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Cyclone - should it be removed from the game?

Cyclone in-game event  

135 members have voted

  1. 1. Your thoughts on Cyclone in-game event?

    • It is a good and interesting mechanic. It should remain as a vital part of the game.
      52
    • I don't particulary like it, but I don't think it should be removed from the game.
      20
    • I think it should be re-worked, but has it's place in the game.
      23
    • It is a terrible event design and should be removed from the game.
      39
    • I don't perceive the effects or care about the event.
      1

71 comments in this topic

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[FJAKA]
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I'm opening this thread in good faith that you, my fellow forumers, will provide me with honest opinion about one of the (at least from my experience) worst game events imaginable; the Cyclone. Personally, I consider this event to be extremely boring, limiting and eventually biased towards certain classes.

 

I'll keep it short and list the most problematic stuff I (and others) constantly experience when the event occurs;

1. The event helps the winning side and promotes the snowball effect - this one is rather self explanatory, as when the event strikes, losing side (to be more precise, side with less ships) has even less of a chance to provide crossfire and general support. Side with numerical advantage has, obviously, easier time grouping up and ganging the enemy without much thought or sweat.

 

2. The event negates tactical positioning and turns already ''random'' random games into a messy brawl where individual skill matters even less.

 

3. The event heavily favors certain classes and ship types - I mean, ships cannot see past 8 km, but planes can fly trough the swathes of rain and hurricane winds without a sweat. C'mon. Also, radar ships (RU ones especially) have a hay-day in cyclone. Certain DDs like Kleber and such also benefit from easier approach for yoloing.

4. The event is devastating for certain classes and ship types - You got a citadel or you are a kiting, long range ship? Too bad for you, all of your core strengths are out of the window for the next seven mins.

5. The event turns a regular random game into a borefest - this is especially symptomatic for the flank push when you either steamroll or get pushed back by the enemy. You are literally condemned to boring and pointless sailing until your reach the other end of the map where the actions is still rolling. And oh, CV can strike you just as before, but your options for fighting back are even more limited.

 

 

 

To conclude, I've had some good and exciting matches with the Cyclone here and there, but I'd say that fun to kill-me-this-is-boring instances is like 1:20. Ultimately, I'd like to see this event completely removed from the random battles (and it's even worse in CBs,as of recently...) as I strongly believe game would be better off without it.

 

What are your thoughts?.

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[RONIN]
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Since you get warned of it beforehand, you have some time to adapt. And we don't get it in every match. It is kind of rare in my experience. Like once in every 10 game or so. 

 

It creates some normally not available (or not preferred) situations in which BBs may encounter in brawls, cyclone ends and you get surprised by some enemy positioning etc.

Gives a kinda fresh way of playing from time to time. Which is not bad.

 

For me, it may stay.

 

But I concur on radar + CV. They gain advantage when cyclone hits, in the current model of it. 

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4 minutes ago, Zimbiye said:

Since you get warned of it beforehand, you have some time to adapt.

You're playing Cleveland in tier 10 matchmaking. How are you supposed to "adapt" to <8km close quarter combat exactly? 

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[FJAKA]
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7 minutes ago, Zimbiye said:

It creates some normally not available (or not preferred) situations in which BBs may encounter in brawls, cyclone ends and you get surprised by some enemy positioning etc.

Gives a kinda fresh way of playing from time to time. Which is not bad.

 

Such ''surprising'' moment might be interesting, but only if cyclone lasted for smth like a minute or two.

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For me it's a good thing. It generally helps BBs more, especially if they are perm spotted, they can survive to win, or go down fighting. 

 

Sometimes it works for you, other times it works against you.

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[TOXIC]
[TOXIC]
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It can be interesting if you're in a BB or concealment DD but I got one while playing the Ibuki yesterday and only survived an encounter with a Monarch at point-blank range because I wasn't alone and he was. I don't mind them despite that, though I still remember the time I had three battles in a row with a cyclone (over a year ago) and that was rather tedious.

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[VIBES]
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Cyclone is basically just for brawling BBs, some radar cruisers and supercruisers, CVs and possibly torpedo boats (if CVs and radar cruisers allow them).

 

IMHO it's less enjoyable than Ocean, despite being maybe 20-30 times more common.

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[FJAKA]
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14 minutes ago, tocqueville8 said:

IMHO it's less enjoyable than Ocean, despite being maybe 20-30 times more common.

 

Absolutely agree.

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[BHSFL]
[BHSFL]
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I extremely like it : because i build and play my Brawler BB as actual Brawlers = CQC. And for that you first need to reach optimal as close as possible fighting range with a servicable HP pool.

 

When the effect hits it is the signal to agressively close in unmolested and emerge at ranges where campers ( Cruisers and BB alike ) cannot avoid to take medium-close range catastrophic main gun salvo's and be flamethrowed  by high ROF enhanced scondaries....that even fire to both sides nowadays so you can have burning enemies around you while you plough through them, not fearing a good ramming if it is a favorable HP exchange.

 

Does not happen that way ? Yes it does...campers hate to be engaged close range...they want to rack up damage all match without taking damage. They want to run away and reach safe concelment to camp again. But their program just got screwed.

 

Without that reduced vision you have to rely on the map having enough well placed islands to close in. That is normal, reduced vision is a bonus.

 

Laughable is that complaining about reduced vision is admitting you are a camper : only ships that are lobbing shells at long range targets are affected. But it is not only your DPM that is lowered as you have no targets.....horrible things can come out of the mist and kill you....:fish_viking:....ask the vikings...they were affraid of the mist too.

 

Btw : and yes, for many type less concealed DD it is a feast also. CV are not really affected either, just somewhat less spotted damage score as own sides campers can't shoot long range either. Same for DD.

 

Conclusion : camper problem ( or is it punishment ? ) :Smile_trollface:

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30 minutes ago, CallmeMessi said:

For me it's a good thing. It generally helps BBs more, especially if they are perm spotted, they can survive to win, or go down fighting. 

 

Sometimes it works for you, other times it works against you.

 

Does it? It's not very helpful when you're sailing in blind against an enemy who has torps and is closing in on you but you cant spot them cause 'cyclone' happened.  

IMO, it helps smokeless DDs more than it does anybody.  

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[INCAP]
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you play khaba in a cyclone without smoke ofc i bet its fun ahahahhahaha

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[RONIN]
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2 hours ago, GarrusBrutus said:

You're playing Cleveland in tier 10 matchmaking

Cleveland in T10 MM is already very bad I think. You don't need a cyclone to make it worse.

 

Still with some luck on your side, you can radar a DD that spots you and enemy BB's can't see you even if you shoot it.

Somewhat advantagous still.

 

Edit: I might be the worse CA/CL player except UK line in wows. Check my Alaska stats. Grain of Salt needed here.

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[BS4]
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2 hours ago, st_dasa said:

 

3. The event heavily favors certain classes and ship types - I mean, ships cannot see past 8 km, but planes can fly trough the swathes of rain and hurricane winds without a sweat. C'mon. Also, radar ships (RU ones especially) have a hay-day in cyclone. Certain DDs like Kleber and such also benefit from easier approach for yoloing.

I don't actually like cyclones in the game.

I find it really frustrating sailing around for 5 mins without seeing a god dam thing most of the time and If its Favoring certain classes of ships ie not level playing field for all during that period of time it should be scrapped. 

 

 

 

 

 

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[RONIN]
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1 hour ago, CallmeMessi said:

It generally helps BBs more, especially if they are perm spotted, they can survive to win, or go down fighting.

+1 to that. Some of the times, it gives you the time to repair, and re-position or to try to surprise the enemy, in a normally definitive death / loss situation. 

 

 

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[-AP-]
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it should work like it does in CB. You get warned about it right at the start of the battle, and its 14km.

 

The randomly occuring 8km vision blocker is dumb. We need to know about that crap when we set off at the start.

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[-AP-]
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2 hours ago, SpartanRenegade said:

 

Does it? It's not very helpful when you're sailing in blind against an enemy who has torps and is closing in on you but you cant spot them cause 'cyclone' happened.  

 

Yes, because battleships normally spot dds at over 8km...

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[RO-RN]
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How it does favor RU cruisers? They have big citadel,crap dpm,slow turret rotation,no torpedoes. If anthing it favors des moines and salem the most and german BB and cruisers.

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[FJAKA]
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3 hours ago, Beastofwar said:

The real reason for the topic....

 

mist.jpg

 

I can see you have read my post with understanding and unprecedented clairvoyance.

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Whilst I’m not a fan of cyclones I find it ‘endurable’. However it clearly benefits certain ships most notably battleships and I believe that’s the express reason for them.

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[R7S]
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6 hours ago, GarrusBrutus said:

You're playing Cleveland in tier 10 matchmaking. How are you supposed to "adapt" to <8km close quarter combat exactly? 

Ramming speed!!!

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[GARTH]
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I like the storms design more, which only covers a part of the map, so ships that are not suited for it can make an effort to avoid that zone. 

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[THESO]
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Always nice when your 14.5km overextended plane factory goes into stealth mode.

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10 hours ago, CherryWood said:

I like the storms design more, which only covers a part of the map, so ships that are not suited for it can make an effort to avoid that zone. 

With the new water fysics i hope you get increased dispursion by heavy seas even good build ships have advantage in rough seas... It's almost like the real world then I hope so....

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