[FBC] Logan_MountStuart Players 416 posts 10,715 battles Report post #1 Posted April 26, 2021 The art department, as ever have excelled themselves in producing another piece of cinematic quality from WoWS gameplay.....apart from 1:32 and the presence of a "torpedo ricochet"? Talk us through that one please WG. Otherwise, kudos to the art team. 2 1 Share this post Link to post Share on other sites
[SUOLA] arttuperkunas Players 1,963 posts 10,936 battles Report post #2 Posted April 26, 2021 Maybe it did not have time to arm? Share this post Link to post Share on other sites
[FBC] Logan_MountStuart Players 416 posts 10,715 battles Report post #3 Posted April 26, 2021 1 minute ago, arttuperkunas said: Maybe it did not have time to arm? That's a pretty logical answer but the in-video torpedoes are coming in from around 2km according to the writing on-screen so maybe not on this occasion. Share this post Link to post Share on other sites
[BS4] SeaWolf7 Players 1,818 posts 10,056 battles Report post #4 Posted April 26, 2021 They just confirmed that was for effect and is not intentionally coming to the game anytime soon. 2 Share this post Link to post Share on other sites
Pametrada Players 709 posts 5,022 battles Report post #5 Posted April 26, 2021 Are we going to be able to angle against torpedoes now ? Great video, but shite music. ;0) Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #6 Posted April 26, 2021 5 hours ago, SeaWolf7 said: They just confirmed that was for effect and is not intentionally coming to the game anytime soon. I thought it was obviously a dud. BTW, I don't really like those mountain high ship names they use. I prefer the current ones if possible, thanks! 1 Share this post Link to post Share on other sites
[CR33D] fumtu [CR33D] Players 3,842 posts 38,982 battles Report post #7 Posted April 26, 2021 Mogami with 203mm guns. That is really rare sight Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #8 Posted April 26, 2021 12 minutes ago, fumtu said: Mogami with 203mm guns. That is really rare sight The Dev Blog may well tell a different story, *soon*.... 1 Share this post Link to post Share on other sites
[CGER] Northern_Nightowl Players 544 posts 14,926 battles Report post #9 Posted April 27, 2021 There's another thing that IMHO went wrong effect wise. If I'm not mistaken, nearly every naval AP shell of WWII was of the Armour Piercing Capped Ballistically Capped type. This means that your shell had a main body of steel alloy with nickel, molybdenum and manganese, quite hard for standing up to the rigours of the stresses of pushing through amour plate. But being hard, it was also quite brittle, so, an AP cap of another alloy was added. This softer metal made for a more progressive piercing action and enhanced the penetration. Now, you have a shell that has a tip well suited for going through enemy's armour. But this tip has a rounded, ogival shape (example: British 15 incher). This shape makes for a large aerodynamic resistance in flight, so, your projectile will loose a lot of velocity downrange. The solution? Adding another cap that has a more ballistically advantageous shape, like a spitzer round for common hunting rifles. This aerodynamic cap is lightly build and goes away as soon as the shell hits a surface, be it metal or water. So, when the Baltimore shell goes into Mogami's ammunition magazine, it should have lost at least its aerodynamic cap. That's not the case, making for something that is not "intrinsically modelled" as per the game's own claim... Ah, as I am already at nitpicking: the in-game video trailer, when the Queen-Elizabeth-class gets blasted also by a hit in its shell magazine, is likely wrong too: while it is really well plausible that a British ship gets hit in its magazine (3 got those at Jutland, and Hood by Bismarck, even this his was more likely in the magazine for the secondary armament), for those units using the classical BL 15-inch Mk I naval gun as the QE class does, a hit in the powder handling facility and not the shell rooms is much more likely. The powder handling was above the shell room. As this poses more dangers due to flash fires and is not optimal for loading, this order was reversed for the guns of Nelson, Rodney (link to Navweaps.com, please look at the footnote 1b) and the KGV class. Regards, Nightowl 6 Share this post Link to post Share on other sites
[WTFNO] Lexmechanic Players 204 posts Report post #10 Posted April 27, 2021 I assumed the torpedo bounce was a dramatization of a "very close miss", one of those "hoooooooly shiiiiii...!" moments. Share this post Link to post Share on other sites
[S_W] N00Boo7 Players 398 posts 33,644 battles Report post #11 Posted April 27, 2021 Isn't this from WOWS LEGENDS, the mobile version of the game? Share this post Link to post Share on other sites
Camperdown Players 2,501 posts 17,258 battles Report post #12 Posted April 27, 2021 10 hours ago, Northern_Nightowl said: There's another thing that IMHO went wrong effect wise. If I'm not mistaken, nearly every naval AP shell of WWII was of the Armour Piercing Capped Ballistically Capped type. This means that your shell had a main body of steel alloy with nickel, molybdenum and manganese, quite hard for standing up to the rigours of the stresses of pushing through amour plate. But being hard, it was also quite brittle, so, an AP cap of another alloy was added. This softer metal made for a more progressive piercing action and enhanced the penetration. Now, you have a shell that has a tip well suited for going through enemy's armour. But this tip has a rounded, ogival shape (example: British 15 incher). This shape makes for a large aerodynamic resistance in flight, so, your projectile will loose a lot of velocity downrange. The solution? Adding another cap that has a more ballistically advantageous shape, like a spitzer round for common hunting rifles. This aerodynamic cap is lightly build and goes away as soon as the shell hits a surface, be it metal or water. So, when the Baltimore shell goes into Mogami's ammunition magazine, it should have lost at least its aerodynamic cap. That's not the case, making for something that is not "intrinsically modelled" as per the game's own claim... Ah, as I am already at nitpicking: the in-game video trailer, when the Queen-Elizabeth-class gets blasted also by a hit in its shell magazine, is likely wrong too: while it is really well plausible that a British ship gets hit in its magazine (3 got those at Jutland, and Hood by Bismarck, even this his was more likely in the magazine for the secondary armament), for those units using the classical BL 15-inch Mk I naval gun as the QE class does, a hit in the powder handling facility and not the shell rooms is much more likely. The powder handling was above the shell room. As this poses more dangers due to flash fires and is not optimal for loading, this order was reversed for the guns of Nelson, Rodney (link to Navweaps.com, please look at the footnote 1b) and the KGV class. Regards, Nightowl Good, good, the nitpicking is strong in this one Two more points. Cruisers often fired SAP not APCBC. This because their targets, other cruisers, mostly had homogeneous armour, not hard faced. In the video where Warspite blows up, the shell room is already flooded. Which makes no sense, as Warspite is still firing when she is hit, so her shell room clearly is not flooded. 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #13 Posted April 29, 2021 On 4/27/2021 at 4:19 PM, N00Boo7 said: Isn't this from WOWS LEGENDS, the mobile version of the game? I don't think it is clearly stated, but definitely seems heavily implied. Share this post Link to post Share on other sites
[MBSSX] OldschoolGaming_YouTube Beta Tester 3,274 posts 16,879 battles Report post #14 Posted April 29, 2021 On 4/26/2021 at 2:59 PM, Logan_MountStuart said: The art department, as ever have excelled themselves in producing another piece of cinematic quality from WoWS gameplay.....apart from 1:32 and the presence of a "torpedo ricochet"? Talk us through that one please WG. Otherwise, kudos to the art team. Well WG has set out to kill of the entire DD class the last couple of years by giving radars and hydro to everyone and their mother and make radar/hydro go thru islands even tho DD torpedo's can't go thru anything and then all the CVs everywhere and then all the stealth radars. So why wouldn't they make the torps just bounce of ships as well? Let's make Destroyers glorified fishing boats. Armament? Really loud horns! 1 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #15 Posted April 29, 2021 16 minutes ago, OldschoolGaming_YouTube said: Well WG has set out to kill of the entire DD class the last couple of years by giving radars and hydro to everyone and their mother and make radar/hydro go thru islands even tho DD torpedo's can't go thru anything and then all the CVs everywhere and then all the stealth radars. So why wouldn't they make the torps just bounce of ships as well? Let's make Destroyers glorified fishing boats. Armament? Really loud horns! WG has been secretly testing a bright neon coloured arrow for the past couple of years. It hovers directly above the DD and directs enemy fire as in 'Shoot Here'. I happen to be privy to this test for a reason I cannot disclose publicly. 1 Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,650 battles Report post #16 Posted April 30, 2021 On 4/27/2021 at 4:15 AM, Northern_Nightowl said: There's another thing that IMHO went wrong effect wise. If I'm not mistaken, nearly every naval AP shell of WWII was of the Armour Piercing Capped Ballistically Capped type. This means that your shell had a main body of steel alloy with nickel, molybdenum and manganese, quite hard for standing up to the rigours of the stresses of pushing through amour plate. But being hard, it was also quite brittle, so, an AP cap of another alloy was added. This softer metal made for a more progressive piercing action and enhanced the penetration. Now, you have a shell that has a tip well suited for going through enemy's armour. But this tip has a rounded, ogival shape (example: British 15 incher). This shape makes for a large aerodynamic resistance in flight, so, your projectile will loose a lot of velocity downrange. The solution? Adding another cap that has a more ballistically advantageous shape, like a spitzer round for common hunting rifles. This aerodynamic cap is lightly build and goes away as soon as the shell hits a surface, be it metal or water. So, when the Baltimore shell goes into Mogami's ammunition magazine, it should have lost at least its aerodynamic cap. That's not the case, making for something that is not "intrinsically modelled" as per the game's own claim... Ah, as I am already at nitpicking: the in-game video trailer, when the Queen-Elizabeth-class gets blasted also by a hit in its shell magazine, is likely wrong too: while it is really well plausible that a British ship gets hit in its magazine (3 got those at Jutland, and Hood by Bismarck, even this his was more likely in the magazine for the secondary armament), for those units using the classical BL 15-inch Mk I naval gun as the QE class does, a hit in the powder handling facility and not the shell rooms is much more likely. The powder handling was above the shell room. As this poses more dangers due to flash fires and is not optimal for loading, this order was reversed for the guns of Nelson, Rodney (link to Navweaps.com, please look at the footnote 1b) and the KGV class. Regards, Nightowl exactly this ... the balistic caps staying intact while penetrating the whole armor layer was weird ... they were designed to help defeating spaced armor ... and seeing the PROJECTILES explode in the magazine was completely stupid :-) 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #17 Posted April 30, 2021 Sploding projectileroom for the win 1 Share this post Link to post Share on other sites
[WG] YabbaCoe WG Staff, WG Staff, WG Staff 10,676 posts 5,442 battles Report post #18 Posted April 30, 2021 Guys, This video is created for both WoWs PC and Legends. There are some ingame mechanics explained and also there are some additional effects added. But that doesn't mean, that everything what you can see in this video will be implemented to the game. I am talking mostly about torpedo ricochet. It is there just for the additional effect and currently we are not planning to add that to the game. 2 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #19 Posted April 30, 2021 You Opened a Can of Worms with that Addition xD Share this post Link to post Share on other sites
[MACLD] Onsterfelijke Players 993 posts 18,874 battles Report post #20 Posted April 30, 2021 5 minutes ago, YabbaCoe said: Guys, This video is created for both WoWs PC and Legends. There are some ingame mechanics explained and also there are some additional effects added. But that doesn't mean, that everything what you can see in this video will be implemented to the game. I am talking mostly about torpedo ricochet. It is there just for the additional effect and currently we are not planning to add that to the game. I think that should be added it makes thing interesting and kind of historical :) Share this post Link to post Share on other sites
[WG] YabbaCoe WG Staff, WG Staff, WG Staff 10,676 posts 5,442 battles Report post #21 Posted April 30, 2021 Před 41 minutami Sunleader řekl/a: You Opened a Can of Worms with that Addition xD Well, definitely. It openned plenty new threads and topics to discuss about. Also from those discussions sometimes some nice ideas and suggestions are gathered, which can be presented to devs. Před 36 minutami Onsterfelijke řekl/a: I think that should be added it makes thing interesting and kind of historical :) Though it would be historical, it would bring plenty possible issues, about needed angles for that, what about deep-water torps etc. It would also be quite a significant nerf to every torpedo ship, especially DDs. 1 Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,881 battles Report post #22 Posted April 30, 2021 2 minutes ago, YabbaCoe said: Though it would be historical, it would bring plenty possible issues, about needed angles for that, what about deep-water torps etc. It would also be quite a significant nerf to every torpedo ship, especially DDs. but it would be buff to most of your playerbase aka BBkevins? are you sure about what you are saying here? Share this post Link to post Share on other sites
[WG] YabbaCoe WG Staff, WG Staff, WG Staff 10,676 posts 5,442 battles Report post #23 Posted April 30, 2021 Před 2 minutami ghostbuster_ řekl/a: but it would be buff to most of your playerbase aka BBkevins? are you sure about what you are saying here? Yes, possible inluding of torpedo ricochets would be indirect buff of any ship survivability, so also BBs, which are usually the main target for torpedoes. Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #24 Posted April 30, 2021 1 hour ago, YabbaCoe said: Yes, possible inluding of torpedo ricochets would be indirect buff of any ship survivability, so also BBs, which are usually the main target for torpedoes. Well, if you are going to buff the BB's, I wouldn't start with the torpedoes but perhaps make them appear a little less like tinder boxes doused in petrol. Share this post Link to post Share on other sites
[MACLD] Onsterfelijke Players 993 posts 18,874 battles Report post #25 Posted April 30, 2021 4 hours ago, YabbaCoe said: Well, definitely. It openned plenty new threads and topics to discuss about. Also from those discussions sometimes some nice ideas and suggestions are gathered, which can be presented to devs. Though it would be historical, it would bring plenty possible issues, about needed angles for that, what about deep-water torps etc. It would also be quite a significant nerf to every torpedo ship, especially DDs. Too be honest unlimeted torpedoes is something which should be nerfed. Just an system like the CV slowly replenish the stock (it's arcane ofcourse) Deepwater Torps aren't so deep that they aren't working on the same principe (only the area is much smaller then the waterline) but the devs can have fun with this. I think the angles are already done by RL untill they used magnetic triggers. I hated when i evaded a torp like a pixel wide still the torp detoned in my DD and would be fine if a torp did a dud or bounched of the hull. Share this post Link to post Share on other sites