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exselans67

Rng,shooting mechanics and match making

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[ALTAR]
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Hello guys. I have been experiencing some difficulties in the game for about 1 month. As if the game is not like it always was anymore. The shells I shoot hardly hit anymore anymore. While I take very high damage from ridiculous angles, I cannot hit a citadel on a completely open target. I have around 10 thousand matches, I have 92 thousand average damage. I have not forgotten how to play this game in 1 month. I know the diving mechanics very well. But the game is not the same as before. Do you have the same feelings towards the game?

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53 minutes ago, ColonelPete said:

No. Dispersion was not changed.

 

What are diving mechanics?

 

Brave of you to say that.

Are you a WG developer?

 

You always suprise me with your comments.

 

And yes, shells are definitely falling short. More and more....

 

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1 minute ago, nambr9 said:

 

Brave of you to say that.

Are you a WG developer?

 

You always suprise me with your comments.

 

And yes, shells are definitely falling short.

 

I am just reading a lot compared to 95% of the other players.

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1 minute ago, ColonelPete said:

I am just reading a lot compared to 95% of the other players.

did you read their nerf to torp angles on american dd?

oh wait,they didnt even write it beacouse they didnt know.

so yeah,trusting wg on what they write is a good thing.

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18 minutes ago, Wulf_Ace said:

did you read their nerf to torp angles on american dd?

oh wait,they didnt even write it beacouse they didnt know.

so yeah,trusting wg on what they write is a good thing.

Yes, I read the post.

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25 minutes ago, ColonelPete said:

I am just reading a lot compared to 95% of the other players.

dude, you dont have a clue what they change and what not ...

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7 minutes ago, nambr9 said:

 

I think that you are ASSUMING that they tell us (devblog) about every line of code they change  :)

No. I know that players pay attention to the game and the game data and notice changes.

 

It took less than a week and we had a detailed post about the torpedo angle changes on Flechter with proof. And one day later we had an explanation.

2 minutes ago, hellhound666 said:

dude, you dont have a clue what they change and what not ...

Try me.

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Well then... back on topic :)

 

Hit mechanics might not have changed stats wise, but coupled with deaync problem and target lock mechanics it might result in some seriously weird results.

 

On the first glance it might look like a dispersion problem, but imho its more complex, hence thats why we don't get a straight answer form WG.

 

Add RNG on top of that and you have a perfectly viable explanation for your observation ... which is: You just have bad luck mate :)

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6 minutes ago, nambr9 said:

Hit mechanics might not have changed stats wise, but coupled with deaync problem and target lock mechanics it might result in some seriously weird results.

... which I was saying. :Smile_facepalm:

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7 minutes ago, ColonelPete said:

... which I was saying. :Smile_facepalm:

 

You were saying no such thing.

 

You were yapping again with your "Oh how smart I am, y'all cannot read .. mmm I wanna kiss myself" one-liners ... as usual. 

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Just now, nambr9 said:

 

You were saying no such thing.

 

You were yapping again with your "Oh how smart I am .. mmm I wanna kiss myself" one-liners ... as usual. 

You said dispersion did not change.

I said dispersion did not change.

 

Where is the difference?

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1 minute ago, ColonelPete said:

You said dispersion did not change.

I said dispersion did not change.

 

Where is the difference?

 

I said STATS WISE + I explained there is more about it than just plain public dispersion numbers.... but you just keep it up.

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7 minutes ago, nambr9 said:

 

I said STATS WISE + I explained there is more about it than just plain public dispersion numbers.... but you just keep it up.

When the stats do not change, dispersion did not change. And the rest is hardly new.

 

Btw. OP was playing RM BB the last couple of weeks. That might explain his impression.

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45 minutes ago, ColonelPete said:

...

Try me.

in a game where rng decides everything, it is the place where all intentional and not intentional fck-ups are hidden and you can manipulate this rng however you wish

nobody cant prove anything unless smthg surfaces due to their own incompetence 

and then there are the forum warriors, post counts doubling their battle count, yelling - it is rng ... you don't understand rng etc etc ...

and frankly, I don't give a fck anymore

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12 minutes ago, hellhound666 said:

in a game where rng decides everything, it is the place where all intentional and not intentional fck-ups are hidden and you can manipulate this rng however you wish

nobody cant prove anything unless smthg surfaces due to their own incompetence 

and then there are the forum warriors, post counts doubling their battle count, yelling - it is rng ... you don't understand rng etc etc ...

and frankly, I don't give a fck anymore

And the results of that RNG are documented and can be evaluated. Different RNG would lead to different results.

If nothing changes, the RNG did not change.

 

And your ad hominem attacks show that you know how weak your argument is.

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47 minutes ago, ColonelPete said:

And the results of that RNG are documented and can be evaluated. Different RNG would lead to different results.

If nothing changes, the RNG did not change.

 

And your ad hominem attacks show that you know how weak your argument is.

do you consider acknowledgment of your existence as an attack towards you? amazing ...

where is this rng documented so that it could be evaluated? how do you know that noting has changed?

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6 minutes ago, hellhound666 said:

do you consider acknowledgment of your existence as an attack towards you? amazing ...

where is this rng documented so that it could be evaluated? how do you know that noting has changed?

You did not do that...

You can check every week back to 2015:

http://maplesyrup.sweet.coocan.jp/wows/ranking/20210501/eu_2month/average_ship_u.html

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3 minutes ago, hellhound666 said:

this is not the rng lol

That are the results of the RNG, as I said (but you did not understand).

1 hour ago, ColonelPete said:

And the results of that RNG are documented and can be evaluated. Different RNG would lead to different results.

If nothing changes, the RNG did not change.

 

And your ad hominem attacks show that you know how weak your argument is.

 

When a ship does 50k damage one week and then does 50k damage the next week, then the RNG cannot have changed between those two weeks.

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28 minutes ago, ColonelPete said:

That are the results of the RNG, as I said (but you did not understand).

 

When a ship does 50k damage one week and then does 50k damage the next week, then the RNG cannot have changed between those two weeks.

but when player a does 75k and b does 25k the average is still 50k

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[THESO]
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eeerm... rng is just one out of many more factors leading up to these weekly numbers?! even a new line release can influenece these numbers ^^.... if there's way more cruisers with a new line f.e. related bb dmg numbers might go up and such alike...

ofc it can haz changed... even if only by changing rof and worsening dispersion f.e....

 

there's many ways to rome? for sure the dmg numbers are, if anything, an indicator for rng. not the scale.

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1 minute ago, hellhound666 said:

but when player a does 75k and b does 25k the average is still 50k

Yes. That is how averages work :cap_like:

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37 minutes ago, ColonelPete said:

Yes. That is how averages work :cap_like:

and when a does 25 and b does 75 the average is still 50 but you missed manipulation of rng

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