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Tanatoy

New stage of submarine testing

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Hi,

 

A new stage of submarine testing will start soon, so we'd like to share what changed since the last test session, which took place in autumn of 2020.

 

Read more

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

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Submarines?

Is time i uninstall this game.

Guess i already played enough ;)

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Quote

Dive Capacity

Submarines in reality are very complicated pieces of machinery. So when adding them to World of Warships, we want to reflect the natural limitations that go hand in hand with operating underwater.

 

3c7dc7a75849ad0e5370722034c9d809.jpg

 

Edit:

You know that joke about Russia having no navy? You kinda making it true considering the amount of stupid your team comes up with and tries to pass off as "based on reality" ...

 

Edit2:

Changing the name of something doesnt mean its new, as much you really but really want to force submarines to surface you still going around like a pig headed mule over the same idea switching names so its a "new mechanic" instead of facing the reality of that idea doesnt work.

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Sooo, when a sub fires a torpedo and pings the target, the target player will be notified in advance && will even be told WHERE the ping comes from? Well, thatll make it bloody hard to hit anything at all

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Just release them...

I will finally motivate myself to definetely uninstall this game. 

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Have you gone full (eDiTeD) WG? 

You had to put yet another ship in the game to fight the already hard pressed DDs and CAs.

Are you people (EdItEd)?

 

GG WG, you really are (EDitED) and (edITed). Please keep catering to your precious BB and CV. They really need it.

(EDITED)

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41 minutes ago, dunbine said:

Submarines?

Is time i uninstall this game.

Guess i already played enough ;)

 

30 minutes ago, Porezowy said:

Just release them...

I will finally motivate myself to definetely uninstall this game. 

You have to understand that your thoughts, feelings, wishes about the game mean nothing to WG. You, as well as many others (me included), are old farts. We play the game for a very long time and therefore either already bought most of their junk or we never will. From a companies POV we are used up as there is no more money to make. What they are after are new and fresh players who don't know how good the game once was and how trashy and frustrating it became, so they will happily spend money. The more ships and classes the better, because this attracts a wider range of new fools who will open their wallet. WG would like to see that we old farts leave the game in silence, this frees up server capacities (no need to invest into infrastructure which cost money, hence the profit is higher because of lower investments) and we would stop complaining and giving new players an insight of what they get into and potentially stopping them from spending money. WG is a company, not our friend. They care about our money and nothing else.

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25 minutes ago, ThePurpleSmurf said:

What they are after are new and fresh players who don't know how good the game once was and how trashy and frustrating it became, so they will happily spend money.

It was never good, that is pink nostalgia glasses since I can tell from experience on another game.

 

Besides its not bad they add new things because otherwise it grows stale (also speaking of experience on another game) and people stop playing, the problem is more that they really got in their head some very bizarre notions of submarines, they want subs to fight other subs despite the fact the first (and only) instance of intentional engagement when both submarines were submerged was HMS Venturer sinking U-864 in 9 February 1945 and U-864 was at periscope depth, submarines in that era werent capable of engaging fully submerged targets yet they stubbornly really want then to with silly things as not-wire-guided-torpedoes, there stupid ping mechanic and other "gameplay" idiotic that have no grounds in reality.

 

They wont scrap it because they rebuild maps to have a underwater section so this is going ahead, question is if this stupid mechanics are the hill they will die on (and so will submarines until 2 years later with a rework due to low popularity) or someone slaps some sense and they ditch the stupid for proper mechanics ... I mean, they have the nerve of changing the name of the same mechanic 3 times as if that solves anything ...

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@Tanatoy do you know how stupid that sounds. More than stupid, it's (can't say). 

 

Subs hunting DDs and crusiers? 

 

You have gone full arcade now, no turning back, full arcade and turned the game into a joke.

 

Its clearly visible now that BBs are your biggest sellers and you will and always have catered to them. And that's coming from a BB player.

 

Hard spreadsheet money decison. Preying off fresh meat from the grinder. You have chosen new players over veterans, and that in its self is a massive financial risk. 

 

Sad monunmental moment for WG. I hope all the new people joining the game will make up for the losses you will have with the more mature playerbase. And with dutch (still makes me laugh) air bomb drops?? 

 

Full arcade/phone game. All historic connections have gone from the game and this was the straw that broke the camels back. Cash... Cow... 

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1 hour ago, Tanatoy said:

Hi,

 

A new stage of submarine testing will start soon, so we'd like to share what changed since the last test session, which took place in autumn of 2020.

 

Read more

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

Not sure what to think now

Have to think about the changes

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5 minutes ago, Redcap375 said:

@Tanatoy do you know how stupid that sounds. More than stupid, it's (can't say). 

 

Subs hunting DDs and crusiers? 

 

You have gone full arcade now, no turning back, full arcade and turned the game into a joke.

 

Its clearly visible now that BBs are your biggest sellers and you will and always have catered to them. And that's coming from a BB player.

 

Hard spreadsheet money decison. Preying off fresh meat from the grinder. 

 

Sad monunmental moment for WG. I hope all the new people joining the game will make up for the losses you will have with the more mature playerbase. And with dutch (still makes me laugh) air bomb drops?? 

 

Full arcade/phone game. All historic connections have gone from this game. Wow.

..... You do realise that subs did in fact hunt warships, particularly aircraft carriers and battleships but they woukd sometimes engage cruisers, noteable the USS Indianapolis (one of the most famous cases due to te captains court-martial)

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11 minutes ago, Isoruku_Yamamoto said:

..... You do realise that subs did in fact hunt warships, particularly aircraft carriers and battleships but they woukd sometimes engage cruisers, noteable the USS Indianapolis (one of the most famous cases due to te captains court-martial)

 

You are a submarine captain.. Imagine a whole fleet in front of you.. 

 

Now picture that...take your time. 

 

What is the first target you are thinking of killing as a sub captain with limited everything?? 

 

I'm sure it not taking on a bloody DD or CL is it? You are not gonna wannna mess with the very thing designed to kill you.  Not when there is a fat CV or BB at the back. 

 

Think about it and get a grip. 

 

Why do you think German subs bypassed the escorts to kill the fat juicly mercent ships? :fish_palm:  Would you as that sub captain risk that?? 

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26 minutes ago, Isoruku_Yamamoto said:

..... You do realise that subs did in fact hunt warships, particularly aircraft carriers and battleships but they woukd sometimes engage cruisers, noteable the USS Indianapolis (one of the most famous cases due to te captains court-martial)

Hunt ? Hell no my friend :) Overwhelming majority of capital ships sunk by submarines was an issue of these ships wandering into the patrol lane of the sub. WW2 subs were definitely NOT intended and used for battling capital ships, main goal was to decimate convoys and supply ships or provide scouting for the main fleets in Pacific war. 

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51 minutes ago, WWDragon said:

It was never good, that is pink nostalgia glasses since I can tell from experience on another game.

 

Besides its not bad they add new things because otherwise it grows stale (also speaking of experience on another game) and people stop playing, the problem is more that they really got in their head some very bizarre notions of submarines, they want subs to fight other subs despite the fact the first (and only) instance of intentional engagement when both submarines were submerged was HMS Venturer sinking U-864 in 9 February 1945 and U-864 was at periscope depth, submarines in that era werent capable of engaging fully submerged targets yet they stubbornly really want then to with silly things as not-wire-guided-torpedoes, there stupid ping mechanic and other "gameplay" idiotic that have no grounds in reality.

 

They wont scrap it because they rebuild maps to have a underwater section so this is going ahead, question is if this stupid mechanics are the hill they will die on (and so will submarines until 2 years later with a rework due to low popularity) or someone slaps some sense and they ditch the stupid for proper mechanics ... I mean, they have the nerve of changing the name of the same mechanic 3 times as if that solves anything ...

Well it's not that much surprising considering the WG thinking about CV engagements ingame :) Because historically they mostly ignored each other and went for all the other ships unless they had no choice. Oh wait... :P

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4 minutes ago, Carandraug said:

Hunt ? Hell no my friend :) Overwhelming majority of capital ships sunk by submarines was an issue of these ships wandering into the patrol lane of the sub. WW2 subs were definitely NOT intended and used for battling capital ships, main goal was to decimate convoys and supply ships or provide scouting for the main fleets in Pacific war. 

Well okay, but:

Issue 1: any submarine warfare was based on ambushes

Issue 2: most capital ships that were sunk during WW2 were sunk by coincidental encounters anyway, clear exceptions being the Bismarck, Tirpitz, Yamato and the Battle of Midway.

Issue 3: subs didnt "hunt" conveys in the way of actively searching for those either, im using the word "hunt" to refer to actively attack and encounter an enemy ship once that ship was spotted

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6 minutes ago, Isoruku_Yamamoto said:

Issue 3: subs didnt "hunt" conveys in the way of actively searching for those either, im using the word "hunt" to refer to actively attack and encounter an enemy ship once that ship was spotted

This is correct, submarines were assigned patrol areas and would attempt sinking any enemy ship sighed, Shinano was detected by radar by Archerfish that pursued for several hours and Shinano was being escorted by 3 destroyers.

 

Their ability to attack capital ships was affected by the fact they could outrun then but this is something you have to bring up to Wargaming High IQ developers because all they need to do to force submarines to surface without absurd things like "laterine capacity" and similar nonsense is simply limit their travel speed submerged so in order to get anywhere before the match end is they have to surface, match also ends even if submarines are still present if they are submerged.

 

But no, they have their stupid gimmick and they will die on that hill apparently, Submarine rework coming in 2025.

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People that think that limiting dive time is an unrealistic mechanic as if 20 minute naval battles are realistic.

 

No one wants to spend 20 minutes in every battle because one SS has chosen to run to A10 to preserve his survivability stats.

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57 minutes ago, Isoruku_Yamamoto said:

Issue 2: most capital ships that were sunk during WW2 were sunk by coincidental encounters anyway, clear exceptions being the Bismarck, Tirpitz, Yamato and the Battle of Midway.

And once again hell no, this time underscored. Most battles of capital ships in the Pacific were definitely not coincidental, in fact only very few were (aka Tassafaronga, Savo and such). Subs attacking anything big was not so common, because it usually wasnt their operational goal and not worth risking their ship. Sub attacking a task force is an absolute suicide. And reading such laughable nonsense from WG as "submarines will be fighting destroyers" is just sad. Subs dont "fight" destroyers, they are desperately clinging on narrow thread of hope to escape. This whole idea is just so breathtakingly bad it will be only topped by the inevitable broken, screwed and unenjoyable experience of actually playing with/against them. I have a strong lingering suspicion the glorious adding of subs will make the CV disaster look like a success.

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Is it a separate gamemode like last year? Then i'm ok with that.

Is it in a standard game mode? I can go single player for a month.

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2 hours ago, ThePurpleSmurf said:

 

You have to understand that your thoughts, feelings, wishes about the game mean nothing to WG. You, as well as many others (me included), are old farts. We play the game for a very long time and therefore either already bought most of their junk or we never will. From a companies POV we are used up as there is no more money to make. What they are after are new and fresh players who don't know how good the game once was and how trashy and frustrating it became, so they will happily spend money. The more ships and classes the better, because this attracts a wider range of new fools who will open their wallet. WG would like to see that we old farts leave the game in silence, this frees up server capacities (no need to invest into infrastructure which cost money, hence the profit is higher because of lower investments) and we would stop complaining and giving new players an insight of what they get into and potentially stopping them from spending money. WG is a company, not our friend. They care about our money and nothing else.

And you should understand that even a russian company will retreat an update if it submerges its game, and make players run from it

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57 minutes ago, Astolfo_Is_My_Waifu said:

People that think that limiting dive time is an unrealistic mechanic as if 20 minute naval battles are realistic.

 

Its dumb because its not as if the submarine will have to surface because of "dive capacity" ... look, first it was called Oxygen and then Battery with now being Dive Capacity, its still  the same crap, just under a different name.

 

No one wants to spend 20 minutes in every battle because one SS has chosen to run to A10 to preserve his survivability stats.

 

I am recalling in PT testing were if the last remaining ship was a submarine it had to be surfaced otherwise a countdown would start were if not surfaced, the battle would end.

What you say about subs can also be applied to DD as they too can run around avoiding enemies to preserve their muh stats, hydrophones worked too for detecting submerged submarines ... there are other ways to solve this type of problem, one was in my recollections implemented in a PT session, the question of surfaced/submerged on a submarine should not even needed to be asked, if all WG is implementing is DD with guided torpedoes and a shitty minigame then this is all they are doing, I *will* call then out on "muh realism based on sekrit documents found on Saint Petersburg toilet cabinet we unfortunately cannot share".

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3 minutes ago, dunbine said:

And you should understand that even a russian company will retreat an update if it submerges its game, and make players run from it

No, they can.

This is not a sentimental business. When someday the profit is under the expectations of the investors the game is shut down or just selled. It is all about the right margin of profit and nothing more. WoWs is now a cash cow for money and no more a nice nichè game for naval enthusiast. They sell it as this, but that is another marketing spin. 

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Vor 4 Stunden, Tanatoy sagte:

For previous tests, the playstyle of submarines was similar to that of stealthy torpedo-focused destroyers. Now, in order to ensure a unique type of gameplay for the new class, we've changed the main target for submarines. For a significant part of each battle, the underwater hunters will be fighting the very classes that have the best tools to confront them - destroyers and cruisers.

 

Yeah ... that totally makes sense!

 

A lot of DD players complained about, that - beside capping, spotting, fighting other DDs, evading CV attacks, playing around radar and hydro as well as countering BBs - DDs have a too high work load if they should additionally hunt subs. But you found the perfect solution! Now subs simply hunt DDs!  What a marvelous idea! Totally solve the problem! :cap_haloween:

 

I have already a great Idea for a new DD skill in your commander skill rework: How about .... "Deadeye" ... increases the accuracy by 10% if the DD is not spotted by a sub!

 

/irony off

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11 minutes ago, WWDragon said:

Its dumb because its not as if the submarine will have to surface because of "dive capacity" ... look, first it was called Oxygen and then Battery with now being Dive Capacity, its still  the same crap, just under a different name.

It is just a balance mechanic to restrict them from staying underwater for the entire game, it hardly matters what they call it as long as it explains its purpose. Dive Capacity can be a representation of both oxygen and battery, or other things, it really doesn't matter what it is called, it just needs to clarify that that resource restricts your ability to dive.

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