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The_EURL_Guy

Update 0.10.3 – German Destroyers: Part 1

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British battleship Thunderer
Main battery firing range reduced from 24.3 to 23 km.

 

Soviet cruiser Stalingrad
The action time of the Surveillance Radar consumable reduced from 30 to 25 s.

 

Looks like from indirect nerfs of premium and special ships (through commander skills for instance), now they are moving to blatant direct nerfs. Time to delete the game, I suppose.

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Vor 1 Stunde, Alteisen sagte:

It's always been FreeXP when such change happened.

 

To quote a past patch note (0.8.8), specially about the 457mm Conqueror guns:

 

 

An now, use your brain and make an educated guess why Conqueror's free XP compensation is not comparable to this situation.

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9 minutes ago, Thessius said:

British battleship Thunderer
Main battery firing range reduced from 24.3 to 23 km.

 

Soviet cruiser Stalingrad
The action time of the Surveillance Radar consumable reduced from 30 to 25 s.

 

Looks like from indirect nerfs of premium and special ships (through commander skills for instance), now they are moving to blatant direct nerfs. Time to delete the game, I suppose.

 

Anyone with at least a little bit of brains would be glad to see game getting more balanced. 

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My germans dd captains were designed for 150 mm guns, so they could not take any gun skill who normally work for dd who have a smaller caliber

Now:

1- you refund me of experience i can't use, and i had to grind on my germans dd

2- you turn a dd that really exhisted into a paper ship, with guns it never had

3- its captain that could have worked better with another skill configuration will not get a respec

Thanks we geee, that's the best thing you did this year after the graphic patch that made explode my gpu

Not to mention you are actually broking the only promise you never broke: we will never nerf premiums, unless a game mechanic that involves ALL the ships in the game is changed, premiums will stay as they are...

You really don't care of your customers, be honest

 

 

 

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Weekend Tester
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I came here only to say Thank you Weegee, to the shi*iest change ever. 

Removing the 150mm guns on the Z-23  is the most bull change i have ever seen in this game, and i have seen maaaaany questionable changes to date. 

What are you emphasizing with this change? That your balancing department is trash and that you are continuously alienating your most dedicated players? The fact that the new line is trash and the only way you can make it appealing is by destroying its counterpart?

Thank you, for ruining one of my favourite ships, and replacing it with the new trash counterpart.

Thank you for the compensation that barely compensates me for the change.

And thank you for giving me yet another chance to give you more money for the commander reset that i have to do on my Z-23.

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wg/lesta in decline - zf6 is not worth the gold nor the effort ... so, no doubloons this time

and it is only right after nerf of prems with skill disaster

overview (in russian) 

 

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55 minutes ago, FreeLead4All said:

They could transfer the xp to a tier 1 ship so you get to pay to conver it to free xp. :Smile_trollface:

Doesn't matter if they transfer it.. it's ship exp..  so if your ship is an elite ship, meaning all modules researched.. you can convert that.. if you pay.

 

1 year since the last free exp boat came.. icky.. :-(.. Bet those are gone too, making free exp utterly useless.. except for regrind.. but why spend doubs to convert then.. no reason at all.. 

 

-Fes

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47 minutes ago, Gwynbleidd11 said:

 

Anyone with at least a little bit of brains would be glad to see game getting more balanced. 

Anyone with a little bit of self-respect would at least protest when they are scammed and promises are broken. 
Anyone with a little bit of independent mental activity would not think that a certain action is for game balance just because devs wrote so.

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I guess it is time that WG admit that they do not care about the historical aspect of their game any more. With this update we lose a lot of historical configurations of ships just for the sake of simplification (or dumbing down). Another step in the process of WG forfeiting the right to claim their game to be about "global naval history".

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6 hours ago, YabbaCoe said:

Why it should be FreeXP, in your opinion? You used Ship XP in order to get that, so you are basically getting it back, while Highest hull still stays on that ship, so nothing changed with ship characteristics of those ships in top modules.

No, I used FXP to get those out of the way in Iowa case and I skipped Izumo entirely.

So according to your logic I should get FXP since that is what I used.

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1 hour ago, Trench4nt said:

 

An now, use your brain and make an educated guess why Conqueror's free XP compensation is not comparable to this situation.

Enlighten me.

 

Just note, I'm not particular bothered about not getting the free xp. What I really want to know is why ship xp is getting refunded instead of free xp when instances gave out free xp in the past.

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Vor 25 Minuten, Alteisen sagte:

Enlighten me.

 

Just note, I'm not particular bothered about not getting the free xp. What I really want to know is why ship xp is getting refunded instead of free xp when instances gave out free xp in the past.

 

It is not refunded. 

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On 4/12/2021 at 4:11 PM, YabbaCoe said:

So you won't loose anything, you will only get additional Ship XP on your ship. You can simply leave it there (like the one you can have there if you play with Elite ship), or you can convert it to Free XP with doubloons.

"oh, you can just pay us to get anything from it" ... a very WG solution.

Nvm WG doing the Conqeuror/Thunderer again .. removing an option from an existing ship to forcefully make the new ship look unique

On 4/12/2021 at 4:21 PM, NoirLotus said:

 

Yeah, I don't lose anything, but I don't gain anything !! Wg is compensating me for having had to unlock something no longer in game with a gift that I must pay for in order to use it ...

actually you do loose something. At some point in time you had to invest time or free xp to unlock the module ... now that gets removed and you get the permission to pay WG as "compensation" ... it's not like most ppl don't have already several million of useless xp on their ships that would cost a few hundred thousand dubloons to make useful...

It's the same bullcrap idea with them removing something and transferring all the xp you got to the T1 of that line ... it's really helpful to have 1mil+ ship XP on a T1 (esp if you only played 1 or 2 games with that ship) ... truely nice "compensation" and everyone will be happy to make those xp useful by paying wg a few hundred € ...

On 4/12/2021 at 4:31 PM, Hugh_Ruka said:

One word of advice, please do carefully consider what bullcrap you spout in the patch update videos. I don't think the German DD 150s will have better penetration than BB 406 or so, yet it is stated in the video that the German DDs have guns that penetrate where other ships fail to do so. It says literally other SHIPS not other DESTROYERS ....

Royal navy DD (Jutland / Daring) have improved pen angles, german DD obviously not ...so the new german DD can't even compete with existing DD in terms of actual AP penetration in combat.

But tovarish, never forget that the soviet cruiser only have mediocre armor while Azuma has excellent armor...or Des Moines "powerful AA" ...can't remember the last time they made a video that didn't make you laugh when you actually looked at the ship they tried to advertise.

 

EDit: turns out the top tier german DD have improved angles, but normal fuse .. so you get the usualgerman flavor: a mix of overpens and shatters/bounces.

 

Edited by Catslave
correction
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10 hours ago, YabbaCoe said:

Why it should be FreeXP, in your opinion? You used Ship XP in order to get that, so you are basically getting it back,

 

So i guess you like working 40hours a week with the only compensation being that you are allowed to pay your employer to get a pat on the back ? People who didn't invest free xp actually had to invest the most valuable resource known to modern mankind: time.

Depending on the success in games, 15k XP can be anything from 1 game (with all the flags and premium) to 30+ (without paying wg for benefits), resulting in a time investment of anything between 15minutes and several hours, not including ressources like flags or camoflages spent.

So "we just remove the result of your time investment because we can and you get absolutely nothing as compensation unless you pay us" somehow doesn't sound overly tempting, regardless of how hard you try to sell it.

9 hours ago, Jvd2000 said:

Ok, the removal of hulls only benefits me by getting some silver back (cash strapped so welcome). I hope that WG is not stingy and gives the full amount back and not 50% like what you usually get  you sell modules... Those Izuma and iowa hulls are worth a few million. Sad that historical hulls are sacrificed though. Historical Bayern and semi historical Konig you went the way of old historical Fuso, Kongo, NM and Colorado. And then removing historical 150 mm z-24 for a fake 127mm z-24... shame.

 

@YabbaCoe  silver compensation for removed modules ( like hulls) is 100% of value or only 50% of the original value? because when you sell or use a reset for research bureau you only get 50% value...

at least so far they compensated full credit cost when removing

8 hours ago, Panocek said:

So, with removal of historical armament of a historical ship, as Z-23 will be stuck with 128mm guns she never had, when can we expect three British destroyers - Icarus, Jervis and Lightning to be rearmed with 113mm guns, to be in line with Jutland and Daring? Or when King George will get 381mm guns to fill the gap between Queen Elizabeth and Monarch, for that matter :cap_tea:

also that. removing the historically correct armament, leaving some fantasy crap instead ... all that to make the new (and dead on arrival) ship line look at least somewhat special.

I guess next is removing torpedoes from all destroyers to make the shiny subs (who only have torpedoes) look unique...

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7 hours ago, Thessius said:

British battleship Thunderer
Main battery firing range reduced from 24.3 to 23 km.

 

Soviet cruiser Stalingrad
The action time of the Surveillance Radar consumable reduced from 30 to 25 s.

 

Looks like from indirect nerfs of premium and special ships (through commander skills for instance), now they are moving to blatant direct nerfs. Time to delete the game, I suppose.

this bothers me the most

7 hours ago, Gwynbleidd11 said:

 

Anyone with at least a little bit of brains would be glad to see game getting more balanced. 

Thats not the point.

Firstly the ships should have never been released like that, but as always WG just ignored all feedback. Secondly those nerfs are so small , they don't even effect the ships.

Thirdly, thats the main issue: if wg is allowed to just change the premium/reward ships .. then they will use that as argument for future changes to premiums. Looking at wg's action so far the most likely outcome is

  1. sell an utterly broken premium
  2. nerf it into the ground as soon as they made enough money
  3. sell the next utterly broken premium
  4. rinse and repeat

Just look at the tech tree ships. Montana, Des Moines, Worcester, Minotaur .... those ships were sold with their gimmick being effective AA. With the carrier rework that AA was nerfed into the ground. Even AA premiums like Texas, PEF or Atlanta can't even defend against spotter planes anymore ... then they released Halland, Kremlin, Petropavlovsk (or the upcoming dutch cruisers) with more AA then Montana, Des Moines and Worcester combined. If wargaming gets away with nerfing premiums at will, they will definitely nerf a premium to hell after it's shell live ended and sell a new ship with nearly the same unnerfed parameters.

 

...not including that they now "nerf" Thunderer after forcefully selling it for a few months (buy now, last chance etc) and then removing it from the store.

 

It's kinda "im selling you a car that'*s better then the competition" ...then after you bought it "oh, your car is better then the competition so i'm just gonna remove a few things from it ...and no, you don't get any compensation" ... strangely people aren't willing to accept that in real life, regardless of how much acceptance they show when the exact same thing gets done to specific goods.

6 hours ago, Thessius said:

Anyone with a little bit of self-respect would at least protest when they are scammed and promises are broken. 
Anyone with a little bit of independent mental activity would not think that a certain action is for game balance just because devs wrote so.

ppl still believe that Kremlin has bad accuracy even though stats show otherwise, ppl still belive Petro is weak because of weak HE dpm even though it's the primary comp ship and ppl still claim that carrier are balanced even though wargaming themselves accidently proved that carriers are utterly overpowered during the CC summit some years ago...you are expecting too much.

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7 hours ago, Trench4nt said:

 

It is not refunded. 

I know WG note are often confusing, but not in this instance. If you have researched a B hull that is being removed you get the xp back as ship xp.

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godzinę temu, Chocan napisał:

 If you have researched a B hull that is being removed you get the xp back as ship xp.

If you used fxp to research hull B (a lot of people do this to avoid playing usually poor hull A) that is being removed you will get a useless ship xp instead of used free xp.

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16 hours ago, YabbaCoe said:

 you can convert it to Free XP with doubloons.

no shame at all. wow. you used to be do this in secret but right now... wow.

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11 hours ago, Thessius said:

British battleship Thunderer
Main battery firing range reduced from 24.3 to 23 km.

 

Soviet cruiser Stalingrad
The action time of the Surveillance Radar consumable reduced from 30 to 25 s.

 

Looks like from indirect nerfs of premium and special ships (through commander skills for instance), now they are moving to blatant direct nerfs. Time to delete the game, I suppose.

time to delete the game because they are "nerfing" the OP ships? :Smile_facepalm:

this "nerf to thunder is laughable at best and wont change a damn thing. they should have butchered her HE alpha or fire chance, or reload. 

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My impressions of this update

Finally got the C.C so yaay

The german DDs are trash so I won't bother

You did keep the 150mm gun layout but removed the 150s and replaced it with 128mm guns. While historically it made no sense, balance wise its fine.

The hull removals? One word. BRUH

The event is interesting

Max Immelmann. We never need another tier 10 CV, but WG doesn't care. Nevertheless, it brings a new skip bomber concept that is rewarding if you do it right, but terrible if you do it wrong. So its not OP, but will be a fun CV for CV mains to try out.

ZF-6, is the best of the three premiums (imo), coz its an ambush gunboat DD with very good but shorter range torps than its other German counter part Z-46. Its not OP since it is a fairly big target, but it has great concealment values. The HP is okish, but its not a bully like Z-46. And it can fulfill quite a few roles apart from ambusher, like screener, flanker, torp boat, etc. It doesn't have Hydro, but its ok without it. AA is okish for a DD, but nothing to be amazed about.

Vampire II. Yaay, finally a real ship. Before you go into battle, the Vampire deserves a close in look, coz art department really gave attention to even the smallest details. The ship itself is quite fun. Its a Daring with greater DPM, perth smoke, standard british CL hydro. It has one less torp tube tho. So its kind of like what smaland is to halland. I just don't rank it over the ZF-6, coz ZF-6 is temporarily there and is worth getting, and atm much more valuable than Vampire II, as it will not be there after a few patches while Vampire will be there for a year atleast. 

Balance changes is quite questionable. Thunderer could have gotten an HE or reload nerf. Stalingrad is now in a decent spot so nerfing it made no freaking sense. Stop hurting the poor Dante, the other two changes are nice, as cavour got a buff to reload, and doria got SAP buff. But honestly, just put a 50% damage CAP against DDs and it should be fine. 

Dockyard is again art department carry, but stop increasing the discount. 

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13 hours ago, Trench4nt said:

 

It is not refunded. 

I still don't understand why you think this way. Are you talking about the hull modules?

 

If you look at the below quotes, WG has now decided to give out ship xp instead of free xp when modules are fully removed from the game.

Quote

Changes to flag_Germany_18970d883c7758b53538983bd09standard_357acc9fc0e2f7d98f047c99edffad3VIII Z-23's guns:

  • If you've already researched the 150 mm/55 Tbts KC/36T guns on an LDrh LC/38 mount, you'll receive compensation in the amount of 15,000 Ship XP.
  • If you've already purchased the guns that are to be replaced, you'll receive compensation in the amount of Credits you paid for them.

Quote

For that reason, the 457 mm/45 Mk II guns will no longer be available on Conqueror. If you’ve already researched these guns, you’ll get 35,000 Free XP. If you’ve already purchased them, you'll get 2,500,000 credits.

 

Edited by Alteisen
removed incomplete sentence
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