[-UKA-] _DarthGunny_ Beta Tester 75 posts 17,235 battles Report post #1 Posted May 21, 2021 With so many dd`s being put into the game that are more gun-based. It is my opinion that surely its time for the detection time after firing to be reduced. The french and the new german dd`s would be a damn sight more playable 3 Share this post Link to post Share on other sites
WorthyOpponent Players 687 posts 5,439 battles Report post #2 Posted May 21, 2021 This topic indicates French DDs are not playable enough and I hate it. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #3 Posted May 21, 2021 The current detection increase duration works well and allows players to react to suddenly appearing opponents. Making it shorter would make it a lot harder to fight enemies. 1 1 Share this post Link to post Share on other sites
[TOXIC] Strapps [TOXIC] Players 1,135 posts 5,968 battles Report post #4 Posted May 21, 2021 I can see OP's point, it seems odd that the bloom on a DD's pop-gun lasts as long as the fun cannons on the Yamato but at least we have enough concealment (on most maps) to force the reset. It requires DDs to be more selective about when to fire, ensuring there's an escape route or at least give themselves options. It'd be interesting to give staggered bloom times depending on gun calibre but that might introduce a level of complexity that WG want to avoid, having removed stealth firing way back when. Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #5 Posted May 21, 2021 3 minutes ago, BrinklyWolls said: I can see OP's point, it seems odd that the bloom on a DD's pop-gun lasts as long as the fun cannons on the Yamato but at least we have enough concealment (on most maps) to force the reset. It requires DDs to be more selective about when to fire, ensuring there's an escape route or at least give themselves options. It'd be interesting to give staggered bloom times depending on gun calibre but that might introduce a level of complexity that WG want to avoid, having removed stealth firing way back when. This could be done by giving BBs a longer bloom duration than 20 secs. But giving DDs less than 20 secs would be bad for the game. BBs could easily live with 25 secs or so. 2 Share this post Link to post Share on other sites
[SUOLA] arttuperkunas Players 1,963 posts 10,936 battles Report post #6 Posted May 21, 2021 This is a terrible idea, and would throw the balancing of the game seriously out of whack if this were implemented. And I say this despite mainly playing gun focused DDs right now. Share this post Link to post Share on other sites
[BAD-F] Sir_Grzegorz Beta Tester 798 posts 16,110 battles Report post #7 Posted May 21, 2021 I would say, make it reload +5 seconds thus if you fire constantly you will be constantly spotted. It may be reasonable to have limit on 10 sec minimum just to make it bit easier for players to react. 1 Share this post Link to post Share on other sites
[EMPOR] _DemonGuard_ Players 982 posts Report post #8 Posted May 21, 2021 I would reduce the bloom duration for DDs to 15 s, keep cruisers at 20 s and increase it for BBs to 25s. 2 Share this post Link to post Share on other sites
Humorpalanta ∞ Players 2,025 posts 13,785 battles Report post #9 Posted May 21, 2021 41 minutes ago, _DemonGuard_ said: I would reduce the bloom duration for DDs to 15 s, keep cruisers at 20 s and increase it for BBs to 25s. This I can get behind. Also it is hilarious that if the main gun on a DD and a secondary gun on a BB is the same caliber when it fires the DD gets visible but the BB won't. Why? Cos...reasons... 2 Share this post Link to post Share on other sites
[TNDF] KratosTheUnforgiving Players 1,010 posts Report post #10 Posted May 21, 2021 3 hours ago, arttuperkunas said: This is a terrible idea, and would throw the balancing of the game seriously out of whack if this were implemented. And I say this despite mainly playing gun focused DDs right now. Hey @arttuperkunas what rock you been living under for the last few years, balance in the game doesn't exist ! 1 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #11 Posted May 21, 2021 Don't really see this as an issue. Lowering this bloom will make it that much harder for CA to bring guns to bear if a DD opens up on the other flank. Share this post Link to post Share on other sites
[-STD-] NorShii Players 102 posts 1,516 battles Report post #12 Posted May 21, 2021 32 minutes ago, Humorpalanta said: Also it is hilarious that if the main gun on a DD and a secondary gun on a BB is the same caliber when it fires the DD gets visible but the BB won't. Why? Cos...reasons... I feel like secondary guns should expose ships too, based on the maximum firing range of said ships' secondaries or something Share this post Link to post Share on other sites
[KAP] Spezieh Players 364 posts 7,394 battles Report post #13 Posted May 21, 2021 Vor 38 Minuten, LegacyBunn sagte: I feel like secondary guns should expose ships too, based on the maximum firing range of said ships' secondaries or something Which BB has more secondary Range than concealment? I guess its already done. Vor 1 Stunde, Humorpalanta sagte: This I can get behind. Also it is hilarious that if the main gun on a DD and a secondary gun on a BB is the same caliber when it fires the DD gets visible but the BB won't. Why? Cos...reasons... In most cases you can already see the bb sooner as its sec can fire. So what to change? Or should the BB be visible for its 20km mainbattery range because of its secondary is firing? Share this post Link to post Share on other sites
[-STD-] NorShii Players 102 posts 1,516 battles Report post #14 Posted May 21, 2021 26 minutes ago, Spezieh said: Which BB has more secondary Range than concealment? I guess its already done. Smoked up BBs.. 1 Share this post Link to post Share on other sites
[KAP] Spezieh Players 364 posts 7,394 battles Report post #15 Posted May 21, 2021 Vor 15 Minuten, LegacyBunn sagte: Smoked up BBs.. Ok yes i agree. But how is their concealment benefit different from dds in smoke? Or why should it be? Share this post Link to post Share on other sites
[EMPOR] _DemonGuard_ Players 982 posts Report post #16 Posted May 21, 2021 7 minutes ago, Spezieh said: Ok yes i agree. But how is their concealment benefit different from dds in smoke? Or why should it be? Depending on the DD, you can get spotted from 4km+ in your smoke after firing a single gun, but BBs can sit 2.01km away from you in a smoke with all their secondaries (with even higher caliber) blazing without getting spotted. Share this post Link to post Share on other sites
[KAP] Spezieh Players 364 posts 7,394 battles Report post #17 Posted May 21, 2021 Gerade eben, _DemonGuard_ sagte: Depending on the DD, you can get spotted from 4km+ in your smoke after firing a single gun, but BBs can sit 2.01km away from you in a smoke with all their secondaries (with even higher caliber) blazing without getting spotted. Ok thats a missmatch that should be changed. But how big is the impact on actual games? A BB sitting in smoke and secondary range is an easy target for torps. The sec is still dreadful unprecise or hitting only the belt on short range. So a BB sitting in smoke not using the main gun doesn't seem like a winning tactic whatsoever. Share this post Link to post Share on other sites
MimosA_A Players 266 posts 8,636 battles Report post #18 Posted May 21, 2021 It's almost as if that concept was already in the game once and they got rid of it for very good reasons Share this post Link to post Share on other sites
Ashardalon_Dragnipur Players 493 posts 5,497 battles Report post #19 Posted May 21, 2021 yes, make the ship class that can only really be countered by itself even less counterable once the opposition is dead remove radar too while your at it and if BB secondaries had the same range and accuracy as those same guns had on a DD they can have stealth downsides but now they are just a lightshow, eventho they are firing from a much more stable platform with better targeting equipment and a higher elevation Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #20 Posted May 21, 2021 7 hours ago, _DarthGunny_ said: With so many dd`s being put into the game that are more gun-based. It is my opinion that surely its time for the detection time after firing to be reduced. The french and the new german dd`s would be a damn sight more playable Dont take the range upgrade and fewer will shoot at u once u killed the ship spotting u ? Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #21 Posted May 21, 2021 Gun bloom of bigger and smaller calibres has been discussed for years and WoWs seems to not to be inclined to change anything, even when good ideas were proposed (like 5 sec + (gun calibre in cm seconds) which would help smaller calibres going undetected faster with larger guns having no chance to go undetected when firing continuously) Won't happen.. Instead we get cruisers calling in airstrikes because... well.. reasons... 1 1 Share this post Link to post Share on other sites
[BOATY] The_Chiv Players 1,592 posts 18,060 battles Report post #22 Posted May 21, 2021 10 hours ago, _DarthGunny_ said: With so many dd`s being put into the game that are more gun-based. It is my opinion that surely its time for the detection time after firing to be reduced. The french and the new german dd`s would be a damn sight more playable So you want dds who require a consumable to see most of the time unless they actually are spotted or use their guns to have even more BS fantasy stealth tech? 1 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #23 Posted May 21, 2021 Yes and no, that fix would not work very well. I'd say you'd have to overhaul the whole spotting mechanics and change the game balance, but not everyone here would welcome those changes. Share this post Link to post Share on other sites
[AGRES] citaDELer Players 253 posts 20,043 battles Report post #24 Posted May 22, 2021 the main problem and hyperunlogic is: both cases when you out of your spot range: 1. when you fire, and you hide in smoke..you are still detectet !!!! 2. when you fire, and you hide to island, you desapeare..when you run out from island you detected again!! Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #25 Posted May 22, 2021 3 minutes ago, citaDELer said: the main problem and hyperunlogic is: both cases when you out of your spot range: 1. when you fire, and you hide in smoke..you are still detectet !!!! 2. when you fire, and you hide to island, you desapeare..when you run out from island you detected again!! That is what the smoke firing penalty is for... That does not happen anymore, unless you are regularly spotted 1 Share this post Link to post Share on other sites