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EpicGoldenCat

Tirpitz secondary build after captain rework

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Should I do secondary build on my tirpitz after the rework? I know that the general accuracy of secondary guns got nerfed, and german secondaries aren't as accurate as american ones. I am afraid that it will miss more than it hits. So, considering I already got one ship with good secondaries which is Georgia - should I go for survivability build or secondary build for Tirpitz?

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Il y a 2 heures, EpicGoldenCat a dit :

Should I do secondary build on my tirpitz after the rework? I know that the general accuracy of secondary guns got nerfed, and german secondaries aren't as accurate as american ones. I am afraid that it will miss more than it hits. So, considering I already got one ship with good secondaries which is Georgia - should I go for survivability build or secondary build for Tirpitz?

Sec. Build on german BB are still good and efficient (i play all my german BB TVII+ with a sec build and that works well)

Survivability build is ofc a good option.

So your choice.

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1 minute ago, Malim0o said:

Sec. Build on german BB are still good and efficient.

Survivability build is ofc a good option.

So your choice.

i currently use this on my GK
 image.png.587f0934f24fcc8cd212c3a8fc80f47e.png

would you suggest something else? (thought about prop mod)

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Il y a 7 heures, geschlittert a dit :

i currently use this on my GK
 image.png.587f0934f24fcc8cd212c3a8fc80f47e.png

would you suggest something else? (thought about prop mod)

Same build , just 2 things

I use prop mod.

And for the commander i pick ifhe , ofc it's useless for GK but for tipitz and pommern it's really usefull.

 

Edit: last point, i use emergency repair specialist instead of gun feeder

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1) I wouldn't buff the turret traverse on a ship that can rotate turrets 180° in 36s: for 2 points I'd rather take IFHE, to let the 105s pen 32 mm

 

2) I would NOT take Gun Feeder on a BB unless the captain is Halsey or Sansonetti and the skill is -75% switch time. It's just too slow to be practical otherwise.

 

3) I would TOTALLY take Preventative Maintenance, especially on the Tirpitz, to keep the torpedo tubes online during brawls. It also helps not getting steering/rudder incapacitated by enemy torps or AP dive bombers, which are a bigger threat if you push in close.

 

4) The final 4 points are debatable, imho: Concealment Expert, Close Quarters Combat, Emergency Repair Expert (if you're a considerate player and know how to survive during a long match), or even Basics of Survivability + Pyrotechnician (to partially offset IFHE) are all viable options.

 

This is what I'd go for:

 

2025240281_Screenshot(3049).png.f4d7751ef6fb1fd817669466826b8114.png2108444284_Screenshot(3050).png.027cdc381b86a438517ea404be160122.png1554120882_Screenshot(3051).png.02f4687849b4676259b8eff9348e7ecd.png

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Go for sec. The point of Tirpitz is to be the close range bully. 

 

image.thumb.png.6114757627f0ad32aa4472ef5c7240db.png

Lemme explain

This is my Tirpitz/Pommern Captain

The reason I took this build is becoz

My concealment and maneuverability are quite good with this build

I get the secondary enhancements with 7 skill points, a module and a flag

I get a fair amount of survivability as I get PM to make sure the torps don't break that often, to reduce the fire number and duration. I also took Vigilance since I am one of the few high tier German BBs that don't get hydro so might as well take a skill that does the same thing as hydro, lasts forever and while having a minimal effect, atleast gives me a bigger warning of torps (PT does the same, but since I never get to use Vigilance, I might as well use it)

 

If you want Tirpitz as a German BB captain trainer and want her build to be effective on other German BBs,  here's what I would suggest:-

image.thumb.png.305add3d3d3eba2e433046c729c8d1ba.png

Now notice that I didn't take AR

I honestly am fine without it, and its a good alternative if you don't want BoS.

 

Small suggestion for WG: Combine vigilance and anti torpedo protection skills ffs and make it a 2 pointer. It would be an amazing skill imo.

 

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TBH you can do whatever you want. My experience so far: You cannot get close to use them. 10-11 km you can get close to but the enemy BBs are already running at this point. Hitting a DD with secondaries is basically near impossible. 1 or 2 might hit but won't cause much damage. So I wouldn't suggest you to build for it. I had to do a secondary hit mission for Tirpitz but it was impossible in randoms. If you want to use secondaries you have to play co-op.

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If and when there's another captain reset, I'll just remove all secondaries related garbage from KMBB and hit concealment and tank build. The worst secondary batteries do to a DD is distract him, which they'll do with or without skills anyway.

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After the Reeee-work I am still desperatly trying to procc Lütjens secondaries on Odin and Derpitz. 

Even if I go full Stormtrooper it just wont procc. 

Will swap Man. Sec for CQC. So I get at least some nice fireworks and some reload buff. 

But I dont think Man sec is worth it at all. 

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12 hours ago, EpicGoldenCat said:

Should I do secondary build on my tirpitz after the rework? I know that the general accuracy of secondary guns got nerfed, and german secondaries aren't as accurate as american ones. I am afraid that it will miss more than it hits. So, considering I already got one ship with good secondaries which is Georgia - should I go for survivability build or secondary build for Tirpitz?

 

Actually depenends how you play it.....

 

Full secondary builds on brawling BB are only usefull when fighting at close ranges as their main guns got usually nerfed in accuracy making them horrible to fight at long range, and to fight at close ranges with a BB you must have gotten there with your HP pool still intact.

 

So can you approach enemies witout being burned down by a wall of HE lobbing Cruisers and BB , torpedoed by lurking DD and (light) Cruisers or focussed by a CV ?

 

Such ships in fact need mid-late match conditions in randoms where the wall of HE lobbing enemies is dispersed or killed and close range fighting ensues over caps with other ships then DD that you should not engage.

 

That said there are probably very few players that explored what torpedo warning/dampening  skills and modules can do for them approaching with island cover that are more likely to be sunk by DD or Cruiser torpedo's then burned down in the open, since that HE lobbing is then blocked and anti-fire builds are less useful.

 

Specialized builds do well in specialized situations only. Can you force those situations onto enemies often ? That is the question.

 

 

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12 hours ago, EpicGoldenCat said:

Should I do secondary build on my tirpitz after the rework? I know that the general accuracy of secondary guns got nerfed, and german secondaries aren't as accurate as american ones. I am afraid that it will miss more than it hits. So, considering I already got one ship with good secondaries which is Georgia - should I go for survivability build or secondary build for Tirpitz?

 

Tirpitz is my most played ships, something like 670 battles. Tried secondary build 3 years ago for 20 matches than gave up. Tried again after rework, same outcome. You give too much away for a full secondary build. Bismarck maybe,  but you have torps here. Torps means two things, first when you push they flee, second if they come close you have a better tool than secondaries if you can use them well. Only decent use for secondaries for my experience in Tirpitz is for finishing off low health destroyers. Does not happen that often to justify a full secondary build.

 

Go full tank / stealth, stay at 12 / 15 km from your target. Push to torp only against lone bbs that can't escape.

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Il y a 2 minutes, Gwynbleidd11 a dit :

Stop joking with concealment skill for brawling BB.

Ha okay ...

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4 minutes ago, Gwynbleidd11 said:

Stop joking with concealment skill for brawling BB.

 

Not every match has a carrier skipper expecially fond of  german battleships.

 

Concealment has a value expecially for ships that have to come "close" to work well. 

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11 minutes ago, Gwynbleidd11 said:

Stop joking with concealment skill for brawling BB.

 

I took the dislike personally ( lol not really ) and went to see the stats. Wtf mate your whole experience in german BB's is a whopping seven battles in Scharnhost.

 

Cmon.

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4 minutes ago, Amon_ITA said:

 

Not every match has a carrier skipper expecially fond of  german battleships.

 

Concealment has a value expecially for ships that have to come "close" to work well. 

 

Alright, I'll just look at this differently. Feel free to use this skill, the more players will waste 4 points on this, the more advantage I will have have against them in battle, by using Emergency Repair Expert or another 4 points secondaries skill myself. That skill will actually HELP in most battles

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1 minute ago, Amon_ITA said:

 

I took the dislike personally ( lol not really ) and went to see the stats. Wtf mate your whole experience in german BB's is a whopping seven battles in Scharnhost.

 

Cmon.

 

I play against them every day, I know what is useful for them dude

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1 minute ago, Gwynbleidd11 said:

 

Alright, I'll just look at this differently. Feel free to use this skill, the more players will waste 4 points on this, the more advantage I will have have against them in battle, by using Emergency Repair Expert or another 4 points secondaries skill myself. That skill will actually HELP in most battles

 

It looks like you need all the advantage you can get indeed.

 

Watever mate.

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4 minutes ago, Amon_ITA said:

 

It looks like you need all the advantage you can get indeed.

 

Watever mate.

 

You are not even a good player. Keep believing in your "good" captains builds, you average dude 

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Il y a 31 minutes, Gwynbleidd11 a dit :

 

You are not even a good player. Keep believing in your "good" captains builds, you average dude 

And ... You are a expert/pro player ?

Good to know !

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49 minutes ago, Gwynbleidd11 said:

 

You are not even a good player. Keep believing in your "good" captains builds, you average dude 

 

I'm not under 50% either mate.

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If you want play secondary build and want some fun stick to T9, im getting 99% matches in tirpitz against t10 so im not touching it, yeah i know thats how MM works, but when i get better MM in pommern and fredie its bolognes, before rework i didint mind fighting t10, now t10 enemy ships are "look boys tirpitz, lets smack him". I did try ask on forum weeks ago should i go for ifhe on t9-t8 germans or not, some dude was helpfull bla bla bla, and it looked like its better to not go ifhe and pray for fires, few days ago i said f... it and i went for ifhe, and its better i can see damage meter go up on most enemy ships, oh yeah praying for fires dosent help.

I would recommend you not to do secondary build at all unless you really want, but forget being able to use it often as in old times, pick weaker flank if you can and kite, sure sometimes you can push and deal some dmg but enemy team will eat you, if you get carrier game uhh.

So in general you can become tanky no secondary punch bag or less tanky with secondary punch bag.

Taking gun feeder (switch shell type) just to suprise dds is better than trying to kill/damage it with secondaries even close range.

 

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6 hours ago, totally_potato said:

Go for sec. The point of Tirpitz is to be the close range bully. 

 

image.thumb.png.6114757627f0ad32aa4472ef5c7240db.png

Lemme explain

This is my Tirpitz/Pommern Captain

The reason I took this build is becoz

My concealment and maneuverability are quite good with this build

I get the secondary enhancements with 7 skill points, a module and a flag

I get a fair amount of survivability as I get PM to make sure the torps don't break that often, to reduce the fire number and duration. I also took Vigilance since I am one of the few high tier German BBs that don't get hydro so might as well take a skill that does the same thing as hydro, lasts forever and while having a minimal effect, atleast gives me a bigger warning of torps (PT does the same, but since I never get to use Vigilance, I might as well use it)

 

If you want Tirpitz as a German BB captain trainer and want her build to be effective on other German BBs,  here's what I would suggest:-

image.thumb.png.305add3d3d3eba2e433046c729c8d1ba.png

Now notice that I didn't take AR

I honestly am fine without it, and its a good alternative if you don't want BoS.

 

Small suggestion for WG: Combine vigilance and anti torpedo protection skills ffs and make it a 2 pointer. It would be an amazing skill imo.

 

You should change the level 2 skill on both captains to IFHE. Waaay better, as your secondaries now pen 32 mm which makes them way better

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- Fire prevention Expert : not a priority in brawling BB as you cannot live being hosed down by a wall of HE lobbing enemies anyway. Use islands to approach area's where you will fight.

- Concealment Expert : useless in bawling BB as you must fight medium-close range ( main guns are nerfed for long range fighting in trade of stronger secondaries and/or torpedo's  in such ships ) and cannot be concealed fighting right in the face of medium-close range enemies anyway. Use islands to block enemy detection and/or gunfire when you approach.

 

For medium-close range combat you do need :

 

Fast reloading main guns

Fast reloading secondaries

Torpedo protection

Damage control ( against flooding ) &  Repair skills

 

But the most important of all tactics must support the build and the ship's base value's  must support tactics and build.

 

Can't turn a long range sniper into a brawler, or  brawler into a long range sniper. When you attempt that anyway you lose efficiency as WG "balanced" the ship to perform in a certain role.

 

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