[X-10] ___V_E_N_O_M___ Players 2,129 posts 14,292 battles Report post #1 Posted May 1, 2021 We already have shell ricochet angles so why not the same for torpedoes too. It is perfectly plausible to bounce torpedoes off a hull if the angle of incidence is sharp enough.... 3 1 5 Share this post Link to post Share on other sites
[TEPES] VeteranGamer84 Players 1,314 posts 52,321 battles Report post #2 Posted May 1, 2021 I don't welcome this idea. It's already a bit challenging to land torp hits with all these hydros around. 5 Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #3 Posted May 1, 2021 How about..no. Torps are tricky enough to use as is. 3 Share this post Link to post Share on other sites
[THESO] SV_Kompresor Beta Tester, Players, In AlfaTesters 5,868 posts Report post #4 Posted May 1, 2021 Nah...it's an unnecessary feature 1 Share this post Link to post Share on other sites
Pururut Players 356 posts 815 battles Report post #5 Posted May 1, 2021 Sure why not? Although in return I will have to ask for magnetic fuse and draft so no more torpedo beats or island camping. 1 Share this post Link to post Share on other sites
[CAIN] Jethro_Grey Players 5,207 posts 25,733 battles Report post #6 Posted May 1, 2021 No. No frikking way. Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,226 battles Report post #7 Posted May 1, 2021 Oh for the love of god no Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #8 Posted May 1, 2021 No. Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,379 battles Report post #9 Posted May 1, 2021 No. Just another BB buff isn't otherwise. 5 Share this post Link to post Share on other sites
[CG] Redcap375 Players 4,371 posts 15,295 battles Report post #10 Posted May 1, 2021 Solid no. Playing more into BB hands and it's hard enough to land torps with the crazy amount of hydro. Share this post Link to post Share on other sites
[VIBES] tocqueville8 Players 3,717 posts 39,419 battles Report post #11 Posted May 1, 2021 What I don't like about torps is the damage reduction system: - if you don't expect them, you'll probably take them on the broadside/torpedo belt: sure, it's less damage each, but it generally means you'll take several and sink, often in a Dev Strike - if you angle correctly and only take them on the bow or stern, you take extra damage because they're not covered by the belt. Floodings are also more likely, as I understand. Basically, the game gives you an often useless defense when you screw up, but punishes you more if you do everything right. Granted, that seems to be in line with historical reality, but taking massive damage from torps on the bow is annoying. They might not count towards citadel damage, so you can heal more of them, but still... Anyway, no, I don't think this would work. It's hard enough already for DDs to land torps, and the bow is often all they have to work with. 1 Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #12 Posted May 1, 2021 1 minute ago, tocqueville8 said: It's hard enough already for DDs to land torps, and the bow is often all they have to work with. Especially hard if you're launching at range, you don't have the luxury of picking the best angle 9 times out of 10 in that situation. Share this post Link to post Share on other sites
Ashardalon_Dragnipur Players 493 posts 5,497 battles Report post #13 Posted May 2, 2021 HE ricochet first Share this post Link to post Share on other sites
[FAIR] Miss_Halock Players 15 posts 6,015 battles Report post #14 Posted May 2, 2021 I was convinced they did ricochet or had a small chance to misfire. I've had torpedoes seemingly hit my hull and do no damage. I guess what actually happened is they reached maximum range less than a foot away from my ship. I've felt much luckier since realising that. Share this post Link to post Share on other sites
[MIC] rinkula_go Players 126 posts 38,428 battles Report post #15 Posted May 2, 2021 Torps are hard enough to land, so no. Share this post Link to post Share on other sites
[P-A-R] _Lupastro_ Players 1,012 posts 13,896 battles Report post #16 Posted May 2, 2021 No! God! No God please no! No! No! NoOoOoOOoooOooo!! Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #17 Posted May 2, 2021 The torps are already odd enough (like not scratching the launching ship even if they explode within an arm's reach, or exploding if you hit their rear end while swinging your ship around...). Share this post Link to post Share on other sites
[BS4] SeaWolf7 Players 1,818 posts 10,056 battles Report post #18 Posted May 2, 2021 No thank you. Torps bouncing of your target is just adding insult to injury. Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #19 Posted May 2, 2021 Nope Share this post Link to post Share on other sites
[ATRA] Srle_Vigilante Weekend Tester 1,233 posts 10,342 battles Report post #20 Posted May 2, 2021 WoWS NO SUBS - YouTube Just replace "SUBS" with "torp ricochet" and watch it being implemented in a year or 2 in order to "diversify" and "enhance" the gameplay. 1 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,226 battles Report post #21 Posted May 2, 2021 Actually there is no way WG would do this because it could inconvenience the roll out of subs. Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,584 battles Report post #22 Posted May 2, 2021 classic Share this post Link to post Share on other sites
[BLITZ] WeGreedy Players 3,005 posts 15,010 battles Report post #23 Posted May 2, 2021 4 hours ago, MementoMori_6030 said: The torps are already odd enough (like not scratching the launching ship even if they explode within an arm's reach, or exploding if you hit their rear end while swinging your ship around...). They arm 300 meters away. Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #24 Posted May 2, 2021 Simple answer is NO, don´t complicate things Although I am sure that IRL early torpedoes could deflect if angle was shallow enough Also sure that more advanced torpedoes would have magnetic detonators etc. Share this post Link to post Share on other sites
[R3B3L] HystericalAccuracy Players 1,505 posts 40,428 battles Report post #25 Posted May 2, 2021 13 hours ago, ___V_E_N_O_M___ said: It is perfectly plausible to bounce torpedoes off a hull If you make Torpedoes more realistic and let the early models bounce, then give ships realistic rudder shift times, aka 50 seconds on BBs. Let´s see how they dodge then. And after they lost 60% speed in the turn, then they will eat the second spread with no issues. That would also buff German ships. Magnetic detonators - no ricochet. Americans implemented them also during the war. Post-war ships like Halland also carried "magnetic" torpedoes - which even went after their target if it changed course. Electric propulsion on torpedoes also was a nice thing, quiet, no bubble-trail and you only notice them when they blow up - below your ship. *** or we don´t make it that complicated and leave the system as it is; the torp hits - the torp blows up. Share this post Link to post Share on other sites