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Zoltank

Balancing and Compensation ..... broken Mechanics or ignored ones

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Weekend Tester
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Why a game, released for at least 5 years (and therefore supposed not to be still in Beta .... but nevermind), whose designer isn't at his first attempt, is still not balanced about its game mechanics and rewards to go along with ?

Particularly concerning .... SPOTTING.....NON-PREMIUM Players .... High Tier Players ....

Example : game in Halland, Tier 10, role : STEALTHED spam torpedoes and ANTI-AIRCRAFT specialized destroyer (and who says destroyer says spotting specialized too)

---> Conditions met handily (nearly 130k spotting damage + 43 downed planes while protecting allied Battleships and Cruisers)

            ---------> Result : a MISERY ....with negative credit balance !!! Yes, you read correctly .... NEGATIVE balance because of NO PREMIUM ACCOUNT + TIER 10 .... and still happy that it's a VICTORY, because in case of defeat, losses

would have been .....ABYSSAL !!!!

Herewith the result tables in picture and the replay file of the game

 

WARGAMING ... the ball is in your court ....

CaPayePas1.jpg

CaPayePas2.jpg

CaPayePas3.jpg

CaPayePas4.jpg

20210530_091023_PWSD110-Halland_19_OC_prey.wowsreplay

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When you spam torpedos, you are supposed to hit something. 15k on a cruiser is just not enough on Tier X.

Had you taken on an enemy DD, it would have looked better.

 

And the economy of high Tier is indeed unbalanced, because it is too forgiving. Too many players play at high Tier and that messes up MM for the other Tiers.

 

And no, WoWs left Beta years ago.

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Weekend Tester
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15k damage is the damage average for a tier 1.

Damage is the main contributor to your credit income.

shooting down planes with an automated system? Just not as profitable.

 

I know some of these are not fair comparisons because fremiums and premiums but still..

Spoiler

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image.thumb.png.5e2403d46cb5579cc8095de5b6974e55.png

 

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46 minutes ago, Srle_Vigilante said:

15k damage is the damage average for a tier 1.

Damage is the main contributor to your credit income.

shooting down planes with an automated system? Just not as profitable.

 

I know some of these are not fair comparisons because fremiums and premiums but still..

 

tbh you just perfectly showed the fact why he complains. This stupid game is completely rewarding based on 1 thing: Damage dealt to enemy ships. Anything else is not relevant at all.

You did what your ship was designed to? Who cares? How much damage did you deal?

You completed the targets of the game? Who cares? How much damage did you deal?

 

You can completely take out the enemy carrier from the game and you are rewarded with... nothing... You can spot for the whole team but you are rewarded with... nothing. Oh yeah and you cannot even get flags for your useless but still a reason to play achievements...

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T10 isnt supposed to be profitable. The economy is already reeeeeeeeeaaaaaaally forgiving. If you need credits: play premiums or mid tiers.

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If I'm not mistaken, credits are just dependent on the amount of damage you do - unlike XP which takes relative amount of damage into account (compared to the ship's total hp).

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[BYOB]
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I see that people are purposefully ignoring OPs point. He is pointing out that he has 3 caps and 43 planes shot down, that's a major contribution in a team game.

It's nothing less than a highlight how the devs are prioritizing bad and selfish game design over team oriented rewards.

OP most likely was one of the primary reasons his team won, but got nothing out of it. He should have ignored team play and gone for damage, because playing the objective is dumb in WoWS.

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Quite.

I'd be sad to only get 15k damage in any ship in any tier, especially if i'd survived to the end of the match.

The fact that you were shooting stuff down or whatever is beside the point, landing 2 torp hits and 5 shell hits in 20 minutes is overdoing the steath thing.

 

As someone said once "engage the enemy more closely", but then noting your chosen language, perhaps this is not part of your culture..........

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6 minutes ago, Aragathor said:

He should have ignored team play and gone for damage, because playing the objective is dumb in WoWS.

WoWs 101. :cap_haloween:

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3 hours ago, Srle_Vigilante said:

15k damage is the damage average for a tier 1.

Damage is the main contributor to your credit income.

shooting down planes with an automated system? Just not as profitable.

 

I know some of these are not fair comparisons because fremiums and premiums but still..

  Reveal hidden contents

image.thumb.png.470afe461ad6f855c10abf73adc24b5b.pngimage.thumb.png.2bcbabbe355233eedb97cd5676a25abf.png

 

image.thumb.png.10ba01ffbc94daa516b0b10c14744d0f.pngimage.thumb.png.a6f71e2605c8531794b47a0f64e94680.png

 

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image.thumb.png.5e2403d46cb5579cc8095de5b6974e55.png

 

it doesnt matter, i average 60k in the Halland, which is way above average.

I usually end up with about 100k+ spotting, a couple of caps, lots of planes shot down and yet the game still rewards the C line damage farmers way better. 

the entire scoring system is retarded, it punishes playing for the team(spotting, capping) and rewards selfish damage farming. 

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3 minutes ago, bloodynicknames said:

it doesnt matter, i average 60k in the Halland, which is way above average.

I usually end up with about 100k+ spotting, a couple of caps, lots of planes shot down and yet the game still rewards the C line damage farmers way better. 

the entire scoring system is retarded, it punishes playing for the team(spotting, capping) and rewards selfish damage farming. 

Yeah but presumably you enjoy yourself playing like that more than you would damage farming?

In which case, so long as your credits stay positive, all is fine!

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1 hour ago, GarrusBrutus said:

T10 isnt supposed to be profitable. The economy is already reeeeeeeeeaaaaaaally forgiving. If you need credits: play premiums or mid tiers.

 

You missed: play BBs. A Thunderer is in the profit after 3 mins, just by making some HE go *poof* (given, that have enough living brain cells to hit)

 

15 minutes ago, bobtherterrible said:

The fact that you were shooting stuff down or whatever is beside the point, landing 2 torp hits and 5 shell hits in 20 minutes is overdoing the steath thing.

 

Given, that the CV was on him for a long time, I doubt he was overdoing the stealth. Also, you cant get 3 caps by "overdoing stealth". So I guess your conclusions is way way off the mark.

 

Also, its not always up to you. I recall even 0 dmg games in DDs, where I had 3 cap, for example epicenter games. What is, accoring to you, the "right" thing to do? Go furter into the enemy spawn, give away the safe win just so "muh gunz go booommmm". Well, why do I ask. Thats the state of the game and the direction where we are going - why even argue about teamplay, winning and tactics... mea culpa.

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17 minutes ago, bobtherterrible said:

Yeah but presumably you enjoy yourself playing like that more than you would damage farming?

In which case, so long as your credits stay positive, all is fine!

 

I will never understand the "Head in the Sand" attitude parts of this community have. 

 

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Actually capping rewards very well for a DD too.  But it is not often i do not either fight a rival DD or torpedo BB. It is one or the other.

 

But yes the game is designed to encourage you to buy 5000 doubloon perma camos and premium time.

 

That is certainly no design error, it is the base income model.

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1 hour ago, bobtherterrible said:

I'd be sad to only get 15k damage in any ship in any tier, especially if i'd survived to the end of the match.

Tends to happen when playing destroyers. The game is far more than blowing up stuff.

 

1 hour ago, bobtherterrible said:

overdoing the steath thing.

With three caps? He went in, close to the enemy which takes balls and can´t be done from spawn. Also, for how long can a ship be stealth when it gets 43 planes shot down? (also; Halland is smoke-less).

 

1 hour ago, bobtherterrible said:

As someone said once "engage the enemy more closely", but then noting your chosen language, perhaps this is not part of your culture..........

French? Or do you mean his "wording"?

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1 hour ago, Beastofwar said:

Actually capping rewards very well for a DD too.

To my knowledge DDs earn the least amount of XP when capping zones. Does anyone know the exact numbers?

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image.thumb.png.f72d8def93719033104920336e9c6b27.png

 

I put a red star next to the most important factor. 

 

Want more details? Check Base Earnings - Global wiki. Wargaming.net and Economics - Global wiki. Wargaming.net, also maybe Economy - Global wiki. Wargaming.net to see why a T10s service cost is too high. 

 

 

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39 minutes ago, bloodynicknames said:

 

I will never understand the "Head in the Sand" attitude parts of this community have. 

 

Ah well I can try and explain, you have two options:

1) get frustrated about how the game is played and complain endlessly about it in forums etc. This will achive next to nothing other than getting you all cross and bothered.

2) accept that this is how it is and either find a way of enjoying this or leave and do something else. either of these two things will (presuably) leave you happy.

 

In this particular case, I suspect that playing DDs would be considerably less easy and potentially more frustrating etc if the enemy did not sit at distance. That said more of them would be in range of torps which is part of why they are where they are.

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27 minutes ago, VIadoCro said:

Tends to happen when playing destroyers. The game is far more than blowing up stuff.

True, and you can win games by timely actions and have zero damage at the end, but even so, personally I'd  be disappointed in a game like this as the better ones you cap, spot and do damage. For me, doing damage equivalent to my ships HP is a sort of starting point to feel I've pulled my weight.

27 minutes ago, VIadoCro said:

With three caps? He went in, close to the enemy which takes balls and can´t be done from spawn. Also, for how long can a ship be stealth when it gets 43 planes shot down? (also; Halland is smoke-less).

Well presumably stealth for long enough to not hit anything! IIRC the aa guns work at the same time as the main battery.

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1 hour ago, Aragathor said:

I see that people are purposefully ignoring OPs point. He is pointing out that he has 3 caps and 43 planes shot down, that's a major contribution in a team game.

It's nothing less than a highlight how the devs are prioritizing bad and selfish game design over team oriented rewards.

OP most likely was one of the primary reasons his team won, but got nothing out of it. He should have ignored team play and gone for damage, because playing the objective is dumb in WoWS.

There's the replay right under the post. Did you watch it before writing this as a comment or was it just a guess from the stats on paper?

 

 

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2 hours ago, Aragathor said:

I see that people are purposefully ignoring OPs point. He is pointing out that he has 3 caps and 43 planes shot down, that's a major contribution in a team game.

It's nothing less than a highlight how the devs are prioritizing bad and selfish game design over team oriented rewards.

OP most likely was one of the primary reasons his team won, but got nothing out of it. He should have ignored team play and gone for damage, because playing the objective is dumb in WoWS.

Yes the point is there.

But after really watching the replay(hoping to see some action under planes) i would say OP was reason why his team got 1 cap and cv lost 43 planes. Whole game by OP was half-assed. Im not sure if he should have lost credit or not, but surely he wasn't primary reason for win.

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1 hour ago, VIadoCro said:

With three caps? He went in, close to the enemy which takes balls and can´t be done from spawn. Also, for how long can a ship be stealth when it gets 43 planes shot down? (also; Halland is smoke-less).

This pretty much disproves itself when you watch the replay

 

The first cap he got was completely uncontested and only a single Goliath went that way.

 

The second cap was already almost completed by a Kremlin and a Kleber, he spent 10 seconds in a safe space, which he could've helped a lot, but refused to. 

 

The last one was gotten when the enemy had lost everything, only a CV and 2 BBs left on the corner of the map, and he wasn't alone there either there was a Kleber from the very start. 

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1 hour ago, WorthyOpponent said:

This pretty much disproves itself when you watch the replay

Which I didn´t, so thanks for pointing that out. That´s the thing with "assisted" caps; it doesn´t tell how much one did to secure it.

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