WG really haven't got a single clue. It's both comical and sad really. 17 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,226 battles Report post #6 Posted June 8, 2021 I have noticed getting stuck for no apparent reason does see, to have increased. Sadly I’m not at all surprised, this whole sub project is so typical of WGs half thought though and rushed way of thinking. 8 Share this post Link to post Share on other sites
[X-10] ___V_E_N_O_M___ Players 2,129 posts 14,292 battles Report post #7 Posted June 8, 2021 2 hours ago, Itwastuesday said: Ah, so submarines can destroy a ship without even being added to the game yet! Now subs dont even need to ping anymore, they just have to wait at the spots where ships get stuck and torp that spot. 3 Share this post Link to post Share on other sites
[MUMMY] Sweedish_Gunner Players 92 posts 7,223 battles Report post #8 Posted June 9, 2021 Does anyone at the office even test this sh*t before they release it? 1 Share this post Link to post Share on other sites
[MORIA] Johnny_Moneto Beta Tester 2,903 posts 22,225 battles Report post #9 Posted June 9, 2021 Two pictures to show the difference between the old underwater world and the new one. Old (islands would "float" in the ocean, underwater relief would end close to the island): New (the dark part to the left is the old island, the texture looks rather coarse compared to the newly added seabed): 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #10 Posted June 9, 2021 6 hours ago, ___V_E_N_O_M___ said: Empty post... You are aware that the maps are already on the live server? 1 Share this post Link to post Share on other sites
[P-A-R] _Lupastro_ Players 1,012 posts 13,896 battles Report post #11 Posted June 9, 2021 I'd like to add a new possible reading key. Could it not be some sort of disincentive to rock hughs? After all, we see too many ships attached to rocks and islands and are certainly not known to go up rivers or cling to cliffs. Especially BBs... 1 Share this post Link to post Share on other sites
[THESO] SV_Kompresor Beta Tester, Players, In AlfaTesters 5,868 posts Report post #12 Posted June 9, 2021 2 hours ago, ColonelPete said: You are aware that the maps are already on the live server? This^ So yeah OP.....you're a little late Share this post Link to post Share on other sites
[DEH] hellhound666 Beta Tester 1,978 posts Report post #13 Posted June 9, 2021 4 hours ago, Sweedish_Gunner said: Does anyone at the office even test this sh*t before they release it? after some initial very basic tests no ... that's why we are here with our prem time ... it is considered an honor to be able to test this ... 3 Share this post Link to post Share on other sites
SavageRat Alpha Tester 46 posts 4,315 battles Report post #14 Posted June 9, 2021 I'm sure I remember this being discussed in early development? Originally there were supposed to be shallow water sections that could only be traversed by DD's. So really this is "Working as intended", just a few years late.😂 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #15 Posted June 9, 2021 6 hours ago, ___V_E_N_O_M___ said: Now subs dont even need to ping anymore, they just have to wait at the spots where ships get stuck and torp that spot. like in the movie Hunter Killer! Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,598 battles Report post #16 Posted June 9, 2021 Hi all, 9 hours ago, ___V_E_N_O_M___ said: I got stuck there in my BB in "Ranked"... Leo "Apollo11" 1 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #17 Posted June 9, 2021 New commander skills: oceanography and navigation 2 5 Share this post Link to post Share on other sites
[PISH] Bratoev Players 524 posts 5,416 battles Report post #18 Posted June 9, 2021 Map borders don't have any rocks so I think BBs are fine. 1 11 Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #19 Posted June 9, 2021 4 minutes ago, Bratoev said: Map borders don't have any rocks so I think BBs are fine. With WGs competence.... you never know. Share this post Link to post Share on other sites
[TOHOU] Cirno9999 Players 488 posts Report post #20 Posted June 9, 2021 1 Share this post Link to post Share on other sites
[PISH] Bratoev Players 524 posts 5,416 battles Report post #21 Posted June 9, 2021 Just now, Prophecy82 said: With WGs competence.... you never know. Wait a second! Are you implying BBs move from the map borders?! 2 Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #22 Posted June 9, 2021 4 minutes ago, Bratoev said: 6 minutes ago, Prophecy82 said: Wait a second! Are you implying BBs move from the map borders?! Pro-Snaipah-BB run to map border to abuse border sliding. Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,881 battles Report post #23 Posted June 9, 2021 now watch WG employees doing this when it comes to this topic: 2 2 Share this post Link to post Share on other sites
[WG] YabbaCoe WG Staff, WG Staff, WG Staff 10,676 posts 5,442 battles Report post #24 Posted June 9, 2021 11 hours ago, ___V_E_N_O_M___ said: We know about this issue, it is an unintentional bug, while 3D department created an underwater environment. According to devs, this should be fixed in 0.10.5, hopefully. Actually, those waters are very shallow even for submarine... 3 Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #25 Posted June 9, 2021 On a positive note: I do love how the subtitles make "Asashio" to "Assassin Sancho". Makes me happy. 2 Share this post Link to post Share on other sites