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Developer Bulletin for Update 0.10.4

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12 hours ago, Rubytwo said:

you know the vid of Dezgamez where he presented the amounts cannibalized by WeeGee through this type of event?

 

if you missed it, follow the link below

 

 

you can't remove your post, but you can delete the contents of the post


Yes i watched it and the numbers are staggering(i really didn't expect the bids for the Sr and 5A clone to be that high), but still, i think the BM event is a win for everyone involved.
WG gets a fat cash influx and wipes the resource reserves of the bid winners so they have to play(or pay) more to restore them.
The free 2 play players and the casual spenders get to pick up premiums for credits which is invaluable help for the former and opportunity to pick something new for the latter(we all have those premiums we are interested in, but not enough to spend cash on them, so if one of those is offered for creds, why not?).
End of the day, it is the player who decides whether  to press the bid button or not, WG is not ramming it down our throats. Still, if the WoWs auction has ships in it at all, i really hope they refrain from selling the really OP ones, or if they do, i hope the batches are small enough not to result in something like a game with 4 Enterprises in it!:Smile_hiding:

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59 minutes ago, YabbaCoe said:

So, lets try to calculate. Now you 10 signals for those rewards listed by @Astolfo_Is_My_Waifu below. But only once per day. So mostly you got some Zulu, India Bravo Terrathree, India Delta, Mike Yankee Soxisix, but not much of other flags.

Now for every achievement you can get a container, where you get 2x 4 of any of those signals, also including new ones + coal or some camos. Also there is a chance to get those special signals flags from Gift containers, which you basically can't earn by playing until now (only by some missions, or PT rewards etc.)

But what is more important, you can get those for every achievement you get. So you won't stack up the same signal, but you will get all others, you might need.

I'm sorry, but what the hell are you talking about? Are we reading different patch notes? Are there some new changes? Container for every achievement? Patch notes are stating chains of combat missions for base exp with unknown duration and frequency. So not following your train of thought, it got derailed and hijacked on the way apparently. 

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Před 34 minutami Carandraug řekl/a:

I'm sorry, but what the hell are you talking about? Are we reading different patch notes? Are there some new changes? Container for every achievement? Patch notes are stating chains of combat missions for base exp with unknown duration and frequency. So not following your train of thought, it got derailed and hijacked on the way apparently. 

" We have disabled the rewards that were previously issued for earning achievements. On the Live Server, they will be replaced by special chains of combat missions for Base XP in victorious battles. "

Which means, that signals won't get dropped immediately, but you will get chains of combat missions instead.

True is, that I don't know exactly, if you can drop more than one chain of missions per day, or you get one for each achievement you earn.

As I mentioned, PT will show us more details about that.

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On 4/21/2021 at 1:30 PM, YabbaCoe said:

There can be various resources which can be used as the payment one.

Also you would know how many of those items will be there, as mentioned f.e. 500 commemorative flags, etc.

When you won't be in those 500 highest bidders of that item, those resources will be returned to you.

The entire bidding process is just wrong though. The way an auction like this would actually work is that you set a max amount you are willing to pay, and then it raises your bid to beat other players up to that amount. But of course you already knew that, but did it like this anyways, cause you are greedy *edit*

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6 hours ago, YabbaCoe said:

Btw it is the same container... More Signals means the same one as you can see on container ship as More Signals and Camouflages"

Well I hope not, the signals and camos container contains as few as 4x signals. It would be much better if it contained only signals, I can use up 20+ signals and 1 camo in a single game, I need more signals, not more camo.

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WG - why you don't give a free respec to DD/CA despite some skills are also heavily reworked ?

 

If eg. Fearless Brawler will be much more feasible for DD without penalty to spoting range and I'd take it to my build now but I won't spend +400 dubs just because first you made it trash and pretty useless ....

 

The same goes for Survivability Expert for cruisers. I didn't chose in many builds, now you buff if making it pretty necessary. So why not to give a free respec ?

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Před 34 minutami radius77 řekl/a:

WG - why you don't give a free respec to DD/CA despite some skills are also heavily reworked ?

 

If eg. Fearless Brawler will be much more feasible for DD without penalty to spoting range and I'd take it to my build now but I won't spend +400 dubs just because first you made it trash and pretty useless ....

 

The same goes for Survivability Expert for cruisers. I didn't chose in many builds, now you buff if making it pretty necessary. So why not to give a free respec ?

With replacing Dead-eye completely different skill was placed instead, so those commanders, who had Dead-eye trained will have free respec.

But other skills were just changed, not by much, so also not much really changed for the decisions to choose them or not.

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13 minutes ago, YabbaCoe said:

With replacing Dead-eye completely different skill was placed instead, so those commanders, who had Dead-eye trained will have free respec.

But other skills were just changed, not by much, so also not much really changed for the decisions to choose them or not.

If my BB commander has Dead-eye in his BB skills, will his DD and CV skills get reset also?

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13 minutes ago, YabbaCoe said:

With replacing Dead-eye completely different skill was placed instead, so those commanders, who had Dead-eye trained will have free respec.

But other skills were just changed, not by much, so also not much really changed for the decisions to choose them or not.

But why not letting us respec for free when you change things? We didnt ask for it and we adapted to what you created for us so far. What do you mean not so much with the changes? All the gunboat DDs now got a new skill that is competitive now. Cruisers dont have to put the skills to counter Deadeye any longer, so concealment and less rudder is going to be important again since now everyone (as you probably intended) will move in closer. This is meta-changing. We glady provide you data with the captain rework but common you got to let us adapt to this...

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On 4/21/2021 at 3:06 PM, johncl said:

Honestly WG you need to get some HUGE mirrors in your offices 

So you can take a good hard look at yourselves 

 

 

You want players to get excited about patches rather than the current patch meta ...that is ..........OH NO WHAT NOW  

 

You haven't produces a decent patch in the last 4 patches in fact they have had a massive negative influence on the game 

 

Let us take a look 

 

USN second BB line .....for me totally not worth my time ..Slow boring  HP pinatas 

 

Commander rework ....A massive total disaster ...Reduced the effective builds across all ship type removed play styles from the game overnight ..In a word .FAILED

 

Italian Navy BBs ....Bland boring .....guns based on RNG ...Is this fun ???   ...For me  no 

 

German DD/Mini Cruiser line ....I can't speak with any experience here....... But i won't be grinding them at all ..They look so uninspiring .....

 

 

So now 10.4 ....Removed dead eye and replace it with LOLOLOLWTF ....is that the best you guys can come up ....

 

(How about a skill where you dispersion gets better the closer you get to your enemy ...Starts at base detection range say 15k and gets 1% better for every 1k closer up to a maximum of 10%...Just think what this would do to the game play ...)

 

The inability to except what a total fail your last 4 patches have been leave me to say ...

 

I don't care mess your game up and i just spend less time playing 

 

 

 

 

More than 4 @johncl

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On 4/22/2021 at 5:38 PM, YabbaCoe said:

With replacing Dead-eye completely different skill was placed instead, so those commanders, who had Dead-eye trained will have free respec.

But other skills were just changed, not by much, so also not much really changed for the decisions to choose them or not.

@YabbaCoe the new skill that will replace DE have WG looked at how many BBs that will benefit from that ?? I can tell you that i have and there not a lot of BBs that will bebefit from that new skill so basically WG has replaced a broken skill wit another useless skill so well done to WG.

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1 hour ago, RiggedSantaCrateGuy said:

So, you implement a real BS commanders rework, change various ships classes abilityes.....and you only reset the BBs? The big amount of imbecilities you can do in a short period of time is amazing :Smile_amazed:

Well @RiggedSantaCrateGuy try and go in calculate the new skill that is replacing DE and you will find out that it is a useless skill. 

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1 hour ago, Astolfo_Is_My_Waifu said:

If my BB commander has Dead-eye in his BB skills, will his DD and CV skills get reset also?

Dont expect that @Astolfo_Is_My_Waifu it´s WG we are talking about :Smile_hiding:

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1 hour ago, Astolfo_Is_My_Waifu said:

If my BB commander has Dead-eye in his BB skills, will his DD and CV skills get reset also?

No you wont get his DD/CV or CA/CL skills reset

Source
Dev Blog
With the release of 0.10.4, all commanders who have learned "Dead Eye" will have battleship skills reset for free. Skills of other classes won't be reset.

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On 4/21/2021 at 2:09 PM, Wulf_Ace said:

Auction, let me guess, who has more money wins. Beacouse hey almost all resources you can buy with money, except steel, but that reasurce is rare so people wont even put it into auction. More money, more doublons more wins into auction. Just another cash grabbing thing from wargaming, what a surprise.

hahaha good joke ... when was the last time you played the game ?

54356874_23-04-202109_03.520006.thumb.png.5167cccffc51793921015368d2a00fef.png

that's a meager 3800 steel at the tip of your credit card ... way more then you get from ranked (or, to some degree, even CB)

and it isn't even the first time where you can just buy steel via Dockyard, not including the PEF Steel campaign that you had to buy or the "christmas" event where you get steel for every T8-T9 premium you bought. SO far you could basically buy like 4 or 5 Steel Ships just with steel you had to use the credit card for in 1 way or another.

 

If you want to know,where the idea stems from and how it will likely look: just look at the black market in World of tanks

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On 4/21/2021 at 2:30 PM, YabbaCoe said:

That definitely shouldn't be the case. Can't tell you now the exact look of those missions, but you definitely should get more rewards for much less baseXP...

 

14744024_23-04-202109_11.210007.thumb.png.9d24355de553391a3974ce1a779127f0.png

forgive our lack of faith here. That's from the current ZF6 missions. The Italien BB missions were equally great with things like get 120 kill ribbons for 5 basic flags and stuff. The avg player can make 10k credits playing a single mediocre low tier game...

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Před 15 hodinami Astolfo_Is_My_Waifu řekl/a:

If my BB commander has Dead-eye in his BB skills, will his DD and CV skills get reset also?

No, only BB skills.

 

Před 14 hodinami Cammo1962 řekl/a:

@YabbaCoe the new skill that will replace DE have WD looked at how many BBs that will benefit from that ?? I can tell you that i have and there not a lot of BBs that will bebefit from that new skill so basically WG has replaced a broken skill wit another useless skill so well done to WG.

Some BBs can benefit from that. But now the most unpopular skill will be gone, so BB commanders can change their setup and it is again very up to them, which skills they will choose and therefore benefit from its characteristics.

 

Před 11 minutami Catslave řekl/a:

 

14744024_23-04-202109_11.210007.thumb.png.9d24355de553391a3974ce1a779127f0.png

forgive our lack of faith here. That's from the current ZF6 missions. The Italien BB missions were equally great with things like get 120 kill ribbons for 5 basic flags and stuff. The avg player can make 10k credits playing a single mediocre low tier game...

As usual with dockyard, those missions doesn't give much, but they are mostly to fill the condition to unlock the final reward. You mostly want Shipbuilding phases from Dockyard combat missions and fulfilling these missions will help you reach the final reward this particular section.

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On 4/21/2021 at 9:17 PM, JiksTBS said:

Perhaps I'm being overly simple here but ... what exactly was the problem with rewarding acheivements this change is supposed to solve?

 

Wargaming didnt make enough bank with it.

 

On 4/21/2021 at 9:21 PM, Astolfo_Is_My_Waifu said:

It also means you can continue to get signals without having to choose the signal container if you would prefer the other.

 

basically anyone with a brain chooses the resource container for coal. Flags can be gained from achievements or bought for credits ... almost anyone who actually uses flags gets them those ways.

I'm sure we all can't wait to get rick-rolled by multiple AA flag containers from the "improved" system.

 

But maybe you enjoy grinding gacha missions for a full year until you finally get a container with the flags you actually wanted or needed...

Currently you can "farm" the flag achievements at least once a day, allowing for a plannable income of flags of choosen types. The new system is simply gambling with the option to just pay2win. Sounds like a massive improvement...for wargamings income.

 

As for your rewards. The ARP ships could be gained from reasonable missions (albeit increasingly difficult), the last round of ARP"Event" could only be finished with the credit card (and it's frigging copy and paste of the oldest tech tree ships in the game).

The german DD event ? Oh, you mean the gambling event where you are invited to pay 200 or 300€ to get unreleased tech tree ships 2 weeks earlier ? Which was announced before the prior tech tree gacha even finished or the corresponding tech tree ships released ?

The dockyard ? You mean great rewards like getting 10k credits for dealing 3125000 dmg with BB's ?

Twitch drops ? You mean where you get a mission for watching 4hours twitch streams ? Missions which grant a few 10k credits and 10 or less random basic flags ? Or the occasional twitch container..what was it..50k credits and 5 basic flags about ?

Granted twitch doesn't really count since you can basically get something for enjoying your favorite toxic streamer (or leave a stream running in the background). But in general the rewards for anything that WG doesn't sell for $ are insanely bad, especially compared to the requirements. And even the rewards for things they do sell (like the gacha bundles or random containers) have become worse over the years...but at least now there isn't a single day without random bundles and/or containers for sale.

23 hours ago, YabbaCoe said:

Technically you are correct. Now you have to play to earn those rewards, as achivements won't drop you signals directly anymore, but will drop you combat mission.

But indeed we will see after PT will be live. Also PT actually give us the option to adjust that for live server.

I already have to play to earn the rewards. I don't get kraken unleashed for enjoying my port view ... nor any other achievement.

The first and most important downgrade is: instead of aiming for a specific achievement to get the flags i need/want ... i get to farm missions just to get a random container that gives me useless flags (like AA) or flags of which i already have 10k.

But the way you phrased it shows another sore point. Regardless of testing or player feedback you will at best "adjust it". the option to just dump something that nobody wants (or is a clear  is apparently a downgrade) is not included.

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23 hours ago, Cheeky_chappie said:


Yes i watched it and the numbers are staggering(i really didn't expect the bids for the Sr and 5A clone to be that high), but still, i think the BM event is a win for everyone involved.
WG gets a fat cash influx and wipes the resource reserves of the bid winners so they have to play(or pay) more to restore them.
The free 2 play players and the casual spenders get to pick up premiums for credits which is invaluable help for the former and opportunity to pick something new for the latter(we all have those premiums we are interested in, but not enough to spend cash on them, so if one of those is offered for creds, why not?).
End of the day, it is the player who decides whether  to press the bid button or not, WG is not ramming it down our throats. Still, if the WoWs auction has ships in it at all, i really hope they refrain from selling the really OP ones, or if they do, i hope the batches are small enough not to result in something like a game with 4 Enterprises in it!:Smile_hiding:

The BM event is pandora's box. The way you phrase it there is no issue. But remember that wargaming sold Belfast for donations before ... and only the first donor above a certain value or the highest bidder (can't remember, wasn't it something like 200€ ?) got the ship ... everyone else didn't get anything, not even get a refund.

So, if nothing else, there is at least the risk of using this to sell artificially rare overpowered and overpriced things for $ (like acution 2 Missouri, starting bid 80k dubloons). Looking at World of tanks i might believe your fairy tale, looking at wargaming's track record in world of warships i'm not exactly holding my breath....

 

17 hours ago, Astolfo_Is_My_Waifu said:

Well I hope not, the signals and camos container contains as few as 4x signals. It would be much better if it contained only signals, I can use up 20+ signals and 1 camo in a single game, I need more signals, not more camo.


That and the lack of choosing flags. Instead of farming your daily kraken / dreadnaught /... to get the flags you want and need .. you get to farm achievements, then get to farm a mission chain of yet unknown difficulty ... just to end up with some AA flags and some random camo .... with a yet unknown refresh intervall.

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16 hours ago, YabbaCoe said:

With replacing Dead-eye completely different skill was placed instead, so those commanders, who had Dead-eye trained will have free respec.

But other skills were just changed, not by much, so also not much really changed for the decisions to choose them or not.

A serious question: does anyone in the deign department actually play this game ? Are any of the changes actually tested or sorted out ?

 

"Swift in Silent"

firstly it's the same fail design as the rest of the rework, It grants % increase which means ships with better base stats have greater benefit. So Georgia (33kts base speed), which is already insanely fast and doesn't need more speed, gets a massive 3.3kts speed increase. On the other hand vermont (23kts) which is awefully slow (it has like 70-80% of the speed of the other T10 BB) and desperately need's more speed only gets a meager 2.3kts increase ... less then faster BB and too little to make a difference. Other skills with the same issue are the turret traverse or torpedo speed skills.

 

second. the skill favors already strong / overpowered ships even more. The skill triggers when not spotted, so ships like Thunderer or Kremlin with insanely good concealment can trigger it alot easier then already handicapped ships like Kurfuerst.

 

thirdly requirement. The new skill brings the same issue as dead eye. The skill triggers ony lwhile not spotted, in order to not be spotted you have to ensure, that there is no enemy in your concealment range ... same as dead eye both skills heavily suggest camping in your spawn ... aka passive gameplay.

 

Where is the "+5kts speed increase when directly charging at the enemy" or " +5% reload for main battery while within 5km of an objective" or "-50% fire duration while within brawling range of hostiles" or any other skill that actually supports useful offensive play aiming at objectives ?

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16 hours ago, Astolfo_Is_My_Waifu said:

If my BB commander has Dead-eye in his BB skills, will his DD and CV skills get reset also?

no, the benefit of the rework is that wg can just reset a specific tree and have you pay for the others. Pretty sure they stated at least once that only a BB tree with dead eye skilled gets a free reset

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Před 5 minutami Catslave řekl/a:

A serious question: does anyone in the deign department actually play this game ? Are any of the changes actually tested or sorted out ?

 

"Swift in Silent"

firstly it's the same fail design as the rest of the rework, It grants % increase which means ships with better base stats have greater benefit. So Georgia (33kts base speed), which is already insanely fast and doesn't need more speed, gets a massive 3.3kts speed increase. On the other hand vermont (23kts) which is awefully slow (it has like 70-80% of the speed of the other T10 BB) and desperately need's more speed only gets a meager 2.3kts increase ... less then faster BB and too little to make a difference. Other skills with the same issue are the turret traverse or torpedo speed skills.

 

second. the skill favors already strong / overpowered ships even more. The skill triggers when not spotted, so ships like Thunderer or Kremlin with insanely good concealment can trigger it alot easier then already handicapped ships like Kurfuerst.

 

thirdly requirement. The new skill brings the same issue as dead eye. The skill triggers ony lwhile not spotted, in order to not be spotted you have to ensure, that there is no enemy in your concealment range ... same as dead eye both skills heavily suggest camping in your spawn ... aka passive gameplay.

 

Where is the "+5kts speed increase when directly charging at the enemy" or " +5% reload for main battery while within 5km of an objective" or "-50% fire duration while within brawling range of hostiles" or any other skill that actually supports useful offensive play aiming at objectives ?

 

First, please learn to multiquote.

Second, to answer your question: Yes, everybody from WG Staff plays the game and yes all changes were tested.

 

So what is wrong, that commander skill is boosting ship characteristics? It has been always like that. I personally wouldn't place Swift in Silent to any slow battleship, but to French ones, or Georgia, tempting..

But how this skill can make BBs OP? That they sail faster?

So while it is triggered while not spotted, you actually can't shoot to trigger that. It can mean more passive gameplay, but also it can mean faster change of position. But apart from Dead-eye which gave quite strong addition to potential damage dealt, this one actually is not boosting your potential damage dealth.

 

In future we can also implement new skills or change current ones, so also your suggestions can be placed there...

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31 minutes ago, YabbaCoe said:

Yes, everybody from WG Staff plays the game and yes all changes were tested.

Truly!!  That's come as a Shock, Even the Devs?   

The question no one dare ask, Is the rework making lots of Cash as Intended :Smile_honoring:

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