HassenderZerhacker Players 1,307 posts 3,884 battles Report post #1 Posted May 9, 2021 So I got this mission from KotS Kirov mission where I must get 2000 ribbons, and Smolensk is my best ship to do that, that's why I played it again. I want to play it as an AA cruiser, since it's one of the few ships that have good AA, but taking the appropriate modules and consumables completely cripples the ship, hydro and the range mod are just too important. Played it exactly once without range mod and without hydro, I could shoot nothing on the high tier maps because I had no range, the smoke duration is ridiculously short and I was completely blind searching for a DD and torps. edited for clarity: my proposal is as follows: - give it the default range of 16km and remove the range mod from choices - add a range decrease for the reload mod so it's counterbalanced and gets the same reduced range as before - add defensive AA fire consumable this would make zero changes to Smolensk's effectiveness or DPS vs. ships, but would make it effective for AA. I think it would make the game more interesting if Smolensk could be played as an AA support cruiser. 18 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #2 Posted May 9, 2021 Smolensk is in a good spot now. Before it could get 19 km ranges, unneeded for this ship. 1 Share this post Link to post Share on other sites
NavalComedian Players 58 posts 2,084 battles Report post #3 Posted May 9, 2021 Not sure if bait or serious 1 4 Share this post Link to post Share on other sites
HassenderZerhacker Players 1,307 posts 3,884 battles Report post #4 Posted May 9, 2021 2 minutes ago, 159Hunter said: Smolensk is in a good spot now. Before it could get 19 km ranges, unneeded for this ship. yes, but I don't propose 19km range. I would like to have access to good AA without crippling the ship, and opening the way for a real AA cruiser (!!) BTW, I also noted that Smolensk now start much less fires, 150 shell hits now start between 1 and 5 fires, it was way more before. Share this post Link to post Share on other sites
HassenderZerhacker Players 1,307 posts 3,884 battles Report post #5 Posted May 9, 2021 9 minutes ago, Spectre_S_ said: Not sure if bait or serious completely serious, did you read? I want AA, meaning I want the AA mod + defensive AA fire consumable. plus, the AA is so situational, not every battle has CV, so playing it all on the AA card isn't very clever if hydro and range have to be sacrificed Share this post Link to post Share on other sites
[ENUF] Ze_Reckless [ENUF] Players 2,532 posts 23,427 battles Report post #6 Posted May 9, 2021 13 minutes ago, HassenderZerhacker said: and give it hydro in a extra consumables slot? While you are at it give it 12 km 40 seconds radar in a separate slot. And engine smoke generator so you can smoke up between smokes. 8 Share this post Link to post Share on other sites
NavalComedian Players 58 posts 2,084 battles Report post #7 Posted May 9, 2021 1 minute ago, HassenderZerhacker said: completely serious, did you read? I want AA Then wait for dutch cruisers since those appear to be AA monsters . Smolenks is ok these days (not as broken as it used ) for a soviet fantasy made while high on crocodile . Like how do those turrets even work , what kind of feeding and reloading mechanism do they have , even nowadays it will be hard to make such a setup possible let alone be reliable to be put on a warship , can't imagine it being made in the 50s ... 2 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #8 Posted May 9, 2021 7 minutes ago, HassenderZerhacker said: completely serious, did you read? I want AA, meaning I want the AA mod + defensive AA fire consumable. plus, the AA is so situational, not every battle has CV, so playing it all on the AA card isn't very clever if hydro and range have to be sacrificed I want I want I want :) Share this post Link to post Share on other sites
HassenderZerhacker Players 1,307 posts 3,884 battles Report post #9 Posted May 9, 2021 1 minute ago, Ze_Reckless said: While you are at it give it 12 km 40 seconds radar in a separate slot. And engine smoke generator so you can smoke up between smokes. so AA bothers you? interesting... Share this post Link to post Share on other sites
Fonfalks Players 539 posts 11,322 battles Report post #10 Posted May 9, 2021 12 minutes ago, Spectre_S_ said: Not sure if bait or serious Bait. If they nerf this cancer ship dps in half it would still borderline OP. Just disgusting ship like Thunderer and Desmoin and Petro. Disgusting. 1 Share this post Link to post Share on other sites
[THESO] SV_Kompresor Beta Tester, Players, In AlfaTesters 5,868 posts Report post #11 Posted May 9, 2021 1 minute ago, Fonfalks said: Bait. If they nerf this cancer ship dps in half it would still borderline OP. Just disgusting ship like Thunderer and Desmoin and Petro. Disgusting. And what exactly is your problem with des moines? Share this post Link to post Share on other sites
[ENUF] Ze_Reckless [ENUF] Players 2,532 posts 23,427 battles Report post #12 Posted May 9, 2021 1 minute ago, HassenderZerhacker said: so AA bothers you? interesting... Wut? Who cares about aa? I just don't understand why you want to buff the Smolensk and not just play Worcester. Share this post Link to post Share on other sites
Ashardalon_Dragnipur Players 493 posts 5,497 battles Report post #13 Posted May 9, 2021 why are you pretending the aa adons make a difference if you want to cripple your ship you can do it, but dont expect buffs as it would make sensible people have an op ship also, just show flat broadside, you wont get citadelled as much Share this post Link to post Share on other sites
[HOO] Fat_Maniac [HOO] Players 2,337 posts 4,238 battles Report post #14 Posted May 9, 2021 23 minutes ago, HassenderZerhacker said: Considering it gets citadelled from any angle and has very bad survivability, why not give it 16km range by default without access to range mod and give it hydro in a extra consumables slot? I think it would make the game more interesting if it could be played as an AA support cruiser. Probably because WG could do this give it a new name and sell it for money. 1 Share this post Link to post Share on other sites
HassenderZerhacker Players 1,307 posts 3,884 battles Report post #15 Posted May 9, 2021 3 minutes ago, Ze_Reckless said: Wut? Who cares about aa? I just don't understand why you want to buff the Smolensk and not just play Worcester. 1- I don't have Worcester 2- my proposal only changes the AA Share this post Link to post Share on other sites
HassenderZerhacker Players 1,307 posts 3,884 battles Report post #16 Posted May 9, 2021 1 minute ago, Ashardalon_Dragnipur said: why are you pretending the aa adons make a difference if you want to cripple your ship you can do it, but dont expect buffs as it would make sensible people have an op ship also, just show flat broadside, you wont get citadelled as much I didn't suggest any buffs except making the AA mod and the AA consumable available without sacrificing range and hydro Share this post Link to post Share on other sites
[GTPF] Communist_Loli Players 438 posts 8,076 battles Report post #17 Posted May 9, 2021 1 minute ago, HassenderZerhacker said: 1- I don't have Worcester 2- my proposal only changes the AA You also said to give it range and an extra consumable slot... Share this post Link to post Share on other sites
HassenderZerhacker Players 1,307 posts 3,884 battles Report post #18 Posted May 9, 2021 I reckon I must formulate my posts in a way that they are easily understandable by first graders Share this post Link to post Share on other sites
HassenderZerhacker Players 1,307 posts 3,884 battles Report post #19 Posted May 9, 2021 Just now, Communist_Loli said: You also said to give it range and an extra consumable slot... read again extra range by default but without access to more range extra consumables slot only to mount AA consumable Share this post Link to post Share on other sites
Ashardalon_Dragnipur Players 493 posts 5,497 battles Report post #20 Posted May 9, 2021 Just now, HassenderZerhacker said: I didn't suggest any buffs except making the AA mod and the AA consumable available without sacrificing range and hydro just ask for a AA buff instead of buffing the stats that matter some people arnt going to be stupid and cripple their ship, so they will get the range buff and add on the range buff for an op ship if you want to play it crippled dont complain about it being crippled, you chose the setup Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #21 Posted May 9, 2021 12 minutes ago, Ze_Reckless said: And engine smoke generator so you can smoke up between smokes. Oh jeez.... in b4 WG actually does that when they have to come up with new powercreep gimmicks 1 Share this post Link to post Share on other sites
[GTPF] Communist_Loli Players 438 posts 8,076 battles Report post #22 Posted May 9, 2021 5 minutes ago, HassenderZerhacker said: I didn't suggest any buffs except making the AA mod and the AA consumable available without sacrificing range and hydro Except your suggestion buffs Smolensk's DPS because people won't have to run range mod anymore and go for reload instead. Or you'll have those guys who run range mod and spam away from 19km... Share this post Link to post Share on other sites
HassenderZerhacker Players 1,307 posts 3,884 battles Report post #23 Posted May 9, 2021 1 minute ago, Communist_Loli said: Except your suggestion buffs Smolensk's DPS because people won't have to run range mod anymore. Or you'll have those guys who run range mod and spam away from 19km... NO ACCESS TO RANGE MOD, HOW MANY TIMES MUST I REPEAT MYSELF ? - give it the default range of 16km and remove the range mod from choices - add defensive AA fire consumable done. it would make zero changes to Smolensk's effectivity or DPS vs. ships. 1 Share this post Link to post Share on other sites
[GTPF] Communist_Loli Players 438 posts 8,076 battles Report post #24 Posted May 9, 2021 1 minute ago, HassenderZerhacker said: NO ACCESS TO RANGE MOD, HOW MANY TIMES MUST I REPEAT MYSELF ? Then make it so it won't have any access to reload mod too Share this post Link to post Share on other sites
HassenderZerhacker Players 1,307 posts 3,884 battles Report post #25 Posted May 9, 2021 2 minutes ago, Communist_Loli said: Then make it so it won't have any access to reload mod too that's a fair point, I guess they could then add a range decrease for Smolensk when the reload mod is used, so it's counterbalanced. Share this post Link to post Share on other sites