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No more rewards for achievements after 0.10.4

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https://worldofwarships.com/en/news/general-news/bulletin-0104/#updated-achievements-interface

 

We have disabled the rewards that were previously issued for earning achievements. On the Live Server, they will be replaced by special chains of combat missions for Base XP in victorious battles. You can complete the missions in Operations; Brawls; and Ranked, Random, and Co-op Battles. This means that you can replenish your stocks of signal flags in the majority of battle types. The mission conditions take into account the varying difficulty of their completion depending on which type of battle you choose. For example, you can be a frequent winner in Co-op Battles, but receive less XP per battle, or you can quickly obtain the rewards by earning more XP per battle in a smaller number of victorious Random or Ranked Battles. The available rewards include More Signals containers and Gift containers. The updates to this section will allow us to add more achievements to the game in the future.

 

I guess they did this because of the vast number of players asking WG to make achievements meaningless.....

 

Why do the devs keep doing things that aren't necessary? The alleged reason...

 

"The updates to this section will allow us to add more achievements to the game in the future"
 

...is logical nonsense. There is no reason they could not have added more achievements, except unwillingness.
 

 

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They are not meaningless. The achievements will start the missions. We will probably get less signals out of it, unless the mission chains give considerably more than 10 signals and/or are very easy.

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Nice and welcome change. I play a lot of operations and coop and I suspect most of us do too, so this means more clear and better rewards. Now's lets wait for test server to test it :cap_like:

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Are we going to earn the archivements also in coop and receive this way the mission chain?

Or do we have to visit random and try earning these, to get back to coop to peacefully work on the mission chain?

Yolo-dev-striker-incomming...

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1 minute ago, Gwynbleidd11 said:

Nice and welcome change. I play a lot of operations and coop and I suspect most of us do too, so this means more clear and better rewards. Now's lets wait for test server to test it :cap_like:

Yep, and I can finally play Co-Op again without running out of ramming signals and having to go to randoms:Smile_hiding:

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it means that u cant earn and farm your daily signals ... i never bought signals ... i got them thru my daily playing easy ... i only use signals for CB or Ranked

that said ... if i cant earn them for free anymore i have to buy them with credits what will get expensive for the time cause they already lowerd the earning ... so only if u have some certain Premium Ships like Missouri what is a absolut credit machine ... player may start and cash in for signals quite more often

 

thats the only reason they did that

 

p.s. and all the goody good ppl who starting now ... aw it will be fine ... no it will be not

the aspect that this mission might not be easy or duable for new players makes the whole thing even worse!!!

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Před 45 minutami SodaBubbles řekl/a:

https://worldofwarships.com/en/news/general-news/bulletin-0104/#updated-achievements-interface

 

We have disabled the rewards that were previously issued for earning achievements. On the Live Server, they will be replaced by special chains of combat missions for Base XP in victorious battles. You can complete the missions in Operations; Brawls; and Ranked, Random, and Co-op Battles. This means that you can replenish your stocks of signal flags in the majority of battle types. The mission conditions take into account the varying difficulty of their completion depending on which type of battle you choose. For example, you can be a frequent winner in Co-op Battles, but receive less XP per battle, or you can quickly obtain the rewards by earning more XP per battle in a smaller number of victorious Random or Ranked Battles. The available rewards include More Signals containers and Gift containers. The updates to this section will allow us to add more achievements to the game in the future.

 

I guess they did this because of the vast number of players asking WG to make achievements meaningless.....

 

Why do the devs keep doing things that aren't necessary? The alleged reason...

 

"The updates to this section will allow us to add more achievements to the game in the future"
 

...is logical nonsense. There is no reason they could not have added more achievements, except unwillingness.
 

 

After getting an achievement in the battle you will receive chain of combat missions, which will grant you those rewards.

We made these changes, to probably introduce new different achievement in future and also for the fact, that those achievements were granting different signals. So you probably were getting plenty of some signals, but just very few of other ones. We also had some new signals, that weren't distributed by any achievement and some achievements were not giving any signals.

So now thanks to More Signals and Camouflages containers and also Gift containers you can get also those signals, that you were barely getting before, including special ones.

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It's just more weegee bs that's probably designed to get you to spend more credits or coal on signals in the armoury and continue the resource drain they're trying to do. 

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1 minute ago, Sweedish_Gunner said:

It's just more weegee bs that's probably designed to get you to spend more credits or coal on signals in the armoury and continue the resource drain they're trying to do. 

 

Wows is very generous with silver and if you really lack signal, you can still take the flag container.

Even if the coal one, is the better deal.

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1 hour ago, PanzerCracker said:

it means that u cant earn and farm your daily signals ... i never bought signals ... i got them thru my daily playing easy ... i only use signals for CB or Ranked

that said ... if i cant earn them for free anymore i have to buy them with credits what will get expensive for the time cause they already lowerd the earning ... so only if u have some certain Premium Ships like Missouri what is a absolut credit machine ... player may start and cash in for signals quite more often

 

thats the only reason they did that

 

p.s. and all the goody good ppl who starting now ... aw it will be fine ... no it will be not

the aspect that this mission might not be easy or duable for new players makes the whole thing even worse!!!

If you play more than 10 battles a day you'll have to buy signals to be effective in battle. I can't go on BB or big cruisers without the reduced fire duration flag or better heal one. 

But judging your average amount of battles in the last year - you don't have this problem. 

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Also one question - if I get high caliber or dreadnought few times same day, I'll get multiple missions? 

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2 minutes ago, MacArthur92 said:

If you play more than 10 battles a day you'll have to buy signals to be effective in battle. I can't go on BB or big cruisers without the reduced fire duration flag or better heal one. 

But judging your average amount of battles in the last year - you don't have this problem. 

improved heal signals feed themselves back as you get them from Dreadnought achievements. Hell I can farm them in Khaba and the like when I need to ...

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9 minutes ago, MacArthur92 said:

If you play more than 10 battles a day you'll have to buy signals to be effective in battle. I can't go on BB or big cruisers without the reduced fire duration flag or better heal one. 

But judging your average amount of battles in the last year - you don't have this problem. 

i dont buy signals ... this is a total free to play account all what i get is from daily boxes and achievments ... and i hord them like treasure for CB or other Events

and no u dont need signals in Random ... only when u want to progress fast

 

edit: and i play usually to earn the 3 daily chests more or less

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2 minutes ago, MacArthur92 said:

Also one question - if I get high caliber or dreadnought few times same day, I'll get multiple missions? 

they have no clue. what they are saying is that you will have to earn achievements to complete missions. kinda like in campaigns where you have missions for earn 5 achievements and such.

 

one one side they can make it so that achievements don't matter as long as you get the correct amount of them, or the other extreme they can go to specific ship class and achievement combination to make it harder ...

 

I fear they will go the 2nd route ...

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26 minutes ago, YabbaCoe said:

After getting an achievement in the battle you will receive chain of combat missions, which will grant you those rewards.

We made these changes, to probably introduce new different achievement in future and also for the fact, that those achievements were granting different signals. So you probably were getting plenty of some signals, but just very few of other ones. We also had some new signals, that weren't distributed by any achievement and some achievements were not giving any signals.

 

Since as you say some achievements didn't give signals and some signals were not attainable by any achievement, wouldn't the much simpler solution have been to link those signals to the empty achievements?

Now coop players are eligible to getting signals for playing coop, which could have been solved by defining coop-specific achievements. I see the value in that. Strangely enough WG has been rather ignorant of the coop community for a long time. Changing the entire way achievements work for the sake of pleasing the coop community is - dare I say - not a credible reason to do that.

Can you pleae elaborate what the specific improvement of this change is, beyond WGs sudden interest in the coop players?

 

26 minutes ago, YabbaCoe said:

So now thanks to More Signals and Camouflages containers and also Gift containers you can get also those signals, that you were barely getting before, including special ones.

 

Do I understand you correctly, that we now get a higher absolute amount of signals in the sense that they are worth the additional effort beyond reaching an achievement as restrictive as Solo Warrior or Kraken?

Would you classify that as good news and why?

 

I cannot speak for all players but my signals are depleting steadily since the game allows to mount up to 21 signals. It is now possible to consume 21 signals per battle, where before the limit was 8 signals. Even with a strict selection of necessary flags - certainly not the masses of flags the game mounts when you "mount recommended signals" - you run out of flags over time.

I fail to see how the change in the achievement rewards can help matters. Can anybody please explain that to me?

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4 minutes ago, HMS_Kilinowski said:

 

Since as you say some achievements didn't give signals and some signals were not attainable by any achievement, wouldn't the much simpler solution have been to link those signals to the empty achievements?

Now coop players are eligible to getting signals for playing coop, which could have been solved by defining coop-specific achievements. I see the value in that. Strangely enough WG has been rather ignorant of the coop community for a long time. Changing the entire way achievements work for the sake of pleasing the coop community is - dare I say - not a credible reason to do that.

Can you pleae elaborate what the specific improvement of this change is, beyond WGs sudden interest in the coop players?

 

 

Do I understand you correctly, that we now get a higher absolute amount of signals in the sense that they are worth the additional effort beyond reaching an achievement as restrictive as Solo Warrior or Kraken?

Would you classify that as good news and why?

 

I cannot speak for all players but my signals are depleting steadily since the game allows to mount up to 21 signals. It is now possible to consume 21 signals per battle, where before the limit was 8 signals. Even with a strict selection of necessary flags - certainly not the masses of flags the game mounts when you "mount recommended signals" - you run out of flags over time.

I fail to see how the change in the achievement rewards can help matters. Can anybody please explain that to me?

they want u to spent your signals ... cause there is always some more in the shop for real money ... you dont need signals in Random only if u want progress faster. Camo is a must ... signals ... not really. only when u need the edge more like in CB or Ranked

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52 minutes ago, YabbaCoe said:

After getting an achievement in the battle you will receive chain of combat missions, which will grant you those rewards.

We made these changes, to probably introduce new different achievement in future and also for the fact, that those achievements were granting different signals. So you probably were getting plenty of some signals, but just very few of other ones. We also had some new signals, that weren't distributed by any achievement and some achievements were not giving any signals.

So now thanks to More Signals and Camouflages containers and also Gift containers you can get also those signals, that you were barely getting before, including special ones.

TL;DR We make these changes to to induce a higher rate of sunk cost fallacy upon everyone and their mother.

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15 minutes ago, PanzerCracker said:

they want u to spent your signals ... cause there is always some more in the shop for real money ... you dont need signals in Random only if u want progress faster. Camo is a must ... signals ... not really. only when u need the edge more like in CB or Ranked

 

This sounds rather negative. I am sensing some dissatisfaction. Maybe we misunderstand Wargamings statement. Let's wait for YabbaCoe to clarify things.

To us now this reads as if we get less signals. We have to get the achievements, which is already hard to do. Then we don't get the rewards but have to do a grindy mission with a strict time limit. Doing so we spend signals, only to get a minor portion of that back through the reward. This is how I understand it. But I am a negative person, biased by my negative expectation of changes that Wargaming introduces.

 

So maybe we all get it completely wrong. Maybe there is some benefit here, that we don't see and that YabbaCoe or somebody else from the WG-staff is all too happy to explain to us in plain language. I am sure they will do that once they see how irritated some of you are. They will be even more motivated to walk you to that epiphany, since there is nothing to hide, but a simple positive truth. So be patient and give them the time to clarify things.

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59 minutes ago, PanzerCracker said:

and no u dont need signals in Random ... only when u want to progress fast

Well me personally I do need. Yesterday I managed to survive on my BB at 700 hp. And I managed to heal back to 20k. Mostly because of fires, playing on T10 isn't easy with Thunderers and other HE spammers. Without the flags I would be dead. Using the flags boosted my survival rate quiet significantly which helped with the winrate too. 

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2 hours ago, ColonelPete said:

They are not meaningless. The achievements will start the missions. We will probably get less signals out of it, unless the mission chains give considerably more than 10 signals and/or are very easy.

Surprisingly I agree. If it gives opportunity for OPs or Coop people to join in the diluted rewards it is 'on paper' better. We just have to see how it will be implemented.

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