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Tanatoy

ST, visual changes (DB 157)

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WG Staff, Administrator, Community, WG Team
5,290 posts
4,378 battles

Hi,

 

In the near future there will be testing of visual changes of water representation in battle.

 

Read more

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

  • Cool 7

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Players
33,139 posts
16,643 battles

Looks great, but the wave pattern seems a bit too regular.

Spoiler

131339812_shot-26_06.15_12_25.37-0276Results.thumb.jpg.36928043080a0299e5bd3947a5c8ffde.jpg

 

Natural:

Rough_sea_pillars.jpg

 

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  • Boring 1

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Players
501 posts
5,711 battles

Looks sick, really has been needing updated for a while.

 

Could you also fix the underwater parts that have been altered for subs as I keep running aground in really random places.

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[4_0_4]
Players
8,542 posts
14,933 battles

The art department. Carrying this game on their back as always.

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On 6/1/2021 at 4:30 PM, Tanatoy said:

Hi,

 

In the near future there will be testing of visual changes of water representation in battle.

 

Read more

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

#GiveTheArtDepartmentARaise

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18 hours ago, totally_potato said:

#GiveTheArtDepartmentARaise

With a Pay Cut to the Marketing and Balans Departments :Smile_sceptic:

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2 hours ago, Chaos_Umbra said:

With a Pay Cut to the Marketing and Balans Departments :Smile_sceptic:

Pay Cut by half

Until they make a good German ship

Starting with a steel tier 10

Z-60, type 1945 DD

 

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