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DFens_666

Incapacitating turrets / torptubes = fully reloading them. BUG!

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I was just watching a YT video, when i saw this happening:

 

- AP is being loaded

- Before the loading is complete, one turret gets knocked out

- 2 other turrets shoot, and ammo is swapped to SAP

- When the turret is repaired (on its own), the turret is fully loaded <-- this is already not normal

- The turret has the new ammo loaded, ontop of not even needing a full reload circle (20 sec broken turret = ammo is loaded)

 

 

thats the video, just watch the 40-60 seconds.

 

So if my turret gets knocked out and i shoot the other turrets and swap ammo, i can circumvent the penalty of having to load ammo again? Thats what it looks like to me atleast, this would need to be tested ofc...

 

Since its weekend and not tested, ill tag the usual suspects later on.

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[KITEN]
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Saw something similar on Flambass stream a few of days ago. He was in DD, fired all of his torps as he got into a brawl with another dd, had one of his torp tubes was knocked out for 12 seconds and when it had repaired the tube was loaded and ready to fire.

 

twitch.tv/flambass/clip/TenuousConcernedTrayFloof-oHOUMzyCGuvwclpU

 

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8 minutes ago, JohnMac79 said:

Saw something similar on Flambass stream a few of days ago. He was in DD, fired all of his torps as he got into a brawl with another dd, had one of his torp tubes was knocked out for 12 seconds and when it had repaired the tube was loaded and ready to fire.

 

twitch.tv/flambass/clip/TenuousConcernedTrayFloof-oHOUMzyCGuvwclpU

 

 

Ok so has nothing to do with switching ammo... weird crap.

Wonder if that works every time or just sometimes? Sounds like a fun experience, like fighting a DD, doging his torps, incapacitating the tubes and then *bam* getting torped again...

 

Might aswell tag the usual suspects now:

@YabbaCoe @MrConway check the 2 videos.

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[WG]
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That definitely seems to be a bug.

Please report those to Customer Support as Bug Report, thank you.

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Před 4 minutami JeanLouisII řekl/a:

Someone already reported that bug some months ago on reddit...

Do you have a link for that?

 

Also just quick note. As we will have the release of the next update this week, let's wait with the reports, as after that release it can be also irrelevant.

Please let me know, if you will meet this bug after the release of 0.10.2. Thank you

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On 3/13/2021 at 7:40 PM, DFens_666 said:

I was just watching a YT video, when i saw this happening:

 

- AP is being loaded

- Before the loading is complete, one turret gets knocked out

- 2 other turrets shoot, and ammo is swapped to SAP

- When the turret is repaired (on its own), the turret is fully loaded <-- this is already not normal

- The turret has the new ammo loaded, ontop of not even needing a full reload circle (20 sec broken turret = ammo is loaded)

 

 

thats the video, just watch the 40-60 seconds.

 

So if my turret gets knocked out and i shoot the other turrets and swap ammo, i can circumvent the penalty of having to load ammo again? Thats what it looks like to me atleast, this would need to be tested ofc...

 

Since its weekend and not tested, ill tag the usual suspects later on.

Kinda interesting bug. :cap_hmm:

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