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Puffin_

More to celebrate than Dead Eye removal

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Removing Dead Eye and giving Thunderer Black Eye at the same time is wonderful (reduce fire range to 21.5 km):cap_like:

Wargaming could you nerf Thunderer stupid 10,4s Rudder Shift Time  in next patch for more balance. :Smile_Default:

1991005106_Thunderernerf.thumb.jpg.839e302ac4e1a8d6a5ed2b073a4f23b3.jpg

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16 minutes ago, Puffin_ said:

Wargaming could you nerf Thunderer stupid 10,4s Rudder Shift Time  in next patch for more balance. :Smile_Default:

 

Cant they just nerf the [edited]HE? Then it would finaly be not retardedly broken anymore.

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The rudder shift is ok.

A change of the fire chance or HE damage would be better.

 

Alternativly you change the whole firepower with reload or dispersion.

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1 hour ago, Puffin_ said:

Removing Dead Eye and giving Thunderer Black Eye at the same time is wonderful (reduce fire range to 21.5 km):cap_like:

Wargaming could you nerf Thunderer stupid 10,4s Rudder Shift Time  in next patch for more balance. :Smile_Default:

 

Skilled players will get the same performance out of the 21 km range, less skilled switch to range mod and get 25 km range and still faster reloading guns then most other BBs. Maybe a 5% drop in damage output if even that.

Only nerf that would affect Thunderer is HE alpha and fire chance nerf.

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most BB players still playing the deadeye meta....another fun day on the server

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1 hour ago, DFens_666 said:

 

Cant they just nerf the [edited]HE? Then it would finaly be not retardedly broken anymore.

You would quickly change your mind in a cruiser...

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1 minute ago, Humorpalanta said:

You would quickly change your mind in a cruiser...

 

Yeah i know... but still...

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49 minutes ago, illy said:

most BB players still playing the deadeye meta....another fun day on the server

If you thought removing Deadeye was going to fix passive BB's you were a little naive.

 

HE spam is Meta. A BB pushing aggressive is playing a high risk, low reward gameplan and the average player isn't good enough to mitigate the incoming fire efficiently.

 

Potential is not rewarded. Just the damage you farm and some capping XP if you can make it that far.

 

So, (MAYBE) there's one time the BB player pushes. While they do, the other BB's hide at the back and the one that pushes just gets spammed by HE and dies. Maybe to make it worse, the friendly DD isn't/can't or refuses to spot. The next battle that BB player doesn't push.

 

Rinse/repeat.

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Since Dead Eye was the sole and exclusive reason BB's were staying in back, not things like torp carpets or HE spam, I am now really looking forward to all the stories from those that were complaining about it, how the meta has totally shifted now and is so much better, with all the BB's hanging in the front like pinatas, like they're apparently supposed to, for them to farm. I'll be waiting... :cap_tea:

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20 minutes ago, General_Regret said:

Since Dead Eye was the sole and exclusive reason BB's were staying in back, not things like torp carpets or HE spam, I am now really looking forward to all the stories from those that were complaining about it, how the meta has totally shifted now and is so much better, with all the BB's hanging in the front like pinatas, like they're apparently supposed to, for them to farm. I'll be waiting... :cap_tea:

 

For me (who did like to play an aggressive BB), the death of good secondaries killed pushing in for me completely. HE spam is just too much, deepwater torps and current CV just add to the damage that requires no skill.

Atm I just think thrice before pushing somewhere.

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2 hours ago, But_Can_You_Meme said:

HE spam is Meta. A BB pushing aggressive is playing a high risk, low reward gameplan and the average player isn't good enough to mitigate the incoming fire efficiently.

 

Potential is not rewarded. Just the damage you farm and some capping XP if you can make it that far.

 

Just gonna put this here, quietly, so no one can hear.

 

shot-21_05.20_16_28.22-0458.thumb.jpg.8f0898bc2f3b0cc3abd6aa5888841a6c.jpg

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2 hours ago, But_Can_You_Meme said:

If you thought removing Deadeye was going to fix passive BB's you were a little naive.

 

HE spam is Meta. A BB pushing aggressive is playing a high risk, low reward gameplan and the average player isn't good enough to mitigate the incoming fire efficiently.

 

Potential is not rewarded. Just the damage you farm and some capping XP if you can make it that far.

 

So, (MAYBE) there's one time the BB player pushes. While they do, the other BB's hide at the back and the one that pushes just gets spammed by HE and dies. Maybe to make it worse, the friendly DD isn't/can't or refuses to spot. The next battle that BB player doesn't push.

 

Rinse/repeat.

it's funny the teams where BBs move together and not alone seem to do better, one cruiser trying to hold them off while the BBs muddle about behind you is always good fun, and even with dead eye removed secondary builds still suck.... yeah i do wonder sometimes

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4 hours ago, bobtherterrible said:

Yeah just make all the ships the same so that noone can complain that one gives an advantage over the others.......

They'd still complain, about the lack of variety if WG was soo stupid as to do that (thankfully they won't)

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Posters here seem to forget something: No one has a right to talk crap about Thunderer without first mentioning by name every single CV in the game. Because no surface ship f***s up the game like a CV. Any CV.

After you've done that, if you're still so inclined, feel free to talk about what it is you find so annoying about Thunderer, or any other non-CV ship.

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5 godzin temu, But_Can_You_Meme napisał:

A BB pushing aggressive is playing a high risk, low reward gameplan and the average player isn't good enough to mitigate the incoming fire efficiently.

Plenty of streamers/CC said same thing.

 

5 godzin temu, General_Regret napisał:

Since Dead Eye was the sole and exclusive reason BB's were staying in back, not things like torp carpets or HE spam, I am now really looking forward to all the stories from those that were complaining about it, how the meta has totally shifted now and is so much better, with all the BB's hanging in the front like pinatas, like they're apparently supposed to, for them to farm. I'll be waiting... 

 

Theres plenty of new players or lets call them evening/weekend players, that dont know how to properly manage repair or heal, use island for cover go dark and disengage for while and thats why they are scared of HE spam, sure you cant apply it every time cuz there will be CV or pesky dd you cant see. But avoiding torps is not that hard, if you know that dd is around or in smoke or just behind island corner change course, go slower, speed up change course go slower and repeat, if you know that dd is close AF (mostly in smoke) go nose in to reduce potential of eating all torps, or even charge him if he is without backup, you dont need radar or hydro (but hydro helps), they know if you get close you will proximity spot him, its easier for players to not take any risk and just camp behind, or dont know that they can do those things.

Sure they have limited time to play i understand that but its not like every video or guide is 10 hours long with 10 parts, if they dont want improve they wont, so they stay back and do many others mistakes.

Cuz when i see 3 bbs that are running from 1 dd on our side (lonely dd) i am speechless.

 

Uff i had to lose some steam.

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4 hours ago, Profilus said:

 

Just gonna put this here, quietly, so no one can hear.

 

shot-21_05.20_16_28.22-0458.thumb.jpg.8f0898bc2f3b0cc3abd6aa5888841a6c.jpg

 

Yea smoke does help reach the cap.

 

In this case did you use smoke and holding fire to gain the caps or just smart positioning?

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1 hour ago, PsychoClownfish said:

Posters here seem to forget something: No one has a right to talk crap about Thunderer without first mentioning by name every single CV in the game. Because no surface ship f***s up the game like a CV. Any CV.

After you've done that, if you're still so inclined, feel free to talk about what it is you find so annoying about Thunderer, or any other non-CV ship.

Ok.

 

Thunderers are cancerous to the gameplay.

 

CV's are also cancerous to gameplay.

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5 hours ago, But_Can_You_Meme said:

n this case did you use smoke and holding fire to gain the caps or just smart positioning?

I used it once whole game, for the last 5sec of 3rd cap.

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Just get rid of HE on battleships. It is a sticking plaster for people who cannot be bothered to/or cannot aim properly for weak spots, or bother with map positioning for hitting broadsides. 

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When playing BBs I actually feel relived that deadeye is gone. 

Finally I can position myself freely and dont have to look at the minimap if I get that buff or not. 

It was a stupid skill and I will cry no tear after it. 

 

Thunderer at best got a marginally nerf, doesnt stop the border-campers from farming damage. 

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13 hours ago, Gudgeon said:

Just get rid of HE on battleships. It is a sticking plaster for people who cannot be bothered to/or cannot aim properly for weak spots, or bother with map positioning for hitting broadsides. 

Flat 90° broadsiding, completely stationary light cruiser at 13km, takes full salvo at where the citadel should be if it had one, eats 6 hits, barely, all overpens, total damage barely scratches the paint. Meanwhile happily HE farms me for 20+k in that time, fully aware that there's nothing I can do. Literally what I had the joy to see just yesterday.

Yes, it's all skill, after all it was my fault I even was in the position to begin with. There's nothing wrong with the mechanics of the game. Should have just teleported to the other end of the map or simple never pushed far enough ahead to even meet a cruiser, wait..

And when I then encounter a DD without HE, I'm also just lacking skill for not maneuvering a boat with 2 different post codes through a carpet of a dozen or more torps launched from point blank range if I try to charge them because haha smoke and also just suck if I run away instead and get HE farmed that way.

I was about to say what a thought- and helpful contribution to the topic that was, but then remembered that BB's are supposed to only shoot at other BB's and beyond that exclusively exist to have other classes farm their big damage numbers off them. Thank you for once more showing me the light.

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Am 20.5.2021 um 21:29, General_Regret sagte:

Since Dead Eye was the sole and exclusive reason BB's were staying in back, not things like torp carpets or HE spam, I am now really looking forward to all the stories from those that were complaining about it, how the meta has totally shifted now and is so much better, with all the BB's hanging in the front like pinatas, like they're apparently supposed to, for them to farm. I'll be waiting... :cap_tea:

 

Maybe we should simply strip weapons from all ships beside BBs ... than BBs could finally leave their Island and push in ...

 

... oh wait, there a than still other BBs left that could punish bad gameplay with AP shells doing several ten thousand of damage if aimed correctly. So, better remove all weapons from all ships and just focus on ramming.

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