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FixCVs_Nautical_Metaphor

Let's get back to the sky aiming for one moment, shall we?!

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1 minute ago, FixCVs_Nautical_Metaphor said:

then why is the game not immediately shut down on all servers until this BS is fixed?

 

Does anyone really think that someone is using this? How is this an advantage, since you cant account for the target changing course?

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Vor 6 Minuten, DFens_666 sagte:

How is this an advantage, since you cant account for the target changing course?

There are enough key targets that do not change course, like stationary HE spammers hiding behind islands.

And I don't even have an issue with deleting such HE spammers, mind.

I have an issue with some players being able to delete them with a bored left-click while others don't know this and struggle with the whole shooting-across-islands buggy mess.

 

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6 minutes ago, FixCVs_Nautical_Metaphor said:

There are enough key targets that do not change course, like stationary HE spammers hiding behind islands.

And I don't even have an issue with deleting such HE spammers, mind.

I have an issue with some players being able to delete them with a bored left-click while others don't know this and struggle with the whole shooting-across-islands buggy mess.

 

Yep,  I'm with you on this and completely missed it. 

 

Oh and without the wonderful mini map aim, which I heavily scrutinized when it was still a mod, we wouldn't even know about this. Funny how some things just come around to kick you in the rear a second time. 

 

Is this super useful? Not really, but what would interest me is if this changes the trajectory of shells in any way. 

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Well I tried this in a number of Co op battles and To be honest yes it does work. There I said it... but it does have a major downside, in that you get an awful lot of HE shatters, it actually takes longer than to aim 'normally', if a target is not straight lining then it messes it up nicely. But the biggest downside is that you are so focussed on the minimap that you lose your 'local' situational awareness. Now if you are bad at aiming (even over islands) then yes this will be a 'slight' sop to your self perceived skills, but if you are anywhere half decent then it is a detraction and a distraction, not to mention the sheer mess your screen looks with the minimap this large.

 

So my findings are yes it works, no it isn't game breaking but for anyone with half a brain it is probably going to mean actual worse performance and a diminished 'whole game' experience.

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2 hours ago, FixCVs_Nautical_Metaphor said:

Ehm...  so if this has been "discussed to death", (where and when, incidentally? Cause I missed that) then why is the game not immediately shut down on all servers until this BS is fixed?

 

Because it was always been that way. It's not 'the sky' it's the little map indicator. And it's just a way to use that, even you don't have direct line of fire or sight. It's not 'aiming at the sky' it's aiming so the little circle on the minimap  is in line with the ship of the opponent.  

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2 hours ago, FixCVs_Nautical_Metaphor said:

Ehm...  so if this has been "discussed to death", (where and when, incidentally? Cause I missed that) then why is the game not immediately shut down on all servers until this BS is fixed?

Because it is not a big advantage, for some the advantage is close to zero. I would not mind if everyone, shooting at my ships, would use it.

 

And I do not think it is good idea to close the game servers for one to two weeks worldwide.

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Immediately shut down all servers until it's fixed is incredibly unreasonable when you consider the amount of money the downtime will cause them to lose. 

 

I don't even know how to do this and am not really interested, I just use my brain and aim.

 

 

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What BS?

I'm not sure how it's supposed to be easier to snipe, if you have to stay basically zoomed out: how are you going to decide how much lead to give, if you can't see the smoke trail properly, or the terrain move with respect to your target?

 

Not to mention the loss of ergonomics and situational awareness from constantly toggling between zoomed out and zoomed in.

 

The difficulty with aiming, unless you have less than a thousand battles, is not with putting your reticle ahead of the enemy, rather with accounting for turns and shell travel time.

 

You're overreacting.

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2 hours ago, FixCVs_Nautical_Metaphor said:

Ehm...  so if this has been "discussed to death", (where and when, incidentally? Cause I missed that) then why is the game not immediately shut down on all servers until this BS is fixed?

Over-reacting much? This isn't a game-breaking exploit that impacts everyone a majority of the time. It's a minor exploit that can only be used in very specific and circumstantial situations that is still blessed by the gods of RNG. Is it an unfair advantage? Yes, it's still an exploit. Does it actually have a big impact? Not unless they're sailing on a perfectly perpendicular line without changing heading or speed or sitting poorly behind an island.

 

Servers will keep going, the players will keep on gaming and some of them will continue crying out "Wolf!" when they see a pup.

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Vor 2 Minuten, CptMinia sagte:

This isn't a game-breaking exploit that impacts everyone a majority of the time.

Is that your way of bringing us neatly back to the CV rework and Captain Skill Train Wreck?

Cause that's what those are.

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I only can image using this in one situation. Shooting at a stationary target behind an  Island.

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Just now, FixCVs_Nautical_Metaphor said:

Is that your way of bringing us neatly back to the CV rework and Captain Skill Train Wreck?

Cause that's what those are.

Didn't even have to mention it for you to derail your own topic and start trying to wedge your opinions through the letterbox regarding anything you believe is bad with WarGaming, which with the length of time I have been here is a lot. How long have you been doing this? I'm honestly starting to pity you, the impression you give me is as if you're letting this game and company ruin you. Consider walking away from it all.

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3 minutes ago, CptMinia said:

consider walking away from it all.

Not a bad call - 22.000 games and excessively negative non stop, probably time to quit the game or at least take a long break.
Tested the trick/hack/bug whatever you want to call it - all it does is aim for superstructure against stationary targets.

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14 minutes ago, xe_N_on said:

I only can image using this in one situation. Shooting at a stationary target behind an  Island.

But why would you zoom out, then?

Just stay zoomed in like normal, to have a better idea of whether the target is reversing, and use the minimap circle. It works just fine for me, and I'm sure against me as well.

 

I think the OP simply got confused: the fact that we don't have to aim our guns at the sky (as actual warships did), but rather we aim at the impact point, is probably the best design choice of this game.

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just dodging does not work for evey ship tho  islands are used in this game and a lot of ships depend on islands.

so its still something that they should look into i feel. 

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1 hour ago, lameoll said:

so its still something that they should look into i feel. 

Yeah and they already said they will, but, you know, shut down the servers :fish_aqua: Hyperbole much

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man i wished they did that with the cv rework but hey :Smile_hiding::Smile_trollface:

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Vor 7 Stunden, DFens_666 sagte:

 

Does anyone really think that someone is using this? How is this an advantage, since you cant account for the target changing course?

Actually you can (sort of). If the target already is in turn then you can still use this technique as the circle will be placed not on the heading line but where the target will be in the future. That part was a bit wrong in Yuro's video.

Like with any other shots and cheats and aim assists: the more time the target has due to shell travel time, the easier it is to evade incoming shots. It is actually a great feature of the game: you can still outplay people who use cheats and exploits and built-in helpers (e.g. torpedo target lead indicator).

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Vor 4 Stunden, xe_N_on sagte:

I only can image using this in one situation. Shooting at a stationary target behind an  Island.

I posted this in a previous thread some time ago:

 

This technique required some practice to get satisfactory results as aiming just by minimap is rather unusual for most players. The pros to this exploit were:

- getting not only speed info for a target that shows bow or stern (and therefore smokestacks don't help) but having the recticle placed in the correct spot so that you can just shoot;

- landing shells more easily on targets which are hard to see, e.g. behind an island

- you learn how to aim by minimap; this skill can then be used by smoke screen firing or during Cyclone

- some people have trouble aiming correctly when the Spotter plane is up; this technique might have helped overcome this problem

- the aim assist aimed at center mass (like the bots do) so a broadside target can be citadelled if you have adequate pen; it might have also negated the bug where all shells fall short of your aim

 

Especially the second point got me curious. I wanted to see how much that can help in Clan Battles against island hiders.

 

- I might add one advantage, but it is for co-op mainly: it is easy to get the opening salvo on target, especially in a BB when you fire from 20km distance.

 

Whatever you like to do with your knowledge, use it, ignore it, just see it as a funny game glitch, I wish you good luck in your future engagements.

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Vor 5 Stunden, tocqueville8 sagte:

But why would you zoom out, then?

Just stay zoomed in like normal, to have a better idea of whether the target is reversing, and use the minimap circle. It works just fine for me, and I'm sure against me as well.

 

 

Currently, I do exactly this: aiming by mini map if the target is not in direct sight. Playing ships with slow reloading cannons, I always cross check aiming with the mini map. With high ROF you can correct your aiming according how the shells falls anyway.

 

 

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Yea who cares with warranties of correct elevation in competitive gameplay.....  Just give us longer lasting early access with more expencive crates and bundles and the game will be fine. And keep epicenter with thunderstorm that everyone loves , and never balance maps or god forbid give us a new one....

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the thing i have been pointing out for years finally makes it into a youtube video.

with people getting pissy about my saying aim assist is stronger the higher tier you play.

 

why do people think the 'lock-on' exists in the first place?

where do you lot think the "shells fall short bug" comes from?

its the damn aim assist setting your elevation for you.

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