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leonport

Are secondary builds dead forever?

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Wargaming did a great job at basically making every secondary build bad even usn premium and german secondaries and im not even talking about shikishima and french ships.

And the recent response from a russian wg dev basically said we think that secondary builds are fine because the spreadsheet says secondary ships performance did not went down that much and we added other skills to help them like the Close quarters skill.

 

remember the times when people were saying massachusetts secondaries are a total powercreep to bismarck secondary? now its the other way around and massachusetts have way worse secondary than tirpitz

 

The only hope left for these ships and builds is that wg will magically announce secondary buffs which after that statement i highly doubt.

 

Secondary build are worse than ever and wg doesn't seem to care

 

I just wanna get back my old secondaries its all i want : (


 

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Don't worry, WG probably have some premium BB with GZ secondary dispersion down the pipeline, to monetize your need for dakka :cap_tea:

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Na they will add "Gold Ammo" and for each Secondary hit you only need to spend a single Doubloon

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47 minutes ago, Lexxmac said:

Na they will add "Gold Ammo" and for each Secondary hit you only need to spend a single Doubloon

This comment explaining everything 😂

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1 hour ago, Lexxmac said:

Na they will add "Gold Ammo" and for each Secondary hit you only need to spend a single Doubloon

Perfect f2p tool, given negative hit rate on secondaries:cap_haloween:

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2ndary builds are still fun. People are so surprised that you still use them that they have little time to repent their error in judgement. :cap_rambo:

shot-21.04.19_16.01.34-0050.jpg

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9 minutes ago, JeanDavidNau said:

2ndary builds are still fun. People are so surprised that you still use them that they have little time to repent their error in judgement. :cap_rambo:

shot-21.04.19_16.01.34-0050.jpg

Only 140 secondaries? :-)

 

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1 hour ago, leonport said:

Wargaming did a great job at basically making every secondary build bad even usn premium and german secondaries and im not even talking about shikishima and french ships.

And the recent response from a russian wg dev basically said we think that secondary builds are fine because the spreadsheet says secondary ships performance did not went down that much and we added other skills to help them like the Close quarters skill.

 

remember the times when people were saying massachusetts secondaries are a total powercreep to bismarck secondary? now its the other way around and massachusetts have way worse secondary than tirpitz

 

The only hope left for these ships and builds is that wg will magically announce secondary buffs which after that statement i highly doubt.

 

Secondary build are worse than ever and wg doesn't seem to care

 

I just wanna get back my old secondaries its all i want : (


 

I agree... I miss my secondary play. When you could set your sec. on a ship (DD or cruiser) on low health and know that they were taken care of.

 

They are actually worse than broken, they are unreliable. I had a DD with a few hundred health within 1KM coming around a corner on my broadside in my Massa, so in range of ALL right side secondaries and the first 2 salvos missed completely. The third salvo just hit the back of the DD and killed him,  but by now he had dropped his torps.......

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At the moment the secondary "aiming" is so bad that it just isnt aimed.. more like in the general direction of

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6 minutes ago, JeanDavidNau said:

After a couple of broadsides, there is nothing left to shoot at :)

Which, if nothing else, proves main armament is something you want to focus on, not pretty looking but otherwise useless small caliber pewpewkanones.

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39 minutes ago, JeanDavidNau said:

2ndary builds are still fun. People are so surprised that you still use them that they have little time to repent their error in judgement. :cap_rambo:

shot-21.04.19_16.01.34-0050.jpg

im talking about tier 8-10 secondary builds i don't care if tier 2-7 secondaries got better because thats not a tier i and many other players play in

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33 minutes ago, JeanDavidNau said:

2ndary builds are still fun. People are so surprised that you still use them that they have little time to repent their error in judgement. :cap_rambo:

Er ... no.

 

When Deadeye gets thrown in the bin all of the BBs barring the Russians will still snipe from afar. Making the Thunderer move from 24.3km to 23 km is not going to solve anything. The UU Yamato, Thunderer, Conqueror et al will still do after the removal of Deadeye precisely what they did before it was introduced, i.e. camp and snipe.

 

I totally agree with you that Secondary builds are fun, but if you get a good Secondary game today then it's one out of ten as you'll get HE farmed long before you arrive. Were there not CVs you might stand a better chance, but there are in most games. And if not, there are 3 - 4 DDs who'll spot you for the BBs and Cruisers 20+ km away. On top of that, your Secondaries barely hit anymore with the open nerf and the stealth nerf. Shame as I loved that exciting play style.

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Vor 4 Minuten, Panocek sagte:

Which, if nothing else, proves main armament is something you want to focus on, not pretty looking but otherwise useless small caliber pewpewkanones.

But my broadsides do include my 2ndaries :) 

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3 minutes ago, JeanDavidNau said:

But my broadsides do include my 2ndaries :) 

Again, unless at least 3rd of your damage came from secondaries, they are not worth investing into. And that 3rd of damage done must be consistent, not once-every-100-battles situation.

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1 minute ago, Panocek said:

Which, if nothing else, proves main armament is something you want to focus on, not pretty looking but otherwise useless small caliber pewpewkanones.

Secondaries and main batteries are for two completely different categories of targets. Secondaries should be accurate and useful for small crap ships (dds) and pelting the superstructure of cruisers. The pre-rework german secondaries were too inaccurate to be used against DDs and were only passable against larger cruisers and bbs, this because they had 1/4th penetration.  The pre-rework premium american secondaries could scare away dds and were very useful since they allowed you to actually being something else than a target for torpedoes if you followed 3-4 km behind your dds. Now the premium american secondaries are as accurate as pre-rework german secondaries and cant hit crap unless its another large ship, where they only do damage by causing fires. Regular secondaries are purely ornamental now.  

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Gerade eben, leonport sagte:

thats not a tier i and many other players play in

Maybe you should do it, then, instead of opening one thread of lamentations after another. By insisting to play in the instabuy noob tiers up there you are missing a lot of fun.

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Nope I keep one captain for Pomme and GK for grinds in co-op.

 

Sadly I think Massa has had her day, she just doesn't seem that good anymore :(

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1 minute ago, Yxkraft said:

Secondaries and main batteries are for two completely different categories of targets. Secondaries should be accurate and useful for small crap ships (dds) and pelting the superstructure of cruisers. The pre-rework german secondaries were too inaccurate to be used against DDs and were only passable against larger cruisers and bbs, this because they had 1/4th penetration.  The pre-rework premium american secondaries could scare away dds and were very useful since they allowed you to actually being something else than a target for torpedoes if you followed 3-4 km behind your dds. Now the premium american secondaries are as accurate as pre-rework german secondaries and cant hit crap unless its another large ship, where they only do damage by causing fires. Regular secondaries are purely ornamental now.  

If BBs can effectively kill destroyers, their "supposed counter" without any meaningful player input, can you spot the issue there?:cap_tea: hint: its in line with RTS carriers and AA interaction, where entire strike group could cease to exist without any skilled input.

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Just now, Panocek said:

If BBs can effectively kill destroyers, their "supposed counter" without any meaningful player input, can you spot the issue there?:cap_tea: hint: its in line with RTS carriers and AA interaction, where entire strike group could cease to exist without any skilled input.

Does th interaction between AA and ship's player exist? Wouldn't say so. Tbh back in RTS focusing down optimal squad was harder.

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Yes they are useless now ....90% of players changed from secondary build to dead eye and tank ...

 

I don't see secondary build much now ..So much so that i notice they are running them ,

 

Im gutted as i only enjoy 2 play styles in this game ...British light cruisers and US KM secondary 

 

Now i don't play  my pommern Bismark or Georgia ....This company will never get a cent of me ever again , 

 

 

I hate them with passion 

 

 

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2 minutes ago, kenaj30 said:

Does th interaction between AA and ship's player exist? Wouldn't say so. Tbh back in RTS focusing down optimal squad was harder.

No, just like there is no interaction between ship and secondaries. And given one is completely automated, you can't make it balanced, it will be either underpowered or overpowered.

 

3 minutes ago, johncl said:

Georgia ....This company will never get a cent of me ever again

Georgia always was about main guns, secondaries were just one of many gimmicks to please Saint Spreadsheet.

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