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Developer Bulletin for Update 0.10.4

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3 minutes ago, YabbaCoe said:

Honestly, we have there some skills, that are not very popular by any class...

Skills are picked in two ways, either to offset a disadvantage (EM for out-turning the turrets, FP to offset the totally balanced fires) or to increase a advantage when it makes sense, there is no point to take EM in Sims as the turrets already are fast enough.

 

Then come cost, increasing speed by 3 knots on a conditional is not worth 4 points on ships that can already go over 30 knots ... its of dubious value on BBs because they have large detection ranges and the slowest speed of all current classes and with those 4 points could be used in FP or Repair Expert that are universally useful.

 

Its the same with AA skills because not only they wont stop all attacks but more important to me, they only matter when CVs are present, taking 6 points on a BB that depend entirely on the enemy lineup is not a smart choice and then we have the non-choices, the torpedo skills on cruisers that are 3 skills that depend entirely if your cruiser have torpedo launchers or not to begin and who benefits the most out of then? IJN cruisers because the rest lack either range and/or speed on their torpedoes to even attempt then to use then effectively but even IJN cruisers wont take the skill because many have incredible awkward launcher arcs, Atago benefits but Mogami doesnt as a example and this also comes at a 6 points cost for +5% torpedo speed, -10% torpedo tubes reload time and +15% torpedo damage, granted cruisers skills right now are very lacking so I would not be surprised if Atago, Yoshino and Zao take those skills.

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Před 18 minutami Cammo1962 řekl/a:

There is only one BB that is fast beside the Italian BBs with smoke and the French BBs and Georgia and BTW i have been calculating about the IT BBs. With a speed flag it runs 31 knots and wit the skill it will run 34,2 knots it is not worth it @YabbaCoe so cant you and WG not see that there is someting totally wrong here ?? And i have been playing daily since december 2016 so i would call myself a experienced player and a main BB and DD player.

How totally wrong? When a player decide to choose this skill to have faster BB by several knots, it is his decision and you also proved here, that it is doable for some ships.

I am not saying, that it is the most effective build, but it gives the variety in case somebody wants to have his BB even faster.

 

Před 7 minutami WWDragon řekl/a:

Skills are picked in two ways, either to offset a disadvantage (EM for out-turning the turrets, FP to offset the totally balanced fires) or to increase a advantage when it makes sense, there is no point to take EM in Sims as the turrets already are fast enough.

 

Then come cost, increasing speed by 3 knots on a conditional is not worth 4 points on ships that can already go over 30 knots ... its of dubious value on BBs because they have large detection ranges and the slowest speed of all current classes and with those 4 points could be used in FP or Repair Expert that are universally useful.

 

Its the same with AA skills because not only they wont stop all attacks but more important to me, they only matter when CVs are present, taking 6 points on a BB that depend entirely on the enemy lineup is not a smart choice and then we have the non-choices, the torpedo skills on cruisers that are 3 skills that depend entirely if your cruiser have torpedo launchers or not to begin and who benefits the most out of then? IJN cruisers because the rest lack either range and/or speed on their torpedoes to even attempt then to use then effectively but even IJN cruisers wont take the skill because many have incredible awkward launcher arcs, Atago benefits but Mogami doesnt as a example and this also comes at a 6 points cost for +5% torpedo speed, -10% torpedo tubes reload time and +15% torpedo damage, granted cruisers skills right now are very lacking so I would not be surprised if Atago, Yoshino and Zao take those skills.

Plenty skills are very dependant on the battle circumstances and battle line up. As you used AA skills, they can boost your ship, but when there are no CVs in battle, they are useless. 

It is always question of personal preference of gamestyle of what exactly player want to have boosted with his ship he is planning to play. 

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16 minutes ago, YabbaCoe said:

How totally wrong? When a player decide to choose this skill to have faster BB by several knots, it is his decision and you also proved here, that it is doable for some ships.

I am not saying, that it is the most effective build, but it gives the variety in case somebody wants to have his BB even faster.

Whats wrong you ask @YabbaCoe ?? Lets take the Gerogia see how it is wrong with a speed flag and engine boost and the skill the Georgia will go 41,25 knots and thats fine then take a Italian BB with smoke it will go 34,1 knots so 

exactly only one line and a single BBs will benefit from it and WG cant see what there is wrong here and all this i write here is done with simple math. And a DD player that is average can just follow and spot the BBs.

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Před 36 minutami Cammo1962 řekl/a:

Whats wrong you ask @YabbaCoe ?? Lets take the Gerogia see how it is wrong with a speed flag and engine boost and the skill the Georgia will go 41,25 knots and thats fine then take a Italian BB with smoke it will go 34,1 knots so 

exactly only one line and a single BBs will benefit from it and WG cant see what there is wrong here and all this i write here is done with simple math. And a DD player that is average can just follow and spot the BBs.

Again, as mentioned, not only one line, but also French BBs, so it is actually two lines, that can benefit most from this skill. Which is already more, than for some other skills.

And others can try to benefit from that too if decided. In battle, you can have situations, where every single knot can be useful. In BB you are not spotted 100% of the battle time...

So it is a skill, that is voluntary, not must have.. actually as any other skill...

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7 minutes ago, YabbaCoe said:

Again, as mentioned, not only one line, but also French BBs, so it is actually two lines, that can benefit most from this skill. Which is already more, than for some other skills.

And others can try to benefit from that too if decided. In battle, you can have situations, where every single knot can be useful. In BB you are not spotted 100% of the battle time...

So it is a skill, that is voluntary, not must have.. actually as any other skill...

Well i can see that i am talking to a wall and WG wont admit that this skill is totally wrong when it only affect 1 maybe 2 lines and a single BB and i am not the only one that have pointed it out with that skill @YabbaCoe and you are going around in the same circle with the same answer. And from my perspective World of Warships are going down the same path as World of Tanks and that is sad to see for a game that i love and for me it is even worse because i have stopped recommending this game to my friends and 3 years ago i gladly did recommend this game to friends,

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2 hours ago, YabbaCoe said:

The question here is, how the removal of dead-eye will change the gameplay in every battle. Do you think that those players, that prefer to play in distance will play in close quarters now?

What was exactly the "build to counter sniping battleships" that will be now ineffective?

 

 

They can play at distance all they want, but without dead eye it wont be as rewarding. Some, as always, will keep as far away as possible but then they will be tossing the game for their team since they wont land the hits.

 

The build to counter dead eye was to give up concealment and build for range and rudder. Survivability expert will now also be attractive for cruisers with low hp, and I dare to say a lot more people would want to use it now. But no, if they want it they have to pay and this is your only goal. By buffing certain skills now, dont you see that you tricked people into investing points in the wrong skills earlier?

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1 hour ago, YabbaCoe said:

Plenty skills are very dependant on the battle circumstances and battle line up. As you used AA skills, they can boost your ship, but when there are no CVs in battle, they are useless. 

It is always question of personal preference of gamestyle of what exactly player want to have boosted with his ship he is planning to play. 

Outside AA I dont see what other skills are dependent  of battle lineup because I am talking about a very specific skill that is meant to counter one specific class that can be absent entirely from the lineup.

 

There was a reason why the old skill system had many AA buffs along secondaries to offset the fact CV might not be present in the match, when submarines come the same issue will happen, we only have 21 points and the system doesnt force allocation of points so I have no reason to not pick a generalist build, there is no reason to build Atlanta for AA considering that wont completely stop planes even if a CV is present.

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Před 29 minutami Murqy řekl/a:

They can play at distance all they want, but without dead eye it wont be as rewarding. Some, as always, will keep as far away as possible but then they will be tossing the game for their team since they wont land the hits.

 

The build to counter dead eye was to give up concealment and build for range and rudder. Survivability expert will now also be attractive for cruisers with low hp, and I dare to say a lot more people would want to use it now. But no, if they want it they have to pay and this is your only goal. By buffing certain skills now, dont you see that you tricked people into investing points in the wrong skills earlier?

Indeed, other skills are not that rewarding as Dead-eye. But that is the thing, there should be variety to choose from, but not to have one must-have skill. 

 

OK, to focus on range and rudder would kinda be a counter to long range BBs. But it is still doable even after dead-eye removal, as you will still have BBs sniping from 20+km range.

Also how many cruisers in % were built in this way?

 

Před 9 minutami WWDragon řekl/a:

Outside AA I dont see what other skills are dependent  of battle lineup because I am talking about a very specific skill that is meant to counter one specific class that can be absent entirely from the lineup.

 

There was a reason why the old skill system had many AA buffs along secondaries to offset the fact CV might not be present in the match, when submarines come the same issue will happen, we only have 21 points and the system doesnt force allocation of points so I have no reason to not pick a generalist build, there is no reason to build Atlanta for AA considering that wont completely stop planes even if a CV is present.

With new system you simply have to decide what exactly you want to boost with selected commander skills. Before we had those together, but also we had much less skills, which were regardless the class. So for some ships you had plenty of those skills, that weren't effective on selected ship. So BFT or AFT etc. were buffing secondaries and also AA, as they were designed also several years ago and also there was no option to actually separate that.

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WOF: With fine weather and good sea, if i can not see a ship at 1km, you are scams and i want my money back. 

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Před 4 minutami jimtank3 řekl/a:

WOF: With fine weather and good sea, if i can not see a ship at 1km, you are scams and i want my money back. 

That is not possible. Quaranteed spot of any ship is 2kms, regardless the circumstances.

So would you have a replay from a battle where that happened to you?

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On 4/23/2021 at 10:28 AM, YabbaCoe said:
On 4/23/2021 at 10:15 AM, Catslave said:

A serious question: does anyone in the design department actually play this game ? Are any of the changes actually tested or sorted out ?

 

 

Second, to answer your question: Yes, everybody from WG Staff plays the game and yes all changes were tested.

 

doubt.png.9899f9d54f903c1606f899af1fe95af4.png

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V 24. 5. 2021 v 12:39 distrugator23 řekl/a:

The event German destroyer for me is not so interesting ,and i do not understand so good .Please for future make the more simple not complicate .

 

Thanks distrugator 23.

What exactly you don't understand? I can try to explain that to you.

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