[F-P-S] Andunedhel_GC [F-P-S] Players 174 posts Report post #1 Posted May 20, 2021 Now, i do not mind dead eye is gone, I agree it promoted boring gameplay and was absolutely gamebreaking when applied to some battleships that were designed to have a large dispersion to counterbalance their heavy broadside but... isn't it wonderful they substituted it with something even they realize is essentially useless to BBs, so much so they didn't dare to give it the "recommended skill" triangle? Share this post Link to post Share on other sites
[_HEL] Wieland Beta Tester 184 posts 18,881 battles Report post #2 Posted May 20, 2021 Recommended triangle depends on the ship. Not all BBs have the same recommendations. Share this post Link to post Share on other sites
bloodynicknames Players 557 posts 16,824 battles Report post #3 Posted May 20, 2021 4 minutes ago, Wieland said: Recommended triangle depends on the ship. Not all BBs have the same recommendations. its still an utterly useless skill for a BB at 4 points. the lazy f*ckers are mad cause everyone told them their rework is shite so they just threw this in with the lowest possible effort 7 3 1 Share this post Link to post Share on other sites
[F-P-S] Andunedhel_GC [F-P-S] Players 174 posts Report post #4 Posted May 20, 2021 31 minuti fa, Wieland ha scritto: Recommended triangle depends on the ship. Not all BBs have the same recommendations. True and I admittedly I don't have many BBs, but the only one I've have it recommended for is the Thunderer and, seriously? An extra 2.95 knot for some part of the battle over fire prevention expert? I say PAH to that, sir! 1 Share this post Link to post Share on other sites
[S_W] N00Boo7 Players 398 posts 33,644 battles Report post #5 Posted May 20, 2021 Poor Thunderer, no more dead eye + range lowered again= double nerf :) Share this post Link to post Share on other sites
[-RNR-] Tanaka_15 Beta Tester 2,514 posts 20,269 battles Report post #6 Posted May 20, 2021 1 minute ago, N00Boo7 said: Poor Thunderer, no more dead eye + range lowered again= double nerf :) In wg only tool you ever need is hammer. 6 Share this post Link to post Share on other sites
[-STD-] NorShii Players 102 posts 1,516 battles Report post #7 Posted May 20, 2021 2 minutes ago, N00Boo7 said: Poor Thunderer, no more dead eye + range lowered again= double nerf :) Good, means Yammy has finally reclaimed the crown of greatest sniper BB 1 minute ago, Tanaka_15 said: In wg only tool you ever need is hammer. Lets not forget the sickle that they use to execute the poor helpless DDs and cruisers every time their stats are touched Share this post Link to post Share on other sites
Cippalippus Players 563 posts 12,734 battles Report post #8 Posted May 20, 2021 I am glad that Dead Eye is gone, but I cannot think of a worse skill for a Battleship. I mean, it would be a doubtful pick even for one point, but for four points it's just laughable. A much better option would've been "Top Grade Gunner" or "Outnumbered" from the cruiser skill tree. 8 Share this post Link to post Share on other sites
[F-P-S] Andunedhel_GC [F-P-S] Players 174 posts Report post #9 Posted May 20, 2021 10 minuti fa, N00Boo7 ha scritto: Poor Thunderer, no more dead eye + range lowered again= double nerf :) As I said, "I do not mind dead eye is gone, I agree it promoted boring gameplay" so I really don't see the point of the mocking there. Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #10 Posted May 20, 2021 29 minutes ago, Cippalippus said: I am glad that Dead Eye is gone, but I cannot think of a worse skill for a Battleship. I mean, it would be a doubtful pick even for one point, but for four points it's just laughable. A much better option would've been "Top Grade Gunner" or "Outnumbered" from the cruiser skill tree. Its just a placeholder until "anti-sub" skills come same as many of the other reworked skills Share this post Link to post Share on other sites
[F-P-S] Andunedhel_GC [F-P-S] Players 174 posts Report post #11 Posted May 20, 2021 3 minuti fa, Yedwy ha scritto: Its just a placeholder until "anti-sub" skills come same as many of the other reworked skills Anti-sub skills on a BB? Share this post Link to post Share on other sites
Cippalippus Players 563 posts 12,734 battles Report post #12 Posted May 20, 2021 My anti-sub skill costs 0 points and it's called uninstalling, if they actually bring them in random battles. 7 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #13 Posted May 20, 2021 4 minutes ago, Andunedhel_GC said: Anti-sub skills on a BB? You dont seriousy think the most popular class will end up without any anti-sub skills? 2 Share this post Link to post Share on other sites
[F-P-S] Andunedhel_GC [F-P-S] Players 174 posts Report post #14 Posted May 20, 2021 1 minuto fa, Yedwy ha scritto: You dont seriousy think the most popular class will end up without any anti-sub skills? Well, how about "Extra lifeboats" and "fast SOS telegraphist" for 2 each? Or "super swift rudder (give +100% rudder shift time bonus if a sub is within detectability range)" for 4? Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #15 Posted May 20, 2021 15 minutes ago, Andunedhel_GC said: Well, how about "Extra lifeboats" and "fast SOS telegraphist" for 2 each? Or "super swift rudder (give +100% rudder shift time bonus if a sub is within detectability range)" for 4? Remember hydrophones? How about that for 4 pt? Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #16 Posted May 20, 2021 Kongo goes brrr. 2 Share this post Link to post Share on other sites
[DEH] hellhound666 Beta Tester 1,978 posts Report post #17 Posted May 20, 2021 1 hour ago, N00Boo7 said: Poor Thunderer, no more dead eye + range lowered again= double nerf :) but then you soon can get a special useless flag for min 1500 dbloons ... 2 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #18 Posted May 20, 2021 49 minutes ago, Yedwy said: You dont seriousy think the most popular class will end up without any anti-sub skills? I though ASW will be like consumables for all classes? Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #19 Posted May 20, 2021 19 minutes ago, DFens_666 said: I though ASW will be like consumables for all classes? It will probably vary in strength, according to nationality (Such as "smoke" and "Damage Control", for example) Of course Russian battleships will get strongest ASW - just like "real life"! 2 Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,240 battles Report post #20 Posted May 20, 2021 Vor 3 Stunden, Andunedhel_GC sagte: isn't it wonderful they substituted it with something even they realize is essentially useless to BBs, so much so they didn't dare to give it the "recommended skill" triangle? Wargaming's WoWs build recommendations are usually so bad you can't help but think they are intentionally misleading. They used to recommend full torpedo boat build for Smaland, no SE for IJN torpedo boats, and Deadeye was only ever meant for Englischer BBs, apparently. Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #21 Posted May 20, 2021 36 minutes ago, DFens_666 said: I though ASW will be like consumables for all classes? Well the way I understand them there will be anti-sub weapons/cunsumables (depthcharges and such) and skills as well Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,590 battles Report post #22 Posted May 20, 2021 not surprised here, nor really care. it's gone, that's what counts 4 me! Share this post Link to post Share on other sites
Dan7e_DMC Players 87 posts 18,663 battles Report post #23 Posted May 20, 2021 6 hours ago, Tanaka_15 said: In wg only tool you ever need is hammer. You forgot the sickle 1 Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #24 Posted May 20, 2021 I am very sad and I feel cheated and let down by WG again. Let's assume that I hadn't been running dead eye on all high pointers and that I got a severe brain malfunction and I want spec into this brand new great skill. What do I have to do to try it? I have to pay. So you changing my options, basically another small scale rework but I can't afford to try it without paying? The same applies to the other classes with a difference that those bluffed skills for gunboat dds and some light cruisers actually do make sense. Another shameless cashgrab by greedy s. Share this post Link to post Share on other sites
[SWD] Fubear Players 35 posts 8,090 battles Report post #25 Posted May 20, 2021 19 minutes ago, DariusJacek said: The same applies to the other classes with a difference that those bluffed skills for gunboat dds and some light cruisers actually do make sense. The whole captain skill system would be significantly improved if changing you build was free. It would encourage build diversity and experimentation rather than following the 'meta' for every captain because once the skill is set you don't want to have to change it. Almost every other game allows unlimited free respecs, and it's a perfect example of where WG prioritizes money over user experience. 3 Share this post Link to post Share on other sites