[TNDF] KratosTheUnforgiving Players 1,010 posts Report post #1 Posted April 12, 2021 This has gone on long enough WG too many years, this is giving those equipped with radar and hydro an unfair advantage. Example last game avoided 3 chasing cruisers in DD for one to radar through an island game over. Either get the DEVS to fix if they have the intelligence and coding skills to do so, (no I don't apologise for questioning this) or pull radar and hydro from the game., pigs fly too ! WG are all about supposed balance and fairness of late, yeh right, that one smells like monkey poo, unless it comes with a pay check for WG and or their beloved CVs and fantasy boats ! Yes I'm salty and p!ssed off, this game which we all agree is great is becoming a joke, just fix the bugs and stop messing around just to fill your bank balance !! Do I expect a reply probably not, I don't have the address to send a brown envelope stuffed with Doubloons ! @Crysantos @MrConway 1 5 1 Share this post Link to post Share on other sites
[MBHH] Trench4nt Players 2,133 posts Report post #2 Posted April 15, 2021 Am 12.4.2021 um 22:39, Paranoid_Potato sagte: Yes I'm salty and p!ssed off, this game which we all agree is great is becoming a joke, just fix the bugs and stop messing around just to fill your bank balance !! I do not believe that this is a bug. Share this post Link to post Share on other sites
[VIBES] tocqueville8 Players 3,717 posts 39,400 battles Report post #3 Posted April 15, 2021 It's not a bug, it's a feature! Share this post Link to post Share on other sites
[5ALTY] Bad_Players_Are_Toxic Players 247 posts 12,953 battles Report post #4 Posted April 15, 2021 On 4/12/2021 at 9:39 PM, Paranoid_Potato said: just fix the bugs and stop messing around Are you genuinely under the assumption hydro and radar detecting you through islands is a bug? It's an actual gameplay feature WG CHOSE to put in. On 4/12/2021 at 9:39 PM, Paranoid_Potato said: this game which we all agree is great I disagree this game is great. It used to be better and i used to spend a lot. Now i play for as long as i can put up with the MM and potato teams. Then i go play better games and spend my money on them instead. Currently this game is an unbalanced mess with an average battle being an unpleasant one sided roflstomp. 6 Share this post Link to post Share on other sites
Tankduck Players 21 posts 15,829 battles Report post #5 Posted April 15, 2021 On 4/12/2021 at 10:39 PM, Paranoid_Potato said: This has gone on long enough WG too many years, this is giving those equipped with radar and hydro an unfair advantage. Example last game avoided 3 chasing cruisers in DD for one to radar through an island game over. Either get the DEVS to fix if they have the intelligence and coding skills to do so, (no I don't apologise for questioning this) or pull radar and hydro from the game., pigs fly too ! WG are all about supposed balance and fairness of late, yeh right, that one smells like monkey poo, unless it comes with a pay check for WG and or their beloved CVs and fantasy boats ! Yes I'm salty and p!ssed off, this game which we all agree is great is becoming a joke, just fix the bugs and stop messing around just to fill your bank balance !! Do I expect a reply probably not, I don't have the address to send a brown envelope stuffed with Doubloons ! @Crysantos @MrConway Stop Crying DD potato. Share this post Link to post Share on other sites
[0KILL] AkerJack Players 444 posts Report post #6 Posted April 15, 2021 I agree that this could be a little unrealistic and sometimes annoying (but is a condition valid for everyone) but I understand the mechanic and, personally, I don't find it as something urgent to solve. But if they are gonna fix this, and I believe it is more urgent, they should also remove the guaranteed acquisition at 2 km when the ships are at the opposite side of an island like always happen on Greece map. It is ok on the open water at 2 km distance...but when there is an island between 2 ships this should be removed. But again, like in your case, is something that involves everyone and there are more important things that should be fixed first. 1 Share this post Link to post Share on other sites
[BFSE] Echo_519 Players 347 posts 9,469 battles Report post #7 Posted April 17, 2021 What does "fixing" even mean to you? Making radar unlimited in time and covering the entire map? You know,, this is what radar would look like when making it realistic... Sure, i'm certain that this will make the game better for dd's... Pretty sure that having a radar with limited range and duration but penetrating land is way better. Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #8 Posted April 19, 2021 This is considered a feature and not a bug. There's an actual forum post on this topic from somebody from WG (don't remember the name) from about 2 years ago that they tested internally and consider it too dangerous for the CLs with radar to be used realistically if radar was LoS restricted. How they can say that with a straight face after they introduced battleship Petropavlovsk with radar I don't know. But such is the situation. Deal with it. Share this post Link to post Share on other sites
[-BDF-] TeskeyAlaMountains Players 117 posts 15,727 battles Report post #9 Posted April 23, 2021 Okay in reality you have a point. Radar can't detect enemies behind the islands. But, if we are gonna talk about reality , why don't we make all dd's detection range +10 km then ? Can you really believe that a Destroyer can sneak up to a battleship 6,7 or 8 km close in open waters in reality? Trust me current mechanics are just fine about radar and hydro 1 Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #10 Posted April 25, 2021 radar and hydro through islands dont impact planes the way aa through islands did, so there will be no fix. On 4/23/2021 at 3:52 PM, KyzaghanTR said: Can you really believe that a Destroyer can sneak up to a battleship 6,7 or 8 km close in open waters in reality? oceans do some very odd things to visual detection. depending on weather it could make a ship seem to fly over the horizon at you in the sky, or it can make something invisible. and thats before talking about actually bad weather. part of why radar was so game changing. Share this post Link to post Share on other sites
[PGT2P] Birkebein Players 144 posts 11,571 battles Report post #11 Posted April 25, 2021 Would be nice to see radar and hydro blocked by "solids"... really would be a step in the right direction, a genuine improvement. No need to conflate this requested improvement with anything else. This specific issue is plenty big enough on its own to deserve attention. Share this post Link to post Share on other sites
[TNDF] KratosTheUnforgiving Players 1,010 posts Report post #12 Posted April 25, 2021 I bet once SUBS get released and they become WG latest love child and are constantly being detected behind islands submerged by ships, WG will do something, as it's not balanced and they can't have SUBS performing badly, as it would give ammo to the told you so brigade. Just for once, WG should re-examine this issue properly and just get it fixed, they managed it for AA ???? 1 Share this post Link to post Share on other sites
[-0_0-] JoeSparkx Beta Tester 235 posts 5,492 battles Report post #13 Posted April 26, 2021 I vaguely recall WeeGee answering this a few years ago, the short version was; Impossible to do due to the maps and the game engine or something along those lines. Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #14 Posted May 1, 2021 It is just a game but.. The whole radar / hydro / spotting mechanic is stupid If a ship in smoke (or behind an island or a DD 9 km away) gets radar detected it suddenly (magically) comes into full view for everyone on the opposing team so it can be fired upon with no penalty to dispersion at all ? Is it some Star Trek Klingon vision technology or is it maybe the "Force" I´d say the force Same goes for hydro and plane spotting 1 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #15 Posted May 2, 2021 11 hours ago, Ronchabale said: It is just a game but.. The whole radar / hydro / spotting mechanic is stupid If a ship in smoke (or behind an island or a DD 9 km away) gets radar detected it suddenly (magically) comes into full view for everyone on the opposing team so it can be fired upon with no penalty to dispersion at all ? Oh but the fact that a smoke magically conceals the ship yet allows if to keep firing at ships spotted by allies with no dispetsion penalty is fine? Smoke is not a get-out-of-jail-for-free card. You need to think before deploying your smoke. Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #16 Posted May 2, 2021 26 minutes ago, 159Hunter said: Oh but the fact that a smoke magically conceals the ship yet allows if to keep firing at ships spotted by allies with no dispetsion penalty is fine? Did I say that ? On the contrary I totally agree, that is equally stupid Quote Smoke is not a get-out-of-jail-for-free card. You need to think before deploying your smoke. Don´t get hung up on the smoke, post is about radar and thankyou for the advice but I do think when I use smoke (not that I play much DD:s) Radar is supposed to detect objects in fog, smoke, rain, out of sight distance, etc. That is what it does Still it is just a game and reality has nothing to do about it Share this post Link to post Share on other sites
[TNDF] KratosTheUnforgiving Players 1,010 posts Report post #17 Posted May 2, 2021 Quote I vaguely recall WeeGee answering this a few years ago, the short version was; Impossible to do due to the maps and the game engine or something along those lines Rather ps poor reply TBH, if you can code so that AA cannot go through island, then the detection code should not be that difficult to amend for hydro/radar. I believe it is more down the the fact WG just cannot be bother or lack of coding skill and as smoke was brought up, yes, throw that in the same pot, it should have dispersion penalty, but that would upset WG as they cannot flog dead ships with smoke as feature in armoury to make $$ and that's all weebs at the top of the sh1t pile care ! 1 Share this post Link to post Share on other sites