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RAYvenMP

Upcoming rocket planes nerf discussion

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so in the recent DEV blog WG showcased new mechanic for CVs and Rocket planes 

So how do the CV and non-CV players see this change? Seems that WG is keen on approaching CV vs DD interactions by lowering dmg from CV to DD but keep the spotting as it is. 

 

 

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I still think that the best "fix" should be to change the CV spot to "only minimap" for other ships.

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Not really bothered by rocket planes that much, but would prefer that :

  • the length of time they keep you spotted be reduced
  • CV spotting is delayed to other ships much like radar is
  • CVs burn like other ships
  • CVs detonate like other ships

but I am under no illusion that it will ever change like this so will continue to learn to cope with it.

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Some attack planes spray rockets like a MLRS. Dodging rain would be an easier task. And depending on the delay between MG (which do NOT YET damage) and rocket impact, reaction time might still be too short to evade a salvo.

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5 minutes ago, AmiralPotato said:

This thing looks rather convoluted.

I'd rather have proper AA and panic effect back...

lets not turn this in AA discussion. The age of "I am immune to this class" is gone. If you really believe that some notorious "AA cruisers" would just laugh at 100 planes attacking them IRL, no they would not, she would go down in a matter of minutes. Bismarck got sunk by biplanes...

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1 minute ago, bobtherterrible said:

Not really bothered by rocket planes that much, but would prefer that :

  • the length of time they keep you spotted be reduced
  • CV spotting is delayed to other ships much like radar is
  • CVs burn like other ships
  • CVs detonate like other ships

Feels like that when a Halland ambushes your planes! Of course, that's just rendering delay.

 

However, plane spotting having a delay would be ridiculous as most cruisers and DDs have an AA range that is at least as big as their air detectability range. Maybe delayed spotting only when AA is inactive?

 

I'm really glad they are reducing CV effectiveness against DDs. I'm not sure why WG added these rockets in the first place, even with T10 reticule nerfs it feels quite unfair to hunt destroyers in a CV. Enterprise feels just dirty in this regard.

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the rocekt planes shoud be removed from game, entire class also. But every nerf is a step in good direction 

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2 minutes ago, gopher31 said:

Feels like that when a Halland ambushes your planes! Of course, that's just rendering delay.

 

However, plane spotting having a delay would be ridiculous as most cruisers and DDs have an AA range that is at least as big as their air detectability range. Maybe delayed spotting only when AA is inactive?

 

I'm really glad they are reducing CV effectiveness against DDs. I'm not sure why WG added these rockets in the first place, even with T10 reticule nerfs it feels quite unfair to hunt destroyers in a CV. Enterprise feels just dirty in this regard.

unfortunately, it is only Enterprise that can feel dirty at this point. Rockets on other CVs are either completely useless (KM CVs, TTs) or easy to mitigate/miss like HVAR/RN. Only way to reliably deal big dmg to DDs is them sailing broadside, and with this change/delay they would have to sail broadside for like ~10s to get good dmg.

Most CV players can't even kill a DD that is rushing them for 10mins, after this change, the DD would have to be retarded to die to CV

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7 minutes ago, gopher31 said:

 

However, plane spotting having a delay would be ridiculous as most cruisers and DDs have an AA range that is at least as big as their air detectability range. Maybe delayed spotting only when AA is inactive?

 

 

I think you are maybe misunderstanding.

 

When  CV spots a ship using it's aircraft, that spotting information should be delayed to the rest of the CV's team.

Planes can get spotted as much as they like it makes no difference.

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4 minutes ago, RAYvenMP said:

unfortunately, it is only Enterprise that can feel dirty at this point. Rockets on other CVs are either completely useless (KM CVs, TTs) or easy to mitigate/miss like HVAR/RN. Only way to reliably deal big dmg to DDs is them sailing broadside, and with this change/delay they would have to sail broadside for like ~10s to get good dmg.

Most CV players can't even kill a DD that is rushing them for 10mins, after this change, the DD would have to be retarded to die to CV

 

This! But ofc the CV paranoia in the player base goes beyond any reason.

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I also think that removing the ability for fighters to spot would be a good thing. Currently they are used 80% of the time to spot, 15% to counter enemy aircraft and 5% of  the time to grief DD players.

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32 minutes ago, RAYvenMP said:

lets not turn this in AA discussion. The age of "I am immune to this class" is gone. If you really believe that some notorious "AA cruisers" would just laugh at 100 planes attacking them IRL, no they would not, she would go down in a matter of minutes. Bismarck got sunk by biplanes...

If the 100 planes attacked at once, it would feel more "fair" than being hit by 2 and 2 and 2 over a long period.. :P

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It's a bit pointless imo to discuss the change without having thoroughly tested it, though from what has been shown I feel like it won't amount to too much. Slower rockets currently take ~2 seconds to travel to impact point, the change basically extends this to 4 seconds. If you weren't maneuvering already that extra bit of time won't save you. FDR rockets have about the same delay and can hit DDs just fine if there is spotting for them, although ofc the target area is much greater.

 

If rockets do however become largely ineffective against DDs then there is pretty much no point in having rockets in the game to begin with.

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53 minutes ago, RAYvenMP said:

 Bismarck got sunk by biplanes...

Not.

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47 minutes ago, bobtherterrible said:

I think you are maybe misunderstanding.

 

When  CV spots a ship using it's aircraft, that spotting information should be delayed to the rest of the CV's team.

Planes can get spotted as much as they like it makes no difference.

I agree completely then!

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14 minutes ago, El2aZeR said:

If rockets do however become largely ineffective against DDs then there is pretty much no point in having rockets in the game to begin with.

Not quite true, if the CV player has to occasionally use rocket planes then it reduces the number of cycles of bumbers or torpederasts that go out per game. Also rocket planes are more than capable of setting fires which we all know and love so much.

 

 

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1 minute ago, bobtherterrible said:

Not quite true, if the CV player has to occasionally use rocket planes then it reduces the number of cycles of bumbers or torpederasts that go out per game. Also rocket planes are more than capable of setting fires which we all know and love so much.

 

What I mean by that is it would be much more advantageous for CVs to just ditch rocket planes and have the reserves allocated to torps and DBs instead.

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1 minute ago, El2aZeR said:

 

What I mean by that is it would be much more advantageous for CVs to just ditch rocket planes and have the reserves allocated to torps and DBs instead.

Yeah I know and having the rocketss there prevents you doing this which is good for society. Just imagine if an FDR could send out even more torpeados

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Questionable if this will have any real effect. it's not like planes move so much faster than ships they can easily account for attempts to dodge....oh wait.

 

For this to be relevant, some material delay will have to be added between the moment CV commits to shoot a certain position and the arrival of the rockets.

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1 hour ago, RAYvenMP said:

Most CV players can't even kill a DD that is rushing them for 10mins, after this change, the DD would have to be retarded to die to CV

Well there's plenty of retarded ones, also I suspect WeeGee gets half of the sheep offered to RNGesus. Win-win? :Smile_trollface:

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1 hour ago, El2aZeR said:

 

What I mean by that is it would be much more advantageous for CVs to just ditch rocket planes and have the reserves allocated to torps and DBs instead.

Isn't that basically Immelmann?

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29 minutes ago, GulvkluderGuld said:

Questionable if this will have any real effect. it's not like planes move so much faster than ships they can easily account for attempts to dodge....oh wait.

 

For this to be relevant, some material delay will have to be added between the moment CV commits to shoot a certain position and the arrival of the rockets.

From the looks of it the decision moment of where to fire is locked in from the start of the engagement rather than from the last second as it is now.

 

One of the main issues with not being able to dodge is the flexibility they gave to the CV player to time drops and even break-off attacks resulting in a potential new attack rather than a wasted pass.

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6 minutes ago, Figment said:

From the looks of it the decision moment of where to fire is locked in from the start of the engagement rather than from the last second as it is now.

 

One of the main issues with not being able to dodge is the flexibility they gave to the CV player to time drops and even break-off attacks resulting in a potential new attack rather than a wasted pass.

Then I'll just have to take my frustration out on battleships. Can't wait for the BBaby cries to ring out to the high heaven of WG: "waaah, the CV isn't going after destroyers, it's chasing me"!

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