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The_EURL_Guy

Waterline: What's Happening Next?

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I love how the change to attack aircrafts fundamentaly will change nothing, CV players will just guesstimate a little sooner than usual. In typical WG fashion they aren't adressing the main issue of CVs VS DDs: the soft spotting for the whole team.

 

Must protect the OPness of CVs at all costs amirite WG?

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[FNF-L]
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For WG staff, I need a spoil about subs:

the Type XXI stay the german's TX sub?

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[FIFO]
Beta Tester
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On 5/6/2021 at 1:19 PM, bEtHeNs said:

Those are just forum fireworks, not really the in game behaviour  so no need to pay much attention to it. 

I do not know if I will like the submarines, but they are coming as the actual cv's came, let's see if we can at least play actual ships if we do not like them. I do not play cv's but I have managed to like to play the other ships even when cv's are in the same game.

I'm really glad you've managed to enjoy the game with CVs - seriously, I am - but very few people who post on the forums agree with you. Yes, I am aware that only a minority of players ever make it onto the internet to express an opinion but if we take it as a representative example, the received wisdom is that WG made a dog's breakfast of implementing Carriers. Twice! That being the case, KoTS participants, CCs and casual players are more than a little nervous that WG will again rush in a new mechanic with insufficient testing as they did with the afore mentioned CVs and the Commander Skills rework 2.0. No one is perfect, but the Devs aren't even trying at this point, in my opinion.

 

On 5/6/2021 at 1:55 PM, Drs_Adelaar said:

These airdrops will be perfect for getting camping ships out of their comfort zone. I see this as an absolute win. I'm not sure what the drop time on those bombers is, but it's probably relatively long so any DD or cruiser should be able to clear it with ease, and any BB not fully asleep will be able to do so as well. The way I see it, thse air drops are mostly there to disrupt an enemy's camping strategy rather than being useful added firepower. Besides, these airdrops are more like the old RTS CV gameplay, they're not actively controlled. Being fixed in place means odds are very high they'll fail to do any damage whatsoever.

Valid points, all. Except that quite a few ships are designed by WG to hug islands and use high shell arcs to stay safe whilst attacking the enemy (Atlanta against Tier IXs ... or the Flint?!?!). This is WG's advice in their own literature! Camping is a problem with BBs (made so by the Dead Eye skill on top of other decisions on the part of WG like nerfing Secondary builds into the ground) but I see many of the island-huggers as super-fragile Cruisers. Again, you might say open-water cruising 'n' shooting is the way to go and a good few vessels work well in that role. However, it seems to me (I may be misinterpreting you here, I admit) that you want campers to be turfed out of their spots automatically. Okay, but that means their is only one way to play and that does not fit the CL/CA bracket with its diverse spectrum of ships and it's boring to boot.

 

Conclusion

 

None of the ideas under discussion are inherently bad. All games must change and grow or else they will stagnate and die. What is undeniable is that with two catastrophic CV implementations and a rushed and oft-criticised Skills 2.0 rework under its belt, WG is not trusted by many a player and nor should they be. The rare Staff member we see just offers empty platitudes along the lines of 'we are testing' and 'it'll be fine' when they themselves are more in touch with the players' attitudes than a remote head office which has failed in the previously mentioned game adjustments. And now submarines?

 

My entire clan dumped World of Tanks due to Arty and then Wheeled Vehicles. We are now down to three players on World of Warships due to CVs and Commander Skills 2.0. Subs? That means ASW skills in a 21-point system which is worse than before for the bargain price of 200% the XP requirement. WG has failed time and time again to listen to the vast majority of the section of its community that is passionate enough to make the effort to express an opinion. It's a business and I have to accept that they want to offer new OP content to make money at the expense of the quality of the game. Cobra Commander in a Japanese school girl uniform squeaking as s/he pilots an FDR CV or yet-to-be-seen monetized Premium Subs?

 

Watch this space as any game content you have earned or paid for is power crept into obsolescence!

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[JCPB]
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6 hours ago, britinmadrid said:

Valid points, all. Except that quite a few ships are designed by WG to hug islands and use high shell arcs to stay safe whilst attacking the enemy (Atlanta against Tier IXs ... or the Flint?!?!). This is WG's advice in their own literature! Camping is a problem with BBs (made so by the Dead Eye skill on top of other decisions on the part of WG like nerfing Secondary builds into the ground) but I see many of the island-huggers as super-fragile Cruisers. Again, you might say open-water cruising 'n' shooting is the way to go and a good few vessels work well in that role. However, it seems to me (I may be misinterpreting you here, I admit) that you want campers to be turfed out of their spots automatically. Okay, but that means their is only one way to play and that does not fit the CL/CA bracket with its diverse spectrum of ships and it's boring to boot.

Thanks for your well constructed reply. I of course agree with you, I have a few of those islandhuggers in my fleet as well and it annoys me greatly if I am rudely awakened from my slumber by an attack. Your interpretation is understandable, even if I mean it slightly differently; I find it welcome that there is a way to smoke out islandhuggers, just as much as I like the existence of Radar to visualize what is invisible.

 

The BB problem is entirely different, and as far as I'm concerned it's due to two things: One, you already mentioned it, DE. Two: There are too many BBs per any average match compared to CA/CLs, this makes the latter incredibly vulnerable. Ideally, the ratio should at least be 1:1 and preferably 1.5:1 (in favour of CL/CA's). That should go a long way into restoring balance. It does mean capping the most popular class... Shouldn't be problematic, I suspect many players to queue in BBs because they feel they have little fighting chance in a different class.

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8 horas antes, britinmadrid dijo:

I'm really glad you've managed to enjoy the game with CVs - seriously, I am - but very few people who post on the forums agree with you. Yes, I am aware that only a minority of players ever make it onto the internet to express an opinion but if we take it as a representative example, the received wisdom is that WG made a dog's breakfast of implementing Carriers. Twice! That being the case, KoTS participants, CCs and casual players are more than a little nervous that WG will again rush in a new mechanic with insufficient testing as they did with the afore mentioned CVs and the Commander Skills rework 2.0. No one is perfect, but the Devs aren't even trying at this point, in my opinion.

I think you did not get well my point about cv's. I do not like them, I do not like playing them nor suffer them mostly when they focus on me without RTS fighters to defend me, but I like playing other ships even if the cv's are present in the match making. If that was not the case I would not be playing the game at all, and I believe that of so many people that post here that do not like them either but they still play the game. To say it short, I like the game despite the cv's. They tend to ruin some of my games a day not all of them. And what I would say about the submarine is that let's wait until they come, maybe we get a glad surprise, or not, as Rajoy dixit.

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[KOROS]
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Don't add Submarines 

You add a very complex mechanic to a already complex game for newcomers,

They get annihilated and stop playing after 5 games 

Fix the Terrible MM w apparently puts more wight in MM of Players total Nr of Battles , Than the actual  Skill level  oh  the Commander and his training  level, and /or the nr of played battles in the Actual Ship  and/or  Ship Type . ( Playing 5000 battles in a BB  dont make you a Experienced DD player Or a radar ship commander )

Fact that a player can have 50 000 Battles played ,but  5 Games in a New Ship and /or of that  Tier   w a 3 Point Capten w no skills And get Considers A TOP OF THE TEAM BY MM- 

Think this is the biggest fault in the MM calculations creating Havoc in Balancing Teams...And Ruining Quality and Enjoyment of Gameplay

Example a Newbie Buys a Tier 9 prem, thinking this is World of Tanks  Where the Actual Fighting Vehicle Pays Much More Importance than Player skill level, Experience (Skill level of the  commander ) HONESTLY THIS IS NOT A CHILDS GAME , IT REQUIRES  MORE THAN  7 YEARS OF AGE TO MASTER ,

It has a high skill Level of Game Mechanics, Skills for commanders, Strategy Skills. Communication skills in team ( A lot of players play w out Team chat W is a Requirement for success at higher levels )   So Please Don't SCREW UP THIS GAME .... Or i for one will go back to Playing EVE Online

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On 5/7/2021 at 12:40 PM, TheWarJaC said:

I had the chance to play Dutch Cruisers. I find them intriguing and fun to play with. Also, the Airstrike mechanics are interesting and may add more variety in terms of gameplay. 😊

why not everything they turn there hands too is S**T

 

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[WG]
WG Staff, WG Staff, WG Staff
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Před 16 hodinami pidde59 řekl/a:

Don't add Submarines 

You add a very complex mechanic to a already complex game for newcomers,

They get annihilated and stop playing after 5 games 

Fix the Terrible MM w apparently puts more wight in MM of Players total Nr of Battles , Than the actual  Skill level  oh  the Commander and his training  level, and /or the nr of played battles in the Actual Ship  and/or  Ship Type . ( Playing 5000 battles in a BB  dont make you a Experienced DD player Or a radar ship commander )

Fact that a player can have 50 000 Battles played ,but  5 Games in a New Ship and /or of that  Tier   w a 3 Point Capten w no skills And get Considers A TOP OF THE TEAM BY MM- 

Think this is the biggest fault in the MM calculations creating Havoc in Balancing Teams...And Ruining Quality and Enjoyment of Gameplay

Example a Newbie Buys a Tier 9 prem, thinking this is World of Tanks  Where the Actual Fighting Vehicle Pays Much More Importance than Player skill level, Experience (Skill level of the  commander ) HONESTLY THIS IS NOT A CHILDS GAME , IT REQUIRES  MORE THAN  7 YEARS OF AGE TO MASTER ,

It has a high skill Level of Game Mechanics, Skills for commanders, Strategy Skills. Communication skills in team ( A lot of players play w out Team chat W is a Requirement for success at higher levels )   So Please Don't SCREW UP THIS GAME .... Or i for one will go back to Playing EVE Online

MM is considering only ships to form two teams. All personal data and skills are irrelevant. So MM definitely is not picking players regarding their number of battles.

With only one little exception for newcomers until I think 150 battles. They (if possible) get matched only with other newcomers, also it is restricted until I think tier V.

But apart from that skill or experience of players is not considered in MM calculation.

 

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[HALON]
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Alle 12/5/2021 alle 10:11, YabbaCoe ha scritto:

MM is considering only ships to form two teams. All personal data and skills are irrelevant. So MM definitely is not picking players regarding their number of battles.

With only one little exception for newcomers until I think 150 battles. They (if possible) get matched only with other newcomers, also it is restricted until I think tier V.

But apart from that skill or experience of players is not considered in MM calculation.

 

But this is the problem. It's like playing Chuck Norris against John Belushi who came and spent an evening with his friends. The difficulty of the game is too high it takes not only a long time to learn but also valuable advice that is not always provided. The situation is getting worse and worse because the new players find themselves more and more against divisions formed by unicum that literally change the games, and this allows them to increase the gap with the new recruits who can no longer keep up and often give up the game.

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