[MBSSX] OldschoolGaming_YouTube Beta Tester 3,274 posts 16,879 battles Report post #1 Posted March 18, 2021 Vampire seems ........ balanced ..... A even stronger Daring with speed boost ....5.8 km concealment .... 5 km Hydro ..... Better reload then Daring .... AND Creeping smoke ... and 20 K damage torps in single fire ...... And a new Steal radaring Belfast copy at T8, with Smoke AND advanced Mino HEAL!? So you guys that missed out on old Belfast at T7, now its your time.... 5 1 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #2 Posted March 18, 2021 Weimar will end up with the same guns and reload as Konigsberg. 7.5s reload, 15k range. The speed boost might well fall off as well. That's all fair and balanced. Share this post Link to post Share on other sites
[TF57] Fatal_Ramses Players 1,300 posts Report post #3 Posted March 18, 2021 1 hour ago, OldschoolGaming_YouTube said: Vampire seems ........ balanced ..... A even stronger Daring with speed boost ....5.8 km concealment .... 5 km Hydro ..... Better reload then Daring .... AND Creeping smoke ... and 20 K damage torps in single fire ...... And a new Steal radaring Belfast copy at T8, with Smoke AND advanced Mino HEAL!? So you guys that missed out on old Belfast at T7, now its your time.... I just hope its some twisted sense of humor, for Aprils Fools day..... 2 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,656 battles Report post #4 Posted March 18, 2021 3 minutes ago, Fatal_Ramses said: I just hope its some twisted sense of humor, for Aprils Fools day..... Apropos Vampire - perhaps the working assumption is that having no heal balances out the rest...? 1 Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #5 Posted March 18, 2021 2 minutes ago, Verblonde said: Apropos Vampire - perhaps the working assumption is that having no heal balances out the rest...? Very good players will murder other DDs. Potatoes gonna potate anyway balancing spreedshits. And Weimar DPM is mental. 4 Share this post Link to post Share on other sites
[MBSSX] OldschoolGaming_YouTube Beta Tester 3,274 posts 16,879 battles Report post #6 Posted March 18, 2021 4 minutes ago, Fatal_Ramses said: I just hope its some twisted sense of humor, for Aprils Fools day..... April fools is the name of WG´s balancing department. Not really like they haven't released OP/broken crap in the recent past. Thunderer ..... Smolensk ...... they even thought Dead Eye was a great addition to the game..... 1 minute ago, Verblonde said: Apropos Vampire - perhaps the working assumption is that having no heal balances out the rest...? It wont need any heals. Will out spot pretty much everything at its tier. And when you finally spot it he will just pop 5 km hydro and his creeping smoke while he disappears and blow you out of the water with his boosted Daring DPM and 20 K damage torps. So good luck killing him. 9 Share this post Link to post Share on other sites
[VIBES] tocqueville8 Players 3,717 posts 39,407 battles Report post #7 Posted March 18, 2021 That Vampire sounds like Research Bureau material... 1 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,656 battles Report post #8 Posted March 18, 2021 6 minutes ago, DariusJacek said: Very good players will murder other DDs. Vampire as it stands looks distinctly promising to me too, and I'm about as far away from being a good player as I am from being prima ballerina at the Bolshoi...! 4 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #9 Posted March 18, 2021 3 hours ago, OldschoolGaming_YouTube said: And a new Steal radaring Belfast copy at T8, with Smoke AND advanced Mino HEAL!? So you guys that missed out on old Belfast at T7, now its your time.... Tiger only has four guns. Yes, they fire very fast, but you have to give broadside to get the back turret into play, and we all know how RN cruiser armour serves no purpose but to ensure AP shells arm on contact, so that means lots of citadel hits. The shipping forecast for this one reads: Tiger: Occasionally strong, mostly Neptune. 7 Share this post Link to post Share on other sites
[MBSSX] OldschoolGaming_YouTube Beta Tester 3,274 posts 16,879 battles Report post #10 Posted March 18, 2021 2 minutes ago, invicta2012 said: Tiger only has four guns. Yes, they fire very fast, but you have to give broadside to get the back turret into play, and we all know how RN cruiser armour serves no purpose but to ensure AP shells arm on contact, so that means lots of citadel hits. The shipping forecast for this one reads: Tiger: Occasionally strong, mostly Neptune. Does it matter if you show broadside while sitting in a smoke and blapping the unfortunat DD with your radar? What this game needed the least was another stealth radaring cruiiser .... with smoke on top. 3 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #11 Posted March 18, 2021 16 minutes ago, OldschoolGaming_YouTube said: Does it matter if you show broadside while sitting in a smoke and blapping the unfortunat DD with your radar? What this game needed the least was another stealth radaring cruiiser .... with smoke on top. No hydro, though. Which means there will be lots of Tiger captains either a) getting torpedoed in smoke by the DD they thought they were chasing or b) emerging from smoke early due to the torpedo threat and getting spotted and immediately nuked by BBs. And possibly c) getting citadelled when sitting broadside in the smoke screen. Like I said, sometimes v powerful - mostly exploding. 1 Share this post Link to post Share on other sites
[MUMMY] Sweedish_Gunner Players 92 posts 7,223 battles Report post #12 Posted March 19, 2021 Vampire II looks absolutely bonkers. Not sure we needed a better Daring in the game but hey gotta s**t on German DD's some more. Druid looks bonkers too with crazy DPM. Honestly I don't think T10 needs more hyper DPM smoke monsters but hey whatever brings in the money I guess. 8 Share this post Link to post Share on other sites
[VICE] JohnMac79 Players 1,872 posts 18,680 battles Report post #13 Posted March 19, 2021 On 3/17/2021 at 11:57 AM, YabbaCoe said: Which is something, that gave us important data for future. We released T-61, kinda rushed that to be ready for gamescom... and we released that strong, very strong. From that time we simply don't want to repeat the same mistake, so we pay more attention to those ships during testing. *Puts out Weimar, Tiger and Vampire after Smolensk and Thunderer* On 3/17/2021 at 11:57 AM, YabbaCoe said: Erich wasn't strong during testing. Her combat effectivenes got better after players learned how to play it properly. Some things quite clearly dont even need to be tested (*cough* deadeye...), yet here you are putting out idiotic ships yet again. You dont learn. You never learn. Or maybe you do learn and its all part of the plan, but then please dont insult our intelligence to pretend otherwise... 8 Share this post Link to post Share on other sites
[R3B3L] HystericalAccuracy Players 1,505 posts 40,428 battles Report post #14 Posted March 19, 2021 9 minutes ago, JohnMac79 said: Puts out Weimar, Tiger and Vampire after Smolensk and Thunderer* To be fair: Weimar, Tiger and Vampire are not out yet, but - Weimar´s initial stats are stupid. Starting with such numbers shows - again - that WG-employees don´t play Wows. Might get uptiered. - Tiger´s concept is fundamentally toxic (800m stealth radar - PLUS smoke) - nothing good can come out of this one. Deadly to DDs, helpless vs BBs - WG approves. - Vampire... its current balancing contradicts everything WG said to justify Elbing´s disastrous state. Apparently WG really loves to see their house burn. 8 Share this post Link to post Share on other sites
totally_potato Players 2,533 posts Report post #15 Posted March 19, 2021 1 hour ago, JohnMac79 said: *Puts out Weimar, Tiger and Vampire after Smolensk and Thunderer* Some things quite clearly dont even need to be tested (*cough* deadeye...), yet here you are putting out idiotic ships yet again. You dont learn. You never learn. Or maybe you do learn and its all part of the plan, but then please dont insult our intelligence to pretend otherwise... So T-61 is actually WG's mistake, and they couldn't make sure that the ship was compelling enough to buy but actually weak. So apparently not OP but good ships are WG's mistake. Next time i hear that balance bs, I'm triggered 1 Share this post Link to post Share on other sites
[VICE] JohnMac79 Players 1,872 posts 18,680 battles Report post #16 Posted March 19, 2021 1 hour ago, VIadoCro said: - Vampire... its current balancing contradicts everything WG said to justify Elbing´s disastrous state. Same with Tiger and stealth radar along with removing Belfast only to resell a ‘modified’ version. 1 Share this post Link to post Share on other sites
dCK_Ad_Hominem Players 1,176 posts 5,859 battles Report post #17 Posted March 19, 2021 Ah I recall the time when I called for a nerf for the original YueYang back in the day. Seriously, the dd gunboat power creep just has to stop. It invalidates so many ships. Back in the day the z52 was at least something, now I'm just looking at it the same way I would look at a shima: it is a complete victim for any proper gun boat and don't get me started on the torps. How this thing is even remotely justified to be the same tier as other t10 dds blows my mind. Smoke plus hydro once worked, but with the influx of radars we have seen? No chance. Mine rots in port and I have no motivation to play it. And eff stealth radar, we do not need more of it. One can hope things change, but if this is the state the vampire and druid will enter the game in then I'll start saving steel/coal. What a shame. 1 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #18 Posted March 19, 2021 7 hours ago, Verblonde said: Apropos Vampire - perhaps the working assumption is that having no heal balances out the rest...? How? Apart from Daring and Halland no other line has heal in their DDs IIRC Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #19 Posted March 19, 2021 7 minutes ago, Yedwy said: How? Apart from Daring and Halland no other line has heal in their DDs IIRC Erm ... all the Ruskies T8 and up ??? Share this post Link to post Share on other sites
[TEAM_] Dampfboot Players 1,367 posts 11,386 battles Report post #20 Posted March 19, 2021 I am wondering which currency Druid and Vampire II will be sold for. Share this post Link to post Share on other sites
[MORIA] Johnny_Moneto Beta Tester 2,903 posts 22,225 battles Report post #21 Posted March 19, 2021 Vor 39 Minuten, Dampfboot sagte: I am wondering which currency Druid and Vampire II will be sold for. The game's soul is the currency. 3 4 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #22 Posted March 19, 2021 1 hour ago, Hugh_Ruka said: Erm ... all the Ruskies T8 and up ??? Yeah, forgot about them... Share this post Link to post Share on other sites
[HOTEL] 300ConfirmedKills Players 702 posts 19,227 battles Report post #23 Posted March 19, 2021 Vor 2 Stunden, Johnny_Moneto sagte: The game's soul is the currency. Wow, must be going cheap! 1 Share this post Link to post Share on other sites
[LICON] SirTogII Players 144 posts Report post #24 Posted March 19, 2021 The ships are WIP so not going to bother wrecking myself over the stats that in the current status look obscene. I would like to draw attention to the somewhat amusing fact that on the first page of this discussion board we have one topic that's generally slating the Marco Polo for not being worth the investment because it's not OP enough, and then we have this one criticising WG for testing ships that are OP and would sell like cold beer on a hot summer day. I do get the sense that wows is going the way tanks have, where any new vehicle released has to be completely over powered or it's deemed "balanced" which has become a term for utterly useless. Share this post Link to post Share on other sites
[MBSSX] OldschoolGaming_YouTube Beta Tester 3,274 posts 16,879 battles Report post #25 Posted March 19, 2021 12 hours ago, invicta2012 said: No hydro, though. Which means there will be lots of Tiger captains either a) getting torpedoed in smoke by the DD they thought they were chasing or b) emerging from smoke early due to the torpedo threat and getting spotted and immediately nuked by BBs. And possibly c) getting citadelled when sitting broadside in the smoke screen. Like I said, sometimes v powerful - mostly exploding. But I for one, dont like ships to be balanced around what could possible happen ingame .... sometimes. Maybe im just a bit bias as a DD Main, but getting another cruiser that can pop up one second and then radar you the next and before you even reacted he and half his team is devestating you ..... that just poor game mechanics. I dont mind if I missplay and get killed. But when I cant with all my skill and experience forsee that happening and then im just dead? And meanwhile the rest of the team calls my out for "Suiciding" when all I was trying to do was to do some spotting and torp screening for my team. This is just shitty game design. 10 hours ago, Sweedish_Gunner said: Vampire II looks absolutely bonkers. Not sure we needed a better Daring in the game but hey gotta s**t on German DD's some more. Druid looks bonkers too with crazy DPM. Honestly I don't think T10 needs more hyper DPM smoke monsters but hey whatever brings in the money I guess. Daring was already overperforming on pretty much all fronts and now they create a Daring on Crack?! I feel like they just stopped caring about anything other then just make a fast buck. With all these new editions to the game, why not just start selling Musashi, Belfast, Kutuzov, Smolensk and Benham in Premium shop again? What is the difference?! 10 hours ago, JohnMac79 said: *Puts out Weimar, Tiger and Vampire after Smolensk and Thunderer* Some things quite clearly dont even need to be tested (*cough* deadeye...), yet here you are putting out idiotic ships yet again. You dont learn. You never learn. Or maybe you do learn and its all part of the plan, but then please dont insult our intelligence to pretend otherwise... Its apparent they never test anything anymore and after the CC change they dont even have the CCs that cant tell them they are making a mistake before they release stuf. 6 hours ago, Johnny_Moneto said: The game's soul is the currency. This! 3 Share this post Link to post Share on other sites