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Jvd2000

KOTS container ingame mission for CO-OP...

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TY WG for another middlefinger towards your co-op player base....

 

Hint: try to make random less a cesspool instead of forcing the co-op players in exile to return to Randoms by using blackmail...

 

( hint: 3rd mission part requeres you to get herioc achievements in co-op. It could be done in PvE enviroment if scenarios were also included but no...)

kots.jpg

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[PUPSI]
Freibeuter
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Vor 10 Minuten, Jvd2000 sagte:

TY WG for another middlefinger towards your co-op player base....

 

Hint: try to make random less a cesspool instead of forcing the co-op players in exile to return to Randoms by using blackmail...

 

( hint: 3rd mission part requeres you to get herioc achievements in co-op. It could be done in PvE enviroment if scenarios were also included but no...)

unfortunately not a surprise, it was the same during the last KotS...and I guess the missions from twitch drops will be similar...

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[-RNR-]
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12 minutes ago, Jvd2000 said:

TY WG for another middlefinger towards your co-op player base.

Perhaps Co-Op Players have lower value cash to spend in game hence the constant jibes and extending of the Middle Finger :Smile_facepalm:

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1 minute ago, bobtherterrible said:

Just play it in ranked they/re mostly like coop games :cap_like:

 

yeah, except we are always on bots side :cap_rambo:

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1 hour ago, Gwynbleidd11 said:

 

yeah, except we are always on bots side :cap_rambo:

Only these Bots are yelling and cursing in chat......

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24 minutes ago, Onsterfelijke said:

Only these Bots are yelling and cursing in chat......

:cap_old:

Hmmm.

 

WG: bring bots to life with realistic toxic chat messages.....

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It would have made more sense to just omit co-op from the 3rd mission.

It would have been fairer to have the last mission as "Be in the top X highest scorers Y times"

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[GEUS]
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Oh I didn't spot that one. That sucks. I like co-op. 

 

I hate how WG treats co-op like a lesser and inferior game mode. It's considerably more relaxed and enjoyable than any PvP mode. 

 

Thanks for alienating co-op players from this mission. :(

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[GEUS]
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@TheWarJaC any chance you could help me and my fellow co-op players out there and make a plea to WG to stop alienating the co-op player base? Anything that helps us getting a chance to earn this precious container without being forced to play a game mode we don't enjoy?

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3 minutes ago, Purnylla said:

@TheWarJaC any chance you could help me and my fellow co-op players out there and make a plea to WG to stop alienating the co-op player base? Anything that helps us getting a chance to earn this precious container without being forced to play a game mode we don't enjoy?

Seconded on the Co-op front! Maybe help an Ops comrade out as well while you're at it? Shame how the best game mode keeps getting officially ignored ;)

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4 minutes ago, Purnylla said:

Anything that helps us getting a chance to earn this precious container without being forced to play a game mode we don't enjoy?

Use credit card to buy T7 ship and you can keep away from randoms:Smile_trollface:

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Just now, Profilus said:

Use credit card to buy T7 ship and you can keep away from randoms:Smile_trollface:

I did. I bought several ships. At several tiers. Still doesn't help me getting this container. 

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2 minutes ago, Purnylla said:

I did. I bought several ships. At several tiers. Still doesn't help me getting this container. 

Buy more 7-s, at some point this container will be useless to you(when you have all 7-s).

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Not sure if anyone else has noticed by the way, but WG's anti-PvE jihad has taken hold in the HSF missions as well. There are three missions to complete, one HSF container reward for each and another two for completing the lot; only the first mission is possible in Co-op and Ops.

 

Maybe they're just struggling to keep players in Randoms, eh? :Smile_trollface: They had to extend the Amazon vouchers recruitment event after all...

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3 minutes ago, NobleSauvage said:

Not sure if anyone else has noticed by the way, but WG's anti-PvE jihad has taken hold in the HSF missions as well. There are three missions to complete, one HSF container reward for each and another two for completing the lot; only the first mission is possible in Co-op and Ops.

 

Maybe they're just struggling to keep players in Randoms, eh? :Smile_trollface: They had to extend the Amazon vouchers recruitment event after all...

Not sure WG is on a anti-PvE jihad. All campaigns (except one) can be done in co-op, pretty much most missions for events (like a new techtree line or dockyards) can be completed in co-op. 

 

Considering this King of the Sea mission has co-op in its requirement (but cannot be completed as co-op has no achievements), make this look more of an oversight than an anti-PvE jihad. 

 

I haven't seen the HSF missions yet. No clue what the requirements are. 

 

I don't really see what WG would try to gain by forcing PvE players into a PvP game mode. It doesn't make it enjoyable for the PvE people, it doesn't make it enjoyable for the PvP people, and I don't see how it would make anyone spend more money. 

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26 minutes ago, NobleSauvage said:

Maybe they're just struggling to keep players , eh?

Why do you think everything is turned into grind? Even freakin achievement rewards will be behind grind soon. They want max hours from everyone.

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40 minutes ago, Purnylla said:

All campaigns (except one) can be done in co-op, pretty much most missions for events (like a new techtree line or dockyards) can be completed in co-op. 

I'm afraid it's two campaigns actually. Both "Science of Victory" & "Honourable Service" have stages that have no co-op tasks. Strange as their final tasks do.

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42 minutes ago, Purnylla said:

Not sure WG is on a anti-PvE jihad. All campaigns (except one) can be done in co-op, pretty much most missions for events (like a new techtree line or dockyards) can be completed in co-op. 

 

Considering this King of the Sea mission has co-op in its requirement (but cannot be completed as co-op has no achievements), make this look more of an oversight than an anti-PvE jihad. 

 

I haven't seen the HSF missions yet. No clue what the requirements are. 

 

I don't really see what WG would try to gain by forcing PvE players into a PvP game mode. It doesn't make it enjoyable for the PvE people, it doesn't make it enjoyable for the PvP people, and I don't see how it would make anyone spend more money. 

sorry i do meet u on this, nothing personal!...

 

but, from former experiences in a game that had exactly that: a crusade against pvp, pvp lost.... all i can say is: who cares? it's a pvp game in the 1st place, coop nothing but an afterthought/excuse for no tutorial. u don't like to be forced into pvp from time, for whatever rather pointless reward? then it's not for u, either the reward or the game!

 

#llapstopvp :Smile_sad:

 

btw: afaik kots is a pvp tourney.... so wheres the prob with it being pvp related missionwise?!

 

2cts

 

 

*take this as an act of performance art lol, idc really

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56 minutes ago, Purnylla said:

Not sure WG is on a anti-PvE jihad. All campaigns (except one) can be done in co-op, pretty much most missions for events (like a new techtree line or dockyards) can be completed in co-op. 

 

Considering this King of the Sea mission has co-op in its requirement (but cannot be completed as co-op has no achievements), make this look more of an oversight than an anti-PvE jihad. 

 

I haven't seen the HSF missions yet. No clue what the requirements are. 

 

I don't really see what WG would try to gain by forcing PvE players into a PvP game mode. It doesn't make it enjoyable for the PvE people, it doesn't make it enjoyable for the PvP people, and I don't see how it would make anyone spend more money. 

It's true, there've been oversights before with mission requirements (I think I saw one mission for T7 carriers, and I definitely remember one for T5/8 Ops); the Leroy Jenkins mission seems now to have become two missions instead of just the one, which seems a bit strange for a deliberate inclusion.

 

However, all three of the new mission groups seem to penalise PvE players in some way: if only the second Leroy Jenkins mission is real then the grind is going to be harsher for Co-op players given the lower rewards, if both missions are still legit then PvP players can get a second Jenkins commander with 10pts vs. 6pts for the all-modes one; with the HSF mission, only one crate of five is available to PvE players; and it's not like they've not put in achievement-based missions 'open to Co-op players' before so the KotS mission might not actually get changed.

 

Then you have the rewards being generally much lower in PvE (or even thoroughly nerfed in the case of Ops), the lack of priority given to the modes (which WG are always freely admitting to), Twitch drop missions being Randanked-only, etc.

 

And yes, a lot of PvE players won't likely take well to being forced into PvP, in fact might just quit if WoWs got rid of the PvE modes (I know I would). I think that latter part is rather the point: WG don't want to flat-out lose players when they might be able to gradually coax them over 'of their own free will' by what would amount to constructive dismissal if those PvE modes were employees.

 

On the simplest level, any PvE players that WG can 'convert' to PvP are going to help reduce Random (most popular and lucrative mode) queue times, which makes Random players happier; one Random match can hold up to 30 players compared to 9 for Co-op or 7 for Ops, making the number of simultaneous game instances on the servers much lower; without all the bots in PvE games there wouldn't be any pathfinding/scenario scripting triggers/AI calculations to compute which again lightens the server load; and having to write AI/narrative scenarios is a much different skill-set to making ship models and PvP maps requiring its own specialists (or else ending up with bots driving into islands because the devs aren't good at AI which is bad for the game's image). All less satisfying for certain players, but cheaper/more lucrative.

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7 hours ago, Purnylla said:

I haven't seen the HSF missions yet. No clue what the requirements are. 

It looks like the HSF missions just give PvP players faster access to completing the collection, as they can get more HSF crates directly, each of which contain two collection items and signals.

As the collection is a subscription one (started by your 1st crate) where collection items are occasionally dropped from the 3 daily crates anyway, then us co-op players should complete the collection ... eventually.

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[SINT]
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Atleast the first KOTS twitch missions is ( co op) friendly. 555 ribbons, that’s doable in 2- 4 games.

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[LEWD]
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Don't know why you can't finish it in Co op as the other missions are, I don't mind the grind. 

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On 4/23/2021 at 1:53 PM, Onsterfelijke said:

Only these Bots are yelling and cursing in chat......

If you play like a Bot, expect yelling and cursing in chat.

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